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The Angband Ladder: Spec, the Knight, High-Elf Knight by <peace.quiet@worldnet.att.net.un-2>

  [Unangband 0.5.2a Character Dump]

 Name   Spec, the Knight                         Self  RB  CB  EB   Best
 Sex    Male              Age       104   STR! 18/100  +1  +5 +15 18/310
 Race   High-Elf          Height     95   INT! 18/100  +3  -2  +2 18/130
 Class  Knight            Weight    149   WIS! 18/100  -1  -2  +5 18/120
 Title  ***WINNER***      Status     39   DEX! 18/100  +3  +2  +0 18/150
 HP     1121/1121         Maximize    Y   CON! 18/100  +1  +2 +10 18/230
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +5 18/190

 Level           50       Armor    [34,+125]     Saving Throw     Heroic
 Cur Exp   11343392       Fight    (+52,+49)     Stealth            Good
 Max Exp   11343392       Melee PWS(+64,+64)     Fighting      Legendary
 Adv Exp   ********       Shoot X  (+62,+14)     Shooting      Legendary
                          Blows      11/turn     Disarming        Superb
 Gold      11937237       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   281.6 lbs       Infra        40 ft     Searching          Poor

     You are the only child of a Telerin Ranger.  You have light
     grey eyes, straight black hair, and a fair complexion.




  [Last Messages]

> You have a Scroll titled "xzun ganshu me" of Identify (h).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v).
> You have no more Scrolls titled "xzun ganshu me" of Identify (h).
> There is a granite wall in the way.
> Selling an Iron Crown [0] {unbreakable} (s).
> You quickly agree upon the price.
> Okay.
> You sold The Iron Crown of Celcar (+0,+3) [0,+25] (+4) (s) for 450 gold.
> The shopkeeper jumps for joy.
> You have no more Iron Crowns of Celcar (+0,+3) [0,+25] (+3) (s).
> Buying The Iron Crown of Celcar (+0,+3) [0,+25] (+4) (j).
> You quickly agree upon the price.
> Accepted!
> You bought The Iron Crown of Celcar (+0,+3) [0,+25] (+4) (j) for 106700 gold.
> You have The Iron Crown of Celcar (+0,+3) [0,+25] (+4) (s).


  [Character Equipment]

a) The Beaked Axe of Hurin (4d6) (+12,+15) (+2)
    It does extra damage from acid.  It is especially deadly against
    demons, trolls and dragons.  It is a great bane of demons.  It modifies
    strength, constitution and attacks.  It provides resistance to acid,
    fire and powerful darkness.  It gives its wielder brighter light.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It modifies speed.  It provides resistance to fire.  
c) a Steel-Plated Ring of Slaying (+14,+14)
d) a Zinc-Plated Ring of Speed (+11)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
    It modifies strength, wisdom, charisma and speed.  It provides
    resistance to fire, poison and fear.  It provides immunity to the
    effects of poison.  
f) The Arkenstone of Thrain
    It provides resistance to powerful light, powerful darkness and losing
    experience.  It gives its wielder see invisible.  
g) The Augmented Chain Mail of Tiredhol (-2) [16,+15] (+3)
    It modifies strength, charisma and speed.  It provides resistance to
    acid, electricity, fire, poison, fear, powerful light, powerful
    darkness, shards, nexus, chaos and disenchantment.  It provides
    immunity to cold, blindness, cuts, hallucination and the effects of
    poison.  It gives its wielder regeneration.  
h) The Shadow Cloak 'Aegil' [6,+20] (+2)
    It modifies intelligence.  It provides resistance to acid.  It provides
    immunity to electricity.  It gives its wielder telepathy.  
i) a Large Metal Shield of Preservation [5,+20]
    It provides resistance to shards.  It provides immunity to cuts.  
j) The Golden Crown of Gondor [0,+15] (+3)
    It modifies strength, wisdom, constitution and speed.  It provides
    resistance to fire, cold, powerful light, powerful confusion, sound and
    chaos.  It provides immunity to blindness, stunning, hallucination and
    the effects of confusion.  It gives its wielder brighter light,
    regeneration and see invisible.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It modifies strength and constitution.  It provides immunity to
    paralysis and magical slowness.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It modifies strength, constitution and speed.  It provides resistance
    to fear.  
m) (nothing)


