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The Angband Ladder: Yealath, RohanKnight Alchemist by <wolfsaul@hotmail.com>

  [ToME 2.2.0 Character Dump]

 Name  : Yealath                Age                 21       STR!     40       
 Sex   : Female                 Height              76       INT!     37       
 Race  : RohanKnight            Weight              74       WIS!     33       
 Class : Alchemist              Social Class         1       DEX!     34       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit         201 Level             42    Max Hit Points      1590   
 + To Melee Damage      208 Experience   3859698    Cur Hit Points      1590   
 + To Ranged Hit         34 Max Exp      3859698    Max SP (Mana)        214   
 + To Ranged Damage       0 Exp to Adv.  4500000    Cur SP (Mana)        214   
   AC                 22+94 Gold          353998                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  10d6+2080 
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, curly brown hair, and an average                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 40 (2000')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 20 (1000')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 50 (2500')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 14398 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 39 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 57th Hrive of the 2890th year of the third age.
 You have been adventuring for 125 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..223....3*...1.            
        Add Int   : ..22..4.........            
        Add Wis   : .1............1.            
        Add Dex   : .........3....1.            
        Add Con   : ....3.4..3....1.            
        Add Chr   : .1..............            
        Add Stea. : .1....4.........            
        Add Tun.. : ..............1.            
        Add Speed : .1...14....9...+            
        Add Blows : ..22............            
        Vampiric  : ..............+.            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ...++....+......            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ....+..+.+......            
        Sust Chr  : .......+........            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ....+..++.......            
        Hold Life : +....+..+.......            
        Imm Acid  : ++.+..+*++......            
        Res Elec  : ++.+..++........            
        Imm Fire  : ++....***.......            
        Imm Cold  : ++....+*.+......            
        Res Pois  : +......+........            
        Res Fear  : ....+....++.....            
        Res Lite  : ................            
        Res Dark  : ........++......            
        Res Blind : ..++............            
        Res Conf  : ..+....+........            
        Res Sound : .+..............            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : ......+.++......            
        Res Chaos : ..+....++.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Aura Elec : .......+........            
        Lite      : +....+..........            
        See Invis : .....+..........            
        Digestion : .........+......            
        Regen     : ..+.............            
        Activate  : .+.+.+..........            
        Cursed    : .+..............            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            

Skills (points left: 11)
 - Combat                                        26.200 [0.700]
	  . Weaponmastery                               46.600 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         05.700 [0.900]
	  . Magic-Device                                01.000 [1.250]
	  - Geomancy                                    00.000 [0.500]
	 	  . Fire                                      00.000 [0.100]
	 	  . Water                                     00.000 [0.100]
	 	  . Air                                       00.000 [0.100]
	 	  . Earth                                     00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 01.000 [0.500]
	  . Alchemy                                     46.600 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
	  . Mimicry                                     01.300 [0.400]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) an Acidic Whip of Greater Life (1d6) (+167,+174)(100%)
        It provides light (radius 1) forever.  It increases your hit points by 
    100%.  It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It provides resistance to life draining, acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
d) The Harp of Daeron (+1 to speed) {cursed}
    It can be activated for singing a *charming* song
     if it is being worn. It increases your wisdom, charisma, stealth, 
    speed and luck by 1.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
e) The Ring 'Tantil' (+2 attacks)
    It 
    increases your strength, intelligence and attack speed by 2.  It
    provides resistance to blindness, confusion and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Silirchar [+15] (+2 attacks) {100% off}
    It can be activated for ball
    of lightning and resist lightning every 50+d50 turns if it is being
    worn. It increases your strength, intelligence and attack speed by 2.  
    It sustains your strength.  It provides resistance to acid, 
    electricity and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) an Amulet of Weaponmastery (+5,+4) [+4] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The 0 of Anath [1,+7]
    It sustains your constitution and 
    charisma.  It provides immunity to acid, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, poison, confusion and chaos.  It produces an electric sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) The Small Metal Shield of Vainach [3,+8]
    It sustains your intelligence.  It provides immunity to fire
    .  It provides immunity to paralysis.  It provides resistance to life
    draining, acid, dark, nether, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Leather Gloves of Power (+2,+5) [1,+7] (+10)
    It increases your strength by 10.  It makes you completely
    fearless.  
    You made it yourself.
x) a Pair of Soft Leather Boots of Speed [2,+2] (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Mattock 'Toloth' (1d8) (+8,+5) (+1)
    It increases your strength, wisdom
    , dexterity, constitution and ability to tunnel by 1.  It drains life
    from your foes.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) The Shrunken Head of Nightmares
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Monastic lich on level 37 of Mordor.
b) Kelek's Practical Joke
    
