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The Angband Ladder: Nyderilath, RohanKnight Swordmaster by <sanedragon@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Nyderilath             Age                 23       STR!     40       
 Sex   : Male                   Height              72       Int!     22     25
 Race  : RohanKnight            Weight              85       WIS!     34       
 Class : Swordmaster            Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR:     33       
                                                                               
 + To Melee Hit         128 Level             50    Hit Points     1354/  1354 
 + To Melee Damage      108 Experience  30307633    Spell Points    194/   194 
 + To Ranged Hit         56 Max Exp     30307633    Sanity          655/   655 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               156985 
   AC                46+175 Gold         1844822    Speed           Fast (+43) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Bad          Blows/Round:  14        
 Bows/Throw  : Legendary[17]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  70d5+1512 
 Stealth     : Fair         Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 31 (1550')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 26947 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 48 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.314...4.2.....            
        Add Int   : ...1............            
        Add Wis   : ...14...........            
        Add Dex   : 2..1............            
        Add Con   : ...1....4.2.....            
        Add Chr   : ...14...........            
        Add Stea. : ..3....3........            
        Add Tun.. : ..............7.            
        Add Speed : 2*3143.3.......+            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Sharpness : +...............            
        Fire Brand: .............+..            
        Sust Str  : ...+..+.........            
        Sust Int  : ................            
        Sust Wis  : ..++............            
        Sust Dex  : ......+.........            
        Sust Con  : ...+..+.........            
        Sust Chr  : ...+............            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+....+.+....+            
        Hold Life : .....+..........            
        Imm Acid  : ......*+*.......            
        Imm Elec  : ......*.........            
        Imm Fire  : .+.*+...........            
        Imm Cold  : ......*.........            
        Res Pois  : ..+.+...........            
        Res Fear  : ...++..........+            
        Res Light : .....+..........            
        Res Dark  : .....++.........            
        Res Blind : ..+.............            
        Res Conf  : .+...+..+.......            
        Res Sound : ......+.+.......            
        Res Shard : ......+.+.......            
        Res Neth  : ...+............            
        Res Nexus : .......+........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Levitate  : ..+........+...+            
        Lite      : .............+..            
        See Invis : +..+.+..........            
        Digestion : +...............            
        Regen     : +.++............            
        Activate  : .+.+++.+.+......            
        Drain Exp : ..+.............            
        Cursed    : ..+..+..........            
        Hvy Curse : ..+.............            
        Fly       : ...............+            
        Orc.ESP   : .....+..+.......            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            

Skills (points left: 22)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              15.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    10.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            11.000 [0.900]
 - Magic                                         04.519 [0.300]
          . Magic-Device                         49.800 [1.150]
 - Spirituality                                  08.400 [0.500]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Mean-looking mercenary on level 1.
You may find a Scroll of Phase Door on level 8.
You are fated to find a War Hammer on level 12.
You may find a Scroll of Satisfy Hunger on level 1.
You may meet a Boil-covered wretch on level 9.
You may find a Filthy Rag on level 1.
You are fated to find a Potion of Boldness on level 1.
You are fated to meet a Blue ooze on level 64.
You may meet a 5-headed hydra on level 80.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
e) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your strength, stealth, speed and attack speed by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to poison and blindness.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gabriel, the Messenger on level 68 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3) {cursed}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
n) The Double Ring Mail of Arthor (-2 to accuracy) [15,+9]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to acid, electricity and cold.  It provides resistance to 
    dark, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dread on level 36 of The Land Of Rhun.
    
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of The
    Sacred Land Of Mountains.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 50 of The Sacred
    Land Of Mountains.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll on level 36 of Moria.
x) a Pair of Metal Shod Boots of Levitation [6,+10] {cursed}
z) (nothing)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Angband.
|) a Magical Gnomish Shovel of Digging (+7) {cursed}


  [Character Inventory]

