The Angband Ladder: Pynash III, Kobold Paladin Marsh by will_asher

  [Angband 3.0.9e Character Dump]

 Name   Pynash III                               Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR:     17  -1  +3  +0  18/10
 Race   Kobold            Height     37   INT:     11  -1  -1  +0      9
 Class  Paladin Marshal   Weight     71   WIS:     16  +0  +2  +1  18/10
 Title  Blessed           Status      1   DEX:     14  +2  +1  +0     17
 HP     -7/162            Maximize    Y   Con:     15  +2  +1  +0     18     16
 SP     31/34                             CHR:     10  -2  +1  +1     10

 Level           21       Armor    [13,+15]     Saving Throw          55
 Cur Exp       9497       Fight     (+2,+2)     Stealth                7
 Max Exp       9497       Melee     (+8,+9)     Fighting             159
 Adv Exp      10200       Shoot     (+7,+6)     Shooting             135
 MaxDepth    Lev 15       Blows      2/turn     Disarming             65
 Turns       880617       Shots      1/turn     Magic Device          41
 Gold         22584       Infra       40 ft     Perception            25
 Burden   144.6 lbs       Energy        90%     Searching             27

 You come from a litter of 3 pups. Your father was a warrior, and your
 mother was a prisoner of war. You have dark brown eyes, a
 reddish-brown hide, and large, sharp teeth.

      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:............. Confu:.............
 Fire:...+......... Sound:.............
 Cold:............. Shard:.............
 Pois:............+ Nexus:.............
 Fear:.........+... Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:.........+... Might:.............

  [Last Messages]

> The black cat misses you.
> The black cat touches you.
> The ranger casts a magic missile.
> The black cat grunts with pain.
> Siniava, the 'Honeycat' hits you.
> Siniava, the 'Honeycat' misses you. <2x>
> The novice warrior misses you.
> The novice warrior hits you.
> The novice warrior hits you.
> The novice warrior hits you.
> You die.

  [Character Equipment]

a) a dagger of Slay Evil (1d4) (+6,+7) {@w0}
   It slays all evil creatures.  
b) a long bow (x3) (+5,+6)
c) a Carbuncle Ring of Sustain Brawn
   It sustains your strength and constitution.  
d) a Blue Diamond Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
e) a Granite Amulet of Slow Digestion
   It slows your metabolism.  
f) a brass lantern (8200 turns) {@w4}
   It usually provides light of radius 2.  It cannot be harmed by fire.
g) hard leather armour of Resist Acid (-1) [6,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  
h) a cloak [1,-1]
i) a small leather shield [2,+0]
j) a jewel encrusted crown of Lordliness [0,+8] (+1)
   It increases your wisdom and charisma by 1.  It provides resistance
   to fear and life draining.  It sustains your wisdom and charisma.  
   It cannot be harmed by the elements.  
k) a set of leather gloves [1,+1]
l) a pair of hard leather boots [3,+0]

  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Pointy Mushroom of Cure Blindness
e) a piece of elvish waybread
f) 2 flasks of oil
g) 3 Azure Potions of Speed {@q7}
h) 4 Clotted Red Potions of Heroism {@q4}
i) 3 Blue Speckled Potions of Cure Serious Wounds {@q2}
j) 10 Smoky Potions of Cure Critical Wounds {@q1}
k) a Scroll titled "aneo vus sum" of Phase Door {@r1}
l) 2 Scrolls titled "certo cus" of Teleport Level {@r7 !*}
m) 5 Scrolls titled "dirim sur oper" of Word of Recall {@r3}
n) 4 Scrolls titled "quo noc acto" of Identify {@r2}
o) 6 Zinc-Plated Rods of Trap Location (1 charging) {@z3}
p) a Chimaera Hide Wand of Stinking Cloud (9 charges)
q) a Minotaur Horn Wand of Fire Bolts (5 charges)
r) a Mahogany Staff of Teleportation (6 charges) {@u9}
s) a Hickory Staff of Detect Invisible (15 charges) {@u4}
t) 2 Ebony Staffs of Sleep Monsters (16 charges)
u) a quarterstaff (1d9) (+4,+5)
v) a morning star of Slay Undead (2d6) (+2,+8)
   It slays undead.  
w) 84 arrows (1d4) (+0,+0) {@f1=g}

  [Home Inventory]

a) 2 flasks of oil
b) an Azure Potion of Speed
c) 4 Clotted Red Potions of Heroism {@q4}
d) a Viscous Pink Potion of Healing
e) a Blue Potion of Restore Mana
f) a Scroll titled "certo cus" of Teleport Level {@r7}
g) 2 Zinc-Plated Rods of Trap Location {@z3}
h) 2 Chimaera Hide Wands of Stinking Cloud (20 charges)
i) 2 Gargoyle Wing Wands of Wonder (30 charges)
   It cannot be harmed by the elements.  
j) an Ebony Staff of Sleep Monsters (7 charges)
k) a Jade Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
l) a lucerne hammer of Venom (2d5) (+3,+2)
   It is branded with poison.  


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 20.12.2007 07:56
Last updated on 21.12.2007 01:40

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12992. on the Ladder (of 15697)
4250. on the Angband Ladder (of 4920)
70. for this player (out of 101)


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On 20.12.2007 07:56 will_asher wrote:
I'm making alternate classes of most of the original classes, just for kicks. This is the alternate paladin and is more what I think of as a paladin (which isn't that different from the original).

On 20.12.2007 07:59 will_asher wrote:
stinkin, this should've gone in the DaJAngband ladder. Maybe I forgot to change that bit of code in this version.

On 21.12.2007 01:40 will_asher wrote:
stepped on a summoning trap and a new unique appears along with his escorts and a black cat. I don't know how I got confused (maybe a novice mage among the escorts), but my staff of teleport wouldn't work three times in a row. Should've drank a !ccw and then teleported.

On 21.12.2007 01:43 will_asher wrote:
ugh, modified the dump so it would go into the DaJAngband ladder. Problem is I still had the dump txt file open without saving it while I uploaded the dump. oh well. I gotta recompile so that won't happen again.

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