The Angband Ladder: Gael, Dunadan Geomancer by <elcugo@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Gael                   Age                 54       STR!     40       
 Sex   : Male                   Height              82       INT!     39       
 Race  : Dunadan                Weight             155       WIS!     39       
 Class : Geomancer              Social Class        57       DEX!     31       
 Body  : Player                                              CON!     37       
 God   : Eru Iluvatar                                        Chr!     29     31
                                                                               
 + To Melee Hit          28 Level             50    Hit Points     1010/  1010 
 + To Melee Damage       -8 Experience  30480873    Spell Points   2489/  2489 
 + To Ranged Hit         32 Max Exp     30480873    Sanity          905/   905 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                42964 
   AC                26+122 Gold         4079967    Speed           Fast (+38) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-32    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          credit to the family.  You have blue eyes, straight brown            
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 67 (3350')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 14991 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 39 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.....3.3..6.            
        Add Int   : ...32..3..3.....            
        Add Wis   : ...32....3.....+            
        Add Dex   : ...3............            
        Add Con   : ...3.....3.3....            
        Add Chr   : ...3............            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Sear. : .............36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : .**3.3.3.3.3....            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ...+..+.+.......            
        Sust Int  : ....+..+........            
        Sust Wis  : ....+...........            
        Sust Dex  : ...+............            
        Sust Con  : ...+...........+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ...+...+..+.....            
        Hold Life : .+.+++..........            
        Imm Acid  : ......*.......+.            
        Imm Elec  : ...*.....++.....            
        Imm Fire  : .+....*..+......            
        Imm Cold  : ......*..+......            
        Res Pois  : ...+......+.....            
        Res Fear  : ...........+....            
        Res Light : .....++..+......            
        Res Dark  : .....+...++...+.            
        Res Blind : .........+......            
        Res Conf  : .....+..++......            
        Res Sound : ........++.+....            
        Res Shard : ......+.........            
        Res Neth  : ........+.......            
        Res Nexus : ......+.........            
        Res Chaos : .....+...+......            
        Res Disen : ...+..........+.            
        Auto Curse: ....+...........            
        Levitate  : ...+......+.....            
        Lite      : ....+....+......            
        See Invis : ...+.+...+......            
        Digestion : ...++....+......            
        Regen     : ...++....+.....+            
        Activate  : .+.+.+...++...+.            
        Cursed    : +...+....+.+....            
        Hvy Curse : +...+...........            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+.......++.            
        Troll.ESP : .............+..            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        02.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         24.600 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       50.000 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           15.400 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.700 [0.700]
          . Nature                               00.700 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  03.500 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+12,-16)(100%) (+5) {cursed}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It is heavily cursed.  
    You found it lying in a vault on level 66 of Dol Guldur.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Mordor.
e) a Ring of Speed (+11)
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Dol
    Guldur.
n) The Leather Scale Mail of Celin (-1 to accuracy) [11,+15]
    It sustains your strength.  It provides immunity to acid, fire and 
    cold.  It provides resistance to light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
o) a Fur Cloak of the Magi (-4,-4) [3,+14] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield 'Guilmar' [3,+19]
    It sustains your strength.  It provides resistance to confusion, sound
     and nether.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 66 of Dol Guldur.
s) The Golden Crown of Gondor [0,+15] (+3) {cursed}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, dark, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 66 of Dol Guldur.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {cursed}
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 78 of
    Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!k!d@m1}
b) a Fireproof Tome of the Blowing Wind {!k!d@m2}
c) a Fireproof Tome of the Impenetrable Earth {!k!d@m3}
d) a Fireproof Tome of the Everrunning Wave {!k!d@m4}
e) a Fireproof Tome of Translocation {!k!d@m5}
f) a Fireproof Tome of Knowledge {!k!d@m6}
g) a Fireproof Book of Beginner Cantrips {@m0}
h) a Sprig of Athelas
i) 11 Potions of Healing
j) 5 Potions of Restore Mana
k) 8 Scrolls of Teleportation {25% off}
l) 7 Scrolls of *Identify* {50% off}
m) a Silver Rod of the Istari of Speed (200/200) {@z1}
n) a Silver Rod of the Istari of Recall (200/200) {@z9!*}
o) a Golden Rod of the Istari of Home Summoning (250/250)
p) a Mithril Rod of the Istari of Healing (320/320) {@z2}
q) The Ring of Flare (+3) {!d}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of Dol
    Guldur.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
t) The Robe of Great Luck [-30,+11] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Dol Guldur.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
w) The Seeker Bolt 'Aeras' (4d5) (+24,+14) (+3 to speed)


