The Angband Ladder: Grunt, Troll Unbeliever by <martin.wickman@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Grunt                  Age                 21       STR! 18/***       
 Sex   : Male                   Height              87       INT! 18/110       
 Race  : Troll Barbarian        Weight             215       WIS: 18/108       
 Class : Unbeliever             Social Class         1       DEX! 18/190       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR!  18/80       
                                                                               
 + To Melee Hit         105 Level             50    Hit Points     1399/  1399 
 + To Melee Damage       83 Experience  27088040    Spell Points     56/    56 
 + To Ranged Hit         64 Max Exp     27088040    Sanity          505/   505 
 + To Ranged Damage      13 Exp to Adv.    *****                               
   AC                49+176 Gold         3228405    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Very Bad     Blows/Round:  17        
 Bows/Throw  : Legendary[35]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  51d7+1411 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          puke yellow eyes, dirty sea-weed green hair, and white               
          leprous skin.                                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 50 (2500')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 37882 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Quelle of the 2890th year of the third age.
 You have been adventuring for 62 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4..6..5.            
        Add Int   : ..3..142........            
        Add Wis   : ....41.2........            
        Add Dex   : ..33......4.....            
        Add Con   : 1.3...4.4..6....            
        Add Chr   : 1...41.2........            
        Add Stea. : ..3...42........            
        Add Infra : ...........6....            
        Add Tun.. : ..............5.            
        Add Speed : .*.34.42........            
        Add Blows : 1.33............            
        Chaotic   : +...............            
        Slay Und. : .............+..            
        Slay Demon: +...............            
        Kill Drag.: +...............            
        Sust Str  : ..............++            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : ..+....+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : ................            
        Imm Acid  : ......++*.+.....            
        Res Elec  : ......+.........            
        Imm Fire  : .+..+.*+........            
        Res Cold  : ...+..++........            
        Res Pois  : ..+.+...........            
        Res Fear  : ...++..........+            
        Res Light : ..............+.            
        Res Dark  : ...........+..+.            
        Res Blind : ...+....+.......            
        Res Conf  : ..++.+..+.....+.            
        Res Sound : ..+.....+.......            
        Res Shard : ..+.............            
        Res Neth  : ..+....+........            
        Res Nexus : ...+..+.........            
        Res Chaos : ..+.....+.....+.            
        Res Disen : ..+++...........            
        Aura Fire : ......+.........            
        Lite      : .+............+.            
        See Invis : ..+.............            
        Digestion : ...+............            
        Regen     : ...............+            
        Activate  : .+..+..+.++...+.            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        46.256 [0.800]
          - Weaponmastery                        42.012 [0.850]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.400 [0.400]
          . Archery                              35.300 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    00.990 [0.900]
          . Stealth                             -04.000 [0.400]
          . Disarming                            01.200 [0.900]
 - Monster-lore                                  00.550 [0.500]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 4 of your companions have been killed.

  [Fates]

You may meet a Mean-looking mercenary on level 18.
You are fated to meet a White harpy on level 14.


  [Character Equipment]

