The Angband Ladder: Wyrmnax, RohanKnight Assassin by <wyrmnax@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Wyrmnax                Age                 84       STR!     40       
 Sex   : Male                   Height              64       INT!     40       
 Race  : Zombie RohanKnight     Weight              69       WIS!     40       
 Class : Assassin               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         108 Level             50    Hit Points     1179/  1179 
 + To Melee Damage      136 Experience  31520852    Spell Points    151/   151 
 + To Ranged Hit         57 Max Exp     31520852    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety               128037 
   AC                43+105 Gold        11918670    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Bad          Blows/Round:  16        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  16d4+2176 
 Stealth     : Legendary[15]Magic Device: Legendary[27]Infra-Vision: 1260 feet 
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and a dark complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 22 (1100')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 14339 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Quelle of the 2890th year of the third age.
 Your adventure lasted 41 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        Add Str   : .2.24....*....5+            
        Add Int   : 2.32...2.*.....+            
        Add Wis   : ...24..2.*.....+            
        Add Dex   : 2..2.....*......            
        Add Con   : .2.2.....*.3...+            
        Add Chr   : 2..24..2.*.....+            
        Add Stea. : ...2...2...3....            
        Add Sear. : ..3.............            
        Add Infra : .........*......            
        Add Tun.. : ..............5.            
        Add Speed : ...243.2...3...+            
        Add Blows : 2.3.............            
        Vampiric  : +...............            
        Slay Und. : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..............+.            
        Sust Int  : ..++............            
        Sust Wis  : ...+............            
        Sust Dex  : ......+.+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : ...+............            
        Invisible : ..+....+.......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+..+...+.....            
        Hold Life : ...+.+.........+            
        Imm Acid  : .......+*+......            
        Imm Elec  : .+....*.++......            
        Imm Fire  : .++.+..+++.....*            
        Imm Cold  : .++*...+.+.....+            
        Res Pois  : ....+....+.....+            
        Res Fear  : ....+...........            
        Res Light : .....+...++...+.            
        Res Dark  : .....+...+....+.            
        Res Blind : ...+............            
        Res Conf  : ..+..++.++....+.            
        Res Sound : ......+.........            
        Res Shard : ......+++.......            
        Res Neth  : ......+..+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....++.+.....+.            
        Res Disen : ....+...........            
        Lite      : +........++...+.            
        See Invis : ...+.+...+.....+            
        Digestion : ...............+            
        Regen     : .+..............            
        Xtra Might: .+..............            
        Activate  : ...+++.+..+...+.            
        Cursed    : ..+......+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Full ESP  : ...+.....+......            

Skills (points left: 0)
 - Combat                                        20.392 [0.800]
          - Weaponmastery                        50.000 [1.000]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      10.000 [0.800]
          - Archery                              00.500 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    12.200 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            04.800 [1.000]
          . Backstab                             50.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         02.710 [0.200]
          . Magic-Device                         50.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  08.900 [0.700]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet an Aimless-looking merchant on level 7.
You may meet a Pitiful-looking beggar on level 1.
You may find a Long Bow on level 10.
You are fated to find a Wooden Torch on level 5.
You are fated to find something special on level 12.


  [Character Equipment]

a) The Dagger of Antin (1d4) (+13,+15) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma and attack speed by 2.  It drains life from your
    foes.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
    
e) The Ring of Vanya (+3)
    It increases your intelligence, searching and attack speed by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to fire, cold and confusion.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
    
n) The Full Plate Armour of Elcarwe (-3 to accuracy) [25,+13]
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll Chieftain in the town of
    Gondolin .
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Dragon Shield of Gungon [8,+22]
    It sustains your dexterity and constitution.  It provides immunity to 
    acid.  It provides resistance to electricity, fire, shards and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Arrow 'Keldoril' (4d4) (+23,+15)
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 90 of
    Angband.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Deck of Wild Magic
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Gnome mage on level 97 of Angband.
c) The Crystal Ball of Godly Sights
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 38 of Illusory Castle.
d) The Skull of Vecna (charging)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mage on level 97 of Angband.
e) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
f) Bigby's Big Book of Brutality (charging)
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Mage on level 98 of Angband.
g) Mordenkainen's Mysterious Mind-Masher (charging)
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) 11 Potions of *Healing*
    
