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The Angband Ladder: Estie, High-Elf Warrior by <estie@gmx.net>

  [Angband 3.0.9b Character Dump]

 Name   Estie                                    Self  RB  CB  EB   Best
 Sex    Female            Age       103   STR! 18/100  +1  +5  +0 18/160
 Race   High-Elf          Height     83   INT:  18/21  +3  -2  +1  18/41
 Class  Warrior           Weight    173   WIS! 18/100  -1  -2  +0  18/70
 Title  Champion          Status     49   DEX! 18/100  +3  +2  +2 18/170
 HP     841/841           Maximize    Y   CON:  18/93  +1  +2  +6 18/183
 SP     0/0                               CHR:  18/98  +5  -1  +3 18/168

 Level           39       Armor    [44,+89]     Saving Throw      Superb
 Cur Exp    1780131       Fight   (+22,+12)     Stealth           Heroic
 Max Exp    1780131       Melee   (+38,+24)     Fighting       Legendary
 Adv Exp    2000000       Shoot   (+34,+10)     Shooting       Legendary
 MaxDepth    Lev 57       Blows      6/turn     Disarming         Superb
 Turns      9536467       Shots      2/turn     Magic Device      Superb
 Gold        441533       Infra       40 ft     Perception          Good
 Burden   165.9 lbs       Speed           7     Searching           Good

 You are the only child of a Telerin Archer.  You have light green
 eyes, wavy brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.......+.... Blind:.............
 Elec:......*.+.... Confu:+............
 Fire:......+.+.... Sound:.....+.......
 Cold:......+.+.... Shard:....+........
 Pois:.......+..... Nexus:........+....
 Fear:............+ Nethr:.............
 Lite:............+ Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:+...+.+++....
Feath:............. Sear.:....+........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:...+.........
Invis:......+.....+ Blows:.............
FrAct:...........+. Shots:.+...........
HLife:......+...... Might:.............


  [Character Equipment]

