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The Angband Ladder: Lemuel, Dwarf Mindcrafter by <ethanhandelman@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Lemuel                 Age                 38       STR!     40       
 Sex   : Male                   Height              51       INT!     23       
 Race  : Dwarf                  Weight             157       WIS!     40       
 Class : Mindcrafter            Social Class        79       DEX!     35       
 Body  : Player                                              CON!     39       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          75 Level             50    Hit Points     1217/  1217 
 + To Melee Damage       79 Experience  32970509    Spell Points    426/   426 
 + To Ranged Hit         53 Max Exp     32970509    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               122779 
   AC                58+147 Gold        10303582    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Heroic       Blows/Round:  12        
 Bows/Throw  : Legendary[5] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  60d5+948  
 Stealth     : Fair         Magic Device: Legendary[12]Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven Priest.  You are a          
          well liked child.  You have dark brown eyes, straight black          
          hair, a two foot beard, and a dark complexion.                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 16071 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.434......3..6+            
        Add Wis   : ....4...5.......            
        Add Dex   : 2.4.......4.....            
        Add Con   : ...3.......3...+            
        Add Chr   : ..434...5.......            
        Add Stea. : .......3........            
        Add Sear. : ...3....5....36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : 2*4.43.....3....            
        Add Blows : ..4.............            
        Slay Evil : +...............            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Sharpness : +...............            
        Acid Brand: .............++.            
        Sust Str  : ..+...++........            
        Sust Int  : ......+.........            
        Sust Wis  : ........+.......            
        Sust Dex  : ......+++.......            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.+.......            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+...+...+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......+*+.+...+.            
        Imm Elec  : ......*++.......            
        Imm Fire  : .+.*+...........            
        Imm Cold  : .......*........            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+......+....            
        Res Light : .....+..........            
        Res Dark  : .....++.+.....+.            
        Res Blind : ...........+...+            
        Res Conf  : .....+..........            
        Res Sound : ..+....+........            
        Res Shard : .......+........            
        Res Neth  : ......+.........            
        Res Nexus : ..+.............            
        Res Chaos : .....+..........            
        Res Disen : .+..+...+.....+.            
        Aura Elec : .......+........            
        Lite      : ........++......            
        See Invis : +..+.+..........            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : .+.++++.+++...+.            
        Fly       : ...+..+.........            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+.......++.            
        Troll.ESP : .............+..            
        TLord.ESP : ...+............            
        Full ESP  : ..........+....+            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          - Weaponmastery                        50.000 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    05.000 [1.100]
          . Stealth                             -00.600 [0.500]
          . Disarming                            00.200 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         39.850 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.400 [0.500]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  01.200 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.700 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    Illusory Castle.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Mount Doom.
e) The Ring of Coion (+4) {!d!k!v!s}
    It increases your strength, dexterity, charisma, speed and attack speed
     by 4.  It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 96 of Mount
    Doom.
f) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Dol
    Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 71 of Erebor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
n) The Black Dragon Scale Mail 'Cuanth' (-2 to accuracy) [30,+24]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    poison, dark and nether.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.
o) The Mouse Fur 'Aglie' [1,+21] (+3 to stealth)
    It increases your stealth by 3.  It sustains your strength and 
    dexterity.  It provides immunity to acid and cold.  It provides
    resistance to electricity, sound and shards.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
z) a Master quylthulg (3000 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of Dol Guldur.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) Balrilbon's Soulgem {!d!k!v!s heal700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 17 of The Old Forest.
d) 6 Rations of Food
e) 20 Potions of Cure Insanity
f) 54 Potions of Healing {!q}
g) 58 Potions of *Healing* {!q}
h) 2 Potions of Life {!q}
i) 39 Potions of Restore Mana {!q}
j) 19 Scrolls of Teleportation {!r}
k) 22 Scrolls of *Identify*
l) 2 Scrolls of Genocide {!r}
m) a Silver Rod of the Istari of Disarming (200/200) {@7 !d!k!v!s}
n) a Silver Rod of Cheapness of Recall (100/100) {!d!k!v!s}
o) a Golden Rod of the Istari of Restoration (250/250) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 88 of Mount Doom.
p) a Golden Rod of the Istari of Healing (250/250) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 70 of Erebor.
q) an Adamantite Rod of Cheapness of Home Summoning (200/200) {!d!k!v!s}
r) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
s) The Golden Crown of Gondor [0,+15] (+3) {@4 !d!k!v!s}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Illusory
    Castle.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Lochaber Axe of Galinost (3d8) (+20,+21) (+2)
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
w) The Arrow 'Gonarevri' (1d4) (+20,+18)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas {!E}
b) 5 Potions of Cure Critical Insanity
c) a Fireproof Scroll of Mass Genocide {!r}
d) 2 Scrolls of Mass Genocide {!r}
e) an Adamantite Rod of Charging of Disarming (200/200) {@7 !d!k!v!s}
    It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 50 of Mordor.
f) The Ring of Foron (+1 attack)
    It increases your infravision and attack speed by 1.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, blindness, sound and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 62 of Mordor.
g) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
h) The Double Chain Mail 'Cuthod' (-2 to accuracy) [16,+10]
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides resistance to poison, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 49 of Illusory Castle.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
k) a Mouse Fur of Air [1,+13]
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Mordor.
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Fiery Hatchet of Gondolin (1d5) (+13,+7) (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 2.  It does extra
    damage from fire.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, fire and dark.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ogrillon on level 22 of Orc Cave.
o) a Light War Axe of Extra Attacks (2d5) (+4,+4) (+3 attacks)
p) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
q) a Small Wooden Boomerang of Westernesse (1d4) (+8,+10) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 80 Potions of Cure Critical Insanity
b) a Fireproof Scroll of Genocide {!r}
c) 2 Rod Tips of Disarming (50 Mana to cast)
d) The Ring 'Erchanar' (+4)
    It increases your wisdom by 4.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 96 of Mount Doom.
f) The Amulet 'Oloth' [+3] (+4 to stealth)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity, stealth and searching by 4.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison, 
    shards and nether.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Double Chain Mail of Guindal (-2 to accuracy) [16,+20]
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to electricity and cold.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
    