  [Character Inventory]

a) 22 Rations of Food
b) 13 Tangerine Potions of Speed
c) 2 Pink Potions of Life
d) 9 Gold Speckled Potions of Resistance
e) 5 Silver Potions of Cure All Wounds {25% off}
f) 4 Yellow Speckled Potions of *Cure All Wounds*
g) 19 Scrolls titled "temod whonuni" of Teleportation {25% off}
h) 6 Scrolls titled "marulk sunnin" of Recharging
i) 9 Scrolls titled "upet plu la" of Holy Prayer {=d}
j) 13 Scrolls titled "forski nag sun" of *Destruction* {25% off}
k) 5 Scrolls titled "toxman prok" of Mass Banishment
l) a Jewelled Rod of Recall (charging) {!d!k!z @z1}
    It cannot be stolen from your inventory.  
m) 2 Silver Rods of Enlightenment (1 charging) {!d!k @z2}
n) 2 Birch Rods of Detection (1 charging) {!d!k @z3}
o) a Sycamore Rod of Healing {!d!k!z @z5, 10% off}
p) 2 Pewter Rods of Teleport Other {!d!k @z4}
q) The Jewel 'Evenstar'
    It sustains intelligence, wisdom and constitution.  It provides
    resistance to cold, powerful darkness and losing experience.  
r) The Palantir of Westernesse (+2)
    It modifies intelligence, wisdom, searching and infravision.  It
    provides resistance to chaos.  It provides immunity to blindness and
    hallucination.  It gives its wielder telepathy and see invisible.  It
    burdens you with aggravation and experience drain.  
s) The Iron Crown of Celcar (+0,+3) [0,+25] (+4)
    It modifies intelligence, wisdom, dexterity and charisma.  It sustains
    dexterity.  It provides resistance to acid, electricity, fire and cold.
     It provides immunity to blindness.  It gives its wielder feather
    falling, regeneration and see invisible.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It modifies all stats and infravision.  It provides resistance to acid,
    electricity, fire, cold, poison, fear, powerful light, powerful
    darkness, powerful confusion, nexus and nether.  It provides immunity
    to the effects of poison and the effects of confusion.  It gives its
    wielder brighter light, telepathy and see invisible.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
    It does extra damage from earthquakes.  It is especially deadly against
    natural creatures, evil, undead, demons, orcs and trolls.  It is a
    great bane of undead, demons and dragons.  It gives its wielder
    telepathy and see invisible.  It burdens you with aggravation.  
v) 29 Silver Bolts of Acid (3d5) (+14,+15) {=g !k!d @f1}


  [Home Inventory]

a) 15 Silver Speckled Potions of Cure Critical Wounds {25% off}
b) a Scroll titled "ish erkaus" of Banishment
c) a Moonstone Ring of Sustaining
d) 10 Zinc-Plated Rings of Speed (+10)
e) The Ring of Barahir (+1)
    It modifies all stats and stealth.  It provides resistance to poison
    and powerful darkness.  It provides immunity to the effects of poison.
     
f) The Ring of Power 'Nenya' (+8,+8) (+2)
    It modifies all stats and speed.  It sustains intelligence, wisdom and
    charisma.  It provides resistance to cold and losing experience.  It
    provides immunity to cold, blindness, paralysis and magical slowness.
     It gives its wielder feather falling, regeneration, telepathy and see
    invisible.  
g) The Necklace of the Dwarves (+3)
    It modifies strength, constitution and infravision.  It provides
    resistance to fear.  It provides immunity to paralysis and magical
    slowness.  It gives its wielder brighter light, regeneration and see
    invisible.  
h) Brass Dragon Scale Mail (-2) [30,+18] <2 Arrows> {!d!k}
    It provides resistance to powerful confusion.  It provides immunity to
    the effects of confusion.  
i) The Cloak 'Natarweth' [1,+10] (+2)
    It modifies wisdom and dexterity.  It provides resistance to cold and
    powerful light.  It provides immunity to fire.  It gives its wielder
    brighter light.  
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It modifies strength and constitution.  It provides resistance to fear,
    sound and chaos.  It provides immunity to acid, stunning,
    hallucination, paralysis and magical slowness.  It burdens you with
    aggravation.  
k) The Large Metal Shield of Durauruth [5,+29] (+4)
    It modifies charisma.  It provides resistance to acid, electricity,
    cold, powerful darkness and sound.  It provides immunity to fire and
    stunning.  
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It modifies intelligence, dexterity, charisma and searching.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    provides immunity to cuts.  
m) a Pair of Metal Shod Boots of Speed [6,+9] (+7) <2 Arrows>
    It provides resistance to powerful confusion.  It provides immunity to
    the effects of confusion.  
n) a Harp of Might (+2)
    It gives its wielder telepathy.  
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It is especially deadly against evil, undead, orcs, trolls, giants and
    dragons.  It gives its wielder see invisible.  
p) 22 Seeker Bolts of Wounding (4d5) (+18,+17)
q) 29 Silver Arrows of Acid (3d4) (+11,+12) {=g !k!d @f1}


