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The Angband Ladder: Vega, RohanKnight Mindcrafter by Phoenix21692

  [ToME 2.3.4 Character Sheet]

 Name  : Vega                   Age                 87       STR: 18/162       
 Sex   : Male                   Height              76       Int:  18/04  18/28
 Race  : Spectre RohanKnight    Weight              70       WIS:  18/50       
 Class : Mindcrafter            Social Class         1       DEX: 18/180       
 Body  : Player                                              CON: 18/117       
 God   : Melkor Bauglir                                      Chr: 18/141 18/146
                                                                               
 + To Melee Hit          94 Level             37    Hit Points     -442/   432 
 + To Melee Damage       49 Experience   1977253    Spell Points     74/   228 
 + To Ranged Hit         62 Max Exp      2001642    Sanity          282/   282 
 + To Ranged Damage       0 Exp to Adv.  2240000    Piety                68732 
   AC                 46+66 Gold          193134    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Bad     Mel.dmg/Rnd:  12d4+588  
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 31 (1550')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 53 (2650')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 14 (700')

 Your body was a Player.
 You have defeated 7872 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Quelle of the 2890th year of the third age.
 Your adventure lasted 43 days.

     Your Attributes:
You are dead, killed by The Physics Teacher on level 53 of The Sacred Land Of
Mountains.
You can feel the danger of evil magic.
You can destroy walls.
You can use rohir powers.
You can sense what is beyond walls.
Your position is very uncertain.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : .2..3.2........+            
        Add Int   : .....2.........+            
        Add Wis   : .....2.........+            
        Add Dex   : ......234.......            
        Add Con   : ....3..........+            
        Add Chr   : .2...2.3.......+            
        Add Tun.. : ..............3.            
        Add Speed : ......2........+            
        Add Blows : ..33............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+...+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ....+...+.......            
        Sust Chr  : ................            
        Invisible : +....+..+......+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+..++..+....            
        Hold Life : ........+......+            
        Res Acid  : .+....++........            
        Res Elec  : .+....+.........            
        Imm Fire  : ......++.......*            
        Res Cold  : +.....++.......+            
        Res Pois  : ...............+            
        Res Fear  : ....+.+.........            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : .....+..........            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ....+...........            
        Aura Fire : +.......+.......            
        Aura Elec : +...............            
        Auto Curse: ........+.......            
        Levitate  : .......++.......            
        Lite      : .........+......            
        See Invis : .+.............+            
        Digestion : ...............+            
        Activate  : +......+.+......            
        Drain Exp : +...............            
        Teleport  : +...............            
        Hvy Curse : ........+.......            
        Sentient  : +...............            
        Full ESP  : ...............+            

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        24.750 [0.700]
          . Weaponmastery                        33.900 [0.900]
          . Archery                              00.300 [0.000]
 - Sneakiness                                    01.300 [1.100]
          . Stealth                             -06.000 [0.400]
          . Disarming                            01.200 [0.900]
 - Magic                                         45.073 [0.900]
          . Magic-Device                         41.400 [1.150]
          . Spell-power                          00.000 [0.600]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  38.000 [1.000]
          . Prayer                               36.100 [0.900]
          . Mindcraft                            44.200 [0.900]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Cutlass on level 7.
You may meet a Village idiot on level 1.
You may find a Staff of Summon on level 1.
You may meet a Pitiful-looking beggar on level 16.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:390967, L:32) (1d4) (+32,+15)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It poisons your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It makes you invisible.  It provides resistance to cold.  
    It produces a fiery sheath.  It produces an electric sheath.  It 
    drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Drum of the Eldar (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and electricity.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Weaponmastery (+6,+6) [+5] (+3) {100% off}
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 45 of The
    Sacred Land Of Mountains.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven mage on level 28 of Mirkwood.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Cesti [5,+10]
    
x) a Pair of Soft Leather Boots of Free Action [2,+7]
    It provides immunity to paralysis.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Pick (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Tome of Vega
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Kelek's Wormhole Machine
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of an Archangel on level 34 of Maze.
c) 7 Sprigs of Athelas {25% off}
    
d) 25 Potions of Cure Critical Wounds
    
e) a Potion of Healing
    
f) a Potion of Restore Mana
g) 2 Potions of Enlightenment {25% off}
    
h) 42 Scrolls of Teleportation
    
i) 36 Scrolls of *Identify* {25% off}
    
j) 43 Scrolls of Satisfy Hunger {25% off}
    
k) a Golden Rod of Simplicity of Disarming (58/125)
    
