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The Angband Ladder: Nydalebwyn, Gug Monster Jedi by <mcantrell@netzero.net>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Nydalebwyn             Age                 15       STR:     40       
 Sex   : Male                   Height              61       INT:     29       
 Race  : Gug Monster            Weight             154       WIS!     40       
 Class : Jedi                   Social Class        74       DEX:     40       
 Body  : Player                                              CON!     39       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit         151 Level             58    Hit Points     1663/  1663 
 + To Melee Damage      110 Experience  27212991    Spell Points    329/   329 
 + To Ranged Hit         73 Max Exp     27212991    Sanity         1078/  1078 
 + To Ranged Damage       0 Exp to Adv. 28500000                               
   AC                81+104 Gold          431911    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Fair         Blows/Round:  28        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Damg./Round:  70d5+1540 
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted,  but you           
          don't mind it so much anymore.  Your watery green eyes               
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barad-Dur: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 10192 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    abdefghkmnopqsuvxz{|@       
        SlayEvil  : +....................       
        SlayMaia  : +....................       
        Elec Brand: .+...................       
        Wounding  : ++............+......       
        Sentient  : ++...................       
        Sust Str  : .....................       
        Sust Int  : ......+..............       
        Sust Wis  : ......+..............       
        Sust Dex  : ..........+..........       
        Sust Con  : ............+........       
        Sust Chr  : ..+...++.............       
        Free Act  : .+....+....+.........       
        Hold Life : ...+..+.....+........       
        Blessed   : ...+.................       
        Reflect   : ++...................       
        No Stun   : ........+............       
        Protection: .........+...........       
        Imm Acid  : .+.......+.**..+....+       
        Imm Elec  : +........+.*...+.....       
        Imm Fire  : .+.......+..*..+.....       
        Imm Cold  : ++....*..+.+..++.....       
        Res Pois  : .+.....+.......+....+       
        Res Fear  : ++............+......       
        Res Light : .....................       
        Res Dark  : ............+........       
        Res Blind : +.....+..+...........       
        Res Conf  : .............++......       
        Res Sound : ..............+......       
        Res Shard : +.............+......       
        Res Neth  : ...........+.........       
        Res Nexus : .......+.............       
        Res Chaos : .....................       
        Res Disen : ............+........       
        Elec Aura : +....................       
        Levitate  : ................+....       
        Fly       : ...............+.....       
        Light     : ++......+............       
        Digestion : .+...................       
        Regen     : .........+...........       
        See Invis : ...+..++............+       
        Invisible : ++........+..........       
        WraithForm: .+...................       
        Knowledge : ....................+       
        Precogntn.: ....................+       
        Teleport  : ++...................       
        Add Str   : 44....2........1....?       
        Add Int   : ......2..............       
        Add Wis   : ...*..2......3.......       
        Add Dex   : 44....2...5....1.....       
        Add Con   : 4.....2........1.....       
        Add Chr   : ..2...25.....3.1.....       
        Mul Mana  : .........+...........       
        Add SPower: 44...................       
        Add Stlth.: ..2...2..25..........       
        Add Search: ........4............       
        Add Infra : ..2..................       
        Add Speed : 44.*972...5..........       
        Mul life  : ....................+       
        Add Luck  : ..2...2.4....3.1.....       
        Tunneling : ..2................8.       
        Acidproof : ++++++++++++++++...+.       
        Elecproof : ++++++++++++++++...+.       
        Fireproof : ++++++++++++++++...+.       
        Coldproof : ++++++++++++++++...+.       
        Activate  : +++...+++............       
        Orc    ESP: .........+...........       
        Evil   ESP: ....................+       
        Good   ESP: ....................+       
        Unique ESP: ....................+       
        Full   ESP: ......+.............+       

Skills (points left: 0)
 - Combat                                        50.000 [1.300]
          - Weaponmastery                        50.000 [1.100]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              01.000 [0.600]
          . Boulder-throwing                     01.000 [0.500]
 - Sneakiness                                    01.675 [0.900]
          . Stealth                              06.000 [1.000]
          . Disarming                            01.500 [0.900]
 - Powers                                        50.000 [1.000]
          . Devices                              01.050 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                        50.000 [1.000]
                   . Light                       44.500 [1.000]
                   . Jedi-Dodge                  50.000 [1.000]
 . Spirituality                                  00.500 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Jar of Honey on level 2.


