The Angband Ladder: Estiryon, High-Elf Mage by g. rodrigues

  [Angband 3.0.9 Character Dump]

 Name   Estiryon                                 Self  RB  CB  EB   Best
 Sex    Male              Age       130   STR! 18/100  +1  -5  +4 18/100
 Race   High-Elf          Height     91   INT! 18/100  +3  +3  +0 18/160
 Class  Mage              Weight    187   WIS! 18/100  -1  +0  +0  18/90
 Title  Warlock           Status     47   DEX! 18/100  +3  +1  +8 18/220
 HP     -21/447           Maximize    Y   CON! 18/100  +1  -2  +5 18/140
 SP     245/247                           CHR! 18/100  +5  +1  +0 18/160

 Level           36       Armor    [30,+80]     Saving Throw      Heroic
 Cur Exp    1182120       Fight    (+20,+6)     Stealth           Superb
 Max Exp    1182120       Melee   (+31,+21)     Fighting       Excellent
 Adv Exp    1265000       Shoot   (+28,+14)     Shooting       Excellent
 MaxDepth    Lev 45       Blows      4/turn     Disarming         Superb
 Turns      3300288       Shots      1/turn     Magic Device   Legendary
 Gold        813132       Infra       40 ft     Perception          Good
 Burden   113.8 lbs       Speed           3     Searching           Fair

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:..+.......... Nexus:.......+...+.
 Fear:......+...... Nethr:.............
 Lite:.........+..+ Chaos:.............
 Dark:.........+... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:...........+. Sear.:.............
PLite:.........+... Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.......+.....
Invis:+........+..+ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You drop The Halberd 'Osondir' (3d5) (+6,+9) (+3) {mind flayer dl38} (q).
> You have 10 Purple Potions of Restore Life Levels (j).
> You see a Light Brown Potion of Apple Juice.
> The air about you becomes charged...
> The sun has risen.
> You feel yourself yanked downwards!
> You feel your luck is turning...
> You are surrounded by a white light.
> The Ancient multi-hued dragon wakes up.
> The Ancient multi-hued dragon breathes frost.
> One of your Pink Potions of Cure Critical Wounds {@q1} (h) was destroyed!
> One of your Green Speckled Potions of Healing {@q2} (i) was destroyed!
> One of your Purple Potions of Restore Life Levels (j) was destroyed!
> The Ancient multi-hued dragon breathes fire.
> You die.


  [Character Equipment]

a) a Dagger of Westernesse (1d4) (+11,+15) (+2) {@w1}
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
b) a Long Bow of Extra Might (x3) (+8,+14) (+1)
   It increases your shooting power by 1.  
c) an Onyx Ring of Resist Poison
   It provides resistance to poison.  
d) a Quartz Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
e) a Copper Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel {Lugdush dl21}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Vault dl35}
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {Orc dl29}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) a Small Metal Shield of Elvenkind [3,+15] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
j) a Golden Crown of Night and Day [0,+8]
   It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It grants you the ability to see
   invisible things.  It cannot be harmed by acid.  
k) a Set of Cesti of Agility [5,+7] (+4)
   It increases your dexterity by 4.  
l) a Pair of Soft Leather Boots of Stability [2,+5]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
   It cannot be harmed by the elements.  
h) 9 Pink Potions of Cure Critical Wounds {@q1}
i) 5 Green Speckled Potions of Healing {@q2}
j) 9 Purple Potions of Restore Life Levels
k) 8 Scrolls titled "utio opiscio" of Teleport Level
l) 3 Scrolls titled "ineo infor" of Dispel Undead
m) a Titanium Rod of Probing
n) a Pair of Hard Leather Boots of Free Action [3,+9]
   It grants you immunity to paralysis.  
o) The Broken Sword 'Narsil' (3d2) (+9,+10) (+2) {dl35}
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
p) The Dagger of Rilia (2d4) (+9,+3) {dl41}
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
q) 13 Arrows of Flame (1d4) (+9,+4) {@f1}
   It is branded with fire.  It cannot be harmed by fire.  
r) 22 Arrows of Lightning (1d4) (+3,+6) {@f2}
   It is branded with electricity.  It cannot be harmed by electricity.
   


  [Home Inventory]

a) 7 Violet Mushrooms of Restoring
b) 13 Green Speckled Potions of Healing
c) 2 Orange Speckled Potions of *Healing*
d) 14 Metallic Purple Potions of Restore Mana
e) 15 Purple Potions of Restore Life Levels
f) 31 Scrolls titled "utio opiscio" of Teleport Level
g) 9 Scrolls titled "ili nitulo nis" of *Identify*
h) an Alexandrite Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.
   
