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The Angband Ladder: Yevlarian, Maia Swordmaster by <TobiasiiParker@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Yevlarian              Age                 15       STR:     40       
 Sex   : Male                   Height             119       INT!     36       
 Race  : Maia                   Weight             152       WIS!     40       
 Class : Swordmaster            Social Class        81       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     40     40
                                                                               
 + To Melee Hit         114 Level             50    Hit Points     1314/  1314 
 + To Melee Damage      100 Experience  15543455    Spell Points    232/   233 
 + To Ranged Hit         56 Max Exp     15543455    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                 57+81 Gold          415417    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Good         Blows/Round:  14        
 Bows/Throw  : Legendary[42]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  84d5+1400 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are a celebrated assistant to Mandos.  In the past you           
          dwelt on earth in the form of a spirit of forest and river.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 67 (3350')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 71 of Erebor.
 You have defeated 14043 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Quelle of the 2890th year of the third age.
 You have been adventuring for 57 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34...43....6+            
        Add Int   : .....2.........+            
        Add Wis   : ....42...3.....+            
        Add Dex   : ..........4....+            
        Add Con   : ...3....43...3.+            
        Add Chr   : ...34..........+            
        Add Stea. : .......3........            
        Add Sear. : ...3.2........6.            
        Add Infra : .....2........6.            
        Add Tun.. : ..............6.            
        Add Speed : .*..4....3.*....            
        Add Blows : ..3.............            
        Chaotic   : +...............            
        Vampiric  : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Orc  : +.............+.            
        Slay Troll: +............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Acid Brand: .............++.            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : .........+......            
        Imm Acid  : +.....++*.+...+.            
        Imm Elec  : +.....+*.+......            
        Imm Fire  : ++.*+.++.+......            
        Imm Cold  : +.....*..+......            
        Res Pois  : ....+.+.+.......            
        Res Fear  : ....+..........+            
        Res Light : ......+..+......            
        Res Dark  : ......+.......+.            
        Res Blind : .+...+...+......            
        Res Conf  : +.....++++......            
        Res Sound : ......+.++......            
        Res Shard : ......+..+......            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : +.....++++......            
        Res Disen : ....+.+.......+.            
        Lite      : .........++.....            
        See Invis : +..+.+...+......            
        Regen     : .........+......            
        Activate  : .+.++++..++...+.            
        Drain Exp : ...............+            
        Aggravate : +....+.........+            
        Cursed    : +..........+.++.            
        Hvy Curse : +...............            
        Fly       : ...+..+.........            
        Climb     : ..............+.            
        Orc.ESP   : ........+.....+.            
        Evil.ESP  : +...............            
        TLord.ESP : ...+............            
        Full ESP  : .....+..........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.903 [0.300]
          . Magic-Device                         50.000 [1.150]
 . Spirituality                                  20.600 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {cursed}
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Angband.
e) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  
    You stole it from the Expensive Black Market.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
m) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 98 of Angband.
    
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+20]
{!*}
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to cold.  It provides
    resistance to acid, electricity, fire, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Fur Cloak 'Haran' [3,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides immunity to electricity.  
    It provides resistance to acid, fire and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azriel, Angel of Death on level 67 of The
    Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, shards and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {cursed, !*}
    It increases your speed by 10.  It is cursed.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 26 Bolts of Beledh (1d5) (+17,+13) (+3) {cursed}
    It increases your constitution by 3.  It does extra damage from acid
     and fire.  It poisons your foes.  It drains life from your foes.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 88 of Angband.