  [Character Equipment]

a) The Lightsaber of Anankin Skywalker (E:215495, L:30) (5d5) (+28,+23) [10,+0]
(+
        It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, constitution, speed and spell power by 4.  It can
    cause damaging strikes.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to electricity, cold, 
    blindness and shards.  It reflects bolts and arrows.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
b) The Doublended Lightsaber of Darth Maul (E:3831571, L:42) (9d9) (+42,+23)
[10,+
    It can be
    activated for teleport away every 200 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your strength, 
    dexterity, speed and spell power by 4.  It does extra damage from 
    electricity.  It can cause damaging strikes.  It makes you invisible.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid, fire, cold and poison.  It renders you
    incorporeal.  It slows your metabolism.  It reflects bolts and arrows.
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
d) The Harp of Thorin (+2 to stealth)
    It can
    be activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) a Blessed Ring of Speed [+3] (+10)
    It increases 
    your wisdom and speed by 10.  It provides resistance to life draining.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Atlach-Nacha, the Spider on level 69 of
    Paths of the Dead.
f) a Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
g) a Ring of Speed (+7)
    It increases your speed by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 62 of Erebor.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Angband.
k) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It prevents stuns. It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
n) an Elven Psychoactive Skin (+5,+5) [10,+16](40%) (+2 to stealth) {Moo}
    It reduces
    damages you take by 50%, physical and magical. It increases your 
    stealth by 2.  It increases your mana capacity by 40%.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to sense the presence of orcs.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 99 of Orodruin.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 62 of Erebor.
p) The Large Leather Shield 'Salmin' [4,+11]
    It provides
    immunity to acid and electricity.  It provides immunity to paralysis.  
    It provides resistance to cold and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
q) The Tower Shield of Gaegul [10,+10]
    It sustains 
    your constitution.  It provides immunity to acid and fire.  It
    provides resistance to life draining, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
u) The Handclaw of Gulie (+6,+6) [3,+10]
    It can cause
    damaging strikes.  It makes you completely fearless.  It provides
    resistance to cold, confusion, sound and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 14 of Mirkwood.
v) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
x) a Pair of Soft Leather Boots of Levitation [2,+10]
    It allows you to levitate.  
    You found it lying in a vault on level 1 of Barrow-Downs.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+8)
    It increases 
    your ability to tunnel by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.


  [Character Inventory]

a) 47 Rations of Cram
b) a Sprig of Athelas
c) 20 Potions of Cure Critical Insanity
d) 12 Potions of Cure Serious Wounds
e) 13 Scrolls of Phase Door
f) a Fireproof Scroll of Teleportation
    It cannot be
    harmed by fire.  
    You bought it from the Alchemy shop.
g) 39 Scrolls of Teleportation
h) 9 Scrolls of Word of Recall
i) a Scroll of *Remove Curse*
j) a Scroll of *Destruction*
k) a Psychoactive Skin of the Maiar (+5,+5) [10,+24](20%) (+1 to stealth) {Moo}
    It grants you the power of berserk
     if it is being worn.  It reduces damages you take by 50%, physical
    and magical. It increases your stealth by 1.  It increases your mana
    capacity by 20%.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and disenchantment.  It allows you to sense the presence of 
    trolls, giants and evil beings.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
l) The Robe 'Nelme' (-42,-19) [2,+14](40%)
    It increases your hit points by 40%.  It sustains your 
    strength and wisdom.  It provides immunity to paralysis.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 100 of Angband.
m) The Leather Scale Mail of Angwil (-1 to accuracy) [11,+14]
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
o) The Handclaw 'Yamdagni' (+6,+6) [3,+0]
    It can cause damaging strikes.  It sustains your intelligence
     and constitution.  It provides resistance to shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
p) The Beaked Axe of Barogros (2d6) (+5,+1) (+4)
    
