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The Angband Ladder: Graagh, Half-Ogre Mage by <clayton_sean@yahoo.ie>

  [ToME 2.3.4 Character Sheet]

 Name  : Graagh                 Age                 46       STR!     39       
 Sex   : Female                 Height              75       INT!     40       
 Race  : Vampire Half-Ogre      Weight             280       WIS:     30       
 Class : Mage                   Social Class        14       DEX!     29       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     28       
                                                                               
 + To Melee Hit         -31 Level             50    Hit Points     1600/  1600 
 + To Melee Damage        3 Experience  23292539    Spell Points   2071/  2071 
 + To Ranged Hit          0 Max Exp     23561690    Sanity          555/   555 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                63000 
   AC                22+103 Gold          560902    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  4d4+12    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have brown eyes, curly red hair, and an                 
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8770 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33....4.......            
        Add Int   : ..3.2....23.....            
        Add Wis   : ..3.2....2......            
        Add Dex   : ..3.............            
        Add Con   : ..33....4.......            
        Add Chr   : ..33............            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : .......1........            
        Add Sear. : ...3............            
        Add Tun.. : ..............3.            
        Add Speed : ..3..3.........+            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..+............+            
        Sust Int  : ....+..+........            
        Sust Wis  : ....+......+....            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....+.+....+            
        Hold Life : ..+.+++....+...+            
        Imm Acid  : .......**..+....            
        Imm Elec  : ..*.......++....            
        Imm Fire  : ...*...*...+....            
        Res Cold  : .......+.......+            
        Res Pois  : ..+.......+....+            
        Res Fear  : ......+....+....            
        Res Light : .....+.+........            
        Res Dark  : .....+.+..+....+            
        Res Blind : .........+......            
        Res Conf  : .....++.+..+....            
        Res Sound : ........+.......            
        Res Shard : ......+....+....            
        Res Neth  : .......+.......+            
        Res Nexus : .......+........            
        Res Chaos : .....++.+.......            
        Res Disen : ..+.............            
        Auto Curse: ....+...........            
        Levitate  : ..+.......+....+            
        Lite      : ....+..........+            
        See Invis : ..++.+..........            
        Digestion : ..+.+...........            
        Regen     : ..+.+...........            
        Activate  : ..++.+....+.....            
        Cursed    : ..............+.            
        Hvy Curse : ....+...........            
        Fly       : ...+...+.......+            
        Orc.ESP   : .....+..++......            
        Troll.ESP : .........+......            
        Evil.ESP  : ....+....+......            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                        02.700 [0.500]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         14.900 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 50.000 [0.900]
                   . Fire                        50.000 [0.900]
                   . Water                       06.300 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           37.800 [0.900]
          . Divination                           31.500 [0.900]
          . Temporal                             15.300 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.900]
          . Necromancy                           04.200 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  00.150 [0.550]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to die on level 1.
You may meet an Aimless-looking merchant on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-14,+2)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 93 of Angband.
    
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
k) The Blue Stone 'Toris Mejistos' [Ent's Potion](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
n) The Soft Studded Leather of Elinnas (-34,-16) [5,+8](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to life draining
    , shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 61 of Mordor.
o) The Shadow Cloak of Redhrot [6,+13] (+1 to stealth)
    It increases your stealth by 1.  It sustains your intelligence.  It
    provides immunity to acid and fire.  It provides resistance to cold, 
    light, dark, nether and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
    
x) The Pair of Hard Leather Boots of Doronuren [3,+10]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) a Magical Mattock (+3) {cursed}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  It is cursed.  
    You found it in the remains of a Barbazu on level 58 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) 3 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
c) 2 Tomes of Translocation {@m2@b2 !k!v!d!s}
d) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
e) 2 Fireproof Tomes of the Time {!k!v!d!s}
f) a Spellbook of Disperse Magic {!k!v!d!s}
g) 3 Sprigs of Athelas
h) 7 Potions of Cure Critical Wounds
i) 5 Potions of Healing
j) a Potion of *Healing* {25% off}
k) a Potion of Life
l) 6 Potions of Restore Mana
m) 2 Scrolls of Rune of Protection
n) an Adamantite Rod of Capacity of Healing (400/400)
o) an Adamantite Rod of Restoration (200/200)
p) an Adamantite Rod of Healing (200/200)
q) a Wand of Stone Prison[3|16] (0 charges)
r) 2 Fireproof Staffs of Genocide[1|5] (0 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 39 of
    Mordor.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Clay Tablets of Antiquity {(Heal 700)}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) 2 Mushrooms of Restoring
c) 11 Potions of Cure Serious Insanity
d) 7 Potions of Cure Critical Insanity
e) 4 Scrolls of Teleport Level
f) 9 Scrolls of Reset Recall
g) 3 Scrolls of *Destruction*
h) 2 Scrolls of Genocide
i) a Staff of Genocide[1|13] (0 charges)
j) a Staff of Mana[4|25] (3 charges)
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 71 of
    Angband.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+14] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 80 of
    Angband.
q) a Dragon Helm of Water Breathing [8,+23]
    It provides resistance to acid and light.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.