i) 20 Scrolls of Teleportation
    
j) a Scroll of *Identify*
    
k) a Golden Rod of the Istari of Healing (250/250) {!k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 92 of Angband.
l) a Golden Rod of the Istari of Detection (250/250) {!k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) a Golden Rod of the Istari of Disarming (250/250) {!k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Golden Rod of Quickness of Recall (125/125) {!*!*}
    It can cast spells faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) an Adamantite Rod of Charging of Enlightenment (200/200) {!k!v!d!s}
    It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.
p) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 103 of
    Angband.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 71 of Erebor.
r) The Bar Chain Mail 'Tulos' (-2 to accuracy) [18,+15]
    It sustains your wisdom and charisma.  It provides resistance to cold, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Dagger 'Narthanc' (E:529342, L:45) (1d4) (+35,+18)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to electricity, fire, cold and confusion.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of good beings.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Swordsman on level 70 of Angband.
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 101 of
    Angband.
v) a Long Sword of Westernesse (2d5) (+21,+14) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of an Osyluth on level 93 of Mount Doom.
w) The Small Metal Boomerang of Hyarch (3d4) (+22,+24)
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.


  [Home Inventory - Bree ]

a) The Grail of Kenault
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 72 of Erebor.
b) The Hand of Vecna
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 22 of Orc Cave.
c) a Ring of Slaying (+11,+14)
    
    You bought it from the Black Market.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Dol Guldur.
e) an Amulet of Telepathy
f) The Ring Mail of Elcalair (-2 to accuracy) [12,+10]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and fire.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 51 of Illusory Castle.
h) The Partial Plate Armour 'Apalion' (-68,-48) [22,+7](20%)
    It increases your hit points by 20%.  It sustains your strength and 
    constitution.  It provides immunity to acid, electricity, fire and 
    cold.  It provides resistance to light, dark, confusion, nether, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 31 of
    Mirkwood.
i) The Partial Plate Armour of Antant (-31,-2) [22,+8](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 46 of Illusory Castle.
j) The Ribbed Plate Armour of Angis (-3 to accuracy) [28,+7]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
    
k) The Ribbed Plate Armour 'Huatar' (-3 to accuracy) [28,+16]
    It sustains your dexterity and charisma.  It provides resistance to 
    electricity, fire, light, confusion, nether, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 72 of Angband.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
o) a Cloak of Mist of Electricity [1,+14]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) a Small Leather Shield of Reflection [2,+14]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
r) The Large Leather Shield 'Carthur' [4,+11]
    It sustains your intelligence and wisdom.  It provides resistance to 
    acid, electricity, fire, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
    


  [Home Inventory - Gondolin ]

a) Lloth's Ceremonial Dagger (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Sorcerer on level 71 of Erebor.
b) a Rod Tip of Healing (120 Mana to cast)
c) a Ring of Speed (+17)
    It increases your speed by 17.  
    You found it lying in a vault on level 59 of Mordor.
d) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 97 of
    Mount Doom.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Gelcalain
    It sustains your charisma.  It provides resistance to life draining, 
    acid, electricity, blindness, shards, nether and nexus.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) The Ring 'Valduin' [+15] (+3 to searching) {100% off}
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your searching by 3.  
    It sustains your wisdom.  It provides resistance to electricity, light
    , dark, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Splint Mail 'Golath' (-2 to accuracy) [19,+10]
    It provides immunity to electricity and cold.  It provides resistance 
    to sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
l) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 31 of
    Mirkwood.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 30 of Moria.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
r) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 72 of Erebor.
s) a Pair of Hard Leather Boots of Speed [3,+6] (+3)
    It increases your speed by 3.  
    You bought it from the Footwear Shop.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
b) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It provides resistance to light.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
c) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 40 of Mordor.
d) The Metal Scale Mail of Fearis (-6,-1) [13,+11](20%)
    It increases your hit points by 20%.  It sustains your constitution.  
    It provides resistance to fire, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
e) The Double Ring Mail of Arsiangwe (-2 to accuracy) [15,+5]
    It provides resistance to life draining, acid, electricity, light and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 71 of Erebor.
f) The Augmented Chain Mail 'Haurth' (-2 to accuracy) [16,+10]
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides resistance to poison, confusion, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
g) The Metal Lamellar Armour 'Brestar' (-3 to accuracy) [23,+14]
    It sustains your intelligence, wisdom and charisma.  It provides
    immunity to acid and fire.  It provides resistance to life draining, 
    cold and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
    
