The Angband Ladder: Octavius, RohanKnight Swordmaster by <ajcampbell0128@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Octavius               Age                 72       STR!     40       
 Sex   : Male                   Height              58       INT!     32       
 Race  : Zombie RohanKnight     Weight              78       WIS!     31       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     32       
                                                                               
 + To Melee Hit         109 Level             50    Hit Points     1428/  1428 
 + To Melee Damage       87 Experience  21957500    Spell Points    110/   110 
 + To Ranged Hit         64 Max Exp     21957500    Sanity          580/   580 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                29633 
   AC                31+150 Gold        11520898    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[12]Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  42d5+1218 
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly brown hair, and a very dark complexion.            
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 57 (2850')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 13040 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 46th Quelle of the 2890th year of the third age.
 Your adventure lasted 60 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can destroy walls.
You can use rohir powers.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.


                    adefkmnopsuxz{|@            
        Add Str   : 4..24...4.......            
        Add Int   : ..32..42...3....            
        Add Wis   : ...24..2........            
        Add Dex   : 44.2......4.....            
        Add Con   : .4.2..4.4.......            
        Add Chr   : ...24..2........            
        Add Stea. : ..32..42........            
        Add Sear. : ..........4.....            
        Add Tun.. : ...........3..4.            
        Add Speed : ...24342...3...+            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Fire Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : +...............            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+....+.+....+            
        Hold Life : ...+.+.........+            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Imm Fire  : +...+.*+........            
        Imm Cold  : ...*..++.......+            
        Res Pois  : ....+..........+            
        Res Fear  : +...+..++......+            
        Res Light : .....+..........            
        Res Dark  : ..+..+..........            
        Res Blind : ...+............            
        Res Conf  : ..+..+..+..+....            
        Res Sound : ..+.....+.......            
        Res Shard : ...........+....            
        Res Neth  : .+..............            
        Res Nexus : ......+.........            
        Res Chaos : ..+..+..+..+....            
        Res Disen : +.+.+...........            
        Aura Fire : ......+.........            
        Levitate  : ..+.......+....+            
        Lite      : +........+......            
        See Invis : +..+.+.........+            
        Digestion : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +..+++.+.+......            
        Aggravate : ...........+....            
        Blessed   : +...............            
        Cursed    : .+..+.........+.            
        Fly       : ......+........+            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Nlive.ESP : ...........+....            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    17.740 [0.900]
          . Stealth                              40.600 [0.400]
          . Disarming                            01.800 [0.900]
 - Magic                                         01.993 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  04.920 [0.400]
          . Prayer                               01.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!d!v!k}
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed}
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
e) The Ring 'Anamar' (+3 attacks) {!d!v!k}
    It increases your intelligence, stealth, attack speed and ability to
    score critical hits by 3.  It sustains your strength.  It provides
    resistance to dark, sound, chaos and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of
    Erebor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 100 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed, !d!v!k}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
m) The Arkenstone of Thrain (+3) {!d!v!k}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {!*!*}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Leather Gloves of Thievery (+1,+1) [1,+10] (+4)
    It increases your dexterity and searching by 4.  It provides immunity
    to paralysis.  It allows you to levitate.  It cannot be harmed by
    acid.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) {!d!v!k!w}
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+4) {cursed, !d!v!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.


  [Character Inventory]

a) The Bag of Tricks {!v!d!k Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 83 of Angband.
b) Kenault's Cantrip Generator {Heal 700 !d!v!k}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Nether wraith on level 71 of Erebor.
c) Raal's Tormented Spirits {!d!v!k LIT ABSORB}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dreadlord on level 70 of Paths of the
    Dead.
d) The Cunning Plan of Zog {!d!v!k Light Absorb}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Master vampire on level 70 of Paths of
    the Dead.
e) 4 Potions of Detonations {!*!*}
    
f) 14 Potions of Cure Critical Wounds
    
g) 21 Potions of *Healing*
    
h) 10 Potions of Enlightenment
    
i) 23 Scrolls of Teleportation
    
j) 14 Scrolls of Satisfy Hunger
    
k) a Wooden Rod of Trap Location (10/10) {!d!v!k @z0}
    
l) a Silver Rod of the Istari of Speed (200/200) {!d!v!k @z2}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 70 of
    Erebor.
m) a Silver Rod of the Istari of Enlightenment (200/200) {!d!v!k @z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 70 of
    Erebor.
n) a Silver Rod of Recall (100/100) {!d!v!k!z}
    