a) The Dark Sword 'Balmarmog' (3d7) (+0,+0) (+1 attack) {!d!k!v}
    It generates an antimagic field.  It increases your constitution, 
    charisma and attack speed by 1.  It produces chaotic effects.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of 'Grunt' (+3 attacks) {100% off}
    It increases your intelligence, dexterity, constitution, stealth and 
    attack speed by 3.  It makes you invisible.  It sustains your charisma
    .  It provides resistance to poison, sound, shards, nether, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring 'Ninim' (+3 to speed) {+3 attacks}
    It increases your dexterity, speed and attack speed by 3.  It makes
    you completely fearless.  It provides resistance to cold, blindness, 
    confusion, nexus and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 65 of The Sacred
    Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in a shallow water area.
m) a Dwarven Lantern of the Magi (+1) {@w3}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It provides resistance to confusion.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 71 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 66 of Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+6 to infravision)
    It increases your strength, constitution and infravision by 6.  It
    provides resistance to dark.  
    You found it lying in a vault on level 22 of The Old Forest.
z) (nothing)
{) 27 Seeker Bolts of Slay Undead (4d5) (+12,+11) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Hate (charging) {special, @A8 genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Monastic lich on level 36 of The Land Of
    Rhun.
b) Mordekainen's Sneaking Eye (charging) {@A4 restore life}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of an Ethereal drake on level 50 of The Sacred
    Land Of Mountains.
c) The Lost Works of Kenault {@A0 eat !d!k!v}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 25 of Mirkwood.
d) The Crystal Ball of Godly Sights {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven sorcerer on level 61 of The
    Sacred Land Of Mountains.
e) 11 Potions of Speed
f) 9 Potions of Healing
g) 11 Potions of *Healing*
h) a Potion of Life
i) 18 Potions of Enlightenment
j) 22 Potions of Resistance
k) 3 Potions of Curing
l) 4 Scrolls of Teleportation
m) 9 Scrolls of Word of Recall
n) 9 Scrolls of *Identify* {25% off}
o) a Scroll of Rune of Protection
p) 2 Scrolls of *Destruction*
q) The Stone of Lore {@A2@w2}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
s) The Dark Sword 'Mormegil' (E:7853102, L:47) (6d7) (+0,+0) [-20] (+5 to speed)
{
    It generates an antimagic field.  It increases your speed and attack
    speed by 5.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, cold, poison, chaos and disenchantment.  It allows you to
    sense the presence of trolls and giants.  It slows your metabolism.  
    It speeds your regenerative powers.  It produces an electric sheath.  
    It drains mana, life and experience.  It aggravates nearby creatures.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred
    Land Of Mountains.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) 13 Seeker Bolts of Venom (4d5) (+8,+10)
v) 15 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) Boccob's Unfinished Works
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Mind flayer on level 37 of Maze.
b) Boccob's Magical Mish-mash (charging)
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Skeleton Dark elven mage on level 17 of
    The Old Forest.
c) 3 Potions of Neutralise Poison
d) 4 Potions of Cure Critical Wounds {25% off}
e) 2 Scrolls of *Remove Curse*
f) 2 Scrolls of Reset Recall
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of The
    Sacred Land Of Mountains.
h) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    The Sacred Land Of Mountains.
i) an Amulet of Resistance
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
j) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 40 of The
    Land Of Rhun.
k) an Amulet of Devotion (+3)
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
l) The Anchor of Space-Time
m) The Ring Mail of Arsil (-45,-30) [12,+14](20%)
    It increases your hit points by 20%.  It sustains your dexterity and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    life draining, light, confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of The
    Sacred Land Of Mountains.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Robe of Permanence [2,+10]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 16 of Orc
    Cave.
p) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) a Cloak of Mist of Air [1,+9]
    It allows you to breathe without air.  
    You found it lying on the ground on level 40 of The Helcaraxe.
r) a Small Leather Shield of Reflection [2,+18]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
s) a Golden Crown of Telepathy [0,+7]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Katana 'Luren' (3d4) (+5,+8) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution and attack speed by 1.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 22 of The Old
    Forest.
v) a Dark Sword (3d7) (+0,+0)
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) a Ring of Slaying (+10,+15)
    
    You found it in the remains of an Ancient black dragon on level 69 of The
    Sacred Land Of Mountains.
b) a Ring of Speed (+16) {100% off}
    It increases your speed by 16.  
    You stole it from the Speed Ring Market.
c) a Ring of Speed (+14) {100% off}
    It increases your speed by 14.  
    You stole it from the Speed Ring Market.
d) an Indestructible Amulet of Sustenance {100% off}
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) an Amulet of Weaponmastery (+4,+5) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
f) an Everburning Torch of the Ethereal Eye
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 1) forever.  It cannot be harmed by fire.  
    You found it lying on the ground on level 66 of Erebor.
g) The Star of Elendil (+1) {@A3@w3}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
h) The Metal Lamellar Armour 'Celmar' (-3 to accuracy) [23,+14]
    It makes you completely fearless.  It provides resistance to dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in a shallow water area.
i) a Long Bow of Extra Shots (x3) (+9,+12)
    It fires missiles excessively fast.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
j) 10 Arrows of Lightning (1d4) (+10,+6) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
k) 11 Arrows of Slay Dragon (1d4) (+7,+7) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) 26 Seeker Arrows of Flame (4d4) (+10,+10) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
n) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) The Ring 'Anarie' (+5)
    It increases your dexterity by 5.  It makes you invisible.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 20 of Mirkwood.
c) The Amulet 'Ithron' (+5)
    It increases your searching by 5.  It sustains your dexterity.  It
    provides resistance to electricity, poison and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 99 of
    Mount Doom.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
e) The Phial of Galadriel (+4) {@w1}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of The Old Forest.
f) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+25]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It provides resistance to sound.  It allows you to fly.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
    