  [Home Inventory - Bree ]

a) Kelek's Practical Joke {tele}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) Kelek's Wormhole Machine {heal!}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 3 of Barrow-Downs.
c) Benetar's Portable Plague {sane}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
d) Gamenlon's Summoning Manual {geno}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 67 of Dol Guldur.
e) The Bottomless Bottle {food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 10 of Orc
    Cave.
f) The Grail of Kenault {lvltele}
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 97 of Mount Doom.
g) The Immortal Skull of Benetar {vampirekiller}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven mage on level 13 of Orc Cave.
h) a Parchment titled ''Immortality For Dummies'' {mgeno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) Cathal's Corrupting Cymbal {destruct}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the floor of a special level.
j) 23 Sprigs of Athelas
k) 3 Potions of *Healing*
l) The Pseudo Dragon Scale Mail 'Dorfin' (-2 to accuracy) [30,+25]
    It can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It sustains your wisdom.  It provides immunity 
    to electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold, light, dark, confusion, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 84 of Angband.
m) The Chain Mail of Valan (-17,-36) [14,+14](40%)
    It increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and charisma.  It provides resistance to poison, dark, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
n) The Double Ring Mail 'Anwende' (-2 to accuracy) [15,+18]
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to acid, electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to fire and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
o) The Metal Lamellar Armour 'Curhundar' (-3 to accuracy) [23,+15]
    It provides immunity to acid and fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, electricity and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 84 of
    Angband.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Small Leather Shield 'Carath' [2,+16]
    It sustains your intelligence and wisdom.  It provides resistance to 
    life draining, acid, shards and nether.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bronze Thunderlord on level 98 of Mount
    Doom.
t) The Light Crossbow of Helth (x3) (+29,+20) (+3)
    It increases your wisdom, constitution and charisma by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
u) The Seeker Bolt of Atharon (4d5) (+17,+18) (+3)
    It provides light (radius 1) forever.  It increases your dexterity by 
    3.  It does extra damage from frost.  It produces chaotic effects.  It
    is especially deadly against dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 45 of Mordor.
v) The Silver Bolt of Nasarya (3d5) (+4,+7) (+1 to speed)
    It increases your wisdom, charisma and speed by 1.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
w) a Mage Staff of Wizardry (1d4) (-23,-25)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 91 of Mount Doom.


  [Home Inventory - Gondolin ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) Boccob's Unfinished Works {lvltele}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Nalfeshnee on level 61 of Dol Guldur.
c) The Box of Many Wonders {tele}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 37 of Mordor.
d) The Skull of Vecna {meat}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 57 of Dol Guldur.
e) a Mithril Rod of the Istari of Healing (320/320)
f) a Rod Tip of Healing (120 Mana to cast)
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of Dol
    Guldur.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
j) The Amulet 'Mendar'
    It sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 36 of
    Mordor.
l) The Rusty Chain Mail 'Aldanaur' (-5 to accuracy) [14,+1]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to cold, poison, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Water troll on level 36 of Mordor.
m) The Metal Brigandine Armour of Nivin (-3 to accuracy) [19,+7]
    It sustains your intelligence.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to life
    draining, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 45 of
    Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 45 of Mordor.
o) The Filthy Rag of the Wight [1,+0] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Thunderlord Coat of Lumenoeg [9,+9]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and fire.  It makes you completely fearless.  It provides
    resistance to cold, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Novice rogue on level 66 of Dol
    Guldur.
q) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
r) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.
s) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 57 of Dol Guldur.
u) a Dragon Shield of Preservation (-8,-5) [8,+27]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, dark, sound, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.
v) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.
w) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
x) a Mage Staff of Power (1d4) (-5,-14) (+11)


  [Home Inventory - Minas Anor ]

a) The Gem of Fire {tele}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Hezrou on level 70 of Dol Guldur.
b) The Devil's Pentagram {heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 67 of Dol Guldur.
c) Tenser's Alteration Manual {destruct}
    It can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 70 of Dol Guldur.
d) Raal's Tome of Unconventional Warfare {sane}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vampire on level 70 of The Sacred Land Of
    Mountains.
e) The Crystal Ball of Godly Sights {tele}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Master lich on level 66 of Dol Guldur.
    
f) The Jester's Cap of Insanity {heal!}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 66 of Erebor.
g) a Parchment titled ``Secrets of the Gnomish Wizards'' {heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadlord on level 70 of Dol Guldur.
h) a Parchment titled ''Famous Last Words'' {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 94 of Mount Doom.
i) Jor's Buckler of Missile Attraction {meat}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 90 of Mount Doom.
j) 2 Rod Tips of Restoration (140 Mana to cast)
k) a Rod Tip of Havoc (90 Mana to cast)
l) The Ring of Vaiari (+5% of critical hits)
    It increases your strength, intelligence and ability to score critical
    hits by 5.  It sustains your charisma.  It provides resistance to 
    sound and nether.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
n) The Ring of Power 'Nenya' (+9,+9) (+2) {!d}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
o) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Ribbed Plate Armour of Erent (-3 to accuracy) [28,+14]
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid, electricity and fire.  It makes you completely fearless.  It
    provides resistance to light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Scrag Priest on level 67 of Dol Guldur.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
s) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
u) The Entish Bark of Elethel [1,+18]
    It provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to fire, light, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Tome of Collected Weird Magic {mgeno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 60 of Dol Guldur.
b) Lloth's Ceremonial Dagger {vampirekiller}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Hezrou on level 90 of Mount Doom.
c) Gamenlon's Summoning Manual {geno}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 66 of Dol Guldur.
d) Baalzebub's Tormented Skullcap {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Skeleton Grand master mystic on level 98
    of Mount Doom.
e) Raal's Tormented Spirits {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Hell knight on level 66 of Dol Guldur.
    