o) a Golden Rod of Charging of Disarming (125/125) {!d!v!k @z9}
    It regenerates its mana faster.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Ring of Flare (+3) {!d!v!k}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 67 of Erebor.
q) The Anchor of Space-Time {!d!v!k}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!v!k}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) a Pair of Soft Leather Boots of Stability [2,+10]
    It provides resistance to nexus.  It allows you to levitate.  
    You found it in the remains of Bullroarer the Hobbit on level 33 of Moria.
u) The Dark Sword 'Mormegil' (E:190893, L:36) (6d7) (+25,+10) [-20] (+3 to
speed) 
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your charisma, speed and attack speed by 3.  It
    does extra damage from fire.  It poisons your foes.  It can cause
    earthquakes.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It sustains your 
    charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to poison, chaos and disenchantment.
    It allows you to sense the presence of trolls and giants.  It slows
    your metabolism.  It produces a fiery sheath.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of Erebor.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of *Healing* {100% off}
    
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Havoc (90 Mana to cast)
d) The Wand of Digging of Thrain (18 charges) {!d!v!k}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring 'Nildun' (+3) {!d!v!k}
    It increases your intelligence, constitution and charisma by 3.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to poison, dark, shards and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
f) a Ring of Slaying (+7,+13)
g) a Ring of Speed (+13)
    It increases your speed by 13.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
    
h) The Amulet of Ninwed (+1 to searching)
    It increases your dexterity and searching by 1.  It sustains your 
    dexterity.  It provides resistance to acid and shards.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill giant in The Pits of Angband.
i) an Amulet of Telepathy {!d!v!k}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness and nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of The Sacred
    Land Of Mountains.
l) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of
    Erebor.
m) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+21]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It provides resistance to electricity.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
n) The Double Ring Mail of Dornion (-24,-35) [15,+10](20%)
    It increases your hit points by 20%.  It sustains your strength and 
    intelligence.  It provides immunity to acid and electricity.  It makes
    you completely fearless.  It provides resistance to poison.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
o) The Full Plate Armour of Isildur [25,+25] (+1) {!d!k!v}
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of The Sacred
    Land Of Mountains.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!v!k}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord on level 52 of The
    Sacred Land Of Mountains.
t) a Metal Cap of the Noldor [3,+10] (+1)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 1.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    You found it in the remains of a Mature red dragon in The Pits of Angband.
u) The Dagger 'Nimthanc' (E:3868, L:23) (1d4) (+23,+15)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and confusion.  It allows you to sense the presence of giants.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
v) a Vampiric Scimitar of the Thunderlords (2d5) (+10,+5)(0%) (+0 to searching)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It decreases your searching by 0.  It decreases your hit
    points by 0%.  It does extra damage from electricity.  It drains life
    from your foes.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to life draining, sound and nexus.  It allows you to fly.  
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  
    You found it in the remains of Smaug the Golden on level 47 of The Sacred
    Land Of Mountains.
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Erebor.


  [Home Inventory - Gondolin ]

a) 24 Potions of Speed
    
b) 8 Potions of *Healing*
    
c) an Adamantite Rod of Nothing (200/200)
d) 2 Rod Tips of Perception (20 Mana to cast)
    
e) a Wand of Tidal Wave[4|24] (10 charges)
    
f) a Wand of Stone Prison[1|5] (7 charges)
    
