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The Angband Ladder: Glardocred, Half-Elf Assassin by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Glardocred             Age                 33       STR!     40       
 Sex   : Male                   Height              82       INT!     30       
 Race  : Half-Elf LostSoul      Weight             126       WIS!     33       
 Class : Assassin               Social Class        34       DEX!     40       
 Body  : Player                                              CON!     36       
 God   : Manwe Sulimo                                        CHR!     32       
                                                                               
 + To Melee Hit          93 Level             50    Hit Points     1021/  1021 
 + To Melee Damage      101 Experience   7097415    Spell Points    166/   166 
 + To Ranged Hit         67 Max Exp      7097415    Sanity          630/   630 
 + To Ranged Damage      22 Exp to Adv.    *****    Piety                40482 
   AC                38+126 Gold         1363777    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  28d4+707  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Nandor.  You are one of several               
          children of a Serf.  You are a well-liked child.  You have           
          dark brown eyes, straight brown hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 9 (450')
        Halls of Mandos: Level 98 (4900')
        Orc Cave: Level 11 (550')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9948 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 56 princess quests.
 You have completed  lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 55th Laire of the 2891st year of the third age.
 You have been adventuring for 305 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...44......            
        Add Wis   : 2...4...........            
        Add Dex   : .3.......44.....            
        Add Con   : ........44......            
        Add Chr   : ....4...........            
        Add Stea. : 23.....4........            
        Add Sear. : .......4........            
        Add Speed : ..*.43.........+            
        Chaotic   : +...............            
        Slay Anim.: .............+..            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Acid Brand: +...............            
        Sust Str  : .......+........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ................            
        Sust Chr  : ......+.........            
        Invisible : ...+............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+..+.+.+....+            
        Hold Life : .....+..........            
        Imm Acid  : ......*.*++.....            
        Res Elec  : .......+.+.+....            
        Imm Fire  : ....+..*.+......            
        Imm Cold  : ......*..+.+....            
        Res Pois  : ....+...........            
        Res Fear  : ...++......+....            
        Res Light : .....++.++......            
        Res Dark  : +....++.........            
        Res Blind : .........+......            
        Res Conf  : ...+.+..+.......            
        Res Sound : .......++..+....            
        Res Shard : ...........+....            
        Res Neth  : ...........+....            
        Res Nexus : ...........+....            
        Res Chaos : .....+..+.......            
        Res Disen : .+..+.+.........            
        Aura Elec : .......+........            
        Levitate  : ...+...........+            
        Lite      : .........+......            
        See Invis : .....+...+.....+            
        Digestion : ..........+.....            
        Xtra Shots: .+..............            
        Activate  : ....++...++.....            
        Blessed   : +...............            
        Fly       : ...........+...+            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: .........+......            
        TLord.ESP : .........+......            

Skills (points left: 153)
 - Combat                                        16.480 [0.800]
          - Weaponmastery                        25.500 [0.800]
                   - Sword-mastery               34.300 [0.600]
                            . Critical-hits      10.000 [0.800]
          - Archery                              01.800 [0.400]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    02.800 [2.000]
          . Stealth                              10.000 [2.000]
          . Disarming                            01.200 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         03.498 [0.400]
          . Magic-Device                         24.550 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  05.790 [0.700]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            05.200 [0.500]
 - Monster-lore                                  05.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)


  [Fates]

You are fated to meet a Scruffy little dog on level 3.
You are fated to meet a Singing, happy drunk on level 20.
You are fated to find a Scroll of Light on level 1.
You are fated to find The Long Sword 'Durandil' on level 1.
You are fated to find a Scroll of Word of Recall on level 1.
You are fated to find a Potion of Cure Light Wounds on level 1.
You are fated to die on level 14.
You are fated to meet a Piranha on level 1.
You may meet a Village idiot on level 4.
You may find a Pair of Soft Leather Boots on level 7.
You are fated to find a Ring of Aggravate Monster on level 2.
You are fated to find a Ring of Weakness on level 1.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 13.
You may find a Staff of Reveal Ways on level 1.


