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The Angband Ladder: Hammo, Hobbit Alchemist by <ethanhandelman@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Hammo                  Age                 28       STR!     40       
 Sex   : Male                   Height              36       INT!     40       
 Race  : Hobbit                 Weight              52       WIS!     40       
 Class : Alchemist              Social Class        53       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          73 Level             50    Hit Points     6937/  6937 
 + To Melee Damage       72 Experience  40272097    Spell Points    420/   420 
 + To Ranged Hit         54 Max Exp     40272097    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                76+190 Gold        12452402    Speed           Fast (+54) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Legendary[5] Blows/Round:  41        
 Bows/Throw  : Legendary[2] Searching   : Legendary[5] Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  205d5+2952
 Stealth     : Legendary[27]Magic Device: Legendary[27]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Home Owner.              
          You are a credit to the family.  You have brown eyes,                
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Orc Cave: Level 22 (1100')
        Erebor: Level 71 (3550')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 31739 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Hrive of the 2890th year of the third age.
 You have been adventuring for 90 days.

                    adefkmnopsuxz{|@            
        Add Str   : *..34.4...2...*+            
        Add Int   : ..............*.            
        Add Wis   : ....4...5.....*.            
        Add Dex   : *.3...........*.            
        Add Con   : ...3......2...*+            
        Add Chr   : ..334.4.5.....*.            
        Add Stea. : .*3....2......*.            
        Add Sear. : ...3...25....3*.            
        Add Infra : .............3..            
        Add Tun.. : .............3*.            
        Add Speed : **..43.....*..*.            
        Add Blows : **3...........*.            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +............+..            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +............+..            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ..............+.            
        Sust Int  : ..............+.            
        Sust Wis  : ........+.....+.            
        Sust Dex  : ........+.....++            
        Sust Con  : ..............+.            
        Sust Chr  : ..+.....+.....+.            
        Invisible : ..+.........+.+.            
        Mul life  : ++............++            
        Sens Fire : ................            
        Reflect   : ..............+.            
        Free Act  : +.........+...+.            
        Hold Life : .....+........+.            
        Imm Acid  : ......+.+.....*.            
        Imm Elec  : ..+...+++.....*.            
        Imm Fire  : .+.*+.+.......*.            
        Imm Cold  : ......+*......*.            
        Res Pois  : ..+.+..+......+.            
        Res Fear  : ....+.........+.            
        Res Light : .....+........+.            
        Res Dark  : .....++.+.....+.            
        Res Blind : ..............+.            
        Res Conf  : .....+++......+.            
        Res Sound : .......+......+.            
        Res Shard : ..............+.            
        Res Neth  : ..............+.            
        Res Nexus : ..............+.            
        Res Chaos : .....+.+......+.            
        Res Disen : ....+.+++.......            
        Aura Fire : ..............+.            
        Aura Elec : .......+........            
        Lite      : ........+.....+.            
        See Invis : +..+.+........+.            
        Digestion : +.............+.            
        Regen     : +.............+.            
        Activate  : .+.++++.++....+.            
        Fly       : ..++............            
        Climb     : ..............+.            
        Orc.ESP   : .....++......+..            
        Troll.ESP : .............+..            
        TLord.ESP : ...+............            
        Good.ESP  : .+..............            
        Nlive.ESP : ..............+.            
        Unique.ESP: .+..............            
        Full ESP  : ..............+.            

Skills (points left: 0)
 - Combat                                        36.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
          - Archery                              03.000 [0.300]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         13.638 [0.900]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  46.000 [0.800]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.200 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  04.000 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              06.200 [0.500]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Long Sword called 'Raven' (Exp:3822817) (5d5) (+29,+30)(200%) (+10 to
speed
    It increases your strength, dexterity, speed, attack speed, ability to
    score critical hits and luck by 10.  It increases your hit points by 
    200%.  It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow called 'Croaker' (Exp:3222942) (x3) (+10,+14)(200%) (+10)
{}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your stealth, speed, attack speed and luck
     by 10.  It increases your hit points by 200%.  It provides resistance 
    to fire.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You made it yourself.
e) The Ring called 'One-eye' (+3 attacks)
    It increases your dexterity, charisma, stealth and attack speed by 3.  
    It makes you invisible.  It sustains your charisma.  It provides
    resistance to electricity and poison.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
    
