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The Angband Ladder: Kumbaya, Wood-Elf Druid by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Kumbaya                Age                151       STR!     40       
 Sex   : Male                   Height              82       INT!     40       
 Race  : Zombie Wood-Elf        Weight              91       WIS!     40       
 Class : Druid                  Social Class        32       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     40       
                                                                               
 + To Melee Hit          -6 Level             50    Hit Points     1159/  1159 
 + To Melee Damage      -20 Experience  52105540    Spell Points   1123/  1123 
 + To Ranged Hit         22 Max Exp     52105540    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               142206 
   AC                30+117 Gold          109302    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-80    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 1430 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of an Avarin Archer.  You            
          have light grey eyes, wavy blond hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 69 (3450')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 54 (2700')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 160 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........*....5.            
        Add Int   : *...214..*......            
        Add Wis   : *...21..5*......            
        Add Dex   : .........*......            
        Add Con   : .2....4..*.1....            
        Add Chr   : *....1..5*......            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : ......4.........            
        Add Sear. : ........5.......            
        Add Infra : *........*.1....            
        Add Tun.. : ..............5.            
        Add Speed : ..**..4.........            
        Sust Str  : .......+......+.            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.+.....            
        Sust Dex  : ........+.......            
        Sust Con  : ..........+.....            
        Sust Chr  : .......++.......            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ...++..........+            
        Res Acid  : +.....++++......            
        Res Elec  : +.....++++......            
        Imm Fire  : *.....*+.++.....            
        Imm Cold  : +.....+*.+.....+            
        Res Pois  : .........+.....+            
        Res Fear  : ..........+.....            
        Res Light : .........+....++            
        Res Dark  : ........++.+..+.            
        Res Blind : .....+..........            
        Res Conf  : .........++...+.            
        Res Sound : ..........+.....            
        Res Shard : .+.....+..+.....            
        Imm Neth  : ...*.....+......            
        Res Nexus : ......+..+......            
        Res Chaos : ..........+...+.            
        Res Disen : ........+.+.....            
        Aura Fire : ......++........            
        Auto Curse: ....+...........            
        WraithForm: ...+............            
        Lite      : ....+...++....+.            
        See Invis : +..+.....+.....+            
        Digestion : ....+..........+            
        Regen     : ...++...........            
        Xtra Might: ...............+            
        Activate  : ++......+.....+.            
        Drain Exp : ...+............            
        Cursed    : ++.+.++.+++...+.            
        Hvy Curse : ++.++++.+++...+.            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ......+.........            
        Mrg.Curse : .+....++++....+.            
        Climb     : ..............+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+.....+            

Skills (points left: 0)
 - Combat                                        02.000 [0.700]
          . Weaponmastery                       -01.000 [0.750]
          . Archery                              04.000 [0.000]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.300 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         01.400 [1.050]
          . Spell-power                          25.200 [0.600]
 - Spirituality                                  23.700 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  50.000 [1.200]
          . Summoning                            50.000 [0.700]

Abilities
 * Perfect casting
 * Tree walking

 48 of your companions have been killed.

  [Fates]

You are fated to meet an Agent of the black market on level 1.
You are fated to find a Scroll of Satisfy Hunger on level 9.
You are fated to find a Rod Tip of Healing on level 98.
You may meet a Scruffy little dog on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{cursed}
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) a Dragon Horn (+2) {cursed}
    It can be activated for large acid ball (300)
    every 100 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to shards.  It is heavily cursed.  It
    carries an ancient Morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Speed Ring Market.
f) The Ring of Phasing (+15 to speed) {cursed}
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+1) {cursed}
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It is heavily cursed.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed}
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It is heavily cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Fur Cloak of Uirendin [3,+16] {cursed}
    It sustains your strength and charisma.  
    It provides immunity to cold.  It provides resistance to acid, 
    electricity, fire and shards.  It produces a fiery sheath.  It is
    cursed.  It carries an ancient Morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {cursed}
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It is heavily cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
u) The Set of Gauntlets 'Maing' [2,+10] {cursed}
    It sustains your wisdom and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, sound, shards, chaos and disenchantment.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+1 to infravision)
    It increases your constitution and 
    infravision by 1.  It provides resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5) {cursed}
    It can be activated for open a
    secret passage every 75 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and ability to tunnel
     by 5.  It sustains your strength.  It provides resistance to light, 
    dark and chaos.  It allows you to climb mountains.  It is heavily
    cursed.  It carries an ancient Morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Angband.