h) The Full Plate Armour 'Culede' (-9,-36) [25,+14](20%)
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
    
i) The Ribbed Plate Armour of Athri (-3 to accuracy) [28,+18]
    It sustains your constitution.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 88 of
    Angband.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 89 of
    Mount Doom.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
l) The Hard Studded Leather 'Losse' (-1 to accuracy) [7,+14]
    It sustains your dexterity.  It provides immunity to acid, fire and 
    cold.  It makes you completely fearless.  It provides resistance to 
    electricity and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Mount
    Doom.
m) The Rhino Hide Armour of Aelenorir (-1 to accuracy) [8,+13]
    It sustains your dexterity and constitution.  It provides immunity to 
    fire.  It provides resistance to life draining, acid, confusion, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
n) The Large Metal Shield 'Amboreglo' [5,+9]
    It sustains your intelligence and charisma.  It provides immunity to 
    acid and cold.  It provides resistance to light, dark and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature green dragon on level 35 of Mordor.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Mount Doom.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
t) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
    
u) The Long Bow of Ladele (x3) (+16,+9) (+3 to speed)
    It increases your strength, intelligence, wisdom, charisma and speed
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
v) The Heavy Crossbow of Barad (x5) (+23,+10) (+1 to speed)
    It increases your intelligence, dexterity, constitution, charisma and 
    speed by 1.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Mount Doom.
w) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 97 of Mount Doom.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Mirror of Alternate Dimensions
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dreadlord on level 96 of Angband.
b) a Fireproof Scroll of Reset Recall
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
d) a Silver Rod of Simplicity of Perception (100/100) {!k!v!d!s}
    
    You found it lying on the ground on level 30 of The Sandworm lair.
e) a Fireproof Staff of Genocide[1|5] (4 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Staff of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) The Ring of Power of The Witch-King of Angmar (+2 to speed)
    It increases your dexterity, speed and attack speed by 2.  It makes
    you invisible.  It sustains your wisdom and constitution.  It provides
    resistance to light and confusion.  It allows you to fly.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 92 of
    Angband.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) a Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+29]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your intelligence.  It provides resistance to 
    acid.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Pseudo Dragon Scale Mail called 'Thunderstorm' (-2 to accuracy) [30,+16]
    It can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It sustains your constitution.  It provides
    immunity to electricity and cold.  It provides resistance to light, 
    dark, sound and nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
k) The Chain Mail of Sulad (-2 to accuracy) [14,+12]
    It sustains your dexterity.  It provides immunity to electricity and 
    fire.  It provides resistance to acid, dark, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 92 of Angband.
l) The Splint Mail 'Fuind' (-2 to accuracy) [19,+9]
    It sustains your constitution.  It provides immunity to acid and cold.
    It provides resistance to life draining and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 92 of
    Angband.
m) The Ribbed Plate Armour of Dirme (-17,-45) [28,+10](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to electricity and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 63 of Erebor.
n) The Adamantite Plate Mail of Endir (-4 to accuracy) [40,+13]
    It sustains your wisdom and dexterity.  It provides immunity to 
    electricity and fire.  It provides resistance to confusion, nether, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 90 of
    Angband.
o) The Cord Armour of Gladren (-4,-1) [6,+0](20%)
    It increases your hit points by 20%.  It sustains your wisdom and 
    charisma.  It provides resistance to life draining, acid and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Hard Leather Cap of Dunion [2,+7]
    It sustains your strength and constitution.  It provides resistance to 
    acid, cold, blindness and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 69 of Dol
    Guldur.
q) The Steel Helm of Imorth [6,+18]
    It provides light (radius 1) forever.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Angband.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Dark Sword of Nevant (3d7) (+9,+9) (+6)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your constitution by 6.  It does extra damage 
    from frost.  It poisons your foes.  It produces chaotic effects.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 32 of The Land Of Rhun.
t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Dol Guldur.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Storm giant on level 57 of Dol Guldur.
    