    It can be activated for cure insanity.  
    You found it in the remains of a Master lich in the town of Minas Anor .
c) The Tome of Collected Weird Magic
    
    It can be activated for paralyze.  
    You found it in the remains of a Dread on level 48 of The Sacred Land Of
    Mountains.
d) The Lost Works of Kenault
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 27 of Mirkwood.
e) a Potion of Healing
f) 3 Scrolls of *Identify*
g) 2 Scrolls of Nothing
h) a Silver Rod of Recall (100/100)
i) a Silver Rod of Quickness of Trap Location (100/100)
    It can cast
    spells faster.  
    You bought it from the Black Market.
j) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
k) an Adamantite Rod of Nothing (200/200)
l) 4 Wands of Tidal Wave[1|20] (50 charges)
m) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) Partial Plate Armour (-3) [22,-7] {cursed}
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
p) The Broad Sword of Argeldi (2d5) (+10,+6) {cursed}
    It produces chaotic effects.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases 
    your charisma by 5.  It allows you to see invisible monsters.  It
    allows you to sense the presence of demons.  It slows your metabolism.
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
b) a Parchment titled ``Secrets of the Gnomish Wizards''
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
c) a Mithril Rod of Quickness of Illumination (160/160)
    It
    can cast spells faster.  
    You bought it from the Black Market.
d) a Mithril Rod of Capacity of Disarming (320/320)
    It can hold more mana.  
    You bought it from the Black Market.
e) an Adamantite Rod of Enlightenment (200/200)
f) The Ring of Celtaukas (+3) {cursed}
    It increases your constitution by 
    3.  It sustains your intelligence and charisma.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and chaos.
    It aggravates nearby creatures.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 50 of Moria.
g) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It 
    increases your stealth by 2.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to fire, light, shards and 
    nether.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Urienthil (+1 attack) {100% off}
    
    It increases your intelligence and attack speed by 1.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    sound and chaos.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
i) The Ring 'Nindorth' (+1 to infravision)
    It increases your constitution, 
    charisma and infravision by 1.  It sustains your intelligence and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) a Ring of Slaying (+8,+16)
    
    You bought it from the Black Market.
k) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
l) a Ring of Speed (+13) {100% off}
    It increases your speed by 13.
    
    You stole it from the Black Market.
m) The Ring of Thonil (+3)
    It increases your intelligence, 
    wisdom and constitution by 3.  It sustains your wisdom, dexterity, 
    constitution and charisma.  It provides resistance to electricity, 
    fire, sound, nexus and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
n) 2 Indestructible Rings of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 
    2.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
o) a Ring of Critical Hits (+10% of critical hits)
    It increases your ability to score
    critical hits by 10.  
    You bought it from the Black Market.
p) a Ring of Critical Hits (+8% of critical hits)
    It increases your ability to score
    critical hits by 8.  
q) The Amulet of Olwed (+4)
    It provides light (radius 1) forever.  It 
    increases your intelligence, wisdom, dexterity and constitution by 4.  
    It sustains your intelligence, dexterity and constitution.  It
    provides resistance to poison, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
r) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
s) an Indestructible Amulet of Telepathy
    It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) Elven Blue Dragon Scale Mail (-2) [30,+15] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) Blasted Balance Dragon Scale Mail [30,+8]
    It can be activated for breathe
    balance (250) every 60+d90 turns if it is being worn. It provides
    resistance to sound, shards, chaos and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
v) a Fur Cloak of Air [3,-3]
    It allows you to breathe without
    air.  
    You found it in the remains of a Snaga on level 37 of Moria.
w) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It speeds your regenerative powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if
    it is being worn.  It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom and charisma by 1.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
b) 2 Feanorian Lamps
c) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature dragon turtle on level 46 of Moria.
e) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
f) Polished Black Dragon Scale Mail (-2) [30,+24] {100% off}
    It can be
    activated for breathe acid (130) every 90+d90 turns if it is being
    worn. It provides resistance to acid.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
g) The Ring Mail 'Narrim' (-43,-4) [12,+10](40%)
    It increases your hit points by 40%
    .  It sustains your wisdom and charisma.  It provides immunity to fire
    .  It provides resistance to life draining, acid and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
h) The Partial Plate Armour of Aegren (-3) [22,+0]
    It sustains your 
    wisdom and charisma.  It provides immunity to electricity.  It
    provides resistance to cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Paper Armour of Uthir [4,+13]
    It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to poison, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated
    for mass genocide every 1000 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 2.  It does extra damage from frost.  It is especially
    deadly against orcs.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vrock on level 50 of Moria.
q) The Main Gauche of Maedhros (2d5) (+3,+5) (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 29 of The Land Of
    Rhun.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it
    is being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
t) The Executioner's Sword of Bedendent (4d5) (+3,+4) (+4 to speed)
    It must
    be wielded two-handed.  It increases your wisdom and speed by 4.  It
    does extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll Priest on level 50 of Moria.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 38 of Mordor.
v) The Trident of Wrath (3d8) (+16,+18) (+2)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 50 of Moria.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 37 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Tome of Yealath
    It
    cannot be harmed by acid, cold, lightning or fire.  
b) The Diamond Prism of Light
    It can be
    activated for curing.  
    You found it lying on the ground on level 29 of The Land Of Rhun.
c) Lloth's Ceremonial Dagger
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Master vampire on level 28 of Mirkwood.
d) 14 Sprigs of Athelas
e) a Potion of Healing
f) 5 Potions of *Healing*
g) a Potion of *Healing* {100% off}
h) a Potion of Life
i) 2 Potions of Restore Life Levels
j) 2 Potions of Resistance
k) 2 Potions of New Life {100% off}
l) an Iron Rod of the Istari of Fire Balls (100/100)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) a Silver Rod of the Istari of Nothing (200/200)
n) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
o) an Adamantite Rod of Nothing (200/200)
p) a Rod Tip of Drain Life (30 Mana to cast)
q) a Rod Tip of Trap Location (8 Mana to cast)
r) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll on level 38 of Moria.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 50 of Moria.
x) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) 20 Potions of Detonations
b) 53 Potions of Neutralise Poison
c) 18 Potions of Restore Intelligence
d) 8 Potions of Enlightenment
e) 9 Scrolls of *Destruction*
f) 89 Scrolls of Nothing
g) 5 Essences of Explosion
h) 51 Essences of Teleport
i) 60 Essences of Cold
j) 42 Essences of Fire
k) 71 Essences of Acid
l) 9 Essences of Life
m) 19 Essences of Confusion
n) 99 Essences of Light
o) 64 Essences of Chaos
p) 12 Essences of Time
q) 10 Essences of Magic
r) 8 Essences of Extra Life
s) 45 Essences of Darkness
t) 4 Essences of Knowledge
u) 5 Essences of Force
v) 41 Essences of Lightning
w) 99 Essences of Mana
x) 22 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's All-seeing Servant
    It can be activated
    for decreasing Strength.  
    You found it in the remains of a Dreadmaster on level 39 of Mordor.
b) The Gem of Fire
    It
    can be activated for poison.  
    You found it in the remains of a Mind flayer on level 33 of Mirkwood.
c) The Mirror of Alternate Dimensions
    