  [Character Inventory]

a) The Bag of Tricks {Heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black orc Shaman on level 50 of Cirith
    Ungol.
b) Baalzebub's All-seeing Servant {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
c) The Mirror of Alternate Dimensions (charging) {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
d) Boccob's Magical Mish-mash {heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Angel on level 64 of The Sacred Land Of
    Mountains.
e) 43 Potions of Detonations {!*!*!q!q!q!q!q!q!q!q!q}
f) 28 Potions of Speed {100% off}
g) 14 Potions of Healing {100% off}
h) 38 Potions of *Healing* {100% off}
i) 16 Scrolls of Teleportation
j) 12 Scrolls of Satisfy Hunger {50% off}
k) a Wooden Rod of Trap Location (3/10)
l) a Silver Rod of Simplicity of Disarming (100/100)
    
    You found it lying in a vault on level 20 of The Old Forest.
m) a Silver Rod of Simplicity of Enlightenment (21/100)
    
    You found it lying in a vault on level 24 of The Sandworm lair.
n) a Mithril Rod of Recall (160/160) {!*}
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of The Sacred
    Land Of Mountains.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) a Dagger (1d4) {good}
r) 80 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Morphic Oil of Spider
b) 4 Scrolls of *Identify* {50% off}
c) a Rod Tip of Recall (80 Mana to cast)
d) a Rod Tip of Disarming (50 Mana to cast)
e) a Wand of Stone Prison[1|5] (8 charges)
f) a Wand of Essence of Speed[1|21] (4 charges)
g) The Wand of Digging of Thrain (16 charges)
h) a Staff of Fiery Shield[3|6] (6 charges)
i) a Staff of Healing[4|27] of Plenty (11 charges)
    
    You found it in the remains of a Barbazu on level 70 of Paths of the Dead.
j) a Fireproof Staff of Healing[2|20] (4 charges)
k) a Staff of Healing[3|32] (3 charges)
l) a Staff of Healing[2|24] (4 charges)
m) a Staff of Healing[2|21] (5 charges)
n) a Catapult Trap Set for Demons (+14,+13) [+17] (+4)
o) The Ring 'Umhadung' (+4 to speed) {100% off}
    It increases your searching and speed by 4.  It sustains your wisdom
     and dexterity.  It provides resistance to electricity, dark, 
    confusion and nether.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Expensive Black Market.
p) The Ring of Angor (+21 to accuracy)
    It sustains your charisma.  It provides resistance to cold, poison, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of The
    Sacred Land Of Mountains.
q) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Jewelry Shop.
r) a Ring of Speed (+14) {100% off}
    It increases your speed by 14.  
    You stole it from the Rare Jewelry Shop.
s) The Amulet 'Foros' (+2 to stealth)
    It increases your intelligence, charisma and stealth by 2.  It
    sustains your wisdom and dexterity.  It provides resistance to acid, 
    dark and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bat of Gorgoroth on level 48 of The
    Sacred Land Of Mountains.
t) an Amulet of the Magi (-4,-4) (+1 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 8 of Barrow-Downs.
u) an Amulet of the Serpents [+6] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
v) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of The Sacred
    Land Of Mountains.
w) The Amulet of Nirchad (+4 to infravision)
    It can be used to store a spell.  It increases your infravision by 4.  
    It sustains your charisma.  It provides resistance to fire, cold and 
    nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
x) The Bronze Dragon Scale Mail of Boros (-2 to accuracy) [30,+21]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your strength, constitution and charisma
    .  It provides immunity to electricity and cold.  It provides
    resistance to dark and confusion.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
d) The Thunderlord Coat 'Atand' [9,+8]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    fire, cold, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 49 of The
    Sacred Land Of Mountains.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Pair of Metal Shod Boots 'Bretir' [6,+10]
    It sustains your intelligence and dexterity.  It provides resistance 
    to nether, nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
h) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) The Scimitar 'Haewe' (2d5) (+16,+18) (+2 attacks)
    It increases your intelligence, constitution and attack speed by 2.  
    It poisons your foes.  It is very sharp and can cut your foes.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of The Sacred
    Land Of Mountains.
j) The Scimitar of Ruilmor (2d5) (+7,+15) (+1)
    It increases your intelligence and wisdom by 1.  It does extra damage 
    from acid, electricity and frost.  It is especially deadly against
    dragons.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
k) The Flamberge of Oriarwe (3d7) (+7,+8) (+3 attacks)
    It must be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from electricity.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 49 of The
    Sacred Land Of Mountains.
l) The Seeker Bolt of Camog (4d5) (+20,+16) (+3) {100% off}
    It increases your wisdom and charisma by 3.  It does extra damage from 
    fire.  It drains life from your foes.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
m) 30 Arrows of Venom (1d4) (+5,+6) {90% off}
    It poisons your foes.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Silion [2,+19]
    It provides light (radius 5) forever.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, cold, blindness, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
b) The Shrunken Head of Nightmares
    It can be activated for confusion.  
    You found it in the remains of a Revenant on level 51 of The Sacred Land
    Of Mountains.
c) The Crystal Ball of The Witch-King of Angmar {light area}
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Black wraith on level 51 of The Sacred
    Land Of Mountains.
d) Tenser's Top-Heavy Teaspoon
    It can be activated for paralyze.  
    You found it in the remains of a Shade on level 54 of The Sacred Land Of
    Mountains.
e) a Potion of New Life
f) a Silver Rod of Perception (100/100)
g) a Golden Rod of Cheapness of Teleport Other (125/125)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
h) a Mithril Rod of Perception (160/160)
i) 8 Wands of Manathrust[1|15] (40 charges)
j) a Wand of Tidal Wave[4|31] (3 charges)
k) a Wand of Essence of Speed[1|36] (6 charges) {100% off}
l) a Wand of Essence of Speed[1|25] of Plenty (15 charges) {100% off}
    
