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The Angband Ladder: Nordan III, Dunadan Paladin by Colbey

  [Angband 3.0.9 Character Dump]

 Name   Nordan III                               Self  RB  CB  EB   Best
 Sex    Male              Age        58   STR:  18/72  +1  +3  +2 18/132
 Race   Dunadan           Height     87   INT:     17  +2  -3  +0     16
 Class  Paladin           Weight    195   WIS:     17  +2  +1  +3  18/50
 Title  Guardian          Status      1   DEX:     17  +2  +0  +0  18/10
 HP     -2/413            Maximize    Y   CON:  18/20  +3  +2  +2  18/90
 SP     53/53                             CHR:  18/82  +2  +2  +3 18/152

 Level           32       Armor    [35,+64]     Saving Throw      Superb
 Cur Exp     356472       Fight   (+15,+27)     Stealth        Excellent
 Max Exp     356472       Melee   (+24,+39)     Fighting          Heroic
 Adv Exp     430000       Shoot   (+28,+14)     Shooting          Superb
 MaxDepth    Lev 33       Blows      3/turn     Disarming      Very Good
 Turns      6218956       Shots      1/turn     Magic Device      Superb
 Gold         51610       Infra        0 ft     Perception          Poor
 Burden   223.8 lbs       Speed      Normal     Searching           Poor

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have brown eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:+.....+.+.... Confu:.........+...
 Fire:......+...+.. Sound:......+......
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:+............ Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:......++...+.
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:..........+.. Tunn.:.............
Telep:............. Speed:+............
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:....+........ Might:.+...........


  [Last Messages]

> You feel much better.
> You have 15 Indigo Potions of Cure Critical Wounds (h).
> Gorlim, Betrayer of Barahir points at you, incanting terribly!
> *** LOW HITPOINT WARNING! ***
> You feel very good.
> You failed to concentrate hard enough!
> Gorlim, Betrayer of Barahir misses you.
> Gorlim, Betrayer of Barahir hits you.
> *** LOW HITPOINT WARNING! ***
> Gorlim, Betrayer of Barahir misses you. <2x>
> You have no wand to aim.
> Your feel your head clear.
> You have a Purple Potion of Restore Mana (i).
> Gorlim, Betrayer of Barahir casts a water bolt.
> You die.


  [Character Equipment]

a) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) {Mim, L27}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  
   It usually provides light of radius 4.  It grants you immunity to
   paralysis and the ability to see invisible things, but it also 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
b) a Light Crossbow of Extra Might (x3) (+13,+14) (+1)
   It increases your shooting power by 1.  
c) a Quartz Ring of Damage (+12)
d) an Amethyst Ring of Slaying (+7,+6)
e) a Bronze Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Metal Brigandine Armour of Elvenkind (-3) [19,+15] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+8] (+1 to stealth)
   It increases your stealth by 1.  
i) a Large Leather Shield of Resist Lightning [4,+8] {Mim, L27}
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+13]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+6] (+1)
   It increases your stealth by 1.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 8 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) 3 Green Potions of Speed
h) 15 Indigo Potions of Cure Critical Wounds
i) a Purple Potion of Restore Mana
j) a Scroll titled "frum contueo" of Word of Recall
k) 8 Scrolls titled "let puggenus" of Identify
l) 2 Zirconium Rods of Recall
   It cannot be harmed by electricity.  
m) a Runed Rod of Detection (charging)
   It cannot be harmed by electricity.  
n) an Aluminum Rod of Cold Balls
o) a Balsa Staff of Perception (11 charges)
p) a Mahogany Staff of Probing (5 charges)
q) 4 Platinum Rings of Free Action
   It grants you immunity to paralysis.  
r) a Dagger of Slay Undead (1d4) (+4,+2)
   It slays undead.  
s) a Lance (Blessed) (2d8) (+4,+8) (+2)
   It increases your wisdom by 2.  It is blessed by the gods.  It
   grants you immunity to paralysis.  
t) a Mace (Defender) (2d4) (+6,+13) [+4] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your dexterity.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) 19 Bolts of Wounding (1d5) (+12,+12)
v) 16 Bolts of Lightning (1d5) (+7,+5)
   It is branded with electricity.  It cannot be harmed by electricity.
   


