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The Angband Ladder: Wap, Gnome Rogue by d1sc0nnected

  [Angband 3.0.9 Character Dump]

 Name   Wap                                      Self  RB  CB  EB   Best
 Sex    Male              Age        90   STR:  18/17  -1  +2  +3  18/57
 Race   Gnome             Height     47   INT:     17  +2  +1  +2  18/40
 Class  Rogue             Weight     92   WIS:     11  +0  -2  +2     11
 Title  Sharper           Status     53   DEX:     15  +2  +3  +0  18/20
 HP     295/295           Maximize    Y   CON:     15  +1  +1  +1     18
 SP     45/45                             CHR:     18  -2  -1  +4  18/10

 Level           31       Armor    [26,+47]     Saving Throw      Superb
 Cur Exp     152208       Fight     (+7,+9)     Stealth           Heroic
 Max Exp     152208       Melee   (+17,+26)     Fighting          Heroic
 Adv Exp     225000       Shoot    (+16,+9)     Shooting          Heroic
 MaxDepth   1700 ft       Blows      3/turn     Disarming         Superb
 Turns      1884696       Shots      1/turn     Magic Device      Superb
 Gold         82855       Infra       50 ft     Perception     Excellent
 Burden   183.7 lbs       Speed          -1     Searching      Excellent

 You are one of several children of a Gnome Warrior.  You are a credit
 to the family.  You have blue-gray eyes, wavy brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.......+.... Blind:.............
 Elec:+............ Confu:.............
 Fire:+............ Sound:.............
 Cold:+............ Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+..........+.
Feath:+............ Sear.:.........+...
PLite:............. Infra:......+......
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+.....+.....+ Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Dagger (Defender) (1d4) (+10,+17) [+5] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Light Crossbow (x3) (+9,+9)
c) a Ring of Slaying (+5,+6)
d) a Ring of Strength (+2)
   It increases your strength by 2.  It sustains your strength.  
e) an Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
f) a Lantern (7686 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Augmented Chain Mail (Dwarven) (-2) [16,+16] (+1)
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
h) a Cloak [1,+7]
i) a Small Leather Shield of Resist Acid [2,+7]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {1100}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
k) (nothing)
l) a Pair of Soft Leather Boots of Stealth [2,+0] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
e) 3 Potions of Cure Critical Wounds
f) a Potion of Self Knowledge
g) 3 Scrolls of Teleportation
h) a Scroll of Teleport Level
i) 3 Scrolls of Word of Recall
j) a Rod of Detection {@z0}
   It cannot be harmed by electricity.  
k) 2 Wands of Teleport Other (14 charges)
l) a Wand of Dragon's Frost (3 charges)
   It cannot be harmed by the elements.  
m) a Staff of Teleportation (6 charges)
n) a Staff of Curing (7 charges)
o) a Staff of Earthquakes (4 charges)
p) a Ring of Damage (+10)
q) Metal Scale Mail of Resist Acid (-2) [13,+14]
   It provides resistance to acid.  It cannot be harmed by acid.  
r) a Rapier of Frost (1d6) (+12,+2)
   It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
s) a Pike of *Slay Giant* (2d5) (+6,+5) (+2)
   It increases your strength by 2.  It slays giants.  It sustains your 
   strength.  
t) a Broad Axe (2d6) {excellent}
u) a Morning Star of *Slay Troll* (2d6) (+2,+8) (+1)
   It increases your strength by 1.  It slays trolls.  It speeds your
   regeneration.  
v) 25 Bolts (1d5) (+0,+0) {@f0}


  [Home Inventory]

a) 9 Potions of Cure Critical Wounds
b) 4 Potions of Healing
c) a Potion of Restore Wisdom
d) a Potion of Restore Dexterity
e) a Potion of Restore Constitution
f) 4 Scrolls of Enchant Weapon To-Hit
g) 7 Scrolls of Enchant Weapon To-Dam
h) a Staff of Teleportation (5 charges)
i) Leather Scale Mail of Resist Fire (-1) [11,+0]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) a Large Metal Shield of Resist Acid [5,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  
k) The Metal Cap of Thengel [3,+12] (+3) {900}
   It increases your wisdom and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
l) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
m) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
n) a Trident of Westernesse (1d8) (+7,+9) (+1) {@w0}
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
o) a Mace of Westernesse (2d4) (+10,+17) (+1) {@w0 450 Brodda}
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
p) a Morning Star (Blessed) (2d6) (+7,+7) (+3)
   It increases your wisdom by 3.  It is blessed by the gods.  It might
   have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.1.2008 22:08

Download this dump

7510. on the Ladder (of 12677)
2421. on the Angband Ladder (of 3734)
Best for this player (out of 3)

Comments

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On 20.1.2008 22:08 d1sc0nnected wrote:
Farthest I've been in 15+ yrs of Moria/Angband. =P

I've tried to be cautious..I usually try to clear every level before going deeper. I've heard alot of people talking about diving, but not sure I am familiar enough with deeper levels to survive that..

On 21.1.2008 03:07 Djabanete wrote:
Clearing each level is a good way to go unless you are fairly familiar with what lies ahead. Good luck!

On 21.1.2008 09:09 d1sc0nnected wrote:
Awesome. I took this dump, forgot I had that window of Band open, and started a new window to play while I was watching football.

Hour and a half later, I save and quit, after getting a couple of levels deeper and a few more artifacts. Then I realize I still have old window open. Click the x to close it, but it auto saves.

So I lose an hour, big deal. Run into Bill the Troll, he hits all 6 blows, I low hp, not thinking because I'm pissed at losing an hour, fail my cast and die.
Sweet.


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