    You stole it from the Expensive Black Market.
m) a Staff of Healing[1|20] (5 charges)
n) a Staff of Wish[1|1] (0 charges) {!*}
o) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    It increases your intelligence, wisdom and stealth by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to chaos.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of The
    Sacred Land Of Mountains.
p) The Ring of Power of Adunaphel the Quiet (+4)
    It increases your strength by 4.  It makes you invisible.  It sustains 
    your constitution and charisma.  It provides resistance to cold, 
    confusion and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 67 of The
    Sacred Land Of Mountains.
q) The Ring of Tunde (+11)
    It increases your constitution, charisma and speed by 11.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
r) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 64 of The Sacred
    Land Of Mountains.
s) The Ring of Tulkas (+4) (charging)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
t) The Ring of Ulinamrog (+1 to searching)
    It increases your charisma and searching by 1.  It provides resistance 
    to poison, dark and chaos.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue yeek on level 67 of The Sacred Land
    Of Mountains.
u) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
v) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
w) The Amulet of Narwed (+4 to searching)
    It increases your intelligence, dexterity, searching and infravision
     by 4.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire, cold, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
x) The Amulet 'Umindir' (+4) {100% off}
    It increases your strength by 4.  It sustains your intelligence and 
    constitution.  It provides resistance to acid, electricity, fire, cold
    , poison, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
a) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
b) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Jewelry Shop.
c) The Amulet of Himormel (+3)
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 3.  It sustains your wisdom and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, fire, 
    light, dark, sound, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
d) The Amulet of Cuandirn (+4)
    It increases your wisdom, dexterity, constitution and stealth by 4.  
    It sustains your wisdom, dexterity and charisma.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
e) a Dwarven Lantern of the Magi (+3)
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 58 of
    The Sacred Land Of Mountains.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.
h) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 61 of The
    Sacred Land Of Mountains.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.
k) The Hard Studded Leather 'Belevarn' (-1 to accuracy) [7,+16]
    It sustains your charisma.  It provides immunity to electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
l) The Thunderlord Coat 'Varfin' [9,+5]
    It sustains your wisdom and constitution.  It provides immunity to 
    cold.  It provides resistance to life draining, fire, poison and dark.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 53 of The
    Sacred Land Of Mountains.
m) The Fur Cloak of Dirdi [3,+15]
    It sustains your strength.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 62 of The Sacred
    Land Of Mountains.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 69 of The
    Sacred Land Of Mountains.
r) The Large Metal Shield 'Nostil' [5,+10]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to fire and sound.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 31 of Mirkwood.
s) The Iron Crown of Orimar [0,+14]
    It sustains your charisma.  It provides resistance to fire, poison, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 69 of The Sacred Land Of
    Mountains.
t) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
u) The Golden Crown of Culach [0,+9]
    It provides resistance to dark and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred
    Land Of Mountains.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 64 of The Sacred
    Land Of Mountains.
w) The Iron Helm of Norech [5,+8]
    It provides light (radius 1) forever.  It sustains your wisdom and 
    dexterity.  It provides resistance to fire, shards and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cherub on level 62 of The Sacred Land Of
    Mountains.
x) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of The
    Sacred Land Of Mountains.
a) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 72 of Angband.
b) a Dragon Helm of Water Breathing [8,+26]
c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 55 of The
    Sacred Land Of Mountains.
d) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.
e) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
f) The Set of Cesti 'Ostelth' (+9 to damage) [5,+7]
    It sustains your wisdom, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to acid, poison, dark, 
    sound, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
g) The Pair of Soft Leather Boots of Pelfaurth [2,+7]
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to life draining, electricity, light and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
j) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 72 of Angband.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 98 of Angband.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Small Sword of Carthrona (1d6) (+4,+6) (+2 to speed)
    It increases your intelligence, constitution and speed by 2.  It does
    extra damage from frost.  It is very sharp and can make your foes