  [Home Inventory - Gondolin ]

a) Tenser's Mechanical Magician
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Black wraith in the town of Gondolin .
    
b) a Potion of Cure Insanity
c) a Silver Rod of Quickness of Nothing (100/100)
d) a Golden Rod of Quickness of Nothing (125/125)
e) an Adamantite Rod of Nothing (200/200)
f) The Gold Dragon Scale Mail of Oreth (-2 to accuracy) [30,+23]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your intelligence.  It provides resistance 
    to life draining, electricity, cold, poison, dark, sound and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 82 of Angband.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 71 of
    Angband.
k) The Arrow 'Thrithlon' (1d4) (+14,+12)
    It does extra damage from electricity and fire.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Tome of the Time {!k!v!d!s}
b) 9 Potions of Cure Light Insanity
c) 4 Potions of Resistance
d) 2 Potions of Curing
e) 4 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Scroll of Genocide
g) a Mithril Rod of Nothing (160/160)
h) an Adamantite Rod of Nothing (200/200)
i) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
k) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to acid and 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 36 of Mordor.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 9 Scrolls of Teleport Level
c) 4 Scrolls of Reset Recall
d) The Ring of Power of Ren the Unclean (+4 to speed)
e) The Ring of Power of Ren the Unclean (+2 attacks)
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth)
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crypt thing on level 70 of Paths of the
    Dead.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
i) The Robe of Coion (-11,-56) [2,+1](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    makes you completely fearless.  It provides resistance to nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Large Leather Shield of Celegorm [4,+20]
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) a Mage Staff of Power (1d4) (-22,-4) (+8)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Spectre in the town of Minas Anor .
b) Kenault's Cantrip Generator
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Master vampire on level 56 of Mordor.
c) Boccob's Unfinished Works
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 42 of Mordor.
d) The Gem of Fire
    It can be activated for aggravate.  
    You found it in the remains of a Dread on level 49 of Mordor.
e) Kelek's Practical Joke
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dreadlord on level 72 of Angband.
f) Raal's Tome of Unconventional Warfare
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 61 of Mordor.
g) a Parchment titled ``Magic for the Layman''
    It can be activated for darkness.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
h) The Skull of Ancient Wisdom
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Dreadlord on level 72 of Angband.
i) Benetar's Mana Battery
    It can be activated for decreasing Strength.  
    You bought it from the Black Market.
j) Baalzebub's Tormented Skullcap
    It can be activated for Ruination.  
    You found it in the remains of a Dark elven warlock on level 42 of Mordor.
k) Boccob's Magical Mish-mash
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 61 of Mordor.
l) a Parchment titled ``Household Magic''
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Grand master thief on level 42 of Mordor.
m) a Parchment titled ``Tenser's Last Words''
    It can be activated for blindness.  
    You found it in the remains of a Nalfeshnee on level 51 of Mordor.
n) The Cunning Plan of Zog
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Poltergeist on level 4 of A lost temple.
o) a Parchment titled ''Immortality For Dummies''
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Barbazu on level 94 of Angband.
p) Tenser's Torch of Spontaneous Combustion
    It can be activated for Ruination.  
    You found it in the remains of a Dark elven warlock on level 35 of The
    Land Of Rhun.
q) Jor's Buckler of Missile Attraction
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 71 of Angband.
r) Jor's Compendium of Strange Behaviour
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven druid on level 12 of Mirkwood.
s) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Dol Guldur.
t) The Ring of Power of Ren the Unclean (+5 to speed)
    It increases your charisma and speed by 5.  It makes you invisible.  
    It provides resistance to poison and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of Erebor.
u) The Ring of Power of Ren the Unclean (+4 to speed)
    It increases your infravision and speed by 4.  It makes you invisible.
    It provides resistance to fire and dark.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 67 of Angband.
v) The Ring of Power of Adunaphel the Quiet (+3 to speed)
    It increases your intelligence, charisma, speed and attack speed by 3.
    It makes you invisible.  It sustains your wisdom and charisma.  It
    provides resistance to electricity, light, confusion, sound and chaos.
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 72 of Erebor.
w) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your dexterity, searching and attack speed by 3.  It
    makes you invisible.  It sustains your dexterity and charisma.  It
    provides resistance to confusion.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
x) The Ring of Power of The Witch-King of Angmar (+5% of critical hits)
    It increases your strength and ability to score critical hits by 5.  
    It makes you invisible.  It provides resistance to fire, poison and 
    nexus.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 78 of
    Angband.
a) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    It increases your strength, intelligence and ability to score critical
    hits by 3.  It makes you invisible.  It sustains your strength and 
    intelligence.  It provides resistance to fire, cold, blindness and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 80 of Angband.
b) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits)
    It increases your wisdom, charisma and ability to score critical hits
     by 3.  It makes you invisible.  It sustains your strength.  It
    provides resistance to cold.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 83 of Angband.
c) The Ring of Power of Hoarmurath of Dir (+4 to searching)
    It increases your strength, intelligence, searching and infravision by 
    4.  It makes you invisible.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Erebor.
    
