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The Angband Ladder: Vauc, Nightwalker Monster Jedi by <lordxandor@gmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Vauc                   Age                 15       STR!     40       
 Sex   : Male                   Height              92       INT!     36       
 Race  : Nightwalker Monster    Weight             165       WIS:     32       
 Class : Jedi                   Social Class        84       DEX!     36       
 Body  : Player                                              CON:     31       
 God   : Nobody                                              CHR:     17       
                                                                               
 + To Melee Hit         128 Level             39    Hit Points      679/   679 
 + To Melee Damage       71 Experience   1669412    Spell Points    678/   678 
 + To Ranged Hit         63 Max Exp      1669412    Sanity          473/   473 
 + To Ranged Damage       0 Exp to Adv.  1900000                               
   AC                 41+73 Gold          739771    Speed            Fast (+5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Damg./Round:  99d9+781  
 Stealth     : Legendary[15]Magic Device: Good         Infra-Vision: 60 feet   
                                                       Tactic:       furious   
                                                       Explor:       brisk     
                         (Character Background)                                
          You have only recently been corrupted,  and you consider             
          that to have been your true birth.  Your piercing black              
          eyes  radiate contempt.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Den of Dogs: Level 20 (1000')
        Paths of the Dead: Level 60 (3000')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')

 Your body is a Player.
 You are currently on level 40 of Moria.
 You have defeated 6153 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Wounding  : +.........+.....            
        Sentient  : +...............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ......+..+......            
        Sust Dex  : ....+...+.......            
        Sust Con  : ........+.......            
        Sust Chr  : .++.............            
        Free Act  : ........+.......            
        Hold Life : ........++......            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : .....+..........            
        Protection: ................            
        Imm Acid  : .++...*+........            
        Res Elec  : .+....+........+            
        Res Fire  : .+....+..+.....+            
        Res Cold  : .+....+........+            
        Res Pois  : ...............+            
        Res Fear  : +...............            
        Res Light : ...+..+.........            
        Res Dark  : ......+.........            
        Res Blind : ..+.............            
        Res Conf  : ....+.+..+......            
        Res Sound : ..........+.....            
        Res Shard : ......+.........            
        Res Neth  : .+.......+......            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Fire Aura : ........+.......            
        Levitate  : ........+.......            
        Fly       : ...+............            
        Light     : +..+.+..........            
        Digestion : ..+.............            
        Regen     : +...............            
        See Invis : .+.......+.....+            
        Invisible : ........+.......            
        Knowledge : ...............+            
        Add Str   : ..........6.....            
        Add Int   : .......2........            
        Add Wis   : .......2........            
        Add Dex   : ........4.......            
        Add Chr   : .2..............            
        Mul Mana  : +...............            
        Add SPower: 3...............            
        Add Stlth.: ....5..2........            
        Add Search: ..2..4..........            
        Add Speed : .......2...2....            
        Add Luck  : .....4..........            
        Tunneling : ..............8.            
        Acidproof : .+++++++++....+.            
        Elecproof : .+++++++++....+.            
        Fireproof : .+++++++++....+.            
        Coldproof : .+++++++++....+.            
        Activate  : ....++.+........            
        Drain XP  : +...............            
        Auto Curse: ........+.......            
        Hvy Curse : ........+.......            
        Troll  ESP: +...............            
        Giant  ESP: +...............            
        Evil   ESP: ...............+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

Skills (points left: 0)
 - Combat                                        27.063 [1.300]
          - Weaponmastery                        44.625 [1.100]
                   . Sword-mastery               44.000 [1.000]
          . Archery                              01.000 [0.600]
 - Sneakiness                                    10.585 [0.900]
          . Stealth                              38.000 [1.000]
          . Disarming                            01.500 [0.900]
 - Powers                                        44.090 [1.500]
          . Devices                              10.250 [1.150]
          - Jedi                                 45.000 [1.000]
                   . Dark                        41.200 [1.000]
                   . Light                       03.800 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 - Spirituality                                  00.740 [0.400]
          . Mindcraft                            04.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may meet a Boil-covered wretch on level 7.
You may find a Ration of Cram on level 47.