    bleed.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogre on level 45 of The Sacred Land Of
    Mountains.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 54 of The Sacred Land
    Of Mountains.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 69 of The Sacred Land Of
    Mountains.
p) The Dark Sword 'Luthilmog' (3d7) (+26,+23) (+4)
    It generates an antimagic field.  It increases your strength, wisdom
     and constitution by 4.  It does extra damage from frost.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 51 of The Sacred
    Land Of Mountains.
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred
    Land Of Mountains.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 69 of The Sacred Land Of
    Mountains.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill giant Chieftain on level 54 of The
    Sacred Land Of Mountains.
a) The Iron Shot 'Criluivri' (1d4) (+16,+15)
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is especially deadly against dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest in the town of Gondolin
    .
b) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+3,+2) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Ghoul on level 21 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green ooze on level 32 of Mirkwood.
c) The Demonhorn 'Rastang' [2,+18]
    It provides light (radius 2) forever.  It provides immunity to
    paralysis.  It provides resistance to fire, confusion, sound, nether
     and nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
d) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
e) 5 Morphic Oils of Spider {100% off}
f) 2 Potions of Cure Insanity {100% off}
g) a Potion of New Life
h) a Rod Tip of Detection (80 Mana to cast)
i) a Staff of Recovery[3|26] (9 charges)
j) a Staff of Healing[1|20] (2 charges)
k) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
l) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
m) The Ring of Power of Uvatha the Horseman (+5)
    It increases your intelligence by 5.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to confusion.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring 'Gondir' [+12] (+5 to speed)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your strength, wisdom and speed by 
    5.  It provides resistance to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 68 of
    Erebor.
o) The Ring of Curgor (+4)
    It increases your intelligence, constitution and stealth by 4.  It
    provides immunity to paralysis.  It provides resistance to fire, sound
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Ring of Norome (+12 to accuracy) (+2)
    It increases your constitution and charisma by 2.  It sustains your 
    strength, wisdom and dexterity.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Werebear on level 30 of Heart of the
    Earth.
q) an Indestructible Ring of Damage (+15)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) an Indestructible Ring of Speed (+15)
s) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) an Indestructible Ring of Shard Resistance
u) The Ring of Dolivil (+4 to stealth)
    It can be used to store a spell.  It increases your strength, 
    dexterity, charisma, stealth and infravision by 4.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to shards.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 77 of Angband.
v) The Amulet 'Elpion' (-4,-4) (+3 to stealth) {100% off}
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, dexterity, stealth, searching and infravision by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
w) The Amulet 'Morome' (+1) {100% off}
    It increases your dexterity by 1.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to acid, cold and dark.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
x) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 61 of Erebor.
a) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 83 of
    Angband.
b) The Amulet called 'Bitchslap' (+4,+4) [+3] (+4) {100% off}
    It increases your strength, constitution and stealth by 4.  It
    sustains your strength, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, nexus, chaos and disenchantment.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
c) The Feanorian Lamp 'Vingaeth' (+3 to infravision)
    It provides light (radius 5) forever.  It increases your infravision
     by 3.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring Mail of Imlorog (-30,-46) [12,+8](20%)
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Oriental vampire on level 46 of The
    Sacred Land Of Mountains.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Crystal drake on level 35 of Mordor.
h) The Chain Mail 'Unumed' (-7,-48) [14,+9](40%)
    It increases your hit points by 40%.  It provides resistance to poison
    , sound, shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
j) The Full Plate Armour of Amelchir (-3 to accuracy) [25,+13]
    It sustains your strength and wisdom.  It provides immunity to acid.  
    It provides resistance to life draining, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 88 of Angband.
m) The Robe of Ninorist [2,+13]
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to fire, poison, light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
n) The Soft Leather Armour of Ennilwe (-29,-18) [4,+9](40%)
    It increases your hit points by 40%.  It provides immunity to acid and 
    electricity.  It provides resistance to life draining, poison, light, 
    confusion, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 95 of Mount Doom.
o) The Hard Studded Leather of Mothrod (-46,-48) [7,+13](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to fire.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
    
