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The Angband Ladder: Adectred, Hydra-Hybrids Dragon Monk by <lordxandor@gmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Adectred               Age                 84       STR:     40       
 Sex   : Male                   Height             160       INT!     29       
 Race  : Hydra-Hybrids Dragon   Weight             156       WIS:     39       
 Class : Monk                   Social Class         1       DEX:     26       
 Body  : Player                                              Con:     30     32
 God   : Melkor Bauglir                                      CHR:     24       
                                                                               
 + To Melee Hit          56 Level             37    Hit Points       -3/   792 
 + To Melee Damage       44 Experience   1921270    Spell Points    228/   228 
 + To Ranged Hit         56 Max Exp      1921270    Sanity          671/   671 
 + To Ranged Damage       0 Exp to Adv.  2170000    Piety               134384 
   AC                43+107 Gold          446336    Speed            Slow (-9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Legendary[7] Blows/Round:  2         
 Bows/Throw  : Heroic       Searching   : Legendary[7] Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  100-808   
 Stealth     : Legendary[15]Magic Device: Superb       Infra-Vision: 190 feet  
                                                       Tactic:       furious   
                                                       Explor:       brisk     
                         (Character Background)                                
          You were born in the Misty Mountains,  awakened by Melkor            
          Bauglir.   Since then you have destroyed  two  enemies of            
          the Dark.                                                            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 14 (700')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 9 (450')
        Emyn Luin: Level 61 (3050')
        Near Harad: Level 25 (1250')

 Your body was a Player.
 You have defeated 12876 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by Quickbeam, the Ent on level 49 of Moria.
You can emit bright light.
You can run for your life after hitting something.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    efghijklmnostxz|@           
        Sust Str  : ............+....           
        Sust Int  : ............+...+           
        Sust Wis  : ...........+....+           
        Sust Dex  : .......+.........           
        Sust Con  : .................           
        Sust Chr  : .........+..+....           
        Free Act  : ..........+......           
        Hold Life : ....++....+......           
        Blessed   : .....+...........           
        Reflect   : .................           
        No Stun   : ........+........           
        Protection: .................           
        Res Acid  : ...+........+....           
        Res Elec  : ...+.............           
        Imm Fire  : ...+.+..........+           
        Res Cold  : ...+.....+.......           
        Res Pois  : ................+           
        Res Fear  : ....+............           
        Res Light : ..+..............           
        Res Dark  : .................           
        Res Blind : ............+....           
        Res Conf  : ...+...+.........           
        Res Sound : .................           
        Res Shard : .................           
        Res Neth  : ....+............           
        Res Nexus : .................           
        Res Chaos : ...+.............           
        Res Disen : .................           
        Fly       : .........+......+           
        Light     : ..+.....+...+....           
        See Invis : .....+....+......           
        Invisible : ................+           
        Magic Brth: ..........+......           
        Add Wis   : .....2.....6....?           
        Add Stlth.: .......5.....5...           
        Add Search: ........4..655..?           
        Add Infra : ...........65....           
        Add Speed : ..*.3............           
        Add Luck  : ........4....5...           
        Tunneling : ...............5.           
        Acidproof : ..++++.++++.++.+.           
        Elecproof : ..++++.++++.++.+.           
        Fireproof : ..++++.++++.++.+.           
        Coldproof : ..++++.++++.++.+.           
        Activate  : .....+.++++......           
        B.Breath  : ................+           
        Orc    ESP: ................+           
        Dragon ESP: ................+           
        Giant  ESP: ................+           
        Animal ESP: ................+           
        Spider ESP: ................+           
        Full   ESP: ................+           

Skills (points left: 13)
 - Combat                                        20.250 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      01.000 [0.900]
          . Dragon-combat                        42.000 [1.000]
 - Sneakiness                                    06.985 [0.700]
          . Stealth                              33.300 [0.900]
          . Disarming                            18.200 [0.900]
          . Dodging                              00.000 [0.700]
 - Powers                                        10.424 [0.800]
          . Devices                              18.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Knowledge                            39.000 [1.000]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  03.780 [0.900]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            42.000 [1.000]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.770 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            03.100 [0.300]


  [Fates]

You may find a Wand of Noxious Cloud on level 3.
You may meet a Mangy-looking leper on level 1.


