The Angband Ladder: Derfel, Dunadan Geomancer by <ethanhandelman@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Derfel                 Age                 91       STR!     40       
 Sex   : Male                   Height              79       INT!     40       
 Race  : Dunadan                Weight             194       WIS!     38       
 Class : Geomancer              Social Class        37       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit          29 Level             50    Hit Points     1563/  1563 
 + To Melee Damage      -16 Experience  30836644    Spell Points   1722/  1722 
 + To Ranged Hit         33 Max Exp     30836644    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                35223 
   AC                21+107 Gold        17894424    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  4d4-64    
 Stealth     : Very Good    Magic Device: Poor         Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          well-liked child.  You have blue eyes, wavy brown hair, and          
          an average complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 66 (3300')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 16669 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 41st Quelle of the 2890th year of the third age.
 You have been adventuring for 55 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32....4.....6.            
        Add Int   : ..322..2.3......            
        Add Wis   : ..32...2.......+            
        Add Dex   : ..322...........            
        Add Con   : ..322...4.4.....            
        Add Chr   : ..32...2........            
        Mul Mana  : +..............+            
        Mul SPower: +........+......            
        Add Stea. : ...2...2........            
        Add Sear. : .............36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : .*32.3.2...7....            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ..+.............            
        Sust Int  : ...++.+..+......            
        Sust Wis  : ...++...........            
        Sust Dex  : ..+.+...........            
        Sust Con  : ..+.......+....+            
        Sust Chr  : ...++.+.........            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++..+.+.......            
        Hold Life : ..++.+..........            
        Imm Acid  : ......*+*+....+.            
        Imm Elec  : ..*.+.*..+......            
        Imm Fire  : .+....*+.+......            
        Imm Cold  : ...*..++.++.....            
        Res Pois  : ..+.+....+......            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : ....++........+.            
        Res Blind : ...+....+.......            
        Res Conf  : .....++.+.......            
        Res Sound : ......+.+.......            
        Res Shard : ......++........            
        Res Neth  : ....+...........            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : .++...+.......+.            
        Levitate  : ..+......+......            
        See Invis : ..++.+..........            
        Digestion : ..+.............            
        Regen     : ..+.......+....+            
        Activate  : .+++++.+..+...+.            
        Cursed    : .+..............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+....++.            
        Troll.ESP : .............+..            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        02.000 [0.300]
          . Weaponmastery                        02.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         04.650 [1.050]
          . Spell-power                          26.200 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       34.064 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           34.300 [0.700]
          . Divination                           37.800 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           06.300 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  20.000 [0.550]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+11,-1)(100%) (+5) {!*}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed, !d!k!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
k) The Amulet 'Lenion' (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your intelligence, dexterity and constitution
     by 2.  It sustains your intelligence, wisdom, dexterity and charisma.
    It provides resistance to electricity, poison, dark and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 58 of Mordor.
n) The Rhino Hide Armour of Tandion (-26,-54) [8,+13](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and charisma.  It provides immunity to acid, electricity and fire.  
    It provides immunity to paralysis.  It provides resistance to cold, 
    confusion, sound, shards, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!k!v!s}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
s) an Iron Crown of the Magi [0,+12] (+3)
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+7) {!d!k!v!s}
    It increases your speed by 7.  
    You found it lying on the ground on level 35 of Mordor.
z) a Death mold (1163 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 85 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
b) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) 3 Sprigs of Athelas {!E}
h) 40 Potions of Speed
i) 41 Potions of Healing {!q}
j) 49 Potions of *Healing* {!q}
k) 3 Potions of Life {!q}
l) 44 Potions of Restore Mana {!q}
m) 6 Scrolls of *Remove Curse* {!r}
n) 2 Fireproof Scrolls of Genocide {!r}
o) 8 Scrolls of Genocide {!r}
p) 5 Scrolls of Mass Genocide {!r}
q) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) a Mage Staff of Wizardry [Fireflash] (1d4) (+9,+9)(60%) (+3) {!*}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You bought it from the Black Market.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Toenail of Vecna {heal700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 7 of Barrow-Downs.
b) a Sprig of Athelas
c) 10 Potions of Cure Insanity
d) a Scroll of Teleport Level {!r}
e) a Silver Rod of the Istari of Nothing (200/200)
f) a Rod Tip of Speed (100 Mana to cast)
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
h) The Ring of Thilon (+1)
    It increases your dexterity by 1.  It sustains your charisma.  It
    provides resistance to light, confusion, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
i) The Ring of Cellathon (+2 to speed)
    It increases your dexterity, searching and speed by 2.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to light, blindness, shards and nether.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black pudding on level 72 of Erebor.
j) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) The Bar Chain Mail of Faldante (-2 to accuracy) [18,+13]
    It sustains your constitution.  It provides immunity to acid and cold.
    It provides resistance to fire and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
n) The Mithril Chain Mail of Erufinie (-28,-27) [28,+8](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity.  It provides resistance to life draining, light, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Dol Guldur.
o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Small Leather Shield of Mondore [2,+11]
    It sustains your dexterity and charisma.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to acid and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 33 of
    Mirkwood.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Pair of Soft Leather Boots of Eluin [2,+8]
    It sustains your dexterity and charisma.  It provides resistance to 
    dark, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!d!k!v!s}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) a Mage Staff of Power (1d4) (-5,-14) (+10)
x) The Mage Staff of Ibundeb (1d4) (+14,+9) [+5](60%)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    60%.  It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 49 Potions of Cure Critical Insanity
b) 55 Potions of Cure Insanity
c) 56 Potions of Cure Insanity
d) The Ring of Onael (+2 to searching)
    It increases your searching by 2.  It sustains your intelligence and 
    charisma.  It provides resistance to fire, confusion, nether and nexus
    .  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) a Ring of Speed (+12)
f) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 53 of Mordor.
g) The Amulet 'Anyar' (+2 to stealth)
    It increases your stealth and searching by 2.  It sustains your 
    strength, dexterity, constitution and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison, blindness, sound, shards and nexus.  
    It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 65 of Mordor.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 58 of Mordor.
k) The Amulet of Elfingrim (+3) {!d!k!v!s}
    It increases your wisdom and searching by 3.  It sustains your wisdom.
    It provides resistance to acid, poison, shards, nexus and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 39 of The
    Helcaraxe.
l) The Amulet 'Eoldo' (+2 to searching) {!d!k!v!s}
    It increases your searching and infravision by 2.  It sustains your 
    charisma.  It provides resistance to electricity, sound, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
o) The Rhino Hide Armour of Cuath (-1 to accuracy) [8,+8]
    It provides immunity to electricity and cold.  It provides resistance 
    to shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
p) The Cloak 'Holcolleth' [1,+11] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) an Elven Cloak of Protection [4,+20] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
r) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v!s}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Illusory Castle.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Crystal drake on level 40 of The
    Helcaraxe.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Illusory Castle.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 93 of Mount Doom.
v) a Mage Staff of Wizardry (1d4) (-12,-26)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of an Archlich on level 103 of Angband.


