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The Angband Ladder: Pemyzon, Dwarf Priest by <tneeson@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Pemyzon                                  Self  RB  CB  EB   Best
 Sex    Male              Age        46   STR! 18/100  +2  -1  +3 18/140
 Race   Dwarf             Height     52   INT! 18/100  -3  -3  +4  18/80
 Class  Priest            Weight    160   WIS! 18/100  +2  +3  +4 18/190
 Title  Patriarch         Status     49   DEX! 18/100  -2  -1  +5 18/120
 HP     665/964           Maximize    Y   CON! 18/100  +2  +0 +10 18/220
 SP     276/387           Preserve    Y   CHR! 18/100  -3  +2  +1 18/100

 Level           50       Armor     [37,+80]     Saving Throw  Legendary
 Cur Exp    7573953       Fight    (+37,+21)     Stealth       Excellent
 Max Exp    7573953       Melee    (+52,+41)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+45,+12)     Shooting      Legendary
 MaxDepth    Lev 87       Blows       4/turn     Disarming        Superb
 Gold       1508852       Shots       2/turn     Magic Device     Heroic
 Burden   285.4 lbs                              Perception         Good
 Speed          +21       Infra        80 ft     Searching     Very Good

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, wavy brown hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+..+
 Elec:.+....+.+.... Confu:......+......
 Fire:.+.*..+.+.... Sound:......+......
 Cold:++....+.+.... Shard:.............
 Pois:....+........ Nexus:....+.++.....
 Fear:+..+......... Nethr:...+.........
 Lite:+....+....... Chaos:.............
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:++.+......... Stea.:....+..+.....
Feath:............. Sear.:....+........
PLite:+............ Infra:....+........
Regen:+..+......... Tunn.:.............
Telep:.........+... Speed:++.++..+...+.
Invis:+..+.+....... Blows:.............
FrAct:+..+......+.. Shots:.+...........
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+15,+20) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+8,+12) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Mithril Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) a Carved Oak Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+22] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+11]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+5] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+4,+5) [1,+12] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+2] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 6 Holy Books of Prayers [Words of Wisdom]
c) 6 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling]
e) 12 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 12 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 13 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 5 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) a Violet Potion of Speed
k) 2 Red Speckled Potions of Healing
l) a Pink Speckled Potion of *Healing*
m) 3 Chartreuse Potions of Restore Mana
n) 7 Scrolls titled "compwerg conhe" of Word of Recall
o) 3 Copper-Plated Wands of Stone to Mud (3 charges)
p) an Aspen Staff of Teleportation (3 charges)
q) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
r) 28 Seeker Arrows of Frost (4d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
s) 19 Mithril Arrows of Slay Dragon (3d4) (+10,+9)
   It slays dragons.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 4 Violet Potions of Speed
b) 5 Pink Speckled Potions of *Healing*
c) a Scroll titled "dankho iteyp" of *Identify*
d) a Jet Ring of Speed (+9)
   It increases your speed by 9.  
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
h) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
m) The Cloak of Thorongil [1,+5]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
n) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
o) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
w) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  
x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold 
   and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.12.2007 06:36
Last updated on 19.12.2007 19:45

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3064. on the Ladder (of 12455)
958. on the Angband Ladder (of 3628)

Comments

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On 15.12.2007 06:36 tneeson@gmail.com wrote:
Can't decide between the boots of speed and the boots with nether resist... I've been looking through the ladder, and many dwarf priests get taken out by Dracoliches around these levels!

On 16.12.2007 02:20 aeneas wrote:
Nether wouldn't be the reason to swap boots. Just stay away from Dracolisks. You can't rely on rNether anyway as it doesn't necessarily cut the damage by much. Going from +13 to +20 speed is much more important than rNether. Confusion, on the other hand is a big deal. If I've done the math correctly, your save is perfect (but check it yourself, I may have made a mistake). But if you melee a Greater Titan you are going to have a problem, particularly since you have no !CCW and no means of escape that you can use while confused.

I'd wear the BoS. Dracolisks aren't worth messing with anyway with your stats and kit. Just stay away from Dracolisks and Titans. Mainly you need Con. A ɡood ring of Con would be much more useful than the ring of Dex. If you finished gaining Con and wore a ring of Con (+6) you would be maxed out with your current kit- that would be worth a lot of HP. HP is a much better protection against the high attacks than the high resists are. Speed is also important- double moves are not good.

On 16.12.2007 02:22 aeneas wrote:
Errm, sorry- should be dracoliches. But with those HP you want to stay away fom the dracolisks too.

On 17.12.2007 22:29 tneeson@gmail.com wrote:
Thanks for the advice! I went with the boots of speed, found a ring of +5 Con, and ring of Barahir to give poison resist, +1 all stats. Things are going well, but avoiding Titans.

On 17.12.2007 22:32 tneeson@gmail.com wrote:
Also found a Greater Vault "The Reward Is Worth It", managed to (eventually) clear it out, and found a couple nice artifacts... Bow of Amras, Arkenstone

On 19.12.2007 19:45 tneeson@gmail.com wrote:
My first level 50 character! Never been this far before, so I'm not sure what if anything I need to work on before trying to finish the game...

On 19.12.2007 20:14 Paffa wrote:
Don't let your stuff get disenchanted that badly :P

Stock up about a dozen !speed and I'd say you're ready for the final. Kill all of the dangerous uniques first though.

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