    It must be wielded two-handed.  It increases your wisdom by 4.  It
    does extra damage from electricity and frost.  It can cause damaging
    strikes.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
q) The Battle Axe 'Fallen' (2d8) (+22,+26) (+2 to speed)
    
    It should be wielded two-handed.  It increases your dexterity and 
    speed by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Eric the Usurper on level 99 of Angband.
r) The Rapier 'Forasgil' (2d4) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It can
    cause damaging strikes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) a Lightsaber of Fury (E:887, L:11) (5d5) (+13,+18) [10,-12] (+3) {LS}
    It provides light (radius 2) forever.  It increases your 
    strength, attack speed and spell power by 3.  It can cause damaging
    strikes.  It makes you completely fearless.  It reflects bolts and
    arrows.  It drains mana.  It has been blessed by the gods.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Jehrak on level 99 of Angband.
u) a Lightsaber of Slay Evil (E:842, L:11) (5d5) (+15,+15) [10,+0] (+1) {LS}
    It
    provides light (radius 2) forever.  It increases your spell power by 1
    .  It can cause damaging strikes.  It fights against evil with holy
    fury.  It makes you completely fearless.  It reflects bolts and
    arrows.  It has been blessed by the gods.  
    You found it lying in a vault on level 100 of Angband.
v) The Curved Lightsaber of Count Dooku (E:5481872, L:44) (6d6) (+45,+24)
[10,+0] 
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, charisma, stealth and spell power by 6.  It does extra
    damage from electricity and frost.  It can cause damaging strikes.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, poison, shards and chaos.  It slows your metabolism.  It
    reflects bolts and arrows.  It produces an electric sheath.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Erebor.
w) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your 
    constitution, stealth and searching by 4.  It makes you invisible.  It
    sustains your strength.  It provides resistance to electricity, poison
    , sound and disenchantment.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of Akhorahil the Blind (+2% of critical hits)
    
    It increases your dexterity and ability to score critical hits by 2.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to electricity, nexus and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of Erebor.
c) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision)
    
