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The Angband Ladder: Kilelen Morgwedh, Dark-Elf Sorceror by Kilelen

  [ToME 2.3.4 Character Sheet]

 Name  : Kilelen Morgwedh       Age                116       STR:     22       
 Sex   : Male                   Height              57       INT!     30       
 Race  : Dark-Elf               Weight              98       WIS:     13       
 Class : Sorceror               Social Class        18       DEX:     37       
 Body  : Player                                              CON:     30       
 God   : Melkor Bauglir                                      CHR!     36       
                                                                               
 + To Melee Hit          -5 Level             32    Death Points    -60/    30 
 + To Melee Damage      -20 Experience    352298    Spell Points    475/   573 
 + To Ranged Hit         -2 Max Exp       352298    Sanity          165/   165 
 + To Ranged Damage       0 Exp to Adv.   360000    Piety                15262 
   AC                 49+78 Gold          472577    Speed            Slow (-4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  4d4-80    
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 120 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dark Elven Warrior.  You have            
          black eyes, curly black hair and a very dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 44 (2200')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body was a Player.
 You have defeated 2577 enemies.
 You saved 19 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Dread on level 44 of Paths of the Dead.
You can cast magic missiles.
Your position is very uncertain.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ......5........+            
        Add Int   : ...3...........+            
        Add Wis   : .2.............+            
        Add Dex   : ....2...4..5....            
        Add Con   : ...3...........+            
        Add Chr   : .2.........5...+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ....2.55........            
        Add Sear. : .....4.5........            
        Add Infra : ....2.5.........            
        Add Tun.. : ......5.........            
        Add Speed : ....2...........            
        Sust Str  : ........+.......            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ....+...+.......            
        Sust Con  : ........+..+....            
        Sust Chr  : ...+.......+....            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+..+....            
        Hold Life : ........+.......            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+........+            
        Res Cold  : ................            
        Res Pois  : ....+.+.........            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : ...+.......+....            
        Res Sound : ...+............            
        Res Shard : ................            
        Res Neth  : ...........+....            
        Res Nexus : ....+...........            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Aura Fire : ........+.......            
        Auto Curse: ........+.......            
        Levitate  : ...+....+.......            
        See Invis : ...+...........+            
        Activate  : .+.+.+.....+....            
        Teleport  : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ........+.......            
        Climb     : ..............+.            
        Dragon.ESP: .+..............            
        Animal.ESP: ......+.........            

Skills (points left: 26)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.500 [0.300]
 - Magic                                         33.232 [1.200]
          . Magic-Device                         02.500 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.900 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-2,-3)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
e) (nothing)
f) The Ring of Urierest (+3) {.}
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your intelligence and constitution by 3
    .  It sustains your intelligence and charisma.  It provides resistance 
    to confusion and sound.  It allows you to levitate.  It allows you to
    see invisible monsters.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
k) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it lying on the ground on level 28 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) an Elven Cloak of Stealth [4,+16] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
s) a Jewel Encrusted Crown [0,+5]
    It cannot be harmed by acid.  
u) (nothing)
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Climbing Set {!k!s!d!v}
    It allows you to climb mountains.  


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!s!d!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Corrupted Tome of Melkor
c) a Book of Beginner Cantrips {!k!s!d!v}
    
d) a Spellbook of Vision {!k!s!d!v}
    
e) a Spellbook of Identify {!k!s!d!v}
    
f) a Spellbook of Disarm {!k!s!d!v}
    
g) a Spellbook of Noxious Cloud {!k!s!d!v}
    
h) The Shrunken Head of Nightmares
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) Raistlin's Ready Ranger
j) a Potion of Cure Light Insanity
k) 2 Potions of Cure Serious Insanity
l) 5 Potions of Cure Serious Wounds {25% off}
    
m) 7 Potions of Healing
    
n) 3 Potions of Restore Mana
    
o) a Scroll of Word of Recall
    
p) a Staff of Shake[2|13] (7 charges)
q) an Amulet of Anti-Magic
r) The Anchor of Space-Time
s) an Elemental Broad Sword of Slay Orc (2d5) (+9,+6)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Runestone
b) The Devil's Pentagram
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 29 of The Sandworm lair.
c) 3 Potions of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) 2 Potions of Cure Insanity
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Amulet 'Hiryarm' (+5)
    It increases your intelligence, dexterity and charisma by 5.  It
    sustains your wisdom.  It provides resistance to acid and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 24 of
    Mirkwood.



Posted on 21.12.2007 22:32
Last updated on 22.12.2007 16:49

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8307. on the Ladder (of 15404)
1820. on the ToME Ladder (of 3060)
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Comments

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On 21.12.2007 22:32 Kilelen wrote:
Feeling rather decent about this character. I admit, I did level up in the swamp south of Bree to start, then moved to dragons in the mountains before hitting a dungeon. Skipped the Barrow Downs entirely, went straight to the sandworm lair where my luck has been quite good. I'll probably go back and hit the downs for the quests and then hit the orc caves for the artifacts after I'm done getting spellbooks and stats from the sandworm lair.

On 22.12.2007 09:49 Kilelen wrote:
A disappointing lack of spell books in the lair so far, though I've picked up a few goodies. I did find the Blood of Life earlier, which will balance out my Death Fate, I hope. No dungeon towns in the old forest either, next stop will be the orc caves for the artifacts and chance at towns.

On 22.12.2007 15:36 Kilelen wrote:
Went ahead and blew through the Downs, for the quests, then the Old Forest, then into Mirkwood. Screwed up nicely in Mirkwood, the Emperor Mimic killed meh dead during a Princess quest. Hail the Blood of Life.

Kinda screwed up my plans for attempting to beat the Death Fate there. Went ahead and bought some Necromancy and picked up Undead Form. Toying with the idea of giving the Fate a go anyways. Annoyed with myself because I blew the Blood on something that was entirely preventable. Ah well.

On 22.12.2007 16:49 Kilelen wrote:
Nerved myself up and went straight to my death fate, and won. Wasn't nearly as bad as I feared it would be. Mobs consisted of 1 Olog, 1 Cave Orc, 1 Glabrezu and 1 Great Storm Wyrm. The Wyrm did kill me, but Undead Form did keep me alive long enough to finish him. Once I won, I was teleported back to Lothlorien, where I'd teleported from, and managed to limp my way back to life, preying on the puppies and beggars. Very pleased, insanely pleased.
---
Bah! Playing in the paths of the dead, and ran into a Black Reaver. It killed me. I cast phase door in undead form, then read a scroll of recall and tried to dance around, quaffing potions while waiting for the recall to go off, and it summoned all kinds of baddies around me, toast.

Ah well, try try again. Very fun, one of my more successful tries that time.

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