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The Angband Ladder: Veytha-Shi, Dark-Elf Druid by <estie@gmx.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Veytha-Shi             Age                169       STR!     40       
 Sex   : Female                 Height              52       INT!     40       
 Race  : Spectre Dark-Elf       Weight              72       WIS!     40       
 Class : Druid                  Social Class        23       DEX!     31       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     40       
                                                                               
 + To Melee Hit         -44 Level             50    Hit Points     1520/  1520 
 + To Melee Damage      -64 Experience  53867855    Spell Points   1779/  1779 
 + To Ranged Hit         -1 Max Exp     53867855    Sanity          930/   930 
 + To Ranged Damage      26 Exp to Adv.    *****    Piety               274634 
   AC                63+240 Gold         5040982    Speed           Fast (+54) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-256   
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 260 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9012 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Quelle of the 2890th year of the third age.
 You have been adventuring for 63 days.

                    adefkmnopsuxz{|@            
        Add Str   : .53.6.........6.            
        Add Int   : *......2..3.....            
        Add Wis   : *5.....2........            
        Add Con   : .53.6........5..            
        Add Chr   : *.3.6..2........            
        Mul Mana  : +.........+.....            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ..3...........6.            
        Add Infra : *.............6.            
        Add Tun.. : ..............6.            
        Add Speed : .5.*.3.2...*.5..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Acid Brand: ..............+.            
        Sust Str  : ......+.+.......            
        Sust Int  : ................            
        Sust Wis  : ......+.+.......            
        Sust Dex  : ......+.........            
        Sust Con  : ........+.......            
        Sust Chr  : ....+.+.........            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ...+.++.+......+            
        Imm Acid  : +.....++*.....+.            
        Imm Elec  : +.....*...+.....            
        Imm Fire  : *.*...*++.......            
        Imm Cold  : +.....++*......+            
        Res Pois  : ........+.+....+            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....+....+...++            
        Res Blind : ....+...........            
        Res Conf  : ....+++.+.......            
        Res Sound : .......++.......            
        Res Shard : ........+.......            
        Imm Neth  : ...*...........+            
        Res Nexus : ........+.......            
        Res Chaos : .....++.........            
        Res Disen : ........+.....+.            
        WraithForm: ...+............            
        Levitate  : ..........+.....            
        See Invis : +.++.+.........+            
        Digestion : ...............+            
        Regen     : ...+............            
        Activate  : +.+..+.+.++...+.            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...............            
        TLord.ESP : ..+.............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        02.000 [0.700]
          . Weaponmastery                        00.000 [0.750]
          . Archery                              00.800 [0.000]
 - Sneakiness                                    02.000 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            00.700 [0.900]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          50.000 [0.600]
          . Conveyance                           03.100 [0.300]
          . Divination                           01.300 [0.400]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  11.440 [1.200]
          . Summoning                            05.200 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Pitiful-looking beggar on level 3.
You are fated to meet a Jackal on level 1.
You are fated to find a Potion of Heroism on level 1.
You are fated to meet a Giant white mouse on level 17.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Short Bow of Echodre (x2) (+15,+26) (+5 to speed)
    It increases your strength, wisdom, constitution and speed by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 126 of
    Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Amulet of Nannahar (+6)
    It increases your strength, constitution and charisma by 6.  It
    sustains your charisma.  It provides resistance to blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 126 of Angband.
m) The Arkenstone of Thrain (+3) {!*!*!*}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
    
n) The Mithril Chain Mail 'Earamair' (-67,-44) [28,+20](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    wisdom, dexterity and charisma.  It provides immunity to electricity
     and fire.  It provides resistance to life draining, acid, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 125 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Elegor [4,+14] {ACID COLD refl}
    It sustains your strength, wisdom and constitution.  It provides
    immunity to acid and cold.  It provides resistance to life draining, 
    fire, poison, confusion, sound, shards, nexus and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
    
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Gauntlets of Eol [Disarm] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Erebor.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+10)
z) a Master quylthulg (3000 hp)
{) The Bolt of Ondenien (1d5) (+15,+15) (+5 to speed)
    It increases your constitution and speed by 5.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 127 of
    Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {@m4@b4!d!k!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
b) a Fireproof Tome of the Everrunning Wave {@m1@b1!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Tree {@m2@b2!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) Bumganir's Bag of Magic Toys {mass}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich on level 66 of Erebor.
e) Boccob's Magical Mish-mash {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Monastic lich on level 66 of Erebor.
f) Raistlin's Ready Ranger {insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Revenant on level 66 of Erebor.
g) Jor's Buckler of Missile Attraction {Mass}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barbazu on level 66 of Erebor.
h) 10 Sprigs of Athelas
i) 2 Morphic Oils of Spider
j) 20 Potions of Cure Critical Insanity
k) 3 Potions of Cure Insanity
l) 29 Potions of *Healing* {100% off}
m) 6 Potions of Life
n) 5 Potions of Restore Mana {100% off}
o) 28 Scrolls of Teleportation
p) a Fireproof Scroll of *Identify*
q) 47 Scrolls of *Identify* {@r1}
r) 17 Scrolls of *Remove Curse* {100% off}
s) 6 Scrolls of *Destruction*
t) 3 Scrolls of Mass Genocide
u) a Fireproof Scroll of Artifact Creation
v) a Silver Rod of the Istari of Home Summoning (200/200) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) (nothing)


