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The Angband Ladder: Orion, Dunadan Ranger by <cgemma@nc.rr.com>

  [Angband 3.0.6 Character Dump]

 Name   Orion                                    Self  RB  CB  EB   Best
 Sex    Male              Age        66   STR! 18/100  +1  +2  +9 18/220
 Race   Dunadan           Height     87   INT! 18/100  +2  +2  +2 18/160
 Class  Ranger            Weight    198   WIS! 18/100  +2  +0  +4 18/160
 Title  ***WINNER***      Status     18   DEX! 18/100  +2  +1  +4 18/170
 HP     1007/1007         Maximize    Y   CON! 18/100  +3  +1  +8 18/220
 SP     326/326           Preserve    Y   CHR! 18/100  +2  +1  +2 18/150

 Level           50       Armor     [42,+92]     Saving Throw     Heroic
 Cur Exp   22511369       Fight    (+44,+37)     Stealth       Excellent
 Max Exp   22511369       Melee    (+62,+65)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+54,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       3842748       Shots       1/turn     Magic Device     Heroic
 Burden   302.3 lbs                              Perception         Fair
 Speed          +32       Infra         0 ft     Searching          Fair

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.*.+.. Blind:.........+...
 Elec:+.....+...... Confu:......+......
 Fire:++..+.+...... Sound:......+.+....
 Cold:+.....+...... Shard:.......+.....
 Pois:....+........ Nexus:......+......
 Fear:....+...+..+. Nethr:.............
 Lite:.....+....... Chaos:+.......+....
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:+........+... Speed:.++++......+.
Invis:+....+....... Blows:.............
FrAct:+.......+.+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Amethyst Ring of Speed (+10)
   It increases your speed by 10.  
d) an Amethyst Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Aman [1,+20] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 10 Cyan Potions of Healing
i) 4 Smoky Potions of *Healing*
j) 2 Viscous Pink Potions of Life
k) 16 Blue Speckled Potions of Restore Mana
l) 2 Copper Rods of Recall (1 charging)
   It cannot be harmed by electricity.  
m) a Mithril Rod of Healing
   It cannot be harmed by electricity.  
n) 2 Nickel Rods of Restoration (1 charging)
   It cannot be harmed by electricity.  
o) a Hawthorn Staff of Healing (3 charges)
p) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
q) a Cloak of Aman [1,+30] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to fear.  It
   cannot be harmed by the elements.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Battle Axe of Balli Stonehand (3d8) (+10,+10) [+4] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
v) 14 Seeker Arrows of Slay Evil (4d4) (+17,+15)
   It slays all evil creatures.  


  [Home Inventory]

a) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
b) 2 Scrolls titled "oxy ri flitdan" of *Identify*
c) 9 Nickel-Plated Rods of Acid Bolts
d) 9 Tin-Plated Rods of Fire Bolts
e) 5 Steel-Plated Wands of Annihilation (3 charges)
   It cannot be harmed by the elements.  
f) a Willow Staff of the Magi (3 charges)
g) 2 Gnarled Staffs of Power (3 charges)
h) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
l) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
m) a Large Metal Shield of Preservation [5,+16]
   It provides resistance to nexus, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
p) a Pair of Metal Shod Boots of Speed [6,+9] (+8)
   It increases your speed by 8.  
q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
r) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.12.2007 02:45

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1152. on the Ladder (of 12042)
189. on the Angband Ladder (of 3516)

Comments

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On 1.12.2007 02:45 cgemma@nc.rr.com wrote:
First ever win!

On 7.12.2007 05:40 aeneas wrote:
Congrats. First win is a sweet thing ;).

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