    You found it lying in a vault on level 28 of The Sandworm lair.
l) a Mithril Rod of Recall (160/160)
m) a Wand of Fireflash[8|20] (6 charges)
    
n) a Wand of Tidal Wave[3|25] of Plenty (0 charges)
o) a Wand of Ice Storm[1|25] of Plenty (13 charges) {100% off}
    
    You stole it from the Black Market.
p) a Fireproof Staff of Wings of Winds[3|31] (8 charges)
q) a Staff of Disarm[4|14] (5 charges)
r) a Staff of Teleportation[5|38] (10 charges)
s) a Staff of Healing[1|23] (4 charges)
t) a Ring of Flames [+18]
u) a Long Sword (Defender) (2d5) (+9,+14) [+7] (+3 to stealth)
v) a Katana of *Slay Evil* (3d4) (+11,+12) (+1)
w) a Two-Handed Flail of *Slay Troll* (3d6) (+17,+19) (+1)


  [Home Inventory - Bree ]

a) Raal's Tome of Unconventional Warfare
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Random Number Generator on level 13 of A
    lost temple.
b) Olive's Omnipotent Ostrich
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Random Number Generator on level 13 of A
    lost temple.
c) 4 Lembases {75% off}
    
d) 20 Potions of Cure Critical Wounds
    
e) a Potion of Restore Wisdom
f) a Potion of Self Knowledge
    
g) 20 Scrolls of Holy Chant
    
h) a Silver Rod of Capacity of Detection (200/200)
i) a Fireproof Staff of Remove Curses[1|18] (7 charges)
j) a Staff of Sterilize[4|25] (4 charges)
k) a Ring of Free Action
l) a Ring of Fear Resistance
m) an Indestructible Ring of Sound Resistance
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
n) a Ring of Shard Resistance
o) an Amulet of Anti-Teleportation
    It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
p) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog Priest in the town of Gondolin .
    
q) The Robe of Belir [2,+0]
    It sustains your strength and charisma.  It provides immunity to acid
     and cold.  It provides resistance to sound, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
r) The Leather Scale Mail of Elchalath (-1 to accuracy) [11,+6]
    It provides resistance to life draining, electricity, fire, confusion, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Potion of Enlightenment {25% off}
    
b) 6 Fireproof Scrolls of Summon Never-Moving Pet
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your strength and stealth by 4.  It makes you invisible.  
    It sustains your strength and dexterity.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Faulas (+5)
    It increases your dexterity by 5.  It sustains your strength, 
    constitution and charisma.  It provides resistance to cold and 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Slaying (+16,+12)
    
    You bought it from the Black Market.
f) a Ring of Slaying (+11,+11)
    
    You bought it from the Black Market.
g) a Ring of Light and Darkness Resistance
h) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
i) The Amulet of Beruir (+4 to stealth)
    It increases your strength, stealth, searching and infravision by 4.  
    It sustains your strength.  It provides resistance to electricity, 
    poison, light and dark.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 51 of The
    Sacred Land Of Mountains.
j) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
k) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Mature black dragon in The Pits of
    Angband.
l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) an Elven Padded Armour [4,+11] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
p) a Jewel Encrusted Crown of Night and Day [0,+11]
    It provides light (radius 1) forever.  It provides resistance to light
    , dark and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid.  
    You found it in the remains of Judge Fear on level 47 of The Sacred Land
    Of Mountains.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
t) The Guisarme 'Lendir' (2d5) (+13,+19) (+2 attacks)
    It can be wielded two-handed.  It increases your strength, 
    intelligence, dexterity and attack speed by 2.  It does extra damage 
    from frost.  It produces chaotic effects.  It is especially deadly
    against giants.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Maze.
u) a Magical Dwarven Shovel (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You bought it from the Black Market.
v) a Mage Staff of Power (1d4) (-4,-7) (+8)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 8.  
    You found it in the remains of Barney the Dinosaur on level 29 of Maze.
    