f) The Medallion of Good Will {tele}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 60 of Dol Guldur.
g) Agannazar's Antique Acorn {destruct}
    It can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 60 of Dol Guldur.
h) 6 Potions of Cure Insanity
i) 49 Potions of Healing
j) 19 Potions of *Healing*
k) 3 Potions of Life
l) 19 Potions of Restore Mana
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Dol
    Guldur.
n) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 62 of Dol Guldur.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 58 of
    Dol Guldur.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
r) The Splint Mail 'Lanor' (-23,-26) [19,+12](40%)
    It increases your hit points by 40%.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to acid and electricity.
    It provides resistance to poison and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 36 of Mordor.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature gold dragon on level 66 of Dol
    Guldur.
u) a Dragon Shield [8,+24]
v) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
w) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
x) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Master vampire on level 70 of Angband.
    
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 90 of Mount Doom.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 60 of Dol Guldur.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
e) The Ring of Power of Akhorahil the Blind (+3 to speed)
    It increases your speed by 3.  It makes you invisible.  It sustains 
    your wisdom and charisma.  It provides resistance to confusion, shards
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Mount
    Doom.
f) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It increases your charisma and speed by 1.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to acid, light and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 77 of Angband.
g) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your strength, searching, infravision and attack speed by 
    3.  It makes you invisible.  It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 65 of Dol
    Guldur.
h) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It increases your stealth, infravision and attack speed by 3.  It
    makes you invisible.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to light and blindness.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your attack speed by 2.  It makes you invisible.  It
    provides resistance to electricity, fire, confusion, sound and nether.
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 87 of Angband.
j) The Ring of Power of Adunaphel the Quiet (+5% of critical hits)
    It increases your wisdom and ability to score critical hits by 5.  It
    makes you invisible.  It sustains your strength and wisdom.  It
    provides resistance to disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 99 of Mount
    Doom.
k) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your dexterity, charisma and attack speed by 1.  It makes
    you invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to dark, nether and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 74 of
    Angband.
l) The Ring of Power of Ren the Unclean (+3 to stealth)
    It increases your intelligence, charisma and stealth by 3.  It makes
    you invisible.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to electricity and nexus.
    It allows you to fly.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
m) The Ring of Power of Akhorahil the Blind (+3 to infravision)
    It increases your wisdom and infravision by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    shards and disenchantment.  It allows you to see invisible monsters.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 35 of Mordor.
n) The Ring of Power of Akhorahil the Blind (+2 to stealth)
    It increases your strength and stealth by 2.  It makes you invisible.  
    It provides resistance to blindness, sound, nether and chaos.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 65 of Dol
    Guldur.
o) The Ring of Power of Ji Indur Dawndeath (+1 to stealth)
    It increases your dexterity, constitution, stealth and infravision by 
    1.  It makes you invisible.  It provides resistance to dark, chaos and 
    disenchantment.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 94 of Mount
    Doom.
p) The Ring of Power of Khamul, the Black Easterling (+1 to searching)
    It increases your intelligence, charisma and searching by 1.  It makes
    you invisible.  It provides resistance to electricity, dark, sound and 
    shards.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 86 of
    Angband.
q) The Ring of Power of The Witch-King of Angmar (+2)
    It increases your wisdom by 2.  It makes you invisible.  It provides
    resistance to light, confusion and chaos.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 99 of
    Mount Doom.
r) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
s) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It makes you completely fearless.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
t) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 66 of Dol Guldur.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 66 of Dol
    Guldur.
x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
b) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
c) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
d) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 1.12.2007 21:08
Last updated on 26.2.2008 00:00

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909. on the Ladder (of 18915)
395. on the ToME Ladder (of 3145)
Second best for this player (

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I found the ring!

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On 1.12.2007 21:08 elcugo@gmail.com wrote:
My n'-th try at a geomancer and my second best character so far. Ironman rooms makes a completely diferent game experience.

Right now i want to wear the crown of gondor, but i don't see the way to do it withouth losing fire immunity.

On 19.12.2007 23:26 elcugo@gmail.com wrote:
Wow i found a very interesting ring lying in a greater boss vault, and i haven't yet met Sauron!

On 26.2.2008 00:00 elcugo@gmail.com wrote:
Morgoth is dead! I had to exploit the fact that Call the elements can't replace pits to make me a pit pool that Morgoth can't cross. Morgoth never had a chance.

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