    It increases your strength, wisdom and infravision by 1.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to chaos and disenchantment.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
d) a Sorcerous Amulet of Brilliance (-10,-58)(140%)(140%) (+7)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and spell power by 7.  It increases your mana capacity and hit
    points by 140%.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master mindcrafter on level 88 of
    Orodruin.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Venom Wyrm on level 65 of Erebor.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
g) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 85 of Orodruin.
h) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases 
    your intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) a Jedi Robe [6,+0]
k) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be activated for invulnerability
    (4+d8) every 800 turns if it is being worn. It prevents stuns. It 
    increases your intelligence, wisdom, dexterity, charisma, searching, 
    speed and luck by 10.  It sustains your wisdom.  It provides immunity
    to paralysis.  It provides resistance to disenchantment.  It allows
    you to fly.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Caine, the Conspirator on level 98 of
    Angband.
l) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100 turns if it
    is being worn. It increases your dexterity, charisma, stealth, 
    searching and luck by 3.  It makes you invisible.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
m) an Elven Cloak of Air [4,+9] (+4 to stealth)
    It increases 
    your stealth, searching and luck by 4.  It allows you to breathe
    without air.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
n) The Fur Cloak 'Menon' [3,+7] (+2 to stealth)
    It increases 
    your stealth by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to confusion, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Small Metal Shield of Finaranas [3,+7]
    It sustains 
    your dexterity.  It makes you completely fearless.  It provides
    resistance to acid, poison, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
p) a Dragon Helm of Water Breathing [8,+26]
    It provides
    resistance to poison.  It allows you to breathe underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 62 of
    Erebor.
q) The Pair of Hard Leather Boots 'Galas' [3,+6]
    It sustains your strength, intelligence and dexterity.  It
    provides resistance to acid and electricity.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Mirkwood.
r) a Lightsaber (E:650, L:11) (5d5) (+5,+3) [10,+0] (+1) {LS}
s) a Curved Lightsaber (E:140, L:6) (6d6) (+5,+6) [10,+0](20%) (+1) {LS}
t) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+8) [15,+0](20%) (+1) {LS}
u) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+7) [15,+0](20%) (+1) {LS}
v) The Cup of Thror
    It can be
    activated for alchemy every 500 turns.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Player corpse
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
x) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Lightsaber of the Maiar (E:650, L:11) (5d5) (+15,+14) [10,+3] (+3) {LS}
    It provides
    light (radius 2) forever.  It increases your spell power by 3.  It can
    cause damaging strikes.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    giants.  It reflects bolts and arrows.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of The Small Water Cave.
b) a Lightsaber of *Slay Undead* (E:650, L:11) (5d5) (+9,+10) [10,+0] (+3) {LS}
    It
    provides light (radius 2) forever.  It increases your wisdom and spell
    power by 3.  It can cause damaging strikes.  It is a great bane of
    undead.  It makes you completely fearless.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It allows you to
    sense the presence of undead.  It reflects bolts and arrows.  It has
    been blessed by the gods.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Erebor.
c) a Lightsaber of Slay Undead (E:650, L:11) (5d5) (+12,+6) [10,+0] (+1) {LS}
d) a Lightsaber (E:650, L:11) (5d5) (+7,+7) [10,+0] (+1) {LS}
e) a Lightsaber (E:650, L:11) (5d5) (+7,+6) [10,+0] (+1) {LS}
f) a Lightsaber (E:650, L:11) (5d5) (+5,+7) [10,+0] (+1) {LS}
g) a Lightsaber (E:650, L:11) (5d5) (+5,+6) [10,+0] (+1) {LS}
h) a Lightsaber (E:650, L:11) (5d5) (+6,+4) [10,+0] (+1) {LS}
i) a Lightsaber (E:650, L:11) (5d5) (+5,+4) [10,+0] (+1) {LS}
j) a Lightsaber (E:650, L:11) (5d5) (+4,+5) [10,+0] (+1) {LS}
k) a Lightsaber (E:650, L:11) (5d5) (+4,+2) [10,+0] (+1) {LS}
l) a Lightsaber (E:650, L:11) (5d5) (-7,-6) [10,+0] (+1) {cursed, LS}
m) a Curved Lightsaber of Slay Maia (E:149904, L:29) (6d6) (+35,+20)
[10,+0](40%) 
    It provides light (radius 2) forever.  It increases your spell
    power by 2.  It increases your mana capacity by 40%.  It can cause
    damaging strikes.  It strikes at demons with holy wrath.  It sustains 
    your charisma.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of 
    trolls and good beings.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It induces random teleportation.  It cannot be
    harmed by electricity.  
    You found it lying in a vault on level 60 of Erebor.
n) a Vampiric Curved Lightsaber (E:140, L:6) (6d6) (+12,+12) [10,+0](0%) (+0)
{L}
    It provides light