  [Character Equipment]

e) (nothing)
f) (nothing)
g) a Dazzling Ring of Speed (+10)
        It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your speed by 10.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) an Elemental Ring of Chaos Resistance {100% off}
    It provides resistance to acid, electricity, fire, 
    cold, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
i) a Rohirric Ring of Nether Resistance (+3 to speed)
    It increases your speed by 3.  It
    makes you completely fearless.  It provides resistance to life draining
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
j) a Blessed Ring of Flames [+21] (+2) {100% off}
    It can be
    activated for ball of fire and resist fire every 50+d50 turns if it is
    being worn. It increases your wisdom by 2.  It provides resistance to 
    life draining and fire.  It allows you to see invisible monsters.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) (nothing)
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It prevents stuns. 
    It increases your searching and luck by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
n) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
    It can be
    activated for breathe frost (110) every 90+d90 turns if it is being
    worn. It sustains your charisma.  It provides resistance to cold.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) an Ethereal Mouse Fur [1,+12] {!k!d!s}
    It can be activated for wraith-form every 50+d50 turns if it is
    being worn. It provides immunity to paralysis.  It provides resistance 
    to life draining.  It allows you to breathe without air.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) a Gnomish Helm of Wisdom [5,+6] (+6)
    It increases your wisdom, searching
     and infravision by 6.  It sustains your wisdom.  
    It was given to you as a reward.
t) The Gnomish Helm of Lierado [5,+0] (+5)
    It provides light (radius 1) forever.  
    It increases your searching and infravision by 5.  It sustains your 
    strength, intelligence and charisma.  It provides resistance to acid
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) a Rogue's Pair of Soft Leather Boots [2,+9] (+5 to stealth) {!k!d!s}
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 5.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Footwear Shop.
z) (nothing)
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to tunnel
     by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Character Inventory]

a) Pandora's Box {Light Absorb}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 36 of Moria.
b) a Potion of Restore Wisdom
c) 32 Scrolls of Satisfy Hunger {25% off}
    
d) a Scroll of Divination
e) a Silver Rod of Simplicity of Illumination (100/100) {!k!d!s}
    
    It was given to you as a reward.
f) a Rod Tip of Door/Stair Location (10 Mana to cast)
g) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 49 of Moria.
i) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength by 2.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to sense the presence of trolls.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
k) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you
    the power of teleport if it is being worn.  It increases your strength
    , intelligence, wisdom, dexterity, constitution and charisma by 1.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 34 of Moria.
l) The Thunderlord Coat 'Eiglann' [9,+0]
m) a Pair of Hard Leather Boots [3,+0]
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
o) a Spectral Battle Axe (2d8) (+9,+7)
p) a Small Sword (1d6) (+3,+2)
q) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
r) The Halberd of Glosteith (3d5) (+23,+18) [10,+0] (+2 to speed)
s) The Whip of Gothmog (3d6) (+15,+16) (-2)
t) a Slingshot of the Nazgul (x2) (-4,-7) (+0) {cursed}
u) a Small Mithril Boomerang (3d4) (+6,+6)
v) Fasolt the Giant's corpse
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 10 Potions of Cure Light Insanity
c) 2 Potions of Healing
    
d) a Potion of Life {100% off}
    
e) a Potion of Restore Mana
f) a Scroll of Reset Recall {!k}
g) a Staff of Remove Curses[2|16] (6 charges)
    It
    allows you to sense the presence of evil beings.  
h) a Staff of Recovery[1|13] (6 charges)
i) a Ring of Extra Attacks (+1 attack) {100% off}
    It can be activated
    for spinning around every 50+d25 turns if it is being worn. It 
    increases your attack speed by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
j) a Lucky Amulet of the Serpents [+4] (+7) {!k!d!s}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity and luck by 7.  It provides resistance to poison.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
k) a Blazing Amulet of Sustenance {100% off}
    It provides light (radius 1)
    forever.  It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining
     and fire.  It slows your metabolism.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, blindness
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 13 of The
    Old Forest.