  [Character Equipment]

a) a Doublended Lightsaber (E:384235, L:32) (9d9) (+21,+10) [15,+0](60%) (+3)
{!}
d) a Harp of Power (+2)
        It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.
e) The Ring of Olondor (+2)
    It increases your searching by 2.  
    It sustains your charisma.  It provides resistance to acid and 
    blindness.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 20 of Den of Dogs.
f) a Dazzling Ring of Flying
    It grants
    you the power of illuminate if it is being worn.  It provides light
    (radius 3) forever.  It provides resistance to light.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 52 of Paths of the Dead.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Jedi Master Robe of Beras [6,+7]
    It sustains your wisdom.  It provides
    immunity to acid.  It provides resistance to electricity, fire, cold, 
    light, dark, confusion, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Paths
    of the Dead.
o) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Maiashield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
s) The Adamantite Crown 'Luilmir' [0,+14] {100% off}
    It
    sustains your wisdom.  It provides resistance to life draining, fire, 
    confusion and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
u) a Handclaw of Power (+10,+8) [3,+7] (+6)
    It increases your strength by 6.  
    It can cause damaging strikes.  It provides resistance to sound.  
    It was given to you as a reward.
x) a Maia Hooves [3,+13] (+2 to speed) {100% off}
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+8)
    It increases your ability to tunnel by 
    8.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.


  [Character Inventory]

a) The Gem of Knowledge
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Vampire orc on level 39 of Moria.
b) The Mirror of Alternate Dimensions {Satisfy Hunger}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven priest on level 30 of Moria.
c) a Parchment ``Of the Kinslaying Wars'' {Restore life}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 16 of The Old Forest.
d) 5 Potions of Healing
e) 5 Scrolls of *Identify* {25% off}
f) a Staff of Sterilize[3|26] (9 charges)
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It is easy to throw. It increases your dexterity, speed and attack
    speed by 2.  It does extra damage from frost.  It poisons your foes.  
    It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    maiar.  It slows your metabolism.  It speeds your regenerative powers.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 44 of Paths of the Dead.
b) a Sprig of Athelas {100% off}
c) 4 Pinches of Longbottom Leaf
d) 4 Potions of Cure Light Insanity
e) a Potion of Cure Insanity
f) a Potion of Life {100% off}
g) a Silver Rod of Charging of Nothing (100/100)
h) a Golden Rod of Recall (125/125) {!k!k!d!s}
i) a Rod Tip of Drain Life (30 Mana to cast)
j) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    It 
    increases your intelligence and stealth by 4.  It makes you invisible.
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to poison.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Paths
    of the Dead.
k) The Ring of Barahir (+1)
l) The Ring of Anduri (+4 to speed)
    It increases your intelligence, dexterity and speed by 4.  
    It sustains your intelligence.  It provides resistance to cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 40 of The Land
    Of Rhun.
m) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 60 of Paths
    of the Dead.
n) The Amulet 'Arnil'
    It can be used to store a spell.  It provides resistance 
    to poison and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Paths of the Dead.
o) The Anchor of Space-Time
p) The Key of Orthanc
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Lightsaber (E:650, L:11) (5d5) (+3,+6) [10,+0] (+1) {!k!d!s}
s) a Lightsaber (E:650, L:11) (5d5) (+0,+0) [10,+0] (+1) {!k!d!s}
t) a Fiery Curved Lightsaber (E:140, L:6) (6d6) (+1,+1) [10,+0](20%) (+1)
{!k!d!}
    It provides light
    (radius 3) forever.  It increases your spell power by 1.  It increases
     your mana capacity by 20%.  It does extra damage from fire.  It can
    cause damaging strikes.  It makes you completely fearless.  It
    provides resistance to fire.  It reflects bolts and arrows.  It has
    been blessed by the gods.  It cannot be harmed by fire.  
    It was given to you as a reward.
u) a Curved Lightsaber of Slay Orc (E:140, L:6) (6d6) (+12,+14) [10,+0](20%)
(+1) 
    It provides light (radius 2) forever.  
    It increases your spell power by 1.  It increases your mana capacity
     by 20%.  It can cause damaging strikes.  It is especially deadly
    against orcs.  It makes you completely fearless.  It reflects bolts
    and arrows.  It has been blessed by the gods.  
    You stole it from the Black Market.