g) The Splint Mail 'Eredrist' (-2 to accuracy) [19,+12]
    It provides immunity to electricity.  It provides resistance to life
    draining, cold, light, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
(charging
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
i) an Elven Robe [2,+18] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
j) The Fur Cloak 'Andir' [3,+11]
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to fire, light and shards.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Guardian naga Shaman on level 71 of
    Erebor.
k) a Large Metal Shield of Preservation (-10,-6) [5,+18]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, fire, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of The
    Sacred Land Of Mountains.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas
b) 3 Potions of Augmentation
c) an Indestructible Ring of Slaying (+14,+15)
    It cannot be harmed by acid, cold, lightning or fire.  
d) 2 Rings of Speed (+14) {100% off}
    It increases your speed by 14.  
    You stole it from the Speed Ring Market.
e) The Ring of Brimonath (+7) {100% off}
    It increases your speed by 7.  It sustains your charisma.  It provides
    resistance to electricity, confusion and disenchantment.  It allows
    you to fly.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Gwenest (+7) {100% off}
    It increases your strength, dexterity, stealth and speed by 7.  It
    sustains your intelligence.  It provides resistance to poison, light
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Power 'Narya' (+6,+6) (+1) (charging)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) an Indestructible Amulet of the Serpents [+3] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 47 of Moria.
j) The Arkenstone of Thrain (+3) (charging)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 37 of Maze.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Paths of the Dead.
m) The Adamantite Plate Mail of Ulenon (-4 to accuracy) [40,+21]
    It sustains your intelligence and constitution.  It provides immunity 
    to fire.  It provides resistance to electricity, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 71 of Erebor.
n) The Hard Studded Leather of Nurithir (-1 to accuracy) [7,+3]
    It provides immunity to fire and cold.  It provides resistance to 
    electricity and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 51 of The
    Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+8] (+2) (charging)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
p) an Entish Bark of Air [1,+11]
    It allows you to breathe without air.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
q) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll on level 33 of Mirkwood.
t) a Spectral Dark Sword (3d7) (+11,+6) (charging)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It generates an antimagic field.  It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    You found it in the remains of a Hezrou on level 49 of Moria.
u) a Dark Sword of Nothingness (3d7) (-81,-79) {cursed}
    It generates an antimagic field.  It can't attack.  It is heavily
    cursed.  It can re-curse itself.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 62 of The
    Sacred Land Of Mountains.
w) The Light Crossbow of Nivin (x6) (+15,+11) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution, charisma and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Shrunken Head of Nightmares
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Raal's Voodoo Doll of Revenge
    It can be activated for poison.  
    You found it in the remains of a Mummified human on level 31 of Maze.
c) The Ebon Cube of Darkness
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) Gruumsh's Bottle of Death
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 18 of The Old Forest.
e) Baalzebub's Tormented Skullcap
    It can be activated for darkness.  
    You found it lying in a vault on level 17 of The Old Forest.
f) Tenser's Top-Heavy Teaspoon
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Lesser Mimic on level 22 of The Old
    Forest.



Posted on 11.5.2008 22:54
Last updated on 15.6.2008 00:08

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1131. on the Ladder (of 18929)
476. on the ToME Ladder (of 3146)

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On 14.5.2008 22:25 martin.wickman@gmail.com wrote:
Got me some better rings from the Orc cave market

On 31.5.2008 20:44 martin.wickman@gmail.com wrote:
Maybe he's ready for the Angband dungeon?

On 15.6.2008 00:08 martin.wickman@gmail.com wrote:
Apparently he was...

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