  [Character Equipment]

a) The Shadow Blade 'Iryonden' (4d4) (+12,+21) (+2 to stealth) {chaotic}
    It increases your wisdom and stealth by 2.  It does extra damage from 
    acid.  It produces chaotic effects.  It is a great bane of dragons.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It provides resistance to dark.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Mordor.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
e) a Ring of Speed (+13) {!*}
    It increases your speed by 13.  
f) The Ring of Carostol (+23 to damage) {100% off}
    It makes you invisible.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to confusion.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 67 of Dol Guldur.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 65 of Mordor.
n) The Ring Mail of Urhuathil (-2 to accuracy) [12,+12]
    It sustains your dexterity and charisma.  It provides immunity to acid
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to light, dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    Mordor.
o) The Elven Cloak called 'Asbestos Blanket' [4,+10] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It sustains your 
    strength.  It provides immunity to fire.  It provides resistance to 
    electricity and sound.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Dol
    Guldur.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
x) The Pair of Metal Shod Boots of Emmog [6,+13]
    It makes you completely fearless.  It provides resistance to 
    electricity, cold, sound, shards, nether and nexus.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1035 hp)
{) 29 Arrows of Slay Animal (1d4) (+9,+11)
|) a Climbing Set {@w1 !k!d!v!s}


  [Character Inventory]

a) 3 Fireproof Holy Tomes of Manwe Sulimo {@m1}
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 51 of Mordor.
b) The Gem of Fire {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight on level 59 of Mordor.
c) The Ebon Cube of Darkness {food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 53 of Mordor.
d) The Crystal Ball of Godly Sights {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
e) Jor's Compendium of Strange Behaviour {Destruction}
    It can be activated for Destruction every 100 turns.  
f) 7 Potions of Speed {100% off}
g) 13 Potions of Healing {!*}
h) 5 Potions of *Healing* {!*}
i) a Potion of Invulnerability {!*}
j) 2 Scrolls of Teleport Level {!*}
k) 40 Scrolls of *Identify* {!*}
l) 4 Scrolls of Genocide {!*}
m) a Silver Rod of the Istari of Speed (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 67 of Dol Guldur.
n) a Silver Rod of the Istari of Disarming (200/200) {@z5}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 46 of Mordor.
o) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 67 of Dol Guldur.
p) a Golden Rod of Quickness of Illumination (125/125) {@z2}
    It can cast spells faster.  
    You bought it from the Black Market.
q) a Mithril Rod of Charging of Restoration (160/160)
    It regenerates its mana faster.  
    You found it lying in a vault on level 67 of Dol Guldur.
r) an Adamantite Rod of Cheapness of Perception (200/200) {@z7}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
s) an Adamantite Rod of Recall (200/200) {@z0 !*}
t) The Ring of Flare (+3) {!*}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
u) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Icky Queen on level 41 of Mordor.
v) a Dwarven Shovel of Digging (+4) {@w1 !k!v!d!s}
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
b) 6 Sprigs of Athelas
c) a Rod Tip of Detection (80 Mana to cast) {100% off}
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 67 of Dol Guldur.
e) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Metal Lamellar Armour of Ardolar (-3 to accuracy) [23,+10]
    It sustains your intelligence and constitution.  It provides immunity 
    to acid and fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 67 of Dol
    Guldur.
h) an Elven Hard Leather Armour (-1 to accuracy) [6,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice mindcrafter on level 9 of
    Barrow-Downs.
i) an Elven Cloak [4,+10] (+4 to stealth)
j) an Elven Cloak of Stealth [4,+14] (+5 to stealth) {!*}
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) a Mouse Fur of Air [1,+10] {100% off}
    It allows you to breathe without air.  
    You stole it from the Black Market.
l) The Steel Helm 'Lebohaum' [20,+80]
m) a Set of Leather Gloves of Free Action [1,+11] {100% off}
    It provides immunity to paralysis.  
    You stole it from the Black Market.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
p) a Dagger of Life (1d4) (+4,+9)(20%)
q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) an Espadon of Westernesse (2d9) (+18,+12) (+1)
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Brown Thunderlord in the town of
    Lothlorien .
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Brown yeek on level 47 of Mordor.
u) The Heavy Crossbow 'Hyaryon' (x4) (+10,+24) (+5 to speed)
    It provides light (radius 1) forever.  It increases your charisma and 
    speed by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of
    Lothlorien .
v) 15 Sheaf Arrows of Slay Animal (1d5) (+8,+11)


