The Angband Ladder: Ekko, High-Elf Mage by richdunlop

  [Angband 3.0.9 Character Dump]

 Name   Ekko                                     Self  RB  CB  EB   Best
 Sex    Male              Age       118   STR! 18/100  +1  -5 +12 18/180
 Race   High-Elf          Height     91   INT! 18/100  +3  +3  +2 18/180
 Class  Mage              Weight    170   WIS! 18/100  -1  +0  +2 18/110
 Title  Sorcerer          Status     44   DEX! 18/100  +3  +1  +4 18/180
 HP     -110/754          Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     281/332                           CHR! 18/100  +5  +1  +0 18/160

 Level           42       Armor   [21,+161]     Saving Throw      Heroic
 Cur Exp    3482867       Fight   (+34,+22)     Stealth           Superb
 Max Exp    3482867       Melee   (+43,+40)     Fighting       Excellent
 Adv Exp    4140000       Shoot   (+43,+12)     Shooting          Superb
 MaxDepth    Lev 81       Blows      4/turn     Disarming         Superb
 Turns      3961052       Shots      1/turn     Magic Device   Legendary
 Gold       2999396       Infra       70 ft     Perception     Excellent
 Burden   165.9 lbs       Speed          27     Searching           Fair

 You are one of several children of a Telerin Archer.  You have light
 green eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.......+.... Blind:.........+...
 Elec:........+.... Confu:+........+...
 Fire:+.......+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:......+...... Nexus:.......+...+.
 Fear:+.+.+........ Nethr:......+......
 Lite:+....+......+ Chaos:+.....+......
 Dark:+....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:....+........ Infra:....+........
Regen:....+........ Tunn.:+............
Telep:............. Speed:...+...+...+.
Invis:....++...+..+ Blows:.............
FrAct:+...+.....+.. Shots:.............
HLife:.....+....... Might:.............


  [Last Messages]

> You miss the Great Wyrm of Chaos.
> You hit the Great Wyrm of Chaos.
> You miss the Great Wyrm of Chaos. <4x>
> The Great Wyrm of Chaos breathes chaos.
> You hit the Great Wyrm of Chaos.
> You miss the Great Wyrm of Chaos. <2x>
> You hit the Great Wyrm of Chaos.
> It was a good hit!
> You miss the Great Wyrm of Chaos.
> You hit the Great Wyrm of Chaos.
> It was a good hit!
> You hit the Great Wyrm of Chaos. <2x>
> The Great Wyrm of Chaos breathes disenchantment.
> Your Great Axe of Durin (a) was disenchanted!
> You die.


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+9,+18) [+13] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is
   especially deadly against dragons.  It is branded with acid and fire.
   It provides resistance to acid, fire, fear, light, dark, confusion, 
   and chaos.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) a Heavy Crossbow of Power (x4) (+9,+12)
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) a Gold Ring of Speed (+9)
   It increases your speed by 9.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Hard Leather Armour of Himring [6,+14]
   It provides resistance to poison, nether, and chaos.  It activates
   for protection from evil every 100+d100 turns.  It cannot be harmed
   by the elements.  
h) The Cloak 'Colannon' [1,+10] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+19]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+18] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 8 Oily Yellow Potions of Cure Critical Wounds
j) 5 Magenta Potions of Healing
k) a Silver Speckled Potion of *Healing*
l) 4 Misty Potions of Restore Mana
m) 4 Gold Potions of Restore Life Levels
n) 3 Mithril Rods of Teleport Other
o) 2 Hickory Staffs of Teleportation (0 charges)
p) a Pine Staff of Power (2 charges)
q) a Jasper Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
r) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
s) The Dagger of Rilia (2d4) (+9,+9)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
t) 20 Bolts of Acid (1d5) (+9,+6)
   It is branded with acid.  It cannot be harmed by acid.  
u) 5 Bolts of Venom (1d5) (+8,+9)
   It is branded with poison.  
v) 4 Seeker Bolts of Frost (4d5) (+8,+8)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 32 Books of Magic Spells [Magic for Beginners]
b) 18 Books of Magic Spells [Conjurings and Tricks]
c) 40 Books of Magic Spells [Incantations and Illusions]
d) 13 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
f) 35 Magenta Potions of Healing
g) 7 Silver Speckled Potions of *Healing*
h) 26 Misty Potions of Restore Mana
i) 48 Gold Potions of Restore Life Levels
j) 14 Scrolls titled "indo metrudo" of *Identify*
k) a Gold Ring of Speed (+9)
   It increases your speed by 9.  
l) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
n) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
o) a Jewel Encrusted Crown of Might [0,+8] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
r) 31 Mithril Bolts of Frost (3d5) (+8,+6)
   It is branded with frost.  It cannot be harmed by acid, fire, or 
   cold.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.5.2008 21:20
Last updated on 29.5.2008 15:40

