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The Angband Ladder: Norp III, Gnome Mage by <kern@grinnell.edu>

  [Angband 2.9.2 Character Dump]

 Name   Norp III                                 Self  RB  CB  EB   Best
 Sex    Male              Age        87   STR! 18/100  -1  -5 +17 18/210
 Race   Gnome             Height     43   INT! 18/100  +2  +3  +6 18/210
 Class  Mage              Weight     91   WIS:  18/99  +0  +0  +6 18/159
 Title  ***WINNER***      Status     22   DEX! 18/100  +2  +1 +11 18/240
 HP     828/828           Maximize    Y   Con! 18/100  +1  -2 +20 18/290 18/235
 SP     361/361           Preserve    Y   Chr! 18/100  -2  +1  +3 18/120  18/65

 Level           48       Armor    [36,+117]     Saving Throw     Heroic
 Cur Exp    6164689       Fight    (+35,+26)     Stealth       Very Good
 Max Exp    6164689       Melee    (+35,+56)     Fighting         Heroic
 Adv Exp    6200000       Shoot    (+45,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      10194683       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   266.1 lbs       Infra        70 ft     Searching          Fair

     You are one of several children of a Gnome Braggart.  You
     are a credit to the family.  You have blue eyes, curly
     black hair, and an average complexion.



  [Last Messages]

> Cantoras, the Skeletal Lord casts a fearful illusion.
> You refuse to be frightened.
> You see an Amulet of the Magi.
> Cantoras, the Skeletal Lord points at you, screaming the word DIE!
> You resist the effects!
> There is a searing blast of light!
> You feel yourself yanked upwards!
> Your mystic shield crumbles away.
> The Battle scarred veteran dies.
> The Boil-covered wretch dies.
> The Battle scarred veteran dies.
> The Blubbering idiot dies.
> The Squint eyed rogue dies.
> You feel yourself slow down.
> You feel vulnerable once more.


  [Character Equipment]

a) The Glaive of Pain (9d6) (+0,+30)
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed)
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
c) The Ring of Power (Vilya) (+3)
     It can be activated for...
     large lightning ball (250)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It provides immunity to electricity.
     It slows your metabolism.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
d) a Ring of Speed (+13)
e) The Necklace of the Dwarves (+3)
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
f) The Arkenstone of Thrain
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Augmented Chain Mail of Caspanion (-2) [16,+16] (+3)
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
h) The Cloak 'Colluin' [1,+11]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+21] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Iron Helm of Dor-Lomin [5,+19] (+4)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+7,+8) [5,+17] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
     It affects your strength.
     It affects your constitution.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@G1@m1@b1!d!k!v, 40% off}
b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {@G3@m3@b3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@G4@m4@b4!d!k!v, 10% off}
e) a Book of Magic Spells [Resistance of Scarabtarices] {@G5@m5@b5!d!k!v}
f) a Book of Magic Spells [Mordenkainen's Escapes] {@G6@m6@b6!d!k!v}
g) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@G7@m7@b7!d!k!v}
h) 2 Books of Magic Spells [Tenser's Transformations] {@G8@m8@b8!d!k!v}
i) 4 Mushrooms of Restoring
j) 3 Potions of *Healing*
k) 4 Potions of Life
l) 5 Potions of Restore Mana {@q3, 10% off}
m) 5 Potions of Restore Life Levels {90% off}
n) 6 Potions of Restore Intelligence {10% off}
o) a Rod of Enlightenment
p) The Amulet of Ingwe (+3)
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It affects your wisdom.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
s) 32 Bolts of Wounding (1d5) (+15,+17)
t) 33 Bolts of Wounding (1d5) (+18,+12)


  [Home Inventory]

a) 3 Books of Magic Spells [Resistance of Scarabtarices] {@G5@m5@b5!d!k!v}
b) 2 Books of Magic Spells [Mordenkainen's Escapes] {@G6@m6@b6!d!k!v}
c) a Staff of Power (2 charges)
d) a Ring of Intelligence (+4)
e) a Ring of Damage (+17)
f) a Ring of Speed (+10)
g) The Ring of Power (Narya) (+1)
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
     It can be activated for...
     star ball (150)
     ...if it is being worn.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
i) Balance Dragon Scale Mail (-2) [30,+3]
j) Augmented Chain Mail of Elvenkind (-2) [16,+16] (+2 to stealth) {Chaos}
     It provides resistance to chaos.
k) Augmented Chain Mail of Elvenkind (-2) [16,+16] (+2 to stealth) {Disenchant}
     It provides resistance to disenchantment.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
m) Metal Lamellar Armour of Elvenkind (-3) [23,+14] (+1 to stealth)
     It provides resistance to chaos.
n) The Full Plate Armour of Isildur [25,+25] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
p) The Long Sword 'Ringil' (4d5) (+19,+21) (+10 to speed)
     It can be activated for...
     frost ball (100)
     ...if it is being worn.
     It affects your speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It slows your metabolism.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
q) The Bastard Sword 'Calris' (5d4) (-16,+20) (+5) {cursed}
     It affects your constitution.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to disenchantment.
     It aggravates nearby creatures.
     It is heavily cursed.
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
     It can be activated for...
     confuse monster
     ...if it is being worn.
     It affects your stealth.
     It fights against evil with holy fury.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.
s) The Long Bow of Bard (x3) (+17,+19) (+2)
     It affects your dexterity.
     It affects your shooting power.
     It provides immunity to paralysis.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.2.2002 06:38

Download this dump

3699. on the Ladder (of 12519)
1206. on the Angband Ladder (of 3664)
Second best for this player (out of 2)

Comments

Jump to latest

On 21.2.2002 06:38 kern@grinnell.edu wrote:
This was my recent winner (2nd), a mage who found
Ringil at 1700'. Won in less than 4 million turns
(probably due to the +10 speed at an early time).

On 4.11.2002 15:20 kern@grinnell.edu wrote:

I like being the second lowest winner on the ladder. To me, winning with lower levels and experience is a better acheivement than a row of 9's. :-)

-Chris

On 5.11.2002 00:05 rkyllo@shaw.ca wrote:
I agree completely. It would be nice to have the ranking reflect the difficulty of the win rather than just total levels/experience.

On 5.11.2002 03:34 kern@grinnell.edu wrote:
Well, I don't know if I can claim this win was very difficult. I used Globe of Invulnerability so that Morgoth didn't do any damage to me. :-)

-Chris

On 5.11.2002 08:34 pav wrote:
Yeah, I would like such ranking system too, but from what would you count it? Sadly, chardumps don't show number of turns, which would be nice to know when comparing winners.

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