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The Angband Ladder: Ilmaren, Half-Troll Rogue by <s.eankeenan@gmail.com>

  [Angband 3.0.9e Character Dump]

 Name   Ilmaren                                  Self  RB  CB  EB   Best
 Sex    Female            Age        25   STR:     18  +4  +2  +0  18/60
 Race   Half-Troll        Height     84   Int:     17  -4  +1  +0     14     11
 Class  Rogue             Weight    226   WIS:     11  -2  -2  +0      7
 Title  Filcher           Status      1   DEX:     12  -4  +3  +0     11
 HP     -6/296            Maximize    Y   CON:     11  +3  +1  +0     15
 SP     19/19                             CHR:     18  -6  -1  +0     11

 Level           29       Armor    [26,+15]     Saving Throw          49
 Cur Exp      83745       Fight     (+0,+3)     Stealth                4
 Max Exp      83745       Melee     (+6,+8)     Fighting             214
 Adv Exp     108750       Shoot   (+16,+11)     Shooting             191
 MaxDepth   2700 ft       Blows      3/turn     Disarming             84
 Turns       199298       Shots      1/turn     Magic Device          54
 Gold          9563       Infra       30 ft     Perception            29
 Burden   147.4 lbs       Energy       100%     Searching             31

 Your mother was a Stone-Troll Warrior.  You have puke-yellow eyes,
 dirty sea-weed green hair, and green leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:....+........ Confu:.............
 Fire:......+...... Sound:.............
 Cold:..+.......... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:.........+... Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:.....+...+... Infra:.............
Regen:............+ Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:...+......... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Time hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Time hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Time hound claws you.
> You die.


  [Character Equipment]

a) a Dagger (1d4) (+6,+5)
b) a Heavy Crossbow of Accuracy (x4) (+16,+11)
c) a Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
d) a Ring of Free Action
   It grants you immunity to paralysis.  
e) an Amulet of Resist Lightning {rlightning}
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Leather Scale Mail of Resist Fire (-1) [11,+5]
   It provides resistance to fire.  It cannot be harmed by fire.  
h) a Cloak [1,+0]
i) a Small Metal Shield [3,+4]
j) an Iron Helm of Light [5,+0]
   It provides resistance to light.  It usually provides light of
   radius 1.  
k) (nothing)
l) a Pair of Metal Shod Boots [6,+6]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@p1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@p2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@p3!d!k!v}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@p5!d!k!v}
   It cannot be harmed by the elements.  
e) a Potion of Berserk Strength
f) 20 Potions of Cure Critical Wounds
g) a Potion of *Healing* {!*!*}
h) 9 Scrolls of Phase Door
i) 3 Scrolls of Teleportation {!r}
j) 4 Scrolls of Word of Recall {!*!r}
k) 2 Scrolls of Protection from Evil
l) a Scroll of Banishment
m) a Rod of Disarming {!!}
n) a Rod of Light
o) a Rod of Frost Bolts
p) a Wand of Stone to Mud (1 charge)
q) a Wand of Fire Bolts (7 charges)
r) a Wand of Frost Bolts (8 charges)
s) a Staff of Teleportation (5 charges) {!*}
t) a Staff of Perception (2 charges) {@u1!d!k!v}
u) a Staff of Enlightenment (4 charges)
v) a Staff of Speed (3 charges)
w) 99 Bolts (1d5) (+0,+0) {@f1=g}


  [Home Inventory]

a) a Potion of Restore Intelligence
b) a Scroll of *Identify*
c) 4 Scrolls of Recharging
d) a Wand of Frost Bolts (0 charges)
e) 3 Staffs of Teleportation (8 charges) {!*}
f) 2 Staffs of Perception (0 charges) {@u1!d!k!v}
g) a Staff of Starlight (7 charges)
h) a Staff of Speed (2 charges)
i) a Staff of *Destruction* (2 charges)
j) a Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
k) a Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
l) a Ring of Dexterity (+2)
   It increases your dexterity by 2.  It sustains your dexterity.  
m) a Ring of Accuracy (+10)
n) an Amulet of Charisma (+3)
   It increases your charisma by 3.  It sustains your charisma.  
o) a Long Bow (x3) (+8,+5)
p) 80 Arrows (1d4) (+0,+0) {@f1=g}
q) 28 Arrows (1d4) (+0,+0) {@f1=g}


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.4.2008 21:43

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7957. on the Ladder (of 12066)
2483. on the Angband Ladder (of 3518)

Comments

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On 7.4.2008 21:43 s.eankeenan@gmail.com wrote:
Diving entirely too fast, I was taking on +10 speed dragons with the aid of a newfound _oSpeed, grabbing free loot, and running scared from most everything else.
I recall down, and seeing a quick hydra and a bronze D in a phase door archery prohibitive checkerboard room with me, I nip off to the stairs and instadeath when a pack of time hounds all move before me.

All game long the shops kept me sad. No SI, no ?o+dam, few consumables. The crossbow was a nice boost from the found +5 dam longbow. The lack of SI made for some bad moments with unique W brushing up against me. The helm was bought from the armory. Loot as a whole seemed deficient, probably because I was running more than killing.

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