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The Angband Ladder: Edaolin, Kobold Necromancer by <acockbur@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Edaolin                Age                 14       Str!     40     40
 Sex   : Neuter                 Height              57       INT!     40       
 Race  : Kobold                 Weight             109       WIS!     40       
 Class : Necromancer            Social Class        16       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Eru Iluvatar                                        Chr!     40     40
                                                                               
 + To Melee Hit           5 Level             50    Hit Points     1251/  1484 
 + To Melee Damage       -9 Experience  36432288    Spell Points    630/  1773 
 + To Ranged Hit         21 Max Exp     36432288    Sanity          704/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                91441 
   AC                39+129 Gold         2230988    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Excellent    Blows/Round:  13        
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  39d4-117  
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 160 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have tiny black eyes, long black hair, and green ulcerous            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 3727 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...39...4.....6.            
        Add Int   : 3...9.....3.....            
        Add Wis   : 3...9....3.....+            
        Add Dex   : ....9........2..            
        Add Con   : ...39...4.......            
        Add Chr   : ...39....3...2..            
        Mul Mana  : +.........+....+            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Sear. : ...3.......4..6.            
        Add Infra : 3..........4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : .*9..3.3.....2..            
        Add Blows : ..9.............            
        Chaotic   : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : +.+.............            
        Sust Wis  : +.....+.........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : ..+.....+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++*.....+.            
        Res Elec  : ......+...+.....            
        Imm Fire  : .++*............            
        Imm Cold  : *.+.............            
        Res Pois  : ..........+....+            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....+....+...+.            
        Res Blind : +.+.............            
        Res Conf  : ..+..+..++......            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ..+.............            
        Res Nexus : ......++........            
        Res Chaos : ..+..+..+.......            
        Res Disen : ..............+.            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        See Invis : ++.+.+..........            
        Activate  : .+.+.+.+..+...+.            
        Cursed    : ....+.....+.....            
        Fly       : ...+............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        03.500 [0.600]
          . Archery                             -00.800 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.900 [0.500]
          . Disarming                           -00.200 [0.000]
 - Magic                                         45.010 [0.900]
          . Magic-Device                         04.300 [1.200]
          . Spell-power                          50.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           50.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          14.700 [0.700]
 - Spirituality                                  07.150 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  50.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  44.600 [0.900]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form

 250 of your companions have been killed.

  [Fates]

You are fated to meet an Agent of the black market on level 5.
You may meet a Grey mold on level 1.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-4,+4)(60%) (+3 to infravision) {!k}
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 69 of Angband.
e) The Ring 'Amaeglad' (+9) {100% off}
    It increases your speed and attack speed by 9.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, blindness, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
k) an Amulet of Doom [+5] (+9) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of a Skeleton Ancient red dragon on level 74
    of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
n) The Full Plate Armour of Heleb (-16,-20) [25,+16](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides resistance to acid, electricity and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 74 of
    Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 50 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {cursed}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 79 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
z) a Skull druj (2416 hp)
{) The Bolt of Galinie (1d5) (+18,+21) (+2 to speed)
    It increases your dexterity, charisma and speed by 2.  It poisons your
    foes.  It produces chaotic effects.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 77 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Tome of Magical Energy {!k!k}
b) a Fireproof Tome of Translocation {!k!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Oriental vampire on level 69 of The
    Sacred Land Of Mountains.
c) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 41 of Mordor.
d) a Fireproof Tome of the Mind {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 36 of Mordor.
e) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    You stole it from the Forbidden Library.
f) The Immortal Skull of Benetar (charging) {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 69 of The Sacred Land Of
    Mountains.
g) The Cunning Plan of Zog (charging) {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight on level 68 of Angband.
    