  [The Museum Inventory - Bree ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 31 of Mirkwood.
b) The Maiahorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Withered Heath.
c) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 21 of
    Mirkwood.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
g) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Mirkwood.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Near Harad.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
l) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It is easy to throw. It does extra damage from electricity
    .  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire and dark.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to chaos and disenchantment.  It drains mana, life and 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 33 of
    Mirkwood.
q) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated
    for magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
s) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it
    is being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 60 of Emyn Luin.



Posted on 13.1.2008 00:41
Last updated on 16.1.2008 02:28

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98. on the FuryBand Ladder (of 155)
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Comments

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On 13.1.2008 00:41 lordxandor@gmail.com wrote:
I figured I'd give a Dragon Monk a go... interesting character. I'm not doing too badly, but not going so well either. Being able to wear 6 rings is awesome. I can see the possibilities here...

Anyway, I'm still trying to figure out a way to do an AOE spell of some sort to clear out multiple baddies. Any ideas with my current setup?

On 13.1.2008 02:34 lordxandor@gmail.com wrote:
Cleared out the Barrow Downs and Old Forest. Old Man Willow dropped a nice randart armour, but it was Ring Mail, so I didn't want to wear it. So as it turns out, I got my AoE spell about three levels after I posted the first time. Overall, this character is coming along quite nicely. I'm investing in Knowledge to get the ID of everything in your pack spell. Then I'll stop on that.

On 13.1.2008 19:13 OmniNegro@hotmail.com wrote:
Using Mindcraft gives you several good AOE spells. The best of them is Mind Wave, as it is a LOS spell. However you should NEVER use it on high undead or high demons. Try it when you need to clear low level stuff that is just in the way.

Using it on certain high creatures will cause it to backlash and you will be confused even if you resist confusion. For high creatures you should probably use Telekenetic Wave. However it will likely make it more difficult to get to melee range when you knock them around with it.

I am curious as to your class choice. Why did you pick Monk?

On 14.1.2008 08:18 lordxandor@gmail.com wrote:
I normally run warriors, and I've never been really good at pure mage types. Most hybrid classes bug me, so priests were out. I figured I'd give the Dragon a shot, and seeing as how they can't equip weapons, I figured I'd give it a shot.

Did you have another suggestion?

On 14.1.2008 09:49 lordxandor@gmail.com wrote:
I find it amusing and ironic that this character finds Mormegil. It's one of those things that you look for as a warrior, but rarely wind up with. Knowing my luck, I'll find Sting with this character too.

Just finished clearing out Mirkwood. Not sure where I'm gonna head next. Any ideas?

On 14.1.2008 11:51 lordxandor@gmail.com wrote:
Well... I'm not very happy at all at the moment. I stole a Psychoactive Skin from the Black Market in town, and then after a very successful run in the levels with all the dogs, I took it off to see what I was covering with just my rings, and my automatizer destroyed it. I'm so pissed right now.

Other than that, though, I've got some pretty neat gear from that dive through the Den of Dogs. So I've thrown on my DSM that I've had in my house for a bit. I'm a little surprised that the weight of my gear hasn't thrown me totally off balance.

I leveled up Knowledge a bit more to provide me with *Identify* so I won't have to keep scrolls around. Only thing now is to find a junkart with Satisfy Hunger on it...

On 16.1.2008 02:28 lordxandor@gmail.com wrote:
Well I finally died... Wound up getting the Morgothian curse on some of my best rings and wound up getting killed after I pissed off Quickbeam and he summoned some V's on me.

Oh well... I think I'm gonna try to run another Jedi.

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