  [Character Inventory]

a) 4 Fireproof Tomes of the Impenetrable Earth
    It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Library.
c) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You bought it from the Library.
d) 2 Fireproof Forest Tomes of Yavanna
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) 4 Sprigs of Athelas
f) 9 Morphic Oils of Spider
g) 62 Potions of Cure Insanity
h) 59 Potions of Speed
i) 70 Potions of Cure Critical Wounds
j) 28 Potions of Healing
k) 5 Potions of *Healing*
l) 71 Potions of Restore Mana
m) 63 Scrolls of Teleportation
n) 2 Scrolls of *Remove Curse*
o) 31 Scrolls of Satisfy Hunger
p) The Wand of Digging of Thrain (1492 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Partial Totem of a Great Wyrm of Power
r) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  It carries an ancient
    Morgothian curse.  
    You stole it from the Speed Ring Market.
s) The Ring of Tulkas (+4)
    It can be activated for haste
    self (75+d75 turns) every 150+d150 turns if it is being worn. It 
    increases your strength, dexterity, constitution and speed by 4.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
t) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 93 of
    Angband.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
v) The Mage Staff of Forochel (3d4) (-3,-5)(60%) (+3 to infravision)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It can't attack.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) (nothing)


  [Home Inventory - Bree ]

a) a Mithril Rod of the Istari of Home Summoning (320/320)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
b) a Rod Tip of Recall (80 Mana to cast)
c) a Partial Totem of a Giant white mouse
d) a Partial Totem of a Lizard man
e) a Partial Totem of a 2-headed hydra
f) a Partial Totem of a Great Wyrm of Perplexity
g) The Ring of Power of Khamul, the Black Easterling (+3 to speed)
    
    It increases your charisma and speed by 3.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to cold, confusion
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
h) The Ring of Power of Khamul, the Black Easterling (+5)
    It increases your intelligence, dexterity and charisma by 5
    .  It makes you invisible.  It sustains your dexterity, constitution
     and charisma.  It provides resistance to fire and poison.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Erebor.
i) The Ring of Power of Ji Indur Dawndeath (+5)
    It increases your intelligence, wisdom and constitution by 5.  
    It makes you invisible.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to nether and 
    disenchantment.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of The
    Sacred Land Of Mountains.
j) The Ring of Power of Akhorahil the Blind (+1 attack)
    It increases your charisma and attack speed
     by 1.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to fire and poison.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 72 of Erebor.
k) The Ring of Power of Akhorahil the Blind (+1 attack)
    
    It increases your attack speed by 1.  It makes you invisible.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to poison, nether and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 72 of Erebor.
l) The Ring of Power of Adunaphel the Quiet (+3)
    
    It increases your intelligence and constitution by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to acid, 
    electricity and nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 105 of Angband.
m) The Ring of Power of Hoarmurath of Dir (+4)
    
    It increases your wisdom by 4.  It makes you invisible.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and light.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Erebor.
n) The Ring of Power of Uvatha the Horseman (+1% of critical hits)
o) The Ring of Barahir (+1)
p) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Amulet of Elydhelot (+4 to searching)
    It increases your dexterity and searching by 4.  It
    sustains your strength.  It provides resistance to acid, light, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) a Palantir
s) a Dragon Shield [8,+20]
t) a Shield of Deflection [10,+18]
u) The Set of Cesti of Gunur [5,+10]
    It sustains your strength.  It provides resistance to life
    draining, acid, light, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Angband.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
w) a Climbing Set
x) a Mage Staff of Mana (1d4) (-5,+6)(100%)


