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The Angband Ladder: Matthew, Human Paladin by <ewan.mcnay@yale.edu>

  [Angband 3.0.9b Character Dump]

 Name   Matthew                                  Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR! 18/100  +0  +3  +9 18/220
 Race   Human             Height     68   INT! 18/100  +0  -3  +8 18/150
 Class  Paladin           Weight    183   WIS! 18/100  +0  +1 +10 18/210
 Title  ***WINNER***      Status     18   DEX! 18/100  +0  +0 +13 18/230
 HP     1139/1139         Maximize    Y   CON! 18/100  +0  +2 +10 18/220
 SP     386/386                           CHR! 18/100  +0  +2  +7 18/190

 Level           50       Armor   [40,+141]     Saving Throw      Heroic
 Cur Exp   99999999       Fight   (+58,+50)     Stealth             Fair
 Max Exp   99999999       Melee   (+78,+74)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+73,+18)     Shooting          Heroic
 MaxDepth   Lev 100       Blows      5/turn     Disarming         Superb
 Turns      4730591       Shots      1/turn     Magic Device      Heroic
 Gold      14774207       Infra        0 ft     Perception          Poor
 Burden   403.1 lbs       Speed          26     Searching           Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, wavy blond hair, and a very fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++++.. Blind:..+..........
 Elec:........++... Confu:......+......
 Fire:...*+..+++... Sound:.............
 Cold:+.*....+++... Shard:.............
 Pois:....+.+...... Nexus:...........+.
 Fear:+..++....+... Nethr:...+.........
 Lite:+....+....... Chaos:.............
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:+........+... Infra:.............
Regen:+.++......... Tunn.:.............
Telep:..+......+... Speed:+++++..+...+.
Invis:+.++.+...+... Blows:.............
FrAct:++++......+.. Shots:.............
HLife:..+..+....... Might:.+...........


  [Last Messages]

> The prayer has expired.
> You failed to concentrate hard enough!
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (t).
> Character dump successful.
> The air about you becomes charged...
> You feel yourself yanked upwards!
> You cannot carry that many items.
> You drop The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (s).
> You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
(s).
> You bought a Potion of Restore Life Levels (h) for 400 gold.
> You have a Pungent Potion of Restore Life Levels (p).
> You feel your life energies returning.
> You have no more Pungent Potions of Restore Life Levels (p).
> You see The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}.
> You have The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (s).


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+24) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
b) The Long Bow of Bard (x3) (+15,+18) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+19] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+19] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 3 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 22 White Potions of Speed
k) 10 Chartreuse Potions of Berserk Strength
l) 59 Violet Speckled Potions of Healing
m) 8 Yellow Speckled Potions of *Healing*
n) 17 Metallic Blue Potions of Life
o) 53 Misty Potions of Restore Mana
p) 2 Scrolls titled "por initto" of Banishment
q) 3 Bronze Rods of Acid Balls
r) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 22 Seeker Arrows of Lightning (4d4) (+10,+14)
   It is branded with electricity.  It cannot be harmed by electricity.
   
v) 35 Seeker Arrows of Flame (4d4) (+10,+7)
   It is branded with fire.  It cannot be harmed by fire.  
w) 17 Seeker Arrows of Slay Evil (4d4) (+12,+7)
   It slays all evil creatures.  


  [Home Inventory]

a) 99 Violet Speckled Potions of Healing
b) 40 Yellow Speckled Potions of *Healing*
c) 74 Misty Potions of Restore Mana
d) 98 Misty Potions of Restore Mana
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
f) an Azure Amulet of Devotion (+4)
   It increases your wisdom and charisma by 4.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
g) a Bone Amulet of Weaponmastery (+4,+2) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
h) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
i) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
j) The Small Metal Shield of Thorin [3,+19] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
k) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {floor 1400}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
n) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
s) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
u) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed
   by 4.  It slays undead and all evil creatures.  It provides
   resistance to lightning, fire, nether, and life draining.  It
   usually provides light of radius 4.  It activates for dispel evil
   (x5) every 100+d100 turns.  It cannot be harmed by the elements.  
v) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.6.2008 20:41

Download this dump

141. on the Ladder (of 12671)
12. on the Angband Ladder (of 3730)
5. for this player (out of 56)

Comments

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On 21.6.2008 20:41 ewan.mcnay@yale.edu wrote:
From the latest Angband competition. This guy was really tough once I got CON up, and several orc pits gave me *huge* numbers of stat potions after just one or two prayers. Similar tactics for giant and troll pits got most of the consumable potions needed; and never any danger from after about clvl 30, I think. Surprisingly deadly!

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