    (radius 2) forever.  It decreases your spell power by 0.  It does not
    yet affect your mana capacity and hit points by 0%.  It drains life
    from your foes.  It can cause damaging strikes.  It makes you
    completely fearless.  It provides resistance to life draining.  It
    reflects bolts and arrows.  It has been blessed by the gods.  
    You found it lying in a vault on level 72 of Erebor.
o) a Shocking Curved Lightsaber (E:140, L:6) (6d6) (+14,+16) [10,+0](20%) (+1)
{}
p) a Fiery Curved Lightsaber (E:140, L:6) (6d6) (+14,+19) [10,+0](20%) (+1)
{LS}
    It provides light
    (radius 3) forever.  It increases your spell power by 1.  It increases
     your mana capacity by 20%.  It does extra damage from fire.  It can
    cause damaging strikes.  It makes you completely fearless.  It
    provides resistance to fire.  It reflects bolts and arrows.  It has
    been blessed by the gods.  It cannot be harmed by fire.  
    You found it lying in a vault on level 72 of Erebor.
q) a Curved Lightsaber of Slay Dragon (E:140, L:6) (6d6) (+16,+7) [10,+0](20%)
(+1
    It provides light
    (radius 2) forever.  It increases your spell power by 1.  It increases
     your mana capacity by 20%.  It can cause damaging strikes.  It is
    especially deadly against dragons.  It makes you completely fearless.  
    It reflects bolts and arrows.  It has been blessed by the gods.  
    You found it lying in a vault on level 72 of Erebor.
r) a Deathly Curved Lightsaber (E:140, L:6) (6d6) (+44,+61) [10,-39](-20%) (-1)
{}
    It provides light
    (radius 2) forever.  It decreases your spell power by 1.  It decreases
     your mana capacity and hit points by -20%.  It does extra damage from 
    death.  It can cause damaging strikes.  It makes you completely
    fearless.  It reflects bolts and arrows.  It has been blessed by the
    gods.  It aggravates nearby creatures.  It carries an ancient foul
    curse.  It can re-curse itself.  
    You found it lying in a vault on level 68 of Paths of the Dead.
s) a Curved Lightsaber (E:140, L:6) (6d6) (+3,+6) [10,+0](20%) (+1) {LS}
t) a Doublended Lightsaber of *Slay Maia* (E:321328, L:31) (9d9) (+21,+11)
[15,+0]
    It
    provides light (radius 2) forever.  It increases your intelligence and 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from frost.  It can cause earthquakes.  It can cause
    damaging strikes.  It is a great bane of Maiar.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to acid, fire, cold and chaos.  It allows you to sense the presence of 
    maiar.  It reflects bolts and arrows.  It has been blessed by the
    gods.  It cannot be harmed by acid.  
    You found it lying in a vault on level 10 of Barrow-Downs.
u) a Doublended Lightsaber (E:2594323, L:40) (9d9) (+29,+10) [15,+0](60%) (+3)
{}
v) a Well-balanced Doublended Lightsaber (E:500, L:10) (9d9) (+9,+11)
[15,+0](20%)
    It provides
    light (radius 2) forever.  It is easy to throw. It increases your 
    spell power by 1.  It increases your mana capacity by 20%.  It can
    cause damaging strikes.  It makes you completely fearless.  It
    reflects bolts and arrows.  It has been blessed by the gods.  
    You found it lying in a vault on level 69 of Paths of the Dead.
w) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Paths of the Dead.
b) The Ring of Rimlachil (+2 to speed)
    It can
    be activated for teleportation and destruction of the ring if it is
    being worn. It increases your intelligence, searching and speed by 2.  
    It sustains your strength and intelligence.  It provides resistance to 
    electricity, poison and blindness.  It allows you to fly.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 72 of Erebor.
c) a Blazing Ring of Speed (+6)
    It
    provides light (radius 1) forever.  It increases your speed by 6.  It
    provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 62 of Erebor.
d) The Ring of Mindor
    It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to fire, poison, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 64 of Dol Guldur.
e) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
g) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
h) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It can be used to store a spell.  It increases your speed by 10.
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
i) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It
    prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 62 of Erebor.
j) The Cloak 'Menelcol' [1,+25] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma, searching and infravision by 5.  It sustains your charisma.  
    It provides immunity to electricity.  It provides resistance to cold, 
    light and dark.  It allows you to breathe without air.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nether.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
l) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 72 of Erebor.
n) The Large Mithril Shield 'Lorimlan' [8,+26]
    It sustains your 
    strength and wisdom.  It provides immunity to fire and cold.  It
    provides resistance to confusion and shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  
    It provides resistance to blindness and disenchantment.  It allows you
    to sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [Home Inventory - Caras Galadhon ]