  [Home Inventory - Bree ]

a) a Staff of Probability Travel[2|11] (3 charges)
b) The Ring 'Ataur' (+13)
    It increases your stealth and speed by 13.  It makes you invisible.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to cold, 
    confusion and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Angband.
c) The Ring of Bernin (+9)
    It increases your intelligence, stealth and speed by 9.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    electricity, fire, cold, light and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Erebor.
    
d) The Amulet of Fingros (+5) {blind}
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and infravision by 5.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to cold and blindness.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 127 of
    Angband.
e) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
g) The Robe of Great Luck [-30,-9] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
    
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Small Leather Shield 'Lorenedh' [2,+14]
    It sustains your constitution.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to confusion
     and sound.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 127 of Angband.
k) The Large Leather Shield of Valielca [4,+16] {ACID refl}
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    cold, poison, dark, confusion, sound and chaos.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Erebor.
    
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
    
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
s) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed)
t) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
u) The Heavy Crossbow 'Andoroth' (x7) (+13,+16) (+3 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution, charisma and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
v) The Heavy Crossbow of Dauglion (x4) (+18,+13) (+5)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and constitution by 5.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
x) a Climbing Set {100% off}


  [Home Inventory - Gondolin ]

a) Gamenlon's Summoning Manual {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 49 of Mordor.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Amulet of Nessa (+4)
    It increases your dexterity, charisma, stealth, infravision and speed
     by 4.  It sustains your dexterity.  It makes you completely fearless.
    It provides resistance to poison, sound, nexus and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 127 of Angband.
d) The Amulet of Gelcarn (+4)
    It increases your intelligence and wisdom by 4.  It sustains your 
    intelligence and wisdom.  It provides resistance to fire, blindness, 
    confusion, sound, nether and nexus.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 127 of
    Angband.
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness and confusion.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
f) The Full Plate Armour 'Arithilos' (-8,-6) [25,+18](40%)
    It increases your hit points by 40%.  It provides immunity to fire.  
    It provides resistance to nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
g) an Elven Cloak [4,+8] (+3 to stealth)
h) The Wolf Pelt 'Tholion' [1,+10]
    It sustains your constitution.  It provides resistance to electricity, 
    fire, cold, sound, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
n) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
o) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
    
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 66 of
    Erebor.
q) The Long Bow 'Baringwin' (x3) (+4,+13) (+4 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and speed by 4.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 76 of
    Angband.
r) The Bolt of Naron (1d5) (+16,+12) (+4 to speed)
    It provides light (radius 1) forever.  It increases your intelligence
     and speed by 4.  It does extra damage from fire.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
s) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 66 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Ring of Lostin (+11)
    It increases your dexterity and speed by 11.  It sustains your 
    strength.  It provides resistance to poison and sound.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Erebor.
b) The Ring of Osteldur (+11)
    It increases your intelligence and speed by 11.  It sustains your 
    strength and wisdom.  It provides immunity to paralysis.  It provides
    resistance to shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of Erebor.
c) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 127 of
    Angband.
d) The Amulet of Orthithel (+5)
    It increases your wisdom, constitution and charisma by 5.  It sustains 
    your constitution.  It provides resistance to poison, confusion, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 126 of
    Angband.
e) The Amulet of Athad (+4)
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution, charisma and searching by 4.  It sustains your wisdom
     and charisma.  It provides resistance to life draining, fire, light, 
    dark, blindness, confusion, chaos and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 127 of Angband.
f) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+33]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to electricity.  It
    provides resistance to acid, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 127 of
    Angband.
g) The Augmented Chain Mail of Lorodron (-68,-53) [16,+20](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    life draining, dark and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.
h) The Double Chain Mail 'Calad' (-62,-50) [16,+16](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to acid.  It
    provides resistance to sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Erebor.
i) The Metal Brigandine Armour of Harel (-4,-59) [19,+17](40%) {ACID FIRE}
    It increases your hit points by 40%.  It provides immunity to acid and 
    fire.  It provides resistance to poison, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
j) The Splint Mail of Egalion (-22,-47) [19,+15](40%) {ELEC COLD}
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to electricity and cold.  It provides resistance to 
    light and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Erebor.
    