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : no  (adult_campaign)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 17.11.2002 03:36

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2911. on the Ladder (of 15319)
11. on the Unangband Ladder (of 186)

Comments

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On 17.11.2002 03:36 peace.quiet@worldnet.att.net.un-2 wrote:
my first unangband winner. my other warrior lower in the ladder is long since dead, this is his successor. I did probably 90% of this character this friday/saturday, so no dumps and running commentary as he was growing, sorry. :P

found hurin relatively early -- and it's an awesome weapon. I think it got nerfed in V3.0.0 or V3.0.1. identifying items was a COMPLETE pain in the ass, and my main objection to unangband. identify was too rare in shops, and *identify* was too rare everywhere. there's some weird pval stacking bug that would take rings (of speed) and average their values. I had a stack of 10 rings of speed (+10) and 30 rings of speed (+9) at one point :). also a few crash bugs still exist, and sometimes when clearing demon pits a monster would become invisible, and I'd have to reload the game to be able to see it.

pretty cool variant in general. I really like the runes system, and the variety of dragons. I got a randart shield with im_fire somewhere around 3000', so I had lots of fun clearing demon pits and fighting dragons after that. before I got my amazing randart body armor, I used brass DSM (r_disen, acid) for the r_disen, and arrow runes for r_conf. wore a ring of r_pois for most of the game, and colannon for r_nexus, as well. I didn't really have any +speed until around 3700', at which point it become common fairly fast. found speed rings, boots, cubragol ... all in a short period of time. at which point I pretty much knew this character was going to win -- plenty of speed, great weapon, decent armors.

morgoth was the only unique to give me trouble (past 3000'). but even with him, it was just a matter of time, because I had stockpiled potions. I used a couple mass geno scrolls on him, and a few uses of healing staves (which I left on ground to not get drained .. lost them eventually). also used 4 *healing*, ~5 cure all wounds, ~4 *cure all wounds* and a couple life potions. I didnt really need to use the life, but I was just mixing things up .. *healing*, *CAW* and life are all about the same when fighting morgoth since I had str/dex/con sustained (the shield of preservation was swap for morgoth, all other times I used the im_fire randart). I used up the last of my regular old healing potions vs sauron, they aren't worth much vs morgoth anyway. I scummed tbe black market relentlessly for potions and *identify* -- no real choice, as a warrior.

the fighting style system was kinda neat. as a weapon + shield user, I got 11 blows with hurin. hehe. never saw a Power DSM or Great Wyrm of Power --- not sure if they're even in game... have to check.. killed and saw everything else though. oh note that I did NOT play in campaign mode .. I like the old-style dungeons.

On 17.11.2002 03:39 peace.quiet@worldnet.att.net wrote:
this is an unangband 0.5.3 character .. the dump is bugged. whole game was 0.5.3. also , that little harp of might got a ton of use before cubragol .. s+str/dex/con and telepathy, perfect for me..

On 17.11.2002 03:57 peace.quiet@worldnet.att.net wrote:
oh, want to add:

I really like the fact that breaths / elemental balls / flame auras / steam+lava vents / etc interact with the ground and environment, changing the dungeon. very cool feature. only objection - when groups of monsters were affected by it, such as demon pits with fire demons, the game would be unplayable due to all the monster damage messages -- I had to use the auto_more (or whatever it is to make messages go away) option, and be very very careful not to do something silly and die, since you don't receive attack messages in that mode.

On 18.11.2002 17:23 andrewdoull@hotmail.com wrote:
Congratulations on the win, and thanks for the useful comments. I'll just address a couple of points here and leave the rest of discussion for the news group:

1. I'll make identify and *identify* more common (Again)... tuning still in progress. Its interesting to see that you are using the intended method for identifying stuff: selling it and then buying it back :)

2. The weird pval stacking bug is not a bug, its a feature. You have force pval stacking turned on... this will merge all pvals (Including ring stat/speed modifiers).

3. The monster invisibility bug is known, but I'm a little annoyed there are still crasher bugs.

4. The bug with character dump versioning isn't my fault ;)

5. I'll have to think of a smart way of limiting monster pain messages... or add an option.

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