    It can be activated for darkness.  
    You found it in the remains of a Nether wraith on level 39 of Mordor.
d) The Ebon Cube of Darkness
    
    It can be activated for experience loss.  
    You found it in the remains of a Dark elven warlock on level 39 of Mordor.
e) Mordekainen's Pocket Magician
    
    It can be activated for high experience loss.  
    You found it lying on the ground on level 26 of The Sandworm lair.
f) Benetar's Death Ray Experiment
    It
    can be activated for decreasing Intelligence.  
    You found it in the remains of a Monastic lich on level 37 of Mordor.
g) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for create hunger.  
    You found it lying in a vault on level 39 of Mordor.
h) The Bottomless Bottle
    It can be
    activated for hallucination.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
i) a Parchment titled ``Planar Travel Made Easy''
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of a Monastic lich on level 40 of The
    Helcaraxe.
j) Raal's Tormented Spirits
    It can be activated for cure stun.  
    You found it in the remains of a Master rogue on level 36 of Mordor.
k) Tenser's Torch of Spontaneous Combustion
    It
    can be activated for cure confusion.  
    You found it in the remains of a Dread on level 31 of Mirkwood.
l) A parchment titled ''Famous Last Words''
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 40 of Mordor.
m) Jor's Compendium of Strange Behaviour
    It can be
    activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Headless ghost on level 27 of Mirkwood.
n) Agannazar's Antique Acorn
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Patriarch on level 39 of Mordor.
o) Pytar's Portable Pandemonium
    It
    can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Mage on level 40 of The Land Of Rhun.
p) The Toenail of Vecna
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying in a vault on level 22 of The Sandworm lair.
q) Jor's Book of Impossible Occurences
    It can
    be activated for decreasing Dexterity.  
    You found it lying on the ground on level 41 of Moria.
r) an Arrow of Venom (exploding) (1d4) (-4,-3) {cursed}
    It poisons your
    foes.  It is cursed.  
    You made it yourself.



Posted on 28.5.2008 11:01
Last updated on 7.6.2008 13:56

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7214. on the Ladder (of 18291)
1334. on the ToME Ladder (of 3123)

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On 28.5.2008 11:01 wolfsaul@hotmail.com wrote:
My Best Char over lev 25

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