a) The Box of Horrors
    It can be
    activated for curing every 110 turns.  
    You found it lying in a vault on level 13 of Mirkwood.
b) Gandalf's Tome of Unconventional Warfare
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of Sir Physt on level 14 of Mirkwood.
c) a Parchment ``Magic for the Layman''
    It
    can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 24 of The Old Forest.
d) a Parchment ``Famous Last Words''
    It can be
    activated for summon pet every 101 turns.  
    You found it lying in a vault on level 13 of Mirkwood.
e) The Pipe of Buckland
    It can be
    activated for summon monster.  
    You found it in the remains of a Tax collector on level 14 of Mirkwood.
f) a Sprig of Athelas
g) The Potion di Powers
    
    
    You found it in the remains of a Sand-dweller on level 5 of Barrow-Downs.
h) a Ring of Speed (+6)
i) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Erebor.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
k) The Star of Elendil (+1)
l) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Key of Orthanc
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hypnos, Lord of Sleep on level 62 of Erebor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 14 of Mirkwood.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Mirkwood.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Mirkwood.


  [The Museum Inventory - Bree ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
b) Saruman's Big Book of Brutality
    It can be
    activated for teleport level every 50 turns.  
    You found it in the remains of an Oathbreaker on level 99 of Orodruin.
c) 99 Potions of Water Curing {quest}
d) 20 Scrolls di Powers
    
    You bought it from the Temple.
e) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set
    off by Maiar.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 62 of Erebor.
f) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is well-hidden. 
    It rearms itself.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    91 of Orodruin.
g) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport
    monsters to you.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
h) a Ring of Fear Resistance
    It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
i) The Ring of Arast (+3 to speed)
    It increases your dexterity and speed by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to electricity, poison, dark, sound, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 72 of Erebor.
j) The Ring 'Maladhred' (+3 to stealth)
    