g) a Staff of Genocide[1|10] of Plenty (17 charges)
h) The Ring of Ranth
    It sustains your dexterity.  It provides resistance to acid, shards, 
    nexus, chaos and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 67 of Paths of the
    Dead.
i) The Ring of Nareda [+17] (+1 attack) {!d!v!k}
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your intelligence, wisdom, 
    constitution, attack speed and ability to score critical hits by 1.  
    It sustains your wisdom and dexterity.  It provides resistance to cold
    , confusion and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
j) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
k) The Ring 'Gwenog' (+3)
    It increases your speed and attack speed by 3.  It sustains your 
    strength.  It provides resistance to cold and confusion.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
l) a Ring of Speed (+9) {!d!v!k}
    It increases your speed by 9.  
    You stole it from the Black Market.
m) The Amulet 'Doron' (+5) {!d!v!k}
    It increases your wisdom, constitution and charisma by 5.  It sustains 
    your intelligence.  It provides resistance to acid and light.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature gold dragon on level 50 of The
    Sacred Land Of Mountains.
n) The Small Leather Shield of Rilydh [2,+12]
    It sustains your intelligence and charisma.  It provides immunity to
    paralysis.  It provides resistance to nether and nexus.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
o) The Large Metal Shield 'Eloth' [5,+16] {!d!v!k FIRE ICE}
    It sustains your strength.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 72 of Erebor.
p) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!v!k}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!v!k}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {!*!*}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient Morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
s) a Frozen Dark Sword (3d7) (+17,+9)
    It generates an antimagic field.  It does extra damage from frost.  It
    provides resistance to cold.  It cannot be harmed by cold.  
    You found it lying on the ground on level 71 of Erebor.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 97 of Angband.
u) The Light Crossbow 'Glondir' (x4) (+14,+10) (+1 to speed)
    It increases your intelligence, wisdom, constitution and speed by 1.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
v) a Climbing Set {!d!v!k}
    It allows you to climb mountains.  
w) a Climbing Set {!d!v!k}


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 51 of The Sacred
    Land Of Mountains.
b) The Tome of Octavius
c) 6 Sprigs of Athelas
d) 32 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
e) a Silver Rod of Quickness of Nothing (100/100)
    It can cast spells faster.  
    You found it in the remains of The Mouth of Sauron on level 100 of Angband.
f) an Adamantite Rod of Nothing (200/200)
    
g) a Rod Tip of Perception (20 Mana to cast)
    
h) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
m) an Elven Cloak [4,+11] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Small Metal Shield 'Imord' [3,+10] {!d!v!k ACID}
    It sustains your dexterity and charisma.  It provides immunity to acid
    .  It makes you completely fearless.  It provides resistance to fire, 
    cold, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!v!k}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
p) a Dragon Helm of Water Breathing [8,+20] {!d!v!k}
    It provides resistance to poison and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 71 of Erebor.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {!d!v!k}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 72 of Erebor.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Dwarven Shovel of Galduil (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and ability to tunnel by 
    1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
v) a Climbing Set


  [Home Inventory - Lothlorien ]

a) a Corrupted Tome of Melkor
    
b) 30 Potions of Cure Serious Insanity
    
c) 99 Potions of Water Curing {quest}
d) a Scroll of *Destruction*
    
e) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 110 of
    Angband.
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Illumination (8 Mana to cast)
    
h) a Wand of Tidal Wave[1|20] (9 charges)
    
i) a Ring of Speed (+7) {!d!v!k}
    It increases your speed by 7.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 109
    of Angband.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Erebor.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Erebor.
m) The Phial of Galadriel (+4) {!d!v!k}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 52 of
    The Sacred Land Of Mountains.
n) The Soft Studded Leather of Arwethil [5,+19]
    It sustains your strength, intelligence, wisdom, dexterity and 
    charisma.  It provides immunity to electricity and cold.  It provides
    resistance to life draining, acid, fire, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
p) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
q) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases your stealth and speed by 4.  It makes you invisible.  It
    provides resistance to disenchantment.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Paths of
    the Dead.
b) The Ring of Power of Uvatha the Horseman (+2% of critical hits)
    It increases your charisma, searching and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your strength.  It
    provides resistance to chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 7.3.2008 01:26
Last updated on 9.3.2008 21:01

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1595. on the Ladder (of 18924)
616. on the ToME Ladder (of 3146)
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On 9.3.2008 20:56 ajcampbell0128@yahoo.com wrote:
Second Winner!!!!

On 9.3.2008 20:58 ajcampbell0128@yahoo.com wrote:
I actually used the Boots of the Machine. :)

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