a) The Katana 'Dangwenor' (4d4) (+16,+12) [+4] (+3)
   It increases your stealth by 3.  It slays all evil creatures.  It
   provides resistance to acid, dark, and confusion.  It cannot be
   harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+12,+10) (+1)
   It increases your shooting speed by 1.  
c) a Topaz Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
d) a Diamond Ring of Speed (+7)
   It increases your speed by 7.  
e) The Jewel 'Baron' (+3)
   It increases your charisma by 3.  It increases your stealth and 
   searching by 3.  It provides resistance to shards.  It sustains your 
   dexterity and constitution.  It slows your metabolism.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Star of Harmon
   It provides resistance to sound.  It usually provides light of
   radius 3.  It activates for magic mapping every 50+d50 turns.  It
   cannot be harmed by the elements.  
g) The Mithril Chain Mail of Sinannhil (-1) [28,+24] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It provides immunity to lightning.  It provides resistance to 
   fire, cold, and life draining.  It sustains your intelligence.  It
   grants you the ability to see invisible things.  It activates for 
   word of recall every 200 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+18] (+2 to stealth) {Poison}
   It increases your stealth by 2.  It provides resistance to poison.  
   It cannot be harmed by the elements.  
i) a Large Metal Shield of Elvenkind [5,+18] (+2 to stealth) {Nexus}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the
   elements.  
j) a Metal Cap of Telepathy [3,+5]
   It grants you the power of telepathy.  
k) The Set of Leather Gloves 'Nargon' [1,+5] (+2)
   It increases your dexterity and constitution by 2.  It sustains your 
   constitution.  It activates for lightning bolt (4d8) every 6+d6 turns.
   It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Free Action [6,+3]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 6 Slimy Mushrooms of Restoring
b) 18 Red Speckled Potions of Speed
c) 10 Metallic Blue Potions of Cure Critical Wounds
d) 4 Grey Potions of Healing
e) 2 Yellow Potions of *Healing*
f) a White Potion of Enlightenment
g) 22 Scrolls titled "ficturse quo" of Phase Door
h) 15 Scrolls titled "quas amala co" of Teleportation
i) 9 Scrolls titled "arferog" of Recharging
j) 24 Scrolls titled "amago plus" of Satisfy Hunger {@r5}
k) 2 Scrolls titled "rirme sil as" of *Destruction* {!*}
l) a Scroll titled "edhwe laer vo" of Banishment
m) 4 Chromium Rods of Trap Location {@z1}
n) 4 Zinc-Plated Rods of Door/Stair Location {@z2}
o) 4 Magnesium Rods of Recall
   It cannot be harmed by electricity.  
p) 4 Lead-Plated Rods of Illumination {@z3}
q) a Gold-Plated Rod of Detection
   It cannot be harmed by electricity.  
r) a Nickel-Plated Rod of Teleport Other
s) 5 Ivory Wands of Teleport Other (16 charges)
t) 2 Walnut Staffs of Perception (34 charges) {@u1}
u) 13 Mithril Bolts (3d5) (+7,+9) {@f1}
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Red Potion of Life
b) 61 Scrolls titled "quas amala co" of Teleportation
c) 2 Scrolls titled "im ex commil" of *Identify*
d) 3 Scrolls titled "gor aval citto" of Mass Banishment
e) a Gold-Plated Rod of Detection
   It cannot be harmed by electricity.  
f) 9 Lead Wands of Clone Monster (49 charges)
g) a Jasper Ring of Resist Poison
   It provides resistance to poison.  
h) an Amethyst Ring of Free Action
   It grants you immunity to paralysis.  
i) Bar Chain Mail (Dwarven) (-2) [18,+23] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
j) Mithril Plate Mail of Elvenkind (-3) [35,+14] (+3 to stealth) {Nether}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
k) The Leather Scale Mail 'Falin' (-1) [11,+17] (+1)
   It increases your constitution by 1.  It provides resistance to 
   lightning, fire, cold, and dark.  It sustains your constitution.  It
   cannot be harmed by the elements.  
l) an Iron Crown of Might [0,+9] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
m) a Golden Crown of the Magi [0,+12] (+1)
   It increases your intelligence by 1.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Hard Leather Cap of Thith [2,+14] (+2)
   It increases your dexterity by 2.  It increases your speed by 2.  It
   sustains your dexterity.  It activates for frost bolt (6d8) every
   7+d7 turns.  It cannot be harmed by the elements.  
o) an Iron Helm of Seeing [5,+6] (+5 to searching)
   It increases your searching by 5.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
p) a Set of Leather Gloves of Agility [1,+4] (+3)
   It increases your dexterity by 3.  
q) a Set of Gauntlets of Power (+1,+5) [2,+3] (+1)
   It increases your strength by 1.  
r) The Dagger of Annuingur (1d4) (+9,+9) (+3) {@w1}
   It increases your wisdom by 3.  It increases your speed by 3.  It is
   branded with fire.  It provides resistance to fire.  It is blessed
   by the gods.  It activates for magic missile (2d6) every 2 turns.  
   It cannot be harmed by the elements.  
s) a Long Sword of Westernesse (2d5) (+15,+13) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
t) a Blade of Chaos of Acid (6d5) (+6,+10)
   It is branded with acid.  It provides resistance to acid and chaos.  
   It cannot be harmed by acid.  
u) The Great Axe of Andor (4d4) (+5,+4) [+4] (+3)
   It increases your charisma by 3.  It slays animals, orcs, trolls, 
   giants, and all evil creatures.  It provides resistance to lightning 
   and sound.  It cannot be harmed by the elements.  
v) The Great Axe 'Goron' (5d4) (+10,+10) (+2)
   It increases your intelligence and dexterity by 2.  It slays demons 
   and undead.  It provides resistance to blindness and confusion.  It
   sustains your strength.  It cannot be harmed by the elements.  
w) The Lucerne Hammer 'Rethad' (2d5) (+10,+12) (+2)
   It increases your charisma by 2.  It increases your stealth by 2.  
   It slays dragons, demons, and undead.  It provides resistance to 
   fire and sound.  It grants you the ability to see invisible things.  
   It cannot be harmed by the elements.  
x) a Two-Handed Flail of *Slay Dragon* (3d6) (+9,+7) (+1)
   It increases your constitution by 1.  It is especially deadly
   against dragons.  It provides resistance to fear.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.4.2008 00:14

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7093. on the Ladder (of 16675)
2761. on the Angband Ladder (of 5333)
81. for this player (out of 104)

Comments

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On 5.4.2008 00:14 estie@gmx.net wrote:
Nothing spectacular for this character. Slowly, but steadily getting better stuff and more levels.
Undecided between IElec armor and dwarven one for more hit points. Still waiting for the first checkerboard pit.

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