The Angband Ladder: Soozy, Hobbit Mage by <fentonaa@yahoo.com>

  [Angband 3.0.1 Character Dump]

 Name   Soozy                                    Self  RB  CB  EB   Best
 Sex    Female            Age        30   STR! 18/100  -2  -5 +13 18/160
 Race   Hobbit            Height     35   INT! 18/100  +2  +3  +8 18/230
 Class  Mage              Weight     51   WIS! 18/100  +1  +0  +6 18/170
 Title  ***WINNER***      Status      1   DEX! 18/100  +3  +1  +1 18/150
 HP     832/832           Maximize    Y   CON! 18/100  +2  -2 +13 18/230
 SP     386/386           Preserve    Y   CHR! 18/100  +1  +1  +3 18/150

 Level           50       Armor    [32,+173]     Saving Throw     Heroic
 Cur Exp   13534167       Fight    (+36,+29)     Stealth          Superb
 Max Exp   13534167       Melee    (+58,+54)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+54,+26)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       5232994       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   291.8 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Hobbit Miller.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair,
 and an average complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w0 gr. vault 2200}
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) a Heavy Crossbow of the Haradrim (x4) (+18,+26) (+1)
c) a Jet Ring of Speed (+13)
d) The Ring of Power 'Narya' (+6,+6) (+1) {atlas 3350}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) a Carved Oak Amulet of Weaponmastery (+3,+3) (+3)
f) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
h) The Shadow Cloak of Luthien [6,+20] (+2) {saruman 3850}
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
i) The Small Metal Shield of Thorin [3,+25] (+4) {bank vault 3100}
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) a Golden Crown of the Magi [0,+13] (+2) {ESP}
   It gives telepathic powers.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {floor 4250}
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
j) 14 Dark Red Potions of Healing
k) 13 Dark Blue Potions of *Healing*
l) 4 White Potions of Life
m) 3 Nickel Rods of Restoration {@z1!d!d!d!s!s!s!k!k!k}
n) a Golden Staff of Healing (4 charges)
o) a Cottonwood Staff of the Magi (2 charges)
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It is cursed.
   It might have hidden powers.
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It might have hidden powers.
r) 22 Seeker Bolts of Slay Evil (4d5) (+12,+11) {=g}
s) 24 Silver Bolts of Wounding (3d5) (+14,+16) {=g}
t) 95 Silver Bolts of Flame (3d5) (+10,+10) {=g}
u) 99 Silver Bolts of Frost (3d5) (+9,+9) {@f2=g}


  [Home Inventory]

a) 9 Blue Mushrooms of Restoring
b) 22 Dark Red Potions of Healing
c) 38 Metallic Red Potions of Restore Mana
d) 7 Chartreuse Potions of Enlightenment {25% off}
e) 54 Scrolls titled "rhov yerg" of Teleportation {40% off}
f) 15 Scrolls titled "nagmic satod" of Enchant Weapon To-Hit {10% off}
g) 19 Scrolls titled "comp paykho" of Enchant Weapon To-Dam {40% off}
h) a Bloodstone Ring of Constitution (+6)
i) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
j) an Azure Amulet of the Magi [+6] (+3)
k) The Necklace of the Dwarves (+3)
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {GWoPerPlex 3350}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
m) The Palantir of Westernesse (+2)
   It might have hidden powers.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
o) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {ar-phar 3100}
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.
r) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5) {@w0}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {GWoPerplex 3350}
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It affects your shooting speed.
   It provides resistance to disenchantment.
t) 17 Bolts of Acid (1d5) (+6,+12) {=g}
u) 92 Seeker Bolts (4d5) (+7,+8)
v) 28 Seeker Bolts (4d5) (+7,+5)
w) 69 Silver Bolts (3d5) (+8,+5) {@f4=g}


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.11.2002 22:40

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2971. on the Ladder (of 18915)
728. on the Angband Ladder (of 6466)
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Comments

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On 23.11.2002 22:40 fentonaa@yahoo.com wrote:
My first mage winner. Those new spells are very handy indeed...

On 24.11.2002 16:46 graham@blessyou.co.uk wrote:
Don't you find using a Mage without Blindness resistance a bit risky - or how do you get around it?

On 24.11.2002 20:09 fentonaa@yahoo.com wrote:
Well, she had both light and darkness resistance, and a perfect (or maybe only near-perfect, I'm not sure) saving throw, so blindness wasn't an issue. I don't think she was ever blinded in the mid- to late-game.

On 25.11.2002 01:50 graham@blessyou.co.uk wrote:
Fair enough - I'm using a 43rd Level Ranger at the mo (Bennas II - 60th in ladder or something), and I kinda want to swap some of my equipment but I don't want to lose blindness resistance. Do you think it's worth swapping (I have light and dark resistance and a heroic saving throw)?

On 25.11.2002 15:34 fentonaa@yahoo.com wrote:
It's up to you whether you want to take the risk (caveat lusor). FWIW, calculating saving throw is fairly straightforward (do a groups.google search or check the code); you can figure it out and decide whether going without blindness res. is a good idea.

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