a) a Fireproof Tome of Translocation {!k!v!d!s}
b) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s}
c) The Gem of Ice {restoration}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Half-orc on level 30 of Moria.
d) The Gem of Wisdom {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hill orc on level 35 of Moria.
e) The Shrunken Head of Nightmares {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Moaning spirit on level 19 of A lost
    temple.
f) The Box of Many Wonders {@A0 food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 32 of Moria.
g) 13 Potions of Detonations {!q!q}
h) 26 Potions of *Healing*
i) 14 Potions of Enlightenment
j) 32 Scrolls of Teleportation
k) a Silver Rod of the Istari of Detection (200/200) {!d@z9}
l) a Golden Rod of the Istari of Healing (250/250) {!d@z4}
m) a Golden Rod of Recall (125/125) {!*!*}
n) a Mithril Rod of the Istari of Healing (320/320) {!d@z3}
o) a Mithril Rod of Perception (160/160) {!d@z1}
p) a Mithril Rod of Quickness of Slow Monster (160/160)
q) an Adamantite Rod of the Istari of Nothing (400/400)
r) an Adamantite Rod of Disarming (200/200) {!d@z2}
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
t) The Shield of Deflection of Faladuil [10,+28]
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) a Broad Sword of Westernesse (2d5) (+10,+12) (+1) {!d nazgul}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Stone troll on level 33 of Moria.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) The Gem of Fire {pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dark elven priest on level 34 of Moria.
b) The Gem of Ghosts {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 41 of Moria.
c) The Mirror of Alternate Dimensions (charging) {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Spirit naga Shaman on level 36 of Moria.
d) The Grail of Kenault {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Ghoul on level 63 of The Sacred Land Of
    Mountains.
e) 6 Sprigs of Athelas
f) 17 Potions of Speed
g) a Potion of New Life
h) a Silver Rod of the Istari of Enlightenment (200/200) {!d@z8}
i) an Adamantite Rod of Capacity of Nothing (400/400)
j) a Staff of Genocide[1|14] (4 charges)
k) a Ring of Speed (+11)
l) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 65 of The Sacred Land
    Of Mountains.
o) The Amulet of Bretirnos (+2 to stealth)
    It can be used to store a spell.  It increases your dexterity and 
    stealth by 2.  It sustains your wisdom and dexterity.  It makes you
    completely fearless.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 32 of Moria.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 65 of The Sacred Land Of
    Mountains.
q) a Snakeskin Cloak of Air [1,+8]
    It allows you to breathe without air.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
r) The Small Metal Shield of Sirien [3,+9] {hl, res c,l,d,p,dis}
    It provides immunity to paralysis.  It provides resistance to life
    draining, cold, poison, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Moria.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Heavy Crossbow 'Ossilthis' (x7) (+16,+11) (+3)
    It increases your strength, intelligence, wisdom, constitution and 
    charisma by 3.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 65 of The Sacred
    Land Of Mountains.


  [Home Inventory - Gondolin ]

a) Kenault's Cantrip Generator (charging) {cure ins}
    It can be activated for cure insanity every 200 turns.  
b) The Gem of Knowledge {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 23 of A lost temple.
c) Raal's Tome of Unconventional Warfare {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Vrock on level 50 of Moria.
d) The Pendulum of Orcus {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Spectre on level 35 of The Land Of Rhun.
e) The Crystal Ball of The Witch-King of Angmar {acq}
    It can be activated for acquirement every 3000 turns.  
f) Cathal's Corrupting Cymbal {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 32 of Moria.
g) 7 Potions of Augmentation
h) 58 Potions of Enlightenment
i) 35 Potions of *Enlightenment*
j) 8 Potions of Self Knowledge
k) a Rod Tip of Detection (80 Mana to cast)
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred
    Land Of Mountains.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 63 of The Sacred
    Land Of Mountains.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
o) The Rhino Hide Armour of Crielber (-1 to accuracy) [8,+14] {im f, res ac,
da,}
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to acid, dark and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, fire, light and blindness.  It
    speeds your regenerative powers.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
u) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of Mordor.
v) The Sling of Ardang (x4) (+11,+19) (+2 to speed)
    It increases your strength, constitution, charisma and speed by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 60 of Erebor.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Angband.
x) a Climbing Set {!d}


  [Home Inventory - Minas Anor ]

a) The Tome of Elven Household Magic {heal700}
    It can be activated for heal 700 hit points every 100 turns.  
b) The Jester's Cap of Insanity {restoration}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 34 of Mordor.
c) an Adamantite Rod of Nothing (200/200)
d) an Indestructible Ring of Accuracy (+17)
e) a Ring of Nether Resistance
f) The Amulet 'Thilion' (+2 to stealth)
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
h) The Phial of Galadriel (+4) {@A1}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Filthy Rag of Beluin [1,+10]
    It sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 38 of Mordor.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) an Entish Bark of Air [1,+10]
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 64 of Erebor.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to life draining, fire and poison.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 68 of The Sacred Land Of
    Mountains.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
v) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 46 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Manwe Sulimo {!k!v!d!s}
b) The Gem of Hate {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Nether wraith on level 65 of The Sacred
    Land Of Mountains.
c) Mordenkainen's Mysterious Mind-Masher {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
d) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Speed Ring Market.
e) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 65 of Dol Guldur.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of Maze.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in a hill.
j) The Small Metal Shield of Feith [3,+10]
    It sustains your intelligence and constitution.  It provides immunity 
    to acid.  It provides resistance to life draining, light and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 34 of
    Moria.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 57 of Dol Guldur.
l) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Set of Leather Gloves 'Angwe' [1,+21]
    It sustains your strength.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, light, 
    dark and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
n) The Set of Gauntlets 'Paurnen' [2,+15]
o) The Dagger of Rilia (2d4) (+4,+3)
p) The Short Sword 'Falairhun' (1d7) (+21,+21) (+1 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma and speed by 1.  It does extra damage from fire.  
    It poisons your foes.  It drains life from your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Mordor.
r) The Sabre of Helenwen (1d7) (+5,+10)
    It provides light (radius 1) forever.  It does extra damage from acid.
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 12 of Orc Cave.
s) The Broad Sword 'Aranruth' (3d5) (+18,+10) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Ice troll on level 43 of Moria.
    