  [Home Inventory - Gondolin ]

a) a Tome of Translocation
b) Benetar's Mana Battery {cure insane}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 45 of Mordor.
c) a Potion of Enlightenment
d) a Golden Rod of the Istari of Nothing (250/250) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
e) a Staff of Probability Travel[2|8] (3 charges)
f) The Dwarven Lantern of Fuilostir {100% off}
    It provides light (radius 5) forever.  It provides resistance to light
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.
h) The Splint Mail 'Tarest' (-2 to accuracy) [19,+13]
    It sustains your intelligence.  It provides immunity to electricity, 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to dark, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 57 of Mordor.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
k) The Hard Leather Armour of Alamarin (-1 to accuracy) [6,+12]
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 63 of Mordor.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
n) an Iron Crown of the Magi [0,+10] (+2) {100% off}
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 61 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 39 of Mordor.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
v) The Light Crossbow of Telchir (x3) (+9,+8) (+1)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution and charisma by 1.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature green dragon in a hill.
w) The Bolt of Mornon (1d5) (+19,+10) (+5)
    It increases your strength, wisdom and constitution by 5.  It does
    extra damage from acid and frost.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Demonshield of Reflection [5,+15]
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) a Scroll of Mass Genocide {!*}
c) a Golden Rod of Capacity of Nothing (250/250)
d) a Fireproof Staff of Probability Travel[3|21] (2 charges)
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
f) The Ring of Borfaldor (+3 to speed)
    It increases your dexterity, constitution, stealth and speed by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to life draining, dark and nether.  It allows you
    to levitate.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 51 of Mordor.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
h) an Indestructible Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Chain Mail of Atumnar (-2 to accuracy) [14,+9]
    It sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to electricity, light and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 51 of Mordor.
k) The Large Metal Shield 'Caruin' [5,+11]
    It sustains your constitution.  It provides resistance to poison, 
    light, nether and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 51 of Mordor.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Mordor.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+7)
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 51 of Mordor.
p) a Vampiric Broad Sword of *Slay Evil* (2d5) (+12,+14)(20%) (+1)
    It provides light (radius 1) forever.  It increases your wisdom by 1.  
    It increases your hit points by 20%.  It drains life from your foes.  
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to life draining.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You bought it from the Black Market.
q) a Shadow Blade of *Slay Evil* (4d4) (+16,+14) (+2 to stealth)
    It provides light (radius 1) forever.  It increases your wisdom and 
    stealth by 2.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to sense the presence of evil beings.  It has been blessed by the
    gods.  It cannot be harmed by acid.  
    You found it lying on the ground on level 95 of Halls of Mandos.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
t) 17 Arrows of Slay Evil (1d4) (+12,+10)
u) 24 Arrows of Slay Evil (1d4) (+8,+12)
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) a Silver Rod of Disarming (100/100)
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
c) an Elven Cloak of Stealth [4,+14] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of Halls of Mandos.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 45 of Mordor.
f) a Wooden Boomerang of *Slay Animal* (1d8) (+7,+3) (+2 to stealth)
    It increases your intelligence and stealth by 2.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It slows your metabolism.  
    It was given to you as a reward.



Posted on 17.6.2008 09:25
Last updated on 19.6.2008 15:24

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3173. on the Ladder (of 12551)
934. on the ToME Ladder (of 2972)
13. for this player (out of 27)

Comments

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On 17.6.2008 09:25 veryfoobar-tome@yahoo.com wrote:
Lost soul escaped the halls, mostly thanks to good stealth and Evil ESP from the *Slay Evil* Shadow Blade. Didn't gain much from the halls other than a little extra excitement.

On 1.5.2009 23:03 sincleanser wrote:
Wow, this turned into a very interesting character with the demon corruptions and then using full Gothmog.

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