k) The Partial Plate Armour of Erisir (-60,-66) [22,+15](40%) {ACID ELEC}
    It increases your hit points by 40%.  It sustains your intelligence
     and dexterity.  It provides immunity to acid and electricity.  It
    provides resistance to life draining, poison, confusion, shards, 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
    
l) The Full Plate Armour of Nelieling (-37,-3) [25,+12](40%) {COLD}
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to cold.  It provides resistance to dark, 
    confusion, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Erebor.
m) The Ribbed Plate Armour of Talach (-18,-32) [28,+7](40%) {ACID ELEC FIRE}
    It increases your hit points by 40%.  It provides immunity to acid, 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
n) The Mithril Chain Mail of Aerest (-36,-65) [28,+12](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    constitution.  It provides immunity to cold.  It provides resistance 
    to shards, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Angband.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield 'Lumen' [3,+7] {ACID refl}
    It sustains your wisdom and charisma.  It provides immunity to acid.  
    It provides resistance to light, shards and nether.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
q) The Large Metal Shield of Rothiri [5,+19] {ACID ELEC COLD refl}
    It sustains your strength and wisdom.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to fire.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 127 of Angband.
r) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 66 of Erebor.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
    
u) The Heavy Crossbow of Amoros (x4) (+10,+15) (+5 to speed)
    It increases your strength, wisdom, constitution, charisma and speed
     by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 125 of Angband.
v) The Silver Bolt 'Mirdor' (3d5) (+19,+16) (+6)
    It increases your strength and constitution by 6.  It does extra
    damage from fire.  It is especially deadly against dragons.  It is a
    great bane of demons.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 127 of Angband.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Translocation {@m3@b3!d!k!v}
b) a Fireproof Forest Tome of Yavanna
c) a Scroll of Craftsmanship
d) a Mithril Rod of Charging of Recall (134/160) {!*}
    It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Ring 'Vatarmon' (+8)
    It increases your intelligence, stealth, searching and speed by 8.  It
    provides resistance to acid, cold, poison and blindness.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 126 of
    Angband.
f) The Ring 'Gelcaras' (+8)
    It increases your constitution, speed and ability to score critical
    hits by 8.  It provides resistance to cold, sound, shards and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Angband.
g) The Ring 'Nathris' (+8)
    It increases your constitution and speed by 8.  It provides resistance 
    to blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 125 of
    Angband.
h) The Ring of Isiloki (+7)
    It increases your strength, stealth and speed by 7.  It sustains your 
    strength and charisma.  It provides immunity to paralysis.  It
    provides resistance to fire, blindness, shards, nexus and chaos.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 127 of Angband.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 105 of
    Angband.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Angband.
k) an Indestructible Amulet of Doom [+9] (+10)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Spectral Great crystal drake on level 94
    of Angband.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Partial Plate Armour of Annangir (-42,-36) [22,+20](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to acid, electricity and cold.  It
    makes you completely fearless.  It provides resistance to life draining
    , light, sound, shards, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 696 of Nether
    Realm.
o) an Elven Cloak of Invisibility [4,+28] (+7)
    It increases your stealth, searching and luck by 7.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 109 of Angband.
p) an Elven Cloak of Air [4,+12] (+4 to stealth)
q) The Fur Cloak of Aedhrien [3,+17]
    It sustains your charisma.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to life draining and 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 127 of Angband.
r) The Large Metal Shield of Nirdo [5,+15] {ELEC COLD}
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, light, dark, sound, shards and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 126 of Angband.
s) The Dragon Shield of Elkarind [8,+22]
    It sustains your strength, intelligence, dexterity and constitution.  
    It provides immunity to electricity, fire and cold.  It provides
    resistance to acid, poison, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Erebor.
t) The Dragon Shield of Eanor [8,+28] {ACID}
    It sustains your strength, dexterity and charisma.  It provides
    immunity to acid.  It provides resistance to fire, poison and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 126 of
    Angband.
u) The Shield of Deflection 'Thallor' [10,+26]
    It provides immunity to electricity.  It provides resistance to poison
    , dark and shards.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 696 of Nether
    Realm.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
    
w) The Mage Staff of Forochel (3d4) (-9,-2)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 17.1.2008 02:17

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320. on the Ladder (of 17378)
118. on the ToME Ladder (of 3105)
Second best for this player (out of 104)

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On 17.1.2008 02:17 estie@gmx.net wrote:
Supposedly its easy to win with a Druid, but it took me a few tries; I had 2 previous attempts who died very far into the game (one in the Void, the other in the Nether-realm).

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