    It increases your dexterity and stealth by 3.  It makes you completely
    fearless.  It provides resistance to light, blindness and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Munchkin on level 85 of Orodruin.
k) a Ring of Invisibility
    It
    makes you invisible.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 1 of Barrow-Downs.
l) The Amulet 'Thilma' (+3)
    It 
    increases your charisma by 3.  It sustains your charisma.  It provides
    resistance to acid, poison, dark, blindness, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 67 of Erebor.
m) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
n) The Amulet 'Namarri' (+3 to infravision)
    It increases your strength, dexterity and infravision by 3.  
    It sustains your intelligence.  It provides resistance to fire and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
p) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 9 of
    Barrow-Downs.
q) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every
    1000 turns if it is being worn. It grants you the power of banish evil
     if it is being worn.  It provides light (radius 5) forever.  It 
    increases your strength by 2.  It provides resistance to fire, light, 
    dark, shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
r) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Angband.
s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to fly.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
u) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
v) The Double Chain Mail of Celedim (-2 to accuracy) [16,+13]
    It provides
    immunity to paralysis.  It provides resistance to life draining, fire, 
    cold, poison, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
w) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
x) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
a) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
b) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
c) The Psychoactive Skin of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 62 of
    Erebor.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
e) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being
    worn.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 1.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 91 of
    Orodruin.
f) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
i) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
j) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Angband.
n) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Angband.
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
p) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your 
    strength, dexterity, constitution, charisma and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Orodruin.
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure
    poison every 5 turns if it is being worn. It increases your dexterity
     and charisma by 5.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
r) The Bearded Axe 'Beondil' (1d6) (+3,+1) (-6)
    It should be wielded two-handed.  It is easy to throw. It 
    decreases your constitution by 6.  It does extra damage from fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
s) The Double Axe of Ordaeth (E:45, L:3) (3d6) (+17,+14) (+1 to speed)
    It must be
    wielded two-handed.  It increases your intelligence and speed by 1.  
    It does extra damage from electricity and frost.  It is a great bane
    of undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
t) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It can cause damaging strikes.  It
    is very sharp and can make your foes bleed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    should be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 62 of
    Erebor.
v) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It should be wielded two-handed.  It can be activated for 
    detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 10 of Barrow-Downs.
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It should be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Shaman on level 62 of Erebor.
x) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It
    must be wielded two-handed.  It increases your strength, constitution
     and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of Maiar.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, light, 
    dark and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Paths of the Dead.
a) The Great Axe 'Ardaglor' (4d4) (+22,+10)
    It must
    be wielded two-handed.  It does extra damage from electricity, frost
     and dark.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Mirkwood.
b) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It should be
    wielded two-handed.  It increases your searching, infravision and 
    ability to tunnel by 10.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
c) The Lochaber Axe of Telberel (E:0, L:0) (3d8) (+6,+1) (+1 to speed)
    It should be
    wielded two-handed.  It increases your strength, wisdom and speed by 1
    .  It does extra damage from frost.  It is a great bane of Maiar.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
d) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 72 of Erebor.
e) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can
    be activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
f) The Slaughter Axe 'Garachoth' (E:280, L:8) (7d5) (+18,+18) [-20] (+2)
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from fire
    .  It can cause damaging strikes.  It is a great bane of Maiar.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to fire, nether and chaos.  It fills
    you with the Black Breath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of The Sacred
    Land Of Mountains.
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5
    turns if it is being worn. It is easy to throw. It increases your 
    dexterity, speed and attack speed by 2.  It does extra damage from 
    frost.  It poisons your foes.  It provides resistance to cold.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
h) The Dagger of Barebrie (1d4) (+23,+26) (+3)
    It is easy to
    throw. It increases your charisma by 3.  It does extra damage from 
    acid and frost.  It produces chaotic effects.  It drains life from
    your foes.  It is a great bane of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cyaegha on level 70 of The Sacred Land Of
    Mountains.
i) The Dagger of Galon (1d4) (+10,+12) (+3 attacks)
    It is easy to throw. It increases your strength and attack
    speed by 3.  It does extra damage from fire.  It poisons your foes.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
j) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It is easy to throw. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 1 of Barrow-Downs.
k) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It is easy to throw. It does extra damage from electricity.  It
    provides resistance to electricity and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
l) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It is easy to throw. It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
m) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It is easy to throw. It does extra damage from frost.  It provides
    resistance to cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
n) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
o) The Rapier of Umirie (1d6) (+6,+17) (+1 to speed)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom, 
    constitution, charisma and speed by 1.  It does extra damage from acid
    .  It is a great bane of Maiar.  It strikes at undead with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Benedict, the Ideal Warrior on level 91 of
    Orodruin.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 16 of Mirkwood.
q) The Tulwar of Essil (2d4) (+25,+20) (+3 attacks)
    It increases 
    your attack speed by 3.  It does extra damage from electricity.  It 
    poisons your foes.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thiazi, the Storm Giant on level 99 of
    Orodruin.
r) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your 
    ability to score critical hits by 1.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
s) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be
    activated for cure insanity every 200 turns if it is being worn. It 
    increases your intelligence by 2.  It can cause damaging strikes.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    confusion.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Layzark, the Emperor on level 68 of Paths
    of the Dead.
t) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
u) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
v) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5)
    It should be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and maiar.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It can cause damaging
    strikes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to levitate.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes
    .  It can cause damaging strikes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 67 of Erebor.
a) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It can cause damaging strikes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 9 of Barrow-Downs.
c) a Lightsaber of Tulkas (E:650, L:11) (5d5) (+20,+13) [10,+0] (+3 to
searching) 
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    searching and spell power by 3.  It does extra damage from electricity
    .  It can cause damaging strikes.  It is a great bane of dragons.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It induces random teleportation.  It can resist
    being shattered by morgul beings.  
    You found it in the remains of an Ancient multi-hued dragon on level 92 of
    Orodruin.
d) a Lightsaber (E:650, L:11) (5d5) (+4,+6) [10,+0] (+1) {LS}
e) a Frozen Curved Lightsaber (E:140, L:6) (6d6) (+18,+11) [10,+0](20%) (+1)
{LS}
    It provides light (radius 2) forever.  It increases your 
    spell power by 1.  It increases your mana capacity by 20%.  It does
    extra damage from frost.  It can cause damaging strikes.  It makes you
    completely fearless.  It provides resistance to cold.  It reflects
    bolts and arrows.  It has been blessed by the gods.  It cannot be
    harmed by cold.  
    You found it in the remains of The Physics Teacher on level 99 of Orodruin.
f) a Blessed Doublended Lightsaber (E:500, L:10) (9d9) (+16,+14) [15,+0](40%)
(+2)
    
    It provides light (radius 2) forever.  It increases your wisdom and 
    spell power by 2.  It increases your mana capacity by 40%.  It can
    cause damaging strikes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to sense the presence of good
    beings.  It reflects bolts and arrows.  It has been blessed by the
    gods.  
    You found it in the remains of Benedict, the Ideal Warrior on level 91 of
    Orodruin.
g) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It