d) The Ring of Power of Ren the Unclean (+5)
    It increases your intelligence by 5.  It makes you invisible.  It
    provides resistance to sound.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 82 of Angband.
e) The Ring of Power of Akhorahil the Blind (+2 to infravision)
    It increases your dexterity, charisma and infravision by 2.  It makes
    you invisible.  It provides resistance to electricity and fire.  It
    allows you to levitate.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 52 of Mordor.
f) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Ren the Unclean (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to cold and confusion.  It allows you to levitate.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Mordor.
h) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It sustains your wisdom and charisma.  It
    provides resistance to confusion and shards.  It allows you to fly.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
i) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It sustains your strength and intelligence.  
    It provides resistance to light, confusion and nether.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 97 of Angband.
j) The Ring of Elemennor (+3)
    It increases your strength, constitution, charisma and searching by 3.
    It sustains your strength.  It provides resistance to fire, cold, 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Jewelry Shop.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
l) The Ring of Elirri (+4 to stealth)
    It increases your stealth by 4.  It provides resistance to poison, 
    light, dark, blindness, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
o) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 71 of
    Angband.
p) The Amulet 'Galmeth' (-5)
    It decreases your charisma by 5.  It provides resistance to 
    electricity.  It prevents teleportation.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 97 of
    Angband.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
r) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
s) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
t) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 80 of Angband.
u) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
v) The Full Plate Armour of Moros (-3 to accuracy) [25,+12]
    It sustains your dexterity and charisma.  It provides immunity to acid
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Full Plate Armour 'Aelunien' (-3 to accuracy) [25,+13]
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to cold, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 94 of Angband.
a) The Mithril Chain Mail of Huorn (-2 to accuracy) [28,+15] {cursed}
    It sustains your wisdom.  It provides immunity to cold.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 94 of Angband.
b) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Robe 'Tangrod' [2,+15]
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to cold, confusion, sound and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
f) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Small Leather Shield of Brilydhwe [2,+10]
    It sustains your intelligence, wisdom and dexterity.  It provides
    immunity to acid and fire.  It provides resistance to shards and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Angband.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Angband.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 80 of Angband.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Mordor.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
p) The Hatchet of Gulor (1d5) (+8,+9) {cursed}
    It can be wielded two-handed.  It is a great bane of dragons.  It has
    been blessed by the gods.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Emperor wight on level 88 of Angband.
    
q) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
    
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 80 of
    Angband.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
t) The Rapier 'Kemnor' (1d6) (+15,+22) (+3)
    It provides light (radius 1) forever.  It increases your dexterity by 
    3.  It does extra damage from acid and frost.  It is especially deadly
    against giants.  It is a great bane of undead.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 61 of Mordor.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and nether.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 61 of
    Mordor.
w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
c) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Mordor.
d) The Bastard Sword of Curomened (3d4) (+5,+18) (+2)
    It can be wielded two-handed.  It increases your wisdom and charisma
     by 2.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 82 of
    Angband.
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 88 of Angband.
f) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and disenchantment.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 93 of Angband.
    
g) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Executioner's Sword of Gilos (4d5) (+13,+12) (+1 attack)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, constitution and attack speed by 1.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 76 of Angband.
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
k) The Awl-Pike of Earya (1d8) (+26,+13)
    It can be wielded two-handed.  It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It drains life from
    your foes.  It is a great bane of dragons.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 93 of Angband.
    
l) The Trident of Serialath (1d8) (+6,+4) (+1)
    It can be wielded two-handed.  It increases your strength, 
    intelligence, wisdom and dexterity by 1.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against orcs.  It is a great bane of demons.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 93 of Angband.
    
m) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Scythe of Marie (5d3) (+32,+23) (+1 to speed)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom, constitution and speed by 1.  It does extra
    damage from acid and fire.  It produces chaotic effects.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 71 of
    Angband.
o) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 72 of Erebor.
p) The Lance of Gwaid (2d8) (+14,+12) (+4)
    It must be wielded two-handed.  It increases your dexterity by 4.  It
    does extra damage from acid.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
    
q) The Lance 'Anorod' (2d8) (+18,+10) (+2)
    It must be wielded two-handed.  It increases your intelligence, wisdom
     and constitution by 2.  It does extra damage from frost.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
s) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 71 of
    Angband.
u) The Three Piece Rod of Valdorist (3d3) (+21,+6) (+4 to speed)
    It increases your wisdom, ability to tunnel and speed by 4.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 77 of Angband.
v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
    
w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 88 of
    Angband.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Short Bow 'Oiondon' (x2) (+7,+10) (-7)
    It decreases your strength by 7.  It prevents teleportation.  It fires
    missiles excessively fast.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
c) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 80 of Angband.
d) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Bolt of Amanas (1d5) (+26,+20)
    It does extra damage from acid and frost.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
f) The Bolt of Ithor (1d5) (+11,+12) (+4)
    It increases your intelligence and constitution by 4.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
g) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
h) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
i) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Mordor.
j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 61 of
    Mordor.
k) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 42 of Mordor.



Posted on 24.6.2008 20:50

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1097. on the Ladder (of 12675)
523. on the ToME Ladder (of 2973)
Best for this player (out of 28)

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On 24.6.2008 20:50 clayton_sean@yahoo.ie wrote:
Finally! Morgy wasn't so tough as I expected - no nasty spells beyond summonings and he didn't get a chance to melee. The toughest bit was claiming Grond and Morg's crown without getting pwned by 30 or so Ls...

On 24.6.2008 20:55 Seany C wrote:
The only issue now is whether to hit the Void (first ToME Morgy-killer so never seen it before). No Cloak of Air, though, and I'm really not in the mood for spending hours scumming for Cloaks...

On 25.6.2008 08:47 AnonymousHero wrote:
"You saved 97 princesses."

Wow. Did you really get 97 princes quests (and <=3 lost sword quests)? I would have thought that would be very close to impossible -- it's certainly insanely improbable.

Oh, and just a suggestion: It might be better to use Sorceror as a base class, even when you're building a specialized mage. It gets you better multipliers for all the skills for the measly cost of 1% HP -- their hit die are identical to mages, but they're "forced" to get 1 point of Sorcery at the start.


On 25.6.2008 10:42 Seany C wrote:
Nope, I got about 10 lost sword quests (a low likelihood but not crazy) - 98 Princess/FF quests in all and I forgot to go back and finish one FF quest.

Good point about the Mage build on a Sorc base - I got sick of dying in the early-mid game with a Sorc so I went with the Mage for the extra HP (or lack of a HP loss) but it didn't cross my mind to pick a Sorc and then not invest in Sorcery...

Right, not tempted to cloak-scum for this char so off to roll up something different tonight. I've still never tried a proper Loremaster-type character yet...

On 25.6.2008 18:41 AnonymousHero wrote:
Well, I can certainly recommend possessors. They're great fun, especially if you play with joke monsters on... (I'll avoid saying more to avoid too much spolage...)

Btw, there's also a 2.3.5 out, you might want to upgrade to that before you start a new character.

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