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The Angband Ladder: Eowen, Dunadan Sorceror by <christopherlard@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Eowen                  Age                 53       STR!     28       
 Sex   : Male                   Height             113       INT!     40       
 Race  : Dunadan                Weight             201       WIS!     34       
 Class : Sorceror               Social Class        44       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit         -26 Level             41    Hit Points      726/   726 
 + To Melee Damage      -53 Experience   2914489    Spell Points   1066/  1066 
 + To Ranged Hit        -11 Max Exp      2914489    Sanity          538/   538 
 + To Ranged Damage      12 Exp to Adv.  3150000    Piety                 9088 
   AC                48+192 Gold          766084    Speed           Fast (+43) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-212   
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          credit to the family.  You have brown eyes, straight blond           
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        The Old Forest: Level 25 (1250')
        Moria: Level 37 (1850')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4145 enemies.
 You saved no princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.......            
        Add Int   : ....31.......3..            
        Add Wis   : .....1.......3..            
        Add Dex   : .4..............            
        Add Con   : ....3...4.4.....            
        Add Chr   : .....1.......3..            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Sear. : ....3...........            
        Add Tun.. : ..............7.            
        Add Speed : .4**.......*....            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Drag.: .............+..            
        Sust Str  : ....+..+........            
        Sust Int  : ....+...........            
        Sust Wis  : +......+........            
        Sust Dex  : .......+........            
        Sust Con  : ......++..+....+            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+.+.+.......            
        Hold Life : ......+.........            
        Imm Acid  : .+....+**.......            
        Imm Elec  : .+..+..*........            
        Imm Fire  : .+.....*........            
        Imm Cold  : .+....**..+.....            
        Res Pois  : ......++........            
        Res Fear  : .......+........            
        Res Light : ....+..+........            
        Res Dark  : ....+...........            
        Res Blind : ....++..........            
        Res Conf  : ....+.+++.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ....+...........            
        Res Nexus : .....+.....+....            
        Res Chaos : .......++.......            
        Res Disen : ................            
        Lite      : +...............            
        See Invis : +...............            
        Digestion : ....+...........            
        Regen     : ..........+....+            
        Activate  : .........+++....            
        Cursed    : .+....+.........            
        Orc.ESP   : ........+.......            

Skills (points left: 53)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         37.160 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          44.400 [0.600]
          . Sorcery                              35.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           35.100 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  03.500 [0.550]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Cord Armour on level 44.


  [Character Equipment]

a) The Mage Staff 'Nelon' (1d4) (-5,+1) [+5](100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity by 100%.  It sustains your wisdom.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
f) an Indestructible Ring of Speed (+12)
k) The Amulet 'Daisil' (-4,-4) (+3 to searching) {100% off}
    It can be used to store a spell.  It increases your intelligence, 
    constitution and searching by 3.  It sustains your strength and 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity, light, dark, blindness, confusion and 
    nether.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness and nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Splint Mail of Arodrin (-15,-37) [19,+14](40%) {cursed}
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, poison and confusion.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
o) The Cloak of Gliel [1,+6]
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to acid, electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to poison, light, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
z) (nothing)
{) The Silver Bolt of Dondo (3d5) (+23,+15) (+3)
    It increases your intelligence, wisdom and charisma by 3.  It produces
    chaotic effects.  It is especially deadly against dragons.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
|) a Gnomish Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
d) 2 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
e) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
f) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
g) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
h) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
j) 2 Potions of Cure Insanity
k) 10 Potions of Healing
l) a Potion of *Healing*
m) 8 Potions of Restore Mana
n) The Ring of Durin (+2) {cursed}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Meta Spells
b) The Tome of Eowen
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
d) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Jewel 'Evenstar' (+3)
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) The Robe of Incanus [2,+20] (+3)
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Mage Staff of Pannar (1d4) (+2,+7)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
i) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 48 of The Sacred
    Land Of Mountains.
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 48 of The Sacred
    Land Of Mountains.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
w) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
x) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
a) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
b) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
h) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.



Posted on 25.2.2008 07:10
Last updated on 25.2.2008 23:43

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7435. on the Ladder (of 18233)
1387. on the ToME Ladder (of 3120)
Second best for this player (out of 2)

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On 25.2.2008 07:10 christopherlard@gmail.com wrote:
umm, quad immunity cloak anyone?

On 25.2.2008 13:01 quanchi@icpnet.pl wrote:
never saw something like that, awesome item indeed... :o (I saw shields which covers all immunities, but not a cloak or armor...).

On 25.2.2008 23:43 christopherlard@gmail.com wrote:
found feanor, thats pretty sweet, although somehow i dont have shards or disenchantment resist...odd, i feel like ill probably die from that, haha.

On 25.2.2008 23:45 Christopherlard@gmail.com wrote:
yea, i got a quad immunity armor before, i have never seen a shield though...that would be insanely awesome....maybe this is me being a little too whiney, so i will premise this by praying to the RNG........but i really am annoyed that the four imms are on a cloak, like, elven cloak of the magi, or of the bat, those are freaking sweet, but now i am obligated to wear this heinous piece of eq, haha.

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