  [Home Inventory - Minas Anor ]

a) 2 Potions of Enlightenment {25% off}
    
b) 21 Scrolls of *Identify* {25% off}
    
c) 13 Scrolls of Reset Recall
    
d) a Golden Rod of Cheapness of Nothing (125/125)
e) The Great Rod Tip of Home Summoning (75 Mana to cast)
f) an Elven Bar Chain Mail (-2 to accuracy) [18,+10] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Judge Fire on level 47 of The Sacred Land
    Of Mountains.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 17 of Mirkwood.
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It gives telepathic
    powers.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vermicious Knid on level 47 of The Sacred
    Land Of Mountains.
j) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 47 of The Sacred
    Land Of Mountains.
k) The Mage Staff of Menel (1d4) (-8,-8)(20%) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your spell power by 1.  It increases your mana capacity
     by 20%.  It sustains your intelligence.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
l) 5 Empty Bottles


  [Home Inventory - Lothlorien ]

a) a Fireproof Corrupted Tome of Melkor {found during Essence quest}
    It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
b) Tenser's Torch of Spontaneous Combustion
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of an Imp on level 13 of A lost temple.
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) 58 Potions of Cure Light Insanity
    
e) 11 Potions of Cure Serious Insanity
    
f) a Potion of Cure Insanity
g) 10 Potions of Speed
    
h) 17 Potions of Heroism
    
i) 2 Potions of Berserk Strength
j) 4 Potions of *Healing*
    
k) 2 Potions of Life
    
l) 3 Potions of Restore Mana
    
m) a Potion of Enlightenment
n) 9 Potions of Curing {25% off}
    
o) 2 Fireproof Scrolls of Mass Genocide
    It cannot be harmed by fire.  
    You found it in the remains of a Random Number Generator on level 13 of A
    lost temple.
p) a Dwarven Bar Chain Mail (-2) [18,+10] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) a Robe of Permanence [2,+13]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 45 of The Sacred Land Of Mountains.
r) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Cloak of Protection [1,+14]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.
t) The Iron Helm 'Rimri' [5,+4]
    It provides light (radius 3) forever.  It sustains your intelligence
     and wisdom.  It makes you completely fearless.  It provides
    resistance to confusion, chaos and disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Imp on level 25 of Mirkwood.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Short Sword of Arisiatar (1d7) (-3,+5) (+1)
    It increases your strength by 1.  It produces chaotic effects.  It
    drains life from your foes.  It strikes at demons with holy wrath.  It
    is especially deadly against natural creatures.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
w) a Mage Staff of Mana (1d4) (-17,+4)(40%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 40%.  
    You found it in the remains of an Iron lich on level 45 of The Sacred Land
    Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) Bumganir's Bag of Magic Toys
    It can be activated for death.  
    You found it in the remains of a Dark elven mage on level 18 of Mirkwood.
b) a Ring of Extra Attacks (-1 attack) {cursed}
    It decreases your attack speed by 1.  It is cursed.  
    You found it in the remains of a Brigand on level 8 of Barrow-Downs.
c) The Metal Scale Mail of Milpiondi (-48,-51) [13,+13](40%)
    It increases your hit points by 40%.  It makes you completely
    fearless.  It provides resistance to life draining, shards and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Metal Cap 'Echor' [3,-2] {cursed}
    It sustains your dexterity and constitution.  It provides resistance 
    to electricity.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) Khim, Son of Mim's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 31 of Maze.



Posted on 30.4.2008 12:16
Last updated on 6.5.2008 01:54

Download this dump

7049. on the Ladder (of 16116)
1502. on the ToME Ladder (of 3077)
17. for this player (out of 141)

Related screenshots:
A friendly Hru!
Gondolin Trolls & co. are wiped out!

Comments

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On 30.4.2008 12:16 Phoenix21692 wrote:
Mindcrafters rock, man!!