i) a Pearl Ring of Speed (+5)
   It increases your speed by 5.  
j) The Chain Mail of Arvedui (-2) [14,+15] (+2) {troll dl35}
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Orc pit dl33}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
l) The Cloak of Thorongil [1,+10] {Orc pit dl29}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
m) The Large Leather Shield of the Haradrim [4,+15] (+2) {lesser balrog dl45}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot
   be harmed by the elements.  
n) an Iron Crown of Lordliness [0,+9] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It grants you the
   power of telepathy.  It cannot be harmed by the elements.  
o) a Golden Crown of Serenity [0,+9]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {dl37}
   It increases your dexterity by 2.  It is branded with frost.  It
   provides resistance to cold.  It slows your metabolism and speeds
   your regeneration.  It grants you the ability to see invisible things.
   It activates for frost ball (48) every 5+d5 turns.  It cannot be
   harmed by the elements.  
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {dl45}
   It increases your searching by 3.  It slays orcs, dragons, and all
   evil creatures.  It is branded with frost.  It provides resistance
   to cold and dark.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {troll dl36}
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {mind flayer dl38}
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
t) The Lance of Eorlingas (3d8) (+13,+21) (+2) {dl35}
   It increases your strength and dexterity by 2.  It increases your 
   speed by 2.  It slays orcs, trolls, and all evil creatures.  It
   provides resistance to fear.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {grave wight dl41}
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  It cannot be
   harmed by the elements.  
v) a Heavy Crossbow of Extra Shots (x4) (+10,+14) (+1)
   It increases your shooting speed by 1.  
w) 26 Bolts (1d5) (+9,+8) {@f1}
x) 21 Arrows of Slay Evil (1d4) (+8,+7)
   It slays all evil creatures.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.2.2008 16:05
Last updated on 6.3.2008 23:47

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9199. on the Ladder (of 18915)
3838. on the Angband Ladder (of 6466)
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On 27.2.2008 16:05 g. rodrigues wrote:
Started playing Angband a few months back,and this is the first character I post to the ladder. An high-elf mage; let's see how this goes. Already ~1.5M turns under my belt and not much to show for: the phial, FA, regen and the westernesse dagger are the high points until now, but not much else.

Almost all uniques until dlvl 20 are dead; diving to 25-30 to see if I can get my hands on better stuff: rConf is what I need the most.

On 1.3.2008 00:57 g. rodrigues wrote:
Some more ~800K turns and reached clvl 30 and dlvl 35. Hangin around here scrounging for stat potions.

The dungeon was slow to yield its treasures, and the first batch (*thanc daggers, Throrongil, Paurnimmen) were largely useless. Finally, scarabtarices, Colannon and Narsil. Still don't know its powers but it is ready to replace the westernesse dagger. The town stores were generous in one trip back, yielding a crown of serenity (rConf, rFear and rSound) and some gloves of agility.

On 1.3.2008 01:03 g. rodrigues wrote:
A few more uniques were dispatched but the never yielded anything substantial.

I ran into two excellent / superb levels. In the first, right in the start a nexus hound teleported me out, and in the second, after exploring a good deal and fighting some harrowing battles with no spoils to show, the dungeon was still filled with nasties and I out of supplies. Time to bail out. Oh well.

On 3.3.2008 16:23 g. rodrigues wrote:
Hangin around dl35 for the past 450K turns scrounging for stat potions. Stat gain is going well if a bit slowly: wis is done; str, int and char almost done. Also dispatched all uniques until the trolls, except for Mim. Fleeing from him since I do not think I can take him down: I probably need a good set of arrows of wounding or something like it.

As far as equipment goes, the best finds are Thalkettoth and the Elvenkind shield together with the Mordenkainen's escapes' book. Most of the new finds, though, are useless -- and the Helm of Gorlim is right down insulting -- and are kept at home more for display than anything else. If space is needed I will start selling them.

Narsil gives 6 blows but is only a backup weapon since Westernesse dagger is my FA source. I could use the boots at home, but then I would loose Feather Fall. Until now it has been working well.

Have hit 1% fail on the basic spells which allows me to lighten the load. Since I still do not have rBlind, am not carrying the TL scrolls piled at home. What I am lacking at the moment is more hps and rBlind. rPoison is also needed.


On 4.3.2008 18:54 g. rodrigues wrote:
More ~250K turns and stat gain is finished. The file dump was taken before clearing the house museum a bit: the *thanc daggers, the two Paur* gloves and the Iron Helm of Gorlim were sold out.

Besides stat gain, the good points were getting my hands on Raal (bought at the black market for ~60K, which at this point, is negligible) and the rPoison ring. As for uniques, I think only Castamir and Ulfang were killed.

I am still sorely lacking rBlind and more hps -- I'd say I need > 500 to be safe from insta-breath killers. There's not many equipment choices as you can witness. The +5 speed ring would bring me to +11 unhasted, but alas, it must be left on the shelf to cover rPoison and a bit more hps. Hopefully the RNG god will smile upon me soon.

On 6.3.2008 23:47 g. rodrigues wrote:
Managed to kill more uniques including that pest Lorgan, the 3 trolls, Castamir, the queen ant. Shock Wave and its daze effect.

Alas, went back to the dungeon. Cast light room and AMHD kills me with two breaths...

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