v) a Small Metal Boomerang (Defender) (3d4) (+9,+16) [+2] (+4 to stealth)
    It increases your stealth by 4.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 57 of Dol
    Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Grand master mystic on level 88 of Mount
    Doom.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
c) Kenault's Cantrip Generator
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Guardian naga on level 22 of Mirkwood.
    
d) Baalzebub's All-seeing Servant
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
e) The Ebon Cube of Darkness
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Vampire on level 74 of Angband.
f) The Tome of Elven Household Magic
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 44 of Mordor.
g) The Bottomless Bottle
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 31 of Heart of the Earth.
h) Tenser's Mechanical Magician
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
i) a Parchment titled ``Household Magic''
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
j) Raistlin's Ready Ranger
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 36 of Heart of the Earth.
k) Tenser's Top-Heavy Teaspoon
    It can be activated for confusion.  
    You found it lying on the ground on level 41 of Illusory Castle.
l) Olive's Omnipotent Ostrich
    It can be activated for high experience loss.  
    You found it lying on the ground on level 3 of Barrow-Downs.
m) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
n) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your charisma and speed by 1.  It makes you invisible.  
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to nexus.  It allows you to levitate.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Mount
    Doom.
o) The Ring of Power of Khamul, the Black Easterling (+4% of critical hits)
    It increases your ability to score critical hits by 4.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    cold, light, shards and chaos.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
p) The Ring of Power of Adunaphel the Quiet (+5)
    It increases your strength by 5.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to light, confusion, sound and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 65 of Erebor.
q) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth)
    It increases your stealth and infravision by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 97 of Mount
    Doom.
r) The Ring of Power of Uvatha the Horseman (+1)
    It increases your constitution by 1.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to light and 
    chaos.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
s) The Ring of Power of Khamul, the Black Easterling (+3 to infravision)
    It increases your infravision by 3.  It makes you invisible.  It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to blindness.  It allows you to fly.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 97 of
    Mount Doom.
t) The Ring of Andil
    It sustains your wisdom and charisma.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Ring of Obeldon [+16] (-6)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It decreases your dexterity by 6.  It sustains 
    your strength and dexterity.  It makes you completely fearless.  It
    provides resistance to fire.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
v) a Ring of Speed (+6) {100% off}
    It increases your speed by 6.  
    You stole it from the Speed Ring Market.
w) a Ring of Speed (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Speed Ring Market.
x) The Ring of Thorim (+3 to speed)
    It increases your speed by 3.  It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to poison.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
a) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Mount Doom.
c) The Amulet of Giloren (+4,+3) [+3] (+3)
    It increases your strength, constitution and charisma by 3.  It
    sustains your strength, wisdom and constitution.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 41 of Mordor.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 93
    of Mount Doom.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
h) The Cord Armour of Galauglad [6,+9]
    It provides resistance to confusion.  It prevents teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) a Small Leather Shield of Preservation (-10,-3) [2,+30]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, cold, blindness and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 79 of Angband.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) a Large Metal Shield of Preservation (-10,-1) [5,+27]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, cold, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
l) The Large Metal Shield 'Nimal' [5,+0]
    It sustains your strength, wisdom and charisma.  It provides
    resistance to acid.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The Jewel Encrusted Crown of Heriond [0,+17]
    It sustains your intelligence, wisdom and charisma.  It provides
    resistance to confusion, sound, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 88
    of Mount Doom.
n) The Jewel Encrusted Crown of Glinar [0,+15]
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Mount Doom.
o) The Jewel Encrusted Crown of Eingwin [0,+11]
    It provides resistance to cold, confusion and shards.  It prevents
    teleportation.  It drains experience.  It aggravates nearby creatures.
    It fills you with the Black Breath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Hatchet of Avath (1d5) (+21,+15)
    It can be wielded two-handed.  It does extra damage from electricity.  
    It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Mount Doom.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Dagger of Silion (1d4) (+9,+18) (+4)
    It provides light (radius 1) forever.  It increases your intelligence
     and dexterity by 4.  It does extra damage from fire.  It poisons your
    foes.  It produces chaotic effects.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Mount Doom.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 76 of Angband.
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven warrior on level 33 of The
    Land Of Rhun.
w) a Bastard Sword of Westernesse (3d4) (+16,+7) (+2)
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Gelugon on level 70 of The Sacred Land Of
    Mountains.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
a) The Two-Handed Sword of Dagol (3d6) (+12,+15) (+3)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength by 3.  It is very sharp and can cut your
    foes.  It is especially deadly against giants.  It is a great bane of
    demons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient dragon turtle on level 76 of
    Angband.
b) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 51 of Illusory Castle.
c) The Halberd 'Perith' (3d5) (+11,+9) (+3 attacks)
    It can be wielded two-handed.  It increases your dexterity, charisma
     and attack speed by 3.  It does extra damage from acid.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 97 of Mount Doom.
d) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 57 of Dol
    Guldur.
e) The Scythe of Rantar (5d3) (+13,+16) (+1 to speed)
    It can be wielded two-handed.  It increases your wisdom and speed by 1
    .  It does extra damage from electricity.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Mage on level 74 of Angband.
    
