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The Angband Ladder: Gerald, Human Warrior by <m.lange@walp.de>

  [Angband 3.0.9 Character Dump]

 Name   Gerald                                   Self  RB  CB  EB   Best
 Sex    Female            Age        16   STR:  18/01  +0  +5  +6 18/111
 Race   Human             Height     66   INT:     15  +0  -2  +0     13
 Class  Warrior           Weight    132   WIS:     13  +0  -2  +3     14
 Title  Myrmidon          Status      1   DEX:     12  +0  +2  +0     14
 HP     407/407           Maximize    Y   CON:     17  +0  +2  +0  18/10
 SP     0/0                               CHR:     16  +0  -1  +3     18

 Level           30       Armor    [18,+73]     Saving Throw   Excellent
 Cur Exp      96128       Fight   (+10,+10)     Stealth        Excellent
 Max Exp      96128       Melee   (+19,+19)     Fighting          Heroic
 Adv Exp     100000       Shoot   (+22,+25)     Shooting          Heroic
 MaxDepth   1150 ft       Blows      3/turn     Disarming      Excellent
 Turns      1927919       Shots      1/turn     Magic Device   Very Good
 Gold         51800       Infra        0 ft     Perception     Excellent
 Burden   157.6 lbs       Speed      Normal     Searching      Excellent

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have blue-gray eyes, wavy blond hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.............
 Elec:+.....+...... Confu:.........+...
 Fire:+.....+...... Sound:.............
 Cold:+.....+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:............+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+..........+.
Feath:+............ Sear.:....+........
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Sabre (Defender) (1d7) (+9,+9) [+2] (+3 to stealth) {@w0}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Light Crossbow of Power (x3) (+12,+25)
c) a Tiger Eye Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
d) a Pearl Ring of Protection [+13]
e) a Ruby Amulet of Searching (+6)
   It increases your searching by 6.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Soft Studded Leather of Resistance [5,+15]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
h) a Cloak [1,+8]
i) a Large Leather Shield of Resist Acid [4,+8]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+4,+3) [2,+8] (+2)
   It increases your strength by 2.  
l) a Pair of Hard Leather Boots of Stealth [3,+7] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 6 Yellow Potions of Heroism
b) 44 Tangerine Potions of Cure Critical Wounds {@q1}
c) a Clotted Red Potion of *Healing*
d) 3 Scrolls titled "pro de prae ma" of Word of Recall {!*}
e) 4 Scrolls titled "pratus illo" of Satisfy Hunger
f) 7 Ivory Rods of Trap Location {@z1}
g) 2 Mithril Rods of Recall {@z9}
   It cannot be harmed by electricity.  
h) 2 Zinc-Plated Rods of Illumination {@z2}
i) 2 Spruce Staffs of Teleportation (15 charges) {@u1}
j) 3 Redwood Staffs of Perception (21 charges) {@u2}
k) an Aquamarine Ring of Damage (+7)
l) a Pick of Digging (1d3) (+6,+6) (+3) {@w0}
   It increases your tunneling by 3.  It is branded with acid.  
m) a Light Crossbow of Extra Might (x3) (+11,+9) (+1)
   It increases your shooting power by 1.  
n) 37 Bolts (1d5) (+8,+7) {@f2}
o) 29 Bolts (1d5) (+5,+8) {@f1}


  [Home Inventory]

a) a Yellow Mushroom of Restore Strength
b) 97 Tangerine Potions of Cure Critical Wounds {@q1}
c) 4 Blue Speckled Potions of Restore Life Levels
d) 2 Oily Yellow Potions of Restore Strength
e) a Pink Potion of Restore Dexterity
f) 2 Violet Speckled Potions of Restore Constitution
g) 21 Scrolls titled "pro de prae ma" of Word of Recall {!*}
h) a Scroll titled "plis cio obdus" of Enchant Weapon To-Hit {@r9}
i) 8 Ivory Rods of Trap Location {@z1}
j) a Spruce Staff of Teleportation (7 charges) {@u1}
k) 2 Redwood Staffs of Perception (12 charges) {@u2}
l) a Pearl Ring of Protection [+12]
m) a Tiger Eye Ring of Strength (+2)
   It increases your strength by 2.  It sustains your strength.  
n) a Turquoise Ring of Accuracy (+7)
o) an Aquamarine Ring of Damage (+9)
p) a Broken Dagger (Defender) (1d1) (+1,+2) [+4] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
r) a Tulwar of *Slay Animal* (2d4) (+5,+3) (+2)
   It increases your intelligence by 2.  It slays animals.  It slows
   your metabolism.  
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
t) a Broad Sword of *Slay Dragon* (2d5) (+6,+13) (+1)
   It increases your constitution by 1.  It is especially deadly
   against dragons.  It provides resistance to fear.  
u) a Long Sword (Holy Avenger) (2d5) (+12,+12) [+1] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.
v) an Awl-Pike (Holy Avenger) (1d8) (+9,+10) [+1] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.
w) a Battle Axe (Blessed) (2d8) (+11,+5) (+1)
   It increases your wisdom by 1.  It is blessed by the gods.  It might
   have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.3.2008 13:37

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7593. on the Ladder (of 12071)
2386. on the Angband Ladder (of 3521)
Best for this player (out of 4)

Comments

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On 21.3.2008 13:37 m.lange@walp.de wrote:
My best char so far, but she lacks a lot of res.

On 21.3.2008 19:15 roustk wrote:
With what you have, you should be able to approach 2000' comfortably. You should try using the ring of Damage in place of Strength -- use Damage if you can still get 3 blows with it. Rings of protection are essentially useless, so add another ring of Damage. You also probably don't need the shovel (try digging into granite with your sabre) or the XBow of extra might (you would need bolts doing 39 damage before it is worth it relative to your current XBow-- 1d5+36, 4d5+27).

You are doing good with resistances -- RBlind is nice, but warriors don't really need to see what they're whacking. RPoison isn't that useful until big dragons (and drolems) start showing up around 2000').

If you can find another source of Free Action and See Invisible, Narsil is a fairly good weapon for you -- you'll get 5 blows now (122.5 avg/round) and 6 with a little more DEX. Your current defender sabre is getting you only 69 average damage per round. With rings of Damage, the difference is even more stark (your +7 and +9 rings will add 48 to the sabre and 80 to Narsil).

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