  [The Museum Inventory - Bree ]

a) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nick LeYeek, Second Last of the Yeeks on
    level 55 of Paths of the Dead.
c) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms
    every 50+d50 turns if it is being worn. It increases your charisma by 
    5.  It sustains your charisma.  It provides resistance to poison and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
d) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
f) The Chain Mail of Mornir (-6,-26) [14,+0](40%)
    It increases
     your hit points by 40%.  It sustains your intelligence and 
    constitution.  It provides resistance to fire, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Nick LeYeek, Second Last of the Yeeks on
    level 55 of Paths of the Dead.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold
    , light, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Guardian yeek on level 47 of Paths of the
    Dead.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bill Ferny on level 9 of Barrow-Downs.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 42 of Paths of the Dead.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Rapier 'Forasgil' (2d4) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 46 of Paths of
    the Dead.
r) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It
    is easy to throw. It increases your wisdom and dexterity by 4.  It
    does extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 31 of
    Mirkwood.
s) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It should be wielded two-handed.  It poisons your foes.  It
    is especially deadly against natural creatures.  It provides
    resistance to poison.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
t) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 59 of Paths of
    the Dead.
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 52 of Paths
    of the Dead.
w) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000
    turns.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 42 of Paths of the Dead.



Posted on 16.1.2008 11:03
Last updated on 19.1.2008 11:30

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5244. on the Ladder (of 12719)
94. on the FuryBand Ladder (of 155)
Third best for this player (out of 10)

Comments

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On 16.1.2008 11:03 lordxandor@gmail.com wrote:
So I figured I'd try out a Jedi again... but I wanted to go a different route. I thought a Jedi that also had access to Mindcraft would be unstoppable. Mind Wave everything in sight, except for the stuff that backlashes, and hit that with Force Wave or something. I think it might be a winning combo. The only problem I'm seeing here is the lack of flight. My other character (Hydra-Hybrids dragon) had innate flying, and it saved him many times from having to fight surrounded. Just pop into a forest and mind wave everything.

But I digress. I think that this character will do well. The only thing that's driving me nuts is that I can't seem to remember which Jedi powers go to which key, so I need a quick and easy way to Macro them. Anyone have any suggestions?

On 16.1.2008 20:15 OmniNegro@hotmail.com wrote:
Everyone eventually learns to use the macro feature.

There are several ways to do it, but the method I use is as follows:

Press "@" (No quotes)

Press "0" to enter a new command.

Start your command with "\e\e\e" followed by the command itself. Like the following:
"\e\e\emca*5"

That would be the same as pressing escape three times, (the \e) and then pressing "mca*5"

Once you have your command ready, use option "4" to make a macro, then it will ask what key to bind it to. I typically use F1 for my most common attack spell. Remember that if you use a normal key, then it is not able to do it's normal function this way.

I.E. if you macro something to "z" then you could not zap a rod with that key anymore.

When you have your macro ready and want to use it I suggest you use option "2" to save the macros and just use the default name. (it is your character name)

When you exit the macro thingy you must press CTRL+R to reset everything or the macros will not be loaded. You only need to do this when you make or change macros however.

There are quite a few other ways to do this, and some may be better for you. However this will help a bit and make it a much more enjoyable game to play.

Just as a side note, you may want to look into inscriptions. Any object that you use, read, cast from, eat, zap, aim, throw...... Any object can easily be included in a macro regardless of what slot of inventory or equipment it is currently in.

Let us presume you have a Rod of Disarming. You want to only have to type z1 and a direction to zap it in.

You could inscribe it with the "{" (Shift+[) command. If you were to inscribe it "@z1 !s!d!v!k" then it would be recognized by the game as "1" when you press z, and the "!s!d!v!k" would prompt you to press y to confirm if you try to sell, drop, throw, or kill it. (in that order)

I commonly inscribe scrolls of recall with "!*" just because it's easy to type and makes me confirm when I try to do ANYTHING with my recall scrolls. :)

I hope this is helpful. The game has some documentation about macros and inscriptions, but it is a bit difficult to understand when you are new to such things.

On 16.1.2008 20:18 OmniNegro@hotmail.com wrote:
I feel like a fool. I just noticed your lightsaber is inscribed... Sorry for being ignorant. :(

If you mean an easy way to auto-macro things, then I wish I had something useful to offer.

On 16.1.2008 23:36 lordxandor@gmail.com wrote:
Oh, no dude, you're fine! I typically inscribe stuff manually that I don't want to lose. I just set the automatizer to automatically inscribe anything that has the word "lightsaber" in it with !k!d!s. As far as the Inscribing macros, if I can ever hunt down a few good junkarts, I'll do that.

Thanks so much for the advice. The real reason of why I haven't been able to tackle macros is because I couldn't remember which key I could bind them to. I had it all set up a few years ago when I was playing regular ToME, but I took a very long break from it.

On 17.1.2008 07:18 lordxandor@gmail.com wrote:
So I've run into a few problems. I had to reinstall Furyband once already... It's weird, I open up the program, and term 1-4 windows are there, but the main window didn't come up. And if I followed the appropriate keystrokes, I could get into the game, but I couldn't get into the main window still... Seems to have fixed itself now.