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient white dragon on level 74 of
    Angband.
q) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
r) an Elven Cloak [4,+9] (+3 to stealth)
s) The Small Metal Shield 'Valandi' [3,+3]
    It makes you completely fearless.  It provides resistance to life
    draining, light, confusion, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of
    Paths of the Dead.
u) The Jewel Encrusted Crown 'Barintur' [0,+11]
    It sustains your strength and charisma.  It makes you completely
    fearless.  It provides resistance to confusion, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 74 of Angband.
v) The Hard Leather Cap 'Larfir' [2,+12]
    It provides light (radius 1) forever.  It sustains your constitution
     and charisma.  It provides resistance to acid, cold and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 35 of Mordor.
w) The Metal Cap of Anion [3,+12]
    It provides light (radius 2) forever.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, fire, cold, dark, confusion and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
x) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
a) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 51 of The Sacred
    Land Of Mountains.
b) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 88 of Angband.
c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 61 of Erebor.
d) The Set of Cesti 'Ciril' [5,+11]
    It sustains your intelligence, dexterity and constitution.  It
    provides resistance to acid, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 68 of Erebor.
e) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
f) The Light War Axe of Carme (2d5) (+18,+16) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from acid and electricity.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
g) The Dagger 'Narthanc' (E:216609, L:39) (1d4) (+36,+19)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to acid, electricity, fire, cold, 
    poison and disenchantment.  It allows you to sense the presence of 
    trolls and giants.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 33 of Mirkwood.
h) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Angband.
i) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Mordor.
j) The Short Sword of Ganfallin (1d7) (+12,+29) (+1 to speed)
    It increases your wisdom, speed and attack speed by 1.  It does extra
    damage from frost.  It produces chaotic effects.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 95 of Mount Doom.
k) a Tulwar of Westernesse (2d4) (+14,+11) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Dracolisk on level 61 of The Sacred Land
    Of Mountains.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 85 of
    Angband.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 88 of
    Angband.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Angband.
r) The Dark Sword 'Namar' (3d7) (-4,+7) (+2)
    It generates an antimagic field.  It increases your strength, 
    intelligence, dexterity and constitution by 2.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
s) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Glaive of Arialeb (2d6) (+7,-2) (+2 to speed)
    It can be wielded two-handed.  It increases your speed by 2.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Guisarme of Ithoros (2d5) (+14,+9) (+1 attack)
    It can be wielded two-handed.  It increases your charisma and attack
    speed by 1.  It does extra damage from acid and fire.  It produces
    chaotic effects.  It is a great bane of dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
w) The Trifurcate Spear 'Tinduwar' (2d9) (+7,+9) (+3 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and attack speed by 3.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
x) The Lochaber Axe of Rahtant (3d8) (+12,+12) (+2)
    It can be wielded two-handed.  It increases your intelligence and 
    constitution by 2.  It is a great bane of dragons.  It is a great bane
    of demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
a) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
b) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 62 of Erebor.