h) Agannazar's Altruistic Assassin {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 57 of Dol Guldur.
i) 11 Potions of Speed
j) 3 Potions of Healing {!k}
k) 3 Potions of Restore Mana {100% off}
l) a Fireproof Scroll of *Destruction*
    It cannot be harmed by fire.  
    You found it lying on the ground on level 100 of Angband.
m) a Mithril Rod of the Istari of Restoration (320/320) {!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 92 of
    Mount Doom.
n) a Mithril Rod of the Istari of Recall (320/320) {!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 64 of Mordor.
o) a Partial Totem of a Giant white mouse
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 37 of Mordor.
q) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
s) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
t) The Tulwar 'Eorog' (2d4) (+7,+19) (+3 to speed)
    It provides light (radius 1) forever.  It increases your constitution, 
    speed and attack speed by 3.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Silver Arrow of Arech (3d4) (+18,+17)
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 100 of Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) 30 Potions of Healing {!k}
c) 10 Potions of *Healing* {!k}
d) 2 Potions of Life {!k}
e) 4 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Rod Tip of Disarming (50 Mana to cast)
g) a Fireproof Staff of Probability Travel[3|22] (2 charges)
h) a Fireproof Staff of Probability Travel[3|17] (2 charges)
    It cannot be harmed by fire.  
    You found it lying on the ground on level 70 of Dol Guldur.
i) a Staff of Genocide[1|11] (4 charges)
j) a Staff of Genocide[1|5] (2 charges)
k) The Ring 'Avanwe' (+6) {100% off}
    It increases your constitution, stealth and speed by 6.  It makes you
    invisible.  It provides resistance to fire.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring 'Galadil' (+5) {100% off}
    It increases your strength, intelligence, charisma and speed by 5.  It
    sustains your constitution.  It provides resistance to light and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 20 of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Potion of Cure Insanity
b) 4 Scrolls of Reset Recall
c) a Fireproof Staff of Genocide[1|12] (4 charges)
d) The Metal Scale Mail 'Wethin' (-2 to accuracy) [13,+7]
    It provides immunity to electricity.  It provides resistance to acid, 
    cold, poison and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young gold dragon on level 79 of Angband.
e) The Cord Armour of Fuilgaind [6,+11]
    It sustains your wisdom, dexterity and charisma.  It provides immunity 
    to electricity.  It provides resistance to life draining, fire, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
f) The Thunderlord Coat of Ilmahil [9,+11]
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to life draining, acid, cold, dark and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
g) The Small Leather Shield of Malas [2,+11]
h) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 74 of Angband.
i) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 68 of Angband.
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Paths of
    the Dead.
k) The Heavy Crossbow of Falaurgel (x4) (+12,+9) (+4)
    It increases your strength, intelligence, wisdom, constitution and 
    charisma by 4.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 22 of The Old
    Forest.


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas
b) 13 Potions of Healing {!k}
c) a Mithril Rod of the Istari of Nothing (320/320) {!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 96 of Mount Doom.
d) a Staff of Probability Travel[3|19] (2 charges)
e) a Staff of Probability Travel[5|14] (4 charges)
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 68 of Paths of the
    Dead.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
j) The Green Dragon Scale Mail of Galion (-2 to accuracy) [30,+27]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your strength.  It provides immunity to 
    electricity and fire.  It provides resistance to life draining, poison
    , nexus and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
    
k) The Rusty Chain Mail of Valalduin (-5 to accuracy) [14,+2]
    It sustains your strength and intelligence.  It provides immunity to 
    acid and cold.  It provides resistance to fire, dark, shards, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 16 of
    Mirkwood.
l) The Splint Mail 'Faldar' (-2 to accuracy) [19,+7]
    It provides immunity to fire and cold.  It makes you completely
    fearless.  It provides resistance to electricity and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Paths of
    the Dead.
m) The Ribbed Plate Armour of Glori (-64,-44) [28,+16](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    wisdom.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to acid, dark, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Angband.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 69 of The Sacred Land Of
    Mountains.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Small Leather Shield of Boros [2,+15]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to electricity, confusion and shards.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Wyrm of Perplexity on
    level 90 of Angband.
q) The Large Leather Shield of Quenie [4,+11]
    It provides immunity to acid and fire.  It provides resistance to 
    poison, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 99 of Mount Doom.
r) The Large Metal Shield of Mingon [5,+7]
    It sustains your strength and wisdom.  It provides resistance to 
    shards and disenchantment.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
    
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 72 of Erebor.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 2) forever.  It sustains your dexterity.  It
    provides resistance to nether.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
    
w) a Mage Staff of Wizardry (1d4) (-1,+9)(100%) (+5) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Nightwalker on level 68 of Angband.



Posted on 28.4.2008 19:07

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563. on the Ladder (of 12731)
273. on the ToME Ladder (of 2973)
4. for this player (out of 77)

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On 28.4.2008 19:07 acockbur@gmail.com wrote:
Finally won with a kobold necromancer.

On 28.4.2008 19:59 Seany C wrote:
Nice (I'd forgotten about that comp) - what tactics did you use towards the end?

On 28.4.2008 20:11 acockbur@gmail.com wrote:
See my post on the Tome forum.

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