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7654. on the Ladder (of 18915)
3293. on the Angband Ladder (of 6466)

Comments

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On 8.5.2008 21:20 richdunlop wrote:
Ekko has survived this far mainly due o a very early find of some BDSM which is now swapped out. Currently diving but he's stopped at dlevel 60ish as he's struggling with Balrogs. Hammerhand is keeping things interesting!

On 9.5.2008 14:03 richdunlop wrote:
Swapped in Haradekket for the extra blows and the Arkenstone for HLife. Unsure whether to go with Isildur or Himring. If I use Isildur I can cover the loss of rPoison with a ring and the -3 con loss is covered with swapping in Cammithrim for +2 con and Isildur for +1 con. So net on con. I guess it boils down to rConf via rNether. Leaning towards rNether and lots of ccw at this depth. Bound to be a fatal mistake...

On 9.5.2008 14:07 richdunlop wrote:
Got to love Hammerhand for making things exciting when a Balrog summons! Getting the feeling that I'm almost on top of things again so I might dive to 65+

On 9.5.2008 18:11 Djabanete wrote:
Haradekket is really good, but wouldn't you be better off wielding the Westernesse and removing Hammerhand? Honestly, I have no idea how you're staying alive at that depth with aggravation. If you swapped out Hammerhand and Haradekket for another helmet and Westernesse, you'd lose 3 Dex, 1 Con, and 1 Str, and you'd be rid of aggravation. Maybe I'm misunderstanding how a Mage plays at this level, but I'm guessing that would be a pretty good deal. As soon as you found another decent helmet like Thranduil or a crown of might/the magi, it would be a really good trade.

Good luck!

On 12.5.2008 11:35 richdunlop wrote:
Thanks for the feedback. I'm diving again now and have kept Haradekket for the extra blows but I think I've reached the depth, as you point out, where I need to lose Hammerhand. My strategy has been to pick my fights carefully with lots of detection and TA. That failed when an (obviously aggravated) Shelob caught me unawares in a corridor. Lesson learned...

I could also really use a boost to infravision right now. At 40ft I feel as blind as a mole.

I'll submit an updated dump this evening / tomorrow.

On 13.5.2008 10:24 richdunlop wrote:
Now at dlevel 71 and clevel 37. Took out a bile demon that gave me a drop of 3 or 4 artifacts but nothing stellar. Have had to don Hammerhand again as I'm concerned to keep my con as high as possible as I'm scared of a nasty breath.

Speaking of which, I've just found my first dragon pit. Assorted blue d and D. I don't think I want to aggravate that lot....

On 15.5.2008 15:31 richdunlop wrote:
I have finally found some non-aggravating headgear! Swapped out Hammerhand for Holhenneth and made up the CON drop with Carlammas. Oddly, I've almost been killed twice since I stopped aggravating. I'd never been so close to death before. Currently thinking about two things:

1. Should I find a way to factor in the +3 speed from the Amulet of trickery I found now?
2. Should I dive to dlevel 80? I'm finding Lesser Titans tough and have had a few scares from multiple summons of U. Also, some nasty uniques have started turning up. This is my first char to dive so extensively and the one that's lasted the longest. The fear factor is keeping him alive...

On 23.5.2008 12:09 richdunlop wrote:
Update. found some better kit but still got to wear Himring for rNether...

On 29.5.2008 15:40 richdunlop wrote:
Arghh. Great Draconic Q summons assorted wyrms which I was having fun hunting. Lots of nice drops including Tulkas, Took a careless second breath from a great wyrm of chaos...

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