On 30.4.2008 12:43 Phoenix21692 wrote:
I just wiped out the Gondolin Trolls & co in a matter of minutes. Initially, I didn't think this was possible. But, it IS possible. To do this, I did some domination via Mindcraft. But, when the pets died, I continued using Character Armor and Adrenaline Channeling to keep up the armor and speed. I also used Light Speed Jump (since I'm a RohanKnight) to make my speed even faster, as high as 70+. Then, I fired away with Mind Wave and Pulverise. And if the mana ran low, I used Psychic Drain. I also Minor Displacement to keep a distance away from those monsters. Overall, the fight was fun. Check out the screenshots.

On 30.4.2008 13:13 estie@gmx.net wrote:
How to you get to 73 speed without a single speed item ? I get 30 from light speed, 10 from mindcraft buff, plus whatever a RK lvl 30 gets, but thats not ~30 iirc. (not even if you wore that RoS +4 in the screenshot).

On 30.4.2008 13:45 Phoenix21692 wrote:
Updated.

By the way, I tested the RohanKnight's Light Speed Jump again @ char lvl 32, and it does add +50 Speed. And this can be done at the same time as Adrenaline Channeling, which adds +10 Speed. And not only that, RohanKnight characters gain extra speed every 5 char levels. Because I was at char lvl 30, I got +9 Speed added. And because my character was running, that's another +4 Speed. So, it adds up like this => 50+10+9+4 = 73. That's right, +73 Speed!

Note that the TOME wiki does say that the Light Speed Jump gives +50 Speed!

Here's the link:
http://wiki.t-o-m-e.net/Spoilers/Races/RohanKnight?highlight=%28RohanKnight%29

On 30.4.2008 15:09 estie@gmx.net wrote:
Ah my bad, I wrongly remembered +30. Been a while since I played RK :)

On 1.5.2008 01:23 Phoenix21692 wrote:
Check out the number of potions of cure insanity I stocked up at Lothlorien. I got most of them from the Black Market.

On 2.5.2008 10:42 Phoenix21692 wrote:
I just bought a new Drum of the Eldar (+2) from a black market and because of its strength bonuses I now have 10 attacks per round. In the meantime, I'm clearing out Mirkwood for the Fumblefingers/Princess quests.

On 3.5.2008 00:17 Phoenix21692 wrote:
I stole a Potion of Strength from a Black Market and now I'm up to 11 attacks per round...

On 3.5.2008 10:45 Phoenix21692 wrote:
I tried to do Melkor's god quest a while ago, but failed it because I missed the relic on the first or second level. I also went through the Heart of the Earth and beat Golgarach for a random artifact.

On 4.5.2008 11:51 Phoenix21692 wrote:
I went to the bottom of the Illusory Castle to get the Iron Helm of Knowledge from the Glass Golem. This time I was able to do this without messing up...Whew! After that, I stopped by the Old Forest and the Land of Rhun for random artifacts from Old Man Willow and Ulfang. From these two guys, I didn't get anything spectacular. I also gained Summoning from a Fumblefingers quest in Mirkwood.

On 4.5.2008 11:55 Phoenix21692 wrote:
Another thing, I forgot to mention...I recently got a fate saying that I'm fated to find Nimthanc on level 1, which is quite comforting. I actually forgot to clear out Bree. I think I better do that and get Nimthanc before it's too late!

On 4.5.2008 22:32 Phoenix21692 wrote:
I went back to Bree to get Nimthanc in Barrow-downs. I picked on a few FF quests to bring up Mindcraft to well over 40.000 and gain Symbiosis. Right now, I really need to start looking for stat gain potions, especially for Constitution, since my hit points are so low.

Earlier, when I said I was going to 'clear out Bree,' I was really talking about Barrow-downs.

On 5.5.2008 02:41 Phoenix21692 wrote:
I'm just showing off how much Melee damage my Mindcrafter character can do. :)

On 5.5.2008 12:16 Phoenix21692 wrote:
And yes, that's a lot of Scrolls of *Identify*... ;)

On 6.5.2008 01:54 Phoenix21692 wrote:
Everything was looking good until The Physics Teacher (yes, a joke monster) fired a rocket at me. Ouch! I guess 400 HP is not even enough to survive that.

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