  [Home Inventory - Minas Anor ]

a) 36 Potions of Resistance
b) The Large Metal Shield of Minya [5,+10]
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to electricity.  It provides resistance to life draining and 
    shards.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 44 of
    Mordor.
c) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Eldrak on level 44 of Mordor.
d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) a Potion of New Life {!q}
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Silver Rod of the Istari of Nothing (200/200)
e) a Mithril Rod of the Istari of Healing (320/320) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
    
f) 3 Rod Tips of Restoration (140 Mana to cast)
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Amulet of Edhwe (+4 to stealth)
    It increases your wisdom, charisma, stealth and searching by 4.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to nether.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
i) The Double Ring Mail of Ellainie (-2 to accuracy) [15,+13] {!d!k!v!s}
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to life draining, electricity, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 61 of Erebor.
k) The Mithril Plate Mail of Dardhwed (-70,-28) [35,+14](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to fire.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
l) an Elven Cloak [4,+5] (+3 to stealth)
m) The Large Leather Shield of Tinur [4,+12]
    It sustains your intelligence and dexterity.  It provides immunity to 
    cold.  It provides resistance to acid, fire, poison and sound.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 99 of Mount Doom.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!k!v!s}
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 83 of Angband.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 33 of Mirkwood.
q) The Bolt 'Duwar' (1d5) (+14,+12) (+5)
    It increases your constitution by 5.  It does extra damage from acid.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 85 of Angband.
r) The Bolt of Doriondor (1d5) (+18,+14) (+2)
    It provides light (radius 1) forever.  It increases your strength by 2
    .  It does extra damage from electricity.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) 15 Bolts (exploding) (1d5) (+8,+7)
t) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 82 of Angband.
u) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) a Mage Staff of Wizardry (1d4) (-5,-1)(80%) (+4)


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Nardor' (+11)
    It increases your dexterity, stealth, speed, attack speed and ability
    to score critical hits by 11.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
    
b) The Dragon Helm of Thrain [8,+11]
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to poison, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Set of Cesti of Frost [5,+15]
    It sustains your strength.  It provides resistance to life draining, 
    cold, dark, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
d) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
e) a Dreadmaster raw meat
f) a Nightcrawler raw meat



Posted on 20.3.2008 18:11

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899. on the Ladder (of 18915)
390. on the ToME Ladder (of 3145)
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