c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 85 of Angband.
e) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Imp on level 74 of Angband.
f) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
g) a Heavy Crossbow of Siegecraft (x6) (+13,+18) [+8]
    It renders you immovable.  It reflects bolts and arrows.  It fires
    missiles with extra might.  It fires missiles excessively fast.  
    You found it in the remains of an Ancient red dragon on level 68 of Erebor.
h) 26 Bolts of Acid (1d5) (+11,+6) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
i) 20 Bolts of Lightning (1d5) (+7,+7) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
j) 19 Bolts of Frost (1d5) (+6,+3) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
k) 30 Bolts of Slay Demon (1d5) (+10,+12) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
l) 24 Seeker Bolts of Venom (4d5) (+8,+12) {90% off}
    It poisons your foes.  
    You made it yourself.
m) 24 Seeker Bolts of Slay Evil (4d5) (+9,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
n) 22 Seeker Bolts of Slay Undead (4d5) (+13,+8) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
o) 18 Arrows of Acid (1d4) (+5,+8) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
p) 24 Arrows of Venom (1d4) (+5,+10) {90% off}
    It poisons your foes.  
    You made it yourself.
q) 17 Arrows of Slay Evil (1d4) (+5,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) 27 Seeker Arrows of Slay Undead (4d4) (+10,+5) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
t) The Small Wooden Boomerang of Mothloth (1d4) (+15,+5)
    It does extra damage from acid and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) The Small Wooden Boomerang of Panar (1d4) (+8,+4)
    It does extra damage from electricity.  It is a great bane of dragons.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 20 of The Old Forest.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Climbing Set {!*}
x) The Mage Staff of Enosgar (1d4) (+9,+10) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 3.  
    It sustains your intelligence and wisdom.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Angband.
a) 73 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Raal's Black Candle
    It can be activated for poison.  
    You found it in the remains of a Novice priest on level 2 of Barrow-Downs.
c) Benetar's Portable Plague
    It can be activated for stat loss.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Lost Works of Kenault
    It can be activated for aggravate.  
    You found it in the remains of a Novice mage on level 22 of Orc Cave.
e) The Eye of Vecna
    It can be activated for create hunger.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Medallion of Good Will
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) The Immortal Skull of Benetar
    It can be activated for darkness.  
    You found it in the remains of a Novice mage on level 22 of Orc Cave.



Posted on 28.12.2007 17:43
Last updated on 30.12.2007 04:45

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2538. on the Ladder (of 18522)
801. on the ToME Ladder (of 3134)
Best for this player (out of 4)

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On 28.12.2007 17:43 TobiasiiParker@yahoo.com wrote:
Has found almost everything possible.

On 30.12.2007 01:04 TobiasiiParker@yahoo.com wrote:
well maybe not everything, but im getting there.

On 30.12.2007 02:03 TobiasiiParker@yahoo.com wrote:
Just got the One. Very Tempted to wear it because i am feeling invincible...what with the Potion of Invulnerability and the Blood of Life quaffed.

On 30.12.2007 04:27 xkernigh@netscape.net wrote:
I see that you combined the Ring of Flare, the Shield of Thorin, a DSM of Immunity and a randart cloak to cover the four immunities. And though you have Cubragol and some Boots of Speed, you obviously miss Ringil and the Boots of Feanor.

On 30.12.2007 04:45 TobiasiiParker@yahoo.com wrote:
Destroyed the One, Died on MT Doom but had the Blood of Life so Whew...Killed Sauron after destroying the One still on Mt Doom. Getting health potions in Erebor right now. Finding Ringil and Sting before winning are my goals.

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