  [Home Inventory]

a) 7 Holy Books of Prayers [Beginners Handbook]
b) 10 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 8 Green Potions of Speed
f) 6 Red Potions of Healing
g) 6 Purple Potions of Restore Mana
h) a Scroll titled "tum undo odius" of Teleport Level
i) 2 Scrolls titled "insecido has" of Enchant Armor
j) 12 Scrolls titled "saecid co bia" of Recharging
k) a Runed Staff of Teleportation (9 charges)
l) a Balsa Staff of Perception (11 charges)
m) an Eucalyptus Staff of Speed (5 charges)
n) a Sea Shell Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
o) a Brass Amulet of Charisma (+3)
   It increases your charisma by 3.  It sustains your charisma.  
p) a Small Metal Shield of Resistance [3,+10]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
q) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
r) The Dagger 'Narthanc' (2d4) (+7,+8)
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.2.2008 20:23
Last updated on 25.2.2008 03:37

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8587. on the Ladder (of 15841)
3145. on the Angband Ladder (of 4980)
4. for this player (out of 4)

Comments

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On 22.2.2008 20:23 Colbey wrote:
Only been playing Angband (V) for about a month, and it's my first roguelike. This is my first character beyond experience level 13, and I felt like saving it now because I have a bad feeling...

On 22.2.2008 20:34 Colbey wrote:
By the way, an upgrade to my version mid-save made some of the options misreport, I think. I'm almost sure I have preserve on, because I've found about 6 artifacts and never had a special feeling...

Any comments welcome, especially as to what to do next. Currently I'm just hanging around, clearing levels with decent feelings, and popping up to sell crap (like the crap in my inventory now) and to try to buy stat potions.

On 22.2.2008 21:28 protomech wrote:
I wouldn't go much past 1700-1800' until you get rPoison and get your stats closer to max (especially constitution). You should be finding plenty of stat potions, so you shouldn't have to buy them at the black market.

You'll start running into big poison breathers (drolems, AMHD, greater basilisks) a little bit later. They can deal on the order of 500-800 poison damage in one breath, so rPoison is pretty handy.
http://angband.oook.cz/ladder-show.php?id=7522 <-- poison breath death

Regarding gear - I would sell your shield of rlit and swap in your shield of resistance in your home. I would also buy another staff of teleport and carry 2 staves on you at all times; monsters that blind on hit can be bad trouble if your only source of teleport is a scroll or a book. You might also consider wearing your +3 wisdom amulet and leaving your sustenance amulet in your inventory as a swap for fighting undead - if the +3 wisdom helps your spell failure.

If you don't get teleport other in ethereal openings, a wand or three of teleport other can be a lifesaver.

Relying on a single rod of recall can be a little bit dangerous, since it can be stolen if you have low dex. I think 18/50 is the cutoff for perfect theft-protection, so you're not too far off. Just something to keep in mind.

Why are your scrolls of recharging inscribed 'indestructible'?

On 22.2.2008 22:09 Colbey wrote:
Thanks for the help!

I had rPoison with an old Elvenkind armor, but the AC was just too low to keep it. [5, +9] or something. Guess I'll have to look for something else soon.

I've been finding a lot of staves of teleport. I'll keep the next one I find, unless I find rBlind first. I haven't been using the one I have all that much, but the last time I did was quite important.

I don't think I've seen a single non-unique that stole anything from me since about 450', but it's worth keeping in mind for the sake of my recalling, thanks.

And I think the {indestructible}-labeled scrolls were another weirdness caused by the version upgrade. It's definitely not an inscription I did. I also had some {indestructible} books of Chants and Blessings, which didn't stack with newer ones, so I had to wait around until the older ones were, um, destroyed.

On 22.2.2008 22:34 protomech wrote:
Armor is nice, but I would rather first have means of escape and detection, resists, hp, and damage. In that order. rPoison is necessary much earlier than rSound, although both are eventually required.

It's very unlikely that your rod of recall would be stolen. But it is possible - and where there's a way, there's a master thief just waiting to exploit a distracted adventurer..

You can unsubscribe an item with } if it's a player inscription, although I'm guessing it's not. Do you know what version you started with?

On 25.2.2008 03:39 Colbey wrote:
How was I to know he was 500' out of depth, dammit.

Ah well.

On 25.2.2008 04:19 protomech wrote:
Hindsight is 20/20 .. always is :/

Best thing you can learn is when to pick a fight, and when to stay in a fight. Unfortunately, the best lessons are dying over and over.

On 25.2.2008 04:19 protomech wrote:
Hindsight is 20/20 .. always is :/

Best thing you can learn is when to pick a fight, and when to stay in a fight. Unfortunately, the best lessons are dying over and over.

On 25.2.2008 21:29 Djabanete wrote:
Gorlim is just plain evil. He's one of the nastiest uniques at his depth. Next time you'll know to stay away ;)

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