f) The Scythe 'Ivrianar' (5d3) (+4,+12) (-9) {cursed}
    It can be wielded two-handed.  It decreases your charisma by 9.  It
    fights against evil with holy fury.  It induces random teleportation.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Mount
    Doom.
g) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Death drake on level 50 of Illusory
    Castle.
i) The Club of Gonnath (1d4) (+9,+15)
    It does extra damage from acid.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
j) The Morning Star 'March' (2d6) (+19,+6) (+4)
    It increases your intelligence and wisdom by 4.  It produces chaotic
    effects.  It can cause earthquakes.  It is especially deadly against
    orcs.  It is a great bane of demons.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 65 of Erebor.
k) The Heavy Crossbow of Galcar (x-2) (+6,+11) (-6 to speed)
    It decreases your strength, intelligence and speed by 6.  It fires
    missiles with extra might.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Mage Staff 'Gwindin' (1d4) (+2,+0) [+8] (+2)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 2.  It sustains your 
    wisdom.  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Mage Staff of Gundorim (1d4) (+6,+6) (+1)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 1.  It sustains your wisdom.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 25.12.2007 21:58
Last updated on 4.1.2008 14:36

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875. on the Ladder (of 18915)
380. on the ToME Ladder (of 3145)

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On 25.12.2007 21:58 wyrmnax@gmail.com wrote:
This is my first character to reach this far. Currently scumming erebor for potions so i can try to take on the last lv of mount doom and destroy the ring.

Its also my first character with stealth. And i just found out it makes a HUGE difference on the game.

Oh yeah... and the death fate was an accident.... and surviving it was strangely easy, compare to some things i had to face ( like Ancagalon, the white balrog, a GWOP and a ringwraith on a lv on mount doom).

The only thing that is really bothering me is the lack of flight...

On 25.12.2007 22:07 wyrmnax@gmail.com wrote:
Also, take a look at Apalion and tell me if that isnt the ultimate wizard armor...

On 4.1.2008 14:36 wyrmnax@gmail.com wrote:
Heh, finally, first winner.

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