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 62 of Mordor.
o) The Elven Cloak of Menwe [4,+14] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It provides
    immunity to cold.  It provides resistance to electricity, poison, 
    confusion, sound, chaos and disenchantment.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!k!v!s}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 71 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80] {@4 !d!k!v!s}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 71 of
    Erebor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+19)
    It increases your speed by 19.  
    You made it yourself.
z) a Greater demonic quylthulg (2500 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 98 of Mount Doom.
|) The Dwarven Pick called 'Shassa' (+0,+0)(200%) (+10) {!d!k!v!s}
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, searching, ability to tunnel, speed, attack speed and luck by 
    10.  It increases your hit points by 200%.  It makes you invisible.  
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to acid, electricity, 
    fire and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, poison, 
    light, dark, blindness, sound, shards, nether, nexus and chaos.  It
    allows you to climb mountains.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You made it yourself.
b) 85 Potions of Speed
c) 59 Potions of Life { !q}
d) 58 Potions of Enlightenment
e) 86 Potions of Resistance
f) 19 Scrolls of Teleportation {!r}
g) 23 Scrolls of *Identify*
h) 34 Scrolls of Satisfy Hunger {!r}
i) 35 Scrolls of Genocide {!r}
j) a Scroll of Nothing
k) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) an Adamantite Rod of the Istari of Healing (400/400) {@8 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Detection (400/400) { @5  !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Recall (400/400) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
o) an Adamantite Rod of the Istari of Disarming (400/400) {@7 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
p) a Wand of Fireflash[12|35] (58 charges)
q) The Ring of Precognition { !d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
r) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) a Spectral Shadow Blade of Westernesse (4d4) (+17,+25) (+3 to stealth)
{!d!k!}
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your strength, dexterity, constitution and stealth
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It drains life.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid.  
    You made it yourself.
u) an Empty Bottle
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Rod Tips of Drain Life (30 Mana to cast)
b) 56 Rings of Nothing
c) 54 Amulets of Nothing
d) The Dagger 'Dethanc' (E:21215, L:23) (1d4) (+22,+14) (+1)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your charisma by 1.  It does extra damage 
    from electricity and fire.  It strikes at undead with holy wrath.  It
    provides resistance to electricity and shards.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
e) 2 Whips (1d6) (+0,+0)
f) an Ancient blue dragon corpse
g) 85 Essences of Poison
h) 43 Essences of Explosion
i) 86 Essences of Teleport
j) 82 Essences of Cold
k) 46 Essences of Fire
l) 99 Essences of Acid
m) 86 Essences of Life
n) 34 Essences of Confusion
o) 16 Essences of Light
p) 90 Essences of Chaos
q) 99 Essences of Time
r) 99 Essences of Time
s) 25 Essences of Magic
t) 36 Essences of Extra Life
u) 4 Essences of Darkness
v) 94 Essences of Force
w) 69 Essences of Lightning


  [Home Inventory - Gondolin ]

a) 2 Scrolls of Mass Genocide {!r}
b) a Wand of Manathrust[19|32] (43 charges) {@1}
c) a Wand of Fireflash[15|32] (4 charges)
d) a Wand of Noxious Cloud[1|43] (0 charges) {@3}
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
f) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) a Pair of Hard Leather Boots of Elvenkind [3,+17] (+10)
    It increases your stealth and speed by 10.  It allows you to levitate.
    It slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
k) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
l) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
m) a Fire golem raw meat
n) a Shardstorm raw meat
o) a Silent watcher raw meat
p) 4 Wild rabbit raw meats
q) 47 Essences of Teleport
r) 98 Essences of Fire
s) 50 Essences of Magic


  [Home Inventory - Minas Anor ]

a) 22 Potions of Resistance
b) 27 Scrolls of Summon Never-Moving Pet
c) 7 Scrolls of Artifact Creation
d) The Ring of Elendost (+13)
    It increases your charisma, searching, infravision, speed and ability
    to score critical hits by 13.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, poison, 
    sound and chaos.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 98 of Mount Doom.
    
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
    
g) 2 Rings of Extra Attacks (+2 attacks)
h) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) an Elven Cloak [4,+4] (+3 to stealth)
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 98 of Mount Doom.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) 6 Whips (1d6) (+0,+0)
o) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 98 of Mount Doom.
p) a Lich raw meat
q) 76 Essences of Poison
r) 78 Essences of Acid
s) 99 Essences of Acid
t) 11 Essences of Life
u) 60 Essences of Time
v) 48 Essences of Magic
w) 31 Essences of Extra Life


  [Home Inventory - Lothlorien ]

a) a Dragon Helm of Water Breathing [8,+24]
    It provides resistance to nether and nexus.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
    
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 98 of Mount Doom.
c) The Long Sword of the Dawn (E:19045, L:22) (3d5) (+38,+27) (+5 to
infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from fire and frost.  It can cause
    earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It sustains your charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to fire, cold, light, blindness and nether.  It
    slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 98 of Mount Doom.
d) a Blade of Chaos (6d5) (+7,+7)
e) The Glaive of Pain (E:72349, L:27) (9d6) (+15,+35)
    It can be wielded two-handed.  It does extra damage from fire.  It
    strikes at undead with holy wrath.  It provides resistance to acid, 
    electricity and fire.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
f) Durin's Bane's corpse
g) 2 Wild rabbit raw meats
h) 20 Essences of Poison
i) 19 Essences of Explosion
j) 94 Essences of Teleport
k) 98 Essences of Cold
l) 28 Essences of Fire
m) 99 Essences of Acid
n) 66 Essences of Life
o) 88 Essences of Light
p) 37 Essences of Chaos
q) 99 Essences of Time
r) 96 Essences of Time
s) 99 Essences of Magic
t) 73 Essences of Extra Life
u) 51 Essences of Darkness
v) 23 Essences of Knowledge
w) 51 Essences of Force
x) 90 Essences of Lightning


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
c) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 30.4.2008 14:25

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547. on the Ladder (of 17393)
234. on the ToME Ladder (of 3105)
11. for this player (out of 36)

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