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The Angband Ladder: Azanul VI, Dwarf Priest by rdermyer

  [Angband 3.0.9 Character Dump]

 Name   Azanul VI                                Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR:  18/90  +2  -1  +2 18/120
 Race   Dwarf             Height     48   INT:     13  -3  -3  +2      9
 Class  Priest            Weight    144   WIS:     18  +2  +3  +4  18/90
 Title  Canon             Status     92   DEX:     17  -2  -1  +2     16
 HP     425/425           Maximize    Y   CON:  18/55  +2  +0  +2  18/95
 SP     120/120                           CHR:     15  -3  +2  +0     14

 Level           35       Armor    [27,+75]     Saving Throw      Heroic
 Cur Exp     531209       Fight     (+6,+8)     Stealth             Fair
 Max Exp     531209       Melee   (+13,+16)     Fighting          Superb
 Adv Exp     630000       Shoot   (+15,+21)     Shooting       Excellent
 MaxDepth   1800 ft       Blows      1/turn     Disarming      Very Good
 Turns      1167971       Shots      1/turn     Magic Device      Superb
 Gold         99261       Infra       50 ft     Perception          Fair
 Burden   231.6 lbs       Speed          13     Searching           Fair

 You are one of two children of a Dwarven King.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+..+
 Elec:......+.+.... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.......+.....
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+......
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:..++.........
Invis:+............ Blows:.............
FrAct:+..........+. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Ball-and-Chain of Westernesse (2d4) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
b) a Light Crossbow of Power (x3) (+9,+21)
c) a Mithril Ring of Speed (+9)
   It increases your speed by 9.  
d) a Mithril Ring of Speed (+6)
   It increases your speed by 6.  
e) a Tortoise Shell Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) Double Chain Mail of Elvenkind (-2) [16,+12] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
h) a Cloak of Protection [1,+9]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
l) a Pair of Soft Leather Boots of Free Action [2,+8]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 7 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
g) 17 Gloopy Green Potions of Cure Critical Wounds
h) 5 Tangerine Potions of Healing
i) a Yellow Speckled Potion of *Healing*
j) 4 Scrolls titled "ineo multrum" of Teleportation
k) 4 Scrolls titled "indio volo" of Teleport Level
l) 25 Scrolls titled "in cero so" of Identify
m) a Mithril Rod of Recall {!z}
   It cannot be harmed by electricity.  
n) 3 Nickel-Plated Rods of Fire Bolts
o) a Runed Rod of Lightning Balls
p) 5 Titanium Wands of Teleport Other (41 charges)
q) 4 Birch Staffs of Teleportation (33 charges)
r) a Pick of Earthquakes (1d3) (+18,+14) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It is branded with acid.  It creates earthquakes on impact.  
s) 99 Bolts (1d5) (+0,+0)


  [Home Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Chants and Blessings]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
e) 21 Gloopy Green Potions of Cure Critical Wounds
f) 4 Vermilion Potions of Restore Life Levels
g) 30 Scrolls titled "ineo multrum" of Teleportation
h) 13 Scrolls titled "quertium prio" of Enchant Armor
i) a Scroll titled "ingrum pro do" of Enchant Weapon To-Dam
j) 2 Molybdenum Rods of Frost Bolts
k) a Bronze Wand of Dragon's Breath (4 charges)
   It cannot be harmed by the elements.  
l) a Platinum Ring of Protection [+9]
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
n) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
o) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
p) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) a Two-Handed Sword of Extra Attacks (3d6) (+7,+13) (+2)
   It increases your attack speed by 2.  
r) The Glaive of Pain (9d6) (+0,+30)
   It cannot be harmed by the elements.  It might have hidden powers.
s) a Short Bow of Extra Might (x2) (+13,+6) (+1)
   It increases your shooting power by 1.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.2.2008 15:41

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7216. on the Ladder (of 15105)
2626. on the Angband Ladder (of 4648)
6. for this player (out of 28)

Comments

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On 25.2.2008 15:45 rdermyer wrote:
So my wisdom was a lot higher until I got nailed by a couple of nexus hounds that switched it with my strength. Oh well; they could have chosen something much worse. I don't know what I would have done if it had been my intelligence instead.

My armor is too heavy, but the Elvenkind is giving me Resist Disenchant, which is nice. I'm not having too much luck rebuilding my wisdom though; I've tried to shop scum a couple of times, but it seems like the black market has a slower restock time.

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