t) a Long Sword of the Thunderlords (2d5) (+10,+12) (+2 to searching)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to poison and nexus.  It allows you to fly.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  
    You found it in the remains of an Ethereal drake on level 36 of The Land
    Of Rhun.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) The Zweihander 'Ammir' (4d6) (+23,+17) (+3 attacks)
    It must be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from electricity.  It produces chaotic effects.  
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 71 of Erebor.
x) The Flight Arrow of Andarth (1d3) (+18,+20)
    It does extra damage from electricity and frost.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom {cure hal}
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dark elven mage on level 36 of Moria.
b) The Ebon Cube of Darkness
    It can be activated for high experience loss.  
    You found it in the remains of a Novice mage on level 6 of Barrow-Downs.
c) Gruumsh's Bottle of Death
    It can be activated for death.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) Tenser's Alteration Manual
    It can be activated for high stat loss.  
    You found it lying in a vault on level 24 of Mirkwood.
e) Benetar's Mana Battery {cure conf}
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Blubbering icky thing on level 31 of
    Moria.
f) The Bottomless Bottle
    It can be activated for create hunger.  
    You found it in the remains of a Quasit on level 23 of Mirkwood.
g) Raal's Tormented Spirits
    It can be activated for stun.  
    You found it lying in a vault on level 32 of Moria.
h) Tenser's Mechanical Magician
    It can be activated for create hunger.  
    You found it lying on the ground on level 6 of Barrow-Downs.
i) Bigby's Big Book of Brutality
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 63 of The
    Sacred Land Of Mountains.
j) Tenser's Torch of Spontaneous Combustion
    It can be activated for paralyze.  
    You found it in the remains of a Mummified human on level 18 of Mirkwood.
k) Jor's Compendium of Strange Behaviour
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
l) Agannazar's Antique Acorn
    It can be activated for decreasing Strength.  
    You found it in the remains of a Death quasit on level 43 of Moria.
m) The Toenail of Vecna {light area}
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dark elven mage on level 18 of Orc Cave.
n) Jor's Book of Impossible Occurences
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 19 of A lost temple.
o) Agannazar's Altruistic Assassin
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
p) The Crumpled Scroll of Mass Resurrection {!r!r}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
q) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Dagger of Miluth (1d4) (+7,+17) (+1 attack)
    It increases your intelligence, wisdom, dexterity and attack speed by 
    1.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of The
    Sacred Land Of Mountains.
u) The Rapier 'Forasgil' (1d6) (+0,+0)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of The
    Sacred Land Of Mountains.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    The Sacred Land Of Mountains.
w) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
a) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Moria.
b) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 9.12.2007 09:24

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732. on the Ladder (of 12734)
363. on the ToME Ladder (of 2973)
Best for this player (out of 2)

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On 9.12.2007 09:24 sanedragon@gmail.com wrote:
My first winner! Contemplating a dive into the void...

On 9.12.2007 09:33 sanedragon@gmail.com wrote:
What does it take to find some decent footwear? (no footwear shops in the dungeon towns, unfortunately) I could go for some stealth boots. My speed is already +45 normally. Also, what to do with those 22 spare skill points?

On 9.12.2007 09:52 sanedragon@gmail.com wrote:
The hardest parts of the game were: the princess quest for 11 skull druj in Mordor. The Crypt, where one room contained the Terrasque and a ringwraith among others - AND there was a fumblefingers quest for a bunch of Nycademons. And I recalled from Nameless because the summons got way out of control and there really wasn't any way to avoid fighting a whole room full of great wyrms at once. Sauron (who I must have fought and "killed" 10 times) and Morgoth didn't require nearly as much strategy as those druj.

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