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The Angband Ladder: Crin, Kobold Rogue by Dragonboneman

  [Angband 3.0.9 Character Dump]

 Name   Crin                                     Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR! 18/100  -1  +2 +14 18/250
 Race   Kobold            Height     36   INT! 18/100  -1  +1 +10 18/200
 Class  Rogue             Weight     74   WIS! 18/100  +0  -2  +7 18/150
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  +3 +17 18/320
 HP     952/1031          Maximize    Y   CON! 18/100  +2  +1 +12 18/250
 SP     145/355                           CHR! 18/100  -2  -1  +8 18/150

 Level           50       Armor   [37,+180]     Saving Throw      Heroic
 Cur Exp   12976248       Fight   (+59,+49)     Stealth           Heroic
 Max Exp   13706499       Melee   (+59,+49)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+77,+18)     Shooting       Legendary
 MaxDepth   Lev 127       Blows      5/turn     Disarming      Legendary
 Turns      4844536       Shots      1/turn     Magic Device      Heroic
 Gold       2937025       Infra       70 ft     Perception        Superb
 Burden   226.9 lbs       Speed          28     Searching         Superb

 You are the runt of a litter of 6 pups. Your father was a hunter, and
 your mother was a cook. You have brown eyes, an olive green hide, and
 small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.+...+...+...
 Elec:.+....+...... Confu:......+......
 Fire:......+...... Sound:......+.++...
 Cold:......+..+... Shard:.........+...
 Pois:............+ Nexus:......++.....
 Fear:....+...+.... Nethr:.............
 Lite:.+.......+... Chaos:.....+..+....
 Dark:.+.......+... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:.....+...+...
PLite:.........+... Infra:.....+.......
Regen:............. Tunn.:.............
Telep:.....+....... Speed:+.++...+.+...
Invis:.....+...+... Blows:.............
FrAct:....+...+++.. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   cannot be harmed by the elements.  It might have hidden powers.
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It 
   is cursed.  It cannot be harmed by the elements.  It might have
   hidden powers.
d) a Moonstone Ring of Speed (+14)
   It increases your speed by 14.  
e) an Agate Amulet of Weaponmastery (+4,+4) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Hard Leather Boots of Stealth [3,+12] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 7 Gold Potions of Healing
i) 8 Gold Speckled Potions of *Healing*
j) 14 Cloudy Potions of Life
k) 44 Dark Red Potions of Restore Mana
l) 28 Scrolls titled "posub justio" of Teleportation
m) 9 Scrolls titled "orrius res" of Teleport Level
n) 6 Scrolls titled "vadero lacese" of Rune of Protection
o) 5 Scrolls titled "cadine parus" of *Destruction*
p) a Pewter Rod of Restoration
   It cannot be harmed by electricity.  
q) 3 Silver Rods of Teleport Other (1 charging)
r) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
s) 19 Seeker Bolts of Flame (4d5) (+15,+16)
   It is branded with fire.  It cannot be harmed by fire.  
t) 5 Seeker Bolts of Slay Evil (4d5) (+10,+14)
   It slays all evil creatures.  
u) 27 Seeker Bolts of Venom (4d5) (+8,+9)
   It is branded with poison.  


  [Home Inventory]

a) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
b) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
c) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
f) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
h) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
i) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
j) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It cannot be harmed by the elements.  It might have hidden powers.
l) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
o) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed
   by the elements.  
p) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It is
   cursed.  It cannot be harmed by the elements.  It might have hidden
   powers.
q) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.3.2008 10:52
Last updated on 19.3.2008 23:12

Download this dump

2100. on the Ladder (of 12456)
525. on the Angband Ladder (of 3628)
Third best for this player (out of 18)

Comments

Jump to latest

On 2.3.2008 10:52 Dragonboneman wrote:
My first kobold and almost my first rogue. Amazingly he's not dead despite missing confusion resistance.

On 2.3.2008 17:20 Pete Mack wrote:
Why not use Dorlomin and Anduril? You have RDark and RLight. Rblind probably isn't worth aggravating all the time, especially for a Kobold Rogue. Use Calris as a swap; there are only 1 or 2 dangerous critters that hit to blind. (Cat Lord, Shimmering Vortex.)


On 3.3.2008 00:43 Dragonboneman wrote:
Found some more artifacts, but haven't changed my kit yet. I'd like to wear Dor-Lomin, but I'm not sure I want to give up RBlind while Gabriel is still alive and I still need the CON from Calris for max HP.
Aggravation doesn't seem to be a major issue at the moment.


On 3.3.2008 00:46 Dragonboneman wrote:
Clarification: I need Calris for max HP for as long as I wear Thranduil instead of Dor-Lomin.

On 3.3.2008 20:21 Dragonboneman wrote:
I just offed Gabriel, and the Cat Lord is dead too.
Maybe I should swap in Eowyn, Dor-Lomin, and the Weaponmastery amulet to cover everything except RBlind?

On 16.3.2008 23:15 Dragonboneman wrote:
Returning to this character after a break, just killed Huan and the Tarrasque. I think I'll stay at 4900' for a while and mop up some more uniques.

On 17.3.2008 13:52 Dragonboneman wrote:
Just killed Gothmog, my personal nemesis, who dropped Crisdurian which might come in useful later. Finally found out that Umbar gives RBlind, so swapped in Dor-Lomin.
83 uniques are now dead.
Suggestions re best kit and what to sell would be welcome.

On 17.3.2008 22:29 Dragonboneman wrote:
Just killed Sauron. The only artifact he dropped was Olorin and it cost a lot of potions, but he's dead.

On 18.3.2008 00:28 Djabanete wrote:
Good luck on going for the win!!

On 18.3.2008 00:47 Dragonboneman wrote:
Thanks! But don't hold your breath, it looks like it's going to take me a long time to gather enough potions to go after Morgoth.

On 19.3.2008 19:35 Dragonboneman wrote:
I think I might have enough supplies to do the job, but I'm not sure. It's been over a year since I last fought Morgoth.
Any thoughts?

On 19.3.2008 22:40 Dragonboneman wrote:
Never mind, I looted a couple of vaults and went for it. Victory! Morgoth dropped no artifacts apart from the usual.

On 19.3.2008 23:12 Dragonboneman wrote:
Oh well, the Greater Balrog I just killed on Dlvl 127 made up for Morgoth's disappointing drop by giving me a Plain Gold Ring. Not bad for an evening's work.

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