i) The Full Plate Armour of Arildalad (-3 to accuracy) [25,+11]
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to life draining, light and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
    
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 94 of Mount Doom.
k) The Mithril Plate Mail of Manathor (-3 to accuracy) [35,+15]
    It sustains your dexterity.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    dark, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
    
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
m) The Leather Scale Mail of Siath (-1 to accuracy) [11,+9]
    It sustains your wisdom.  It provides immunity to electricity and fire
    .  It provides resistance to cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 90 of Mount Doom.
    
n) The Cloak 'Elegund' [1,+10]
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to life draining, light and nexus.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak [4,+13] (+4 to stealth)
p) The Mouse Fur 'Ibuna' [1,+3]
    It sustains your strength and charisma.  It provides resistance to 
    electricity, cold, confusion and nether.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) a Large Leather Shield of Reflection [4,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Monastic lich on level 49 of Illusory
    Castle.
s) The Large Metal Shield of Nentil [5,+15]
    It sustains your strength.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to acid, confusion, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Pair of Hard Leather Boots of Huraxar [3,+5]
    It sustains your strength and wisdom.  It provides resistance to fire, 
    dark, confusion, sound, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
v) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Mushroom of Restoring
b) 99 Rations of Food
c) a Sprig of Athelas
d) a Golden Rod of Cheapness of Nothing (125/125)
e) 3 Rod Tips of Healing (120 Mana to cast)
f) a Rod Tip of Restoration (140 Mana to cast)
g) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
h) The Metal Scale Mail of Annilluin (-2 to accuracy) [13,+14]
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 98 of Mount
    Doom.
i) The Augmented Chain Mail of Ohtaran (-2 to accuracy) [16,+16]
    It provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 94 of
    Mount Doom.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 90 of Mount Doom.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 96 of Mount Doom.
l) The Cloak of Gilmen [1,+16] (+2 to stealth)
    It increases your stealth by 2.  It provides immunity to electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to fire, poison, dark and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Mount Doom.
m) The Large Metal Shield of Anarion [5,+20]
n) The Steel Helm 'Lebohaum' [20,+80]
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
p) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 94 of Mount Doom.
q) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Mount Doom.
r) The Metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
s) a Mage Staff of Wizardry (1d4) (+3,+8)(100%) (+5)


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas {!E}
b) 16 Potions of Cure Critical Insanity
c) a Fireproof Scroll of Genocide {!r}
d) a Ring of Speed (+15)
e) a Ring of Speed (+13)
f) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Ostel (+2 to stealth)
    It increases your strength, intelligence, constitution, stealth and 
    searching by 2.  It sustains your strength, intelligence and dexterity
    .  It provides resistance to acid, dark, blindness and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in a hill.
h) The Ring 'Ithil' [+15] (+5)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your wisdom, 
    constitution and charisma by 5.  It sustains your wisdom and charisma.
    It provides immunity to paralysis.  It provides resistance to 
    electricity, light, blindness, confusion, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
    
j) The Jewel 'Evenstar' (+3)
k) The Bronze Dragon Scale Mail of Beldare (-2 to accuracy) [30,+25]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your constitution.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    life draining, electricity, confusion and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Mithril Plate Mail 'Dragoria' (-3 to accuracy) [35,+10]
    It sustains your strength.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to life draining, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Dagger 'Nimthanc' (E:6450, L:31) (1d4) (+23,+16)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to fire, cold, poison and 
    confusion.  It allows you to sense the presence of trolls.  It
    produces a fiery sheath.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Dethanc' (E:73587, L:31) (1d4) (+28,+13)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It drains life
    from your foes.  It can cause earthquakes.  It makes you invisible.  
    It provides resistance to acid, electricity, fire and chaos.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Dagger 'Narthanc' (E:56124, L:29) (1d4) (+30,+16)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It strikes at undead with holy wrath.  It
    makes you invisible.  It provides resistance to electricity, fire, 
    cold and nexus.  It induces random teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 45 of Mordor.
r) a Blessed Morning Star (*Defender*) (2d6) (+4,+3) [+11] (+5 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 5.  
    It sustains your constitution.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, cold, poison, blindness and nether.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of good beings.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
    
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 48 of Mordor.
t) The Light Crossbow of Maraur (x4) (+16,+15) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 1
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
u) The Seeker Bolt 'Areil' (4d5) (+19,+19) (+1 to speed)
    It increases your charisma and speed by 1.  It poisons your foes.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is a great bane of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of The Old Forest.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
c) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) a Nightwalker raw meat
e) a Bone golem raw meat



Posted on 31.12.2007 19:49

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787. on the Ladder (of 18067)
353. on the ToME Ladder (of 3112)
15. for this player (out of 36)

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