  [Home Inventory - Gondolin ]

a) The Crystal Ball of Godly Sights
b) The Hand of Vecna
    It can be activated for summon monster.  
    You found it in the remains of a Forest wight in the town of Bree .
c) a Sprig of Athelas
d) a Potion of Cure Light Insanity
e) 3 Potions of Cure Serious Insanity
f) a Potion of Cure Critical Insanity
g) a Potion of Cure Insanity
h) a Partial Totem of a Mature bronze dragon
i) a Partial Totem of a Dark elven sorcerer
j) a Partial Totem of a Great Ice Wyrm
k) The Ring of Power of Hoarmurath of Dir (+2% of critical hits)
    It 
    increases your infravision and ability to score critical hits by 2.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to light and sound.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Angband.
l) The Amulet of Ingwe (+3)
m) The Jewel 'Evenstar' (+3)
n) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Adamantite Plate Mail of Iancalach (-4 to accuracy) [40,+12]
    It sustains your dexterity and charisma.  It provides immunity 
    to cold.  It provides resistance to life draining, poison, confusion, 
    sound, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Small Wooden Boomerang 'Cardhel' (1d4) (+12,+16)
    It does extra
    damage from frost.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) a Drum (+1)
w) a Drum (+1)


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) a Partial Totem of a Cyclops
c) a Partial Totem of a Sky Drake
d) a Partial Totem of a Beholder hive-mother
e) a Partial Totem of a Great Wyrm of Balance
f) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
h) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for 
    magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.


  [Home Inventory - Lothlorien ]

a) The Tome of Kumbaya
b) 99 Potions of Water Curing {quest}
c) a Silver Rod of Nothing (100/100)
d) a Golden Rod of Nothing (125/125)
e) a Golden Rod of Nothing (125/125)
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Detection (80 Mana to cast)
h) a Partial Totem of an Ancient gold dragon
i) a Partial Totem of a 3-headed hydra
j) a Partial Totem of a High-elven ranger
k) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your intelligence, charisma and speed by 4.  It
    makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    dark and sound.  It allows you to see invisible monsters.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 71 of Erebor.
l) The Ring of Curin
    
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to dark, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Ring of Speed (+5)
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
o) The Amulet of Carlammas (+2)
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
q) a Feanorian Lamp
r) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 71 of Erebor.
s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth)
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) a Pair of Hard Leather Boots of Stealth [3,+7] (+2 to stealth)
    It increases your stealth by 2.  
    You bought it from the Footwear Shop.
v) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
w) a Drum of the Eldar (+1)
x) a Mage Staff of Mana (1d4) (-18,+5)(40%)
    It can be wielded two-handed.  It
    can be used to store a spell.  It increases your mana capacity by 40%.
    
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Orond (-8 to infravision) {cursed}
    It decreases your infravision by 8.  It sustains your 
    wisdom.  It provides resistance to nexus.  It drains experience.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) a Horn (+1)



Posted on 15.3.2008 11:20
Last updated on 18.3.2008 06:47

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340. on the Ladder (of 17378)
129. on the ToME Ladder (of 3105)
Best for this player (out of 38)

Comments

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On 15.3.2008 11:20 strda221@student.otago.ac.nz wrote:
Kumbaya's a bit of a peaceful sort; while not quite a true pacificist (he had no qualms about bumping off uniques that were becoming genuinely irritating), he nevertheless tried to avoid bloodshed that wasn't absolutely necessary. For instance, during the Mirkwood Spider Quest, not one spider was harmed - Kumbaya simply went around charming them all. Same with the Lothlorien House Quest.

For much of the game this peaceful policy even extended towards Kumbaya's use of pets (at least until Mount Doom and deep Angband forced a "kill or be killed" ethic). Then multiple summoning wars kind of ruined the spirit of the thing. Ah well.

Anyway, this is my first winner who owes his victory largely to summoning.

On 18.3.2008 06:57 strda221@student.otago.ac.nz wrote:
Kumbaya defeats Melkor (with a bit of help from his friends).

The final kill count of 160 includes 50 uniques (7 of those being coaligned uniques who got killed while fighting on my side), with many of them being victims of poison/shard attacks from my pets.

On 31.3.2008 15:47 thestaletaco@hotmail.com wrote:
I notice you've got the AMC on a lot of your equipment. Is that a new development or did you just suffer through it for most of the game?

On 2.4.2008 12:59 strda221@student.otago.ac.nz wrote:
I've got the AMC curse on pretty much everything because I used the Phial of Undeath in the Void and Nether Realm. It's not as suicidal as it sounds, since regular casting of Stone Prison meant that I was never suddenly surrounded by AMC-summoned nasties, and I could always cast Recovery to fix the other nasty side-effect. The "no attack" effect on my weapon was insignificant, since I was wielding a Mage Staff and using Summoning and Mindcraft for attack.

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