Other bad news, my lightsaber that I've been using has access to Fire, Acid, Cold, Lightning, Earth, and Poison. It hasn't got the earthquakes flag yet, but it did catch the Drain Experience flag. So I've got a few more lightsabers stored at home. You think I should abandon this one and start fresh, or stick it out and deal with the exp. drain?

Well, good news, I figured out all the macros, and so now I'm tearing the dungeons apart with my awesome will. It's great fun. I got some neat artifacts that I can't use because I'm a Jedi, and I find it interesting that the RNG decided to gift me with Stormbringer.... It's in the Mathom House in Bree. Other than that, I'm working on clearing out the Paths of the Dead. Any ideas on where I should go from here?

On 17.1.2008 22:56 OmniNegro@hotmail.com wrote:
As for the drain_exp flag, I never pay any heed to that. A good lightsaber is hard to find and exp is easy to earn. It would take a LONG time to actually level you down, and it doesn't really make a dent in gaining levels.

I just looked at your other Jedi, and I see that you want something for the bow slot.... Have you tried an instrument? A harp of power will give you some more resistances.

Take a look at some characters to see what an instrument can offer.
http://angband.oook.cz/ladder-show.php?id=6640
http://angband.oook.cz/ladder-show.php?id=6435

Each of those were mine in an earlier version of FuryBand.

As for where to go...

If you want a challenge, you could try getting to Khazad-Dum and do the nice house quest there. (Lots of High Demons)

You would need a way to pass mountains to get there. Wraithform would do it, even if it's an activation item that gives it, but some would say that is an exploit.
(It really is.)

If you can not find a wraithform item you could go in through Moria. (Or was it Isengard?)

If you want a different challenge, you could try The Tower of Dol-Guldur. (In Mirkwood)

Just as a side note, keep in mind not to level Dark above 42 or so until you have Light to 45 if you want to nearly max both.

Believe it or not, but Jedi (The base spell school) is MUCH better in this version of FuryBand. The Force Push and Force Pull spells do MUCH better damage than they did in previous versions.

Light is usefull and can be absolutely invaluable in deeper dungeons, but you can pass on it for a while.

But the skill system is messed up in that you MUST have Light and Dark at 45 each and exit the skill screen to set them before you go back to push Dark to 50 for Force Kill.

If you do not then it becomes IMPOSSIBLE to get dark to 50. Ever. Period.

Sorry for re-repeating this same old advice, but I lost several good characters before I learned my lesson.

On 18.1.2008 07:50 lordxandor@gmail.com wrote:
Earlier versions of furyband enabled the use of bows on Jedi characters. I think that in the new version that you can't d that at all. I was also thinking of leveling up my Mindcrafting skill a little bit, since I have no way of finding traps unless I run into them, which can really suck. Besides, I'm not sure that I'm going to have enough skill points to do both Light side and Mindcrafting.

I'm really missing the ability to wear more than two rings though... It's forcing me to give up quite a bit. I'm thinking about running a Gug (or whatever it's called) next after this character dies.

Also, I really need to find a dungeon town with a potion shop so I can start stealing good potions.

On 19.1.2008 11:30 lordxandor@gmail.com wrote:
So I've cleared out about half of Moria. I took your advice and found a harp that I could wield, though honestly, it's not doing me much good now.

While I was happily romping through Moria Force Storming everything in sight, I accidentally killed a Swan. Apparently those things don't like to die, because it hit me with the Morgothian Curse, hitting my Elemental Amulet of Trickery. Which was annoying. So I tossed it and equipped Faramir. Ah well...

So I'm starting to raise Light side, since I finally found some use for it. This will mean that I'll no longer have to worry as much about healing. Nor will I have to tangle with identification late game for all the artifacts I run into. Now the only thing left is for me to find some better equipment and the Rod Tip of Home Summoning. That and possibly a Portable Hole.

I'm gonna go clear out the Small Water Cave and then the rest of Moria, then hit Isengard. Hopefully I'll gain a few levels in there somewhere.

Any tips on equipment or where I should be headed next?

On 19.1.2008 19:48 OmniNegro@hotmail.com wrote:
Since you are not leveling Jedi Dodge you will have enough points to get all your useful skills to max or near max. You will also have MUCH better equipment options since there is no reason to neglect wearing a shield, helm, and gloves.

I usually try dodge, but there is little reason in late game since dodge gives only a few percent chance in Nether and Void with the skill maxed.

I'll post more later. I have to go. :)

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