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The Angband Ladder: Jerubwyn, High-Elf Sorceror by <themadman@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Jerubwyn               Age                103       STR! 18/***       
 Sex   : Male                   Height              82       INT! 18/***       
 Race  : High-Elf LostSoul      Weight             166       WIS! 18/***       
 Class : Sorceror               Social Class        47       DEX: 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -28 Level             50    Hit Points      782/   782 
 + To Melee Damage        9 Experience  38283669    Spell Points   1610/  1610 
 + To Ranged Hit         -3 Max Exp     38283669    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                27767 
   AC                25+125 Gold          747082    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4+36    
 Stealth     : Legendary[15]Magic Device: Superb       Infra-Vision: 1380 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Archer.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Orc Cave: Level 22 (1100')
        Dol Guldur: Level 70 (3500')
        The Helcaraxe: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 13721 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 69 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33....4*....6.            
        Add Int   : ...33....*......            
        Add Wis   : ...33....*.....+            
        Add Dex   : .4.3.....*4.....            
        Add Con   : .433....4*.3....            
        Add Chr   : ..333....*......            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......3...3....            
        Add Sear. : ..3.3.........6.            
        Add Infra : ....3....*....6.            
        Add Tun.. : ..............6.            
        Add Speed : ...3.3.3...3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ...+............            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++...+.+.....            
        Hold Life : ...+.+..........            
        Imm Acid  : ....+.*+*++...+.            
        Imm Elec  : ...*+....+......            
        Imm Fire  : ..*......+......            
        Imm Cold  : ....+.*..+......            
        Res Pois  : ...+.....+......            
        Res Fear  : ................            
        Res Light : .....+...+.....+            
        Res Dark  : .....+...+....+.            
        Res Blind : ........+.......            
        Res Conf  : .....+..++......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : .+.......+......            
        Res Nexus : .......+.+......            
        Res Chaos : .....+..+.......            
        Res Disen : ...+..+.......+.            
        Levitate  : ...+............            
        Lite      : .........+......            
        See Invis : ..++++...+.....+            
        Digestion : ...+............            
        Regen     : ...+............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..++++.+..+...+.            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ..+.............            
        Full ESP  : .........++.....            

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    11.290 [0.900]
          . Stealth                              26.000 [0.500]
          . Disarming                            01.700 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         19.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           15.000 [1.000]
          . Divination                           06.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  35.915 [0.550]
          . Prayer                               06.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Greater Identify] (1d4) (-7,+6)(100%) (+5)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 97 of Halls of Mandos.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Halls of
    Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 98 of Halls of
    Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 98 of Halls of Mandos.
n) The Metal Scale Mail of Suluin (-52,-14) [13,+21](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to acid and cold.  It provides resistance to 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) a Fireproof Tome of Translocation {@m3}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) a Fireproof Tome of Knowledge {@m2}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) 2 Fireproof Tomes of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) a Fireproof Book of Beginner Cantrips {@m1}
    It cannot be harmed by fire.  
    You found it in the remains of a Hell knight on level 97 of Halls of
    Mandos.
m) The Diamond Prism of Light
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 66 of Mordor.
n) a Sprig of Athelas
o) 26 Potions of Healing
p) 5 Potions of *Healing*
q) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
r) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 98 of Halls of
    Mandos.
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord on level 98 of Halls of
    Mandos.
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Halls of
    Mandos.
d) The Rusty Chain Mail 'Thalque' (-32,-57) [14,+2](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    charisma.  It provides immunity to acid.  It provides resistance to 
    life draining, light, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 97 of
    Halls of Mandos.
e) The Large Metal Shield of Elmaranth [5,+18]
    It sustains your strength.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to electricity, cold, 
    poison, light, shards, chaos and disenchantment.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.



Posted on 14.6.2008 01:56
Last updated on 18.6.2008 00:07

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556. on the Ladder (of 15378)
252. on the ToME Ladder (of 3060)
Best for this player (out of 3)

Comments

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On 14.6.2008 01:56 themadman@gmail.com wrote:
first successful lostsoul i've had in a little while. pretty enjoyable.

On 15.6.2008 09:15 themadman@gmail.com wrote:
finally got a chance to get all the way through a GCV, got some nice stuff. reached l50 soon afterwards.

On 16.6.2008 10:18 themadman@gmail.com wrote:
escaped the halls of mandos.

most stats 18/***, all resists, saved gondolin.

enough HP to avoid instadeaths now!

On 16.6.2008 13:41 themadman@gmail.com wrote:
slowly making my way through mt doom currently.

sauron spawned up here so i hope he drops the one ring the first time he dies 8)

On 18.6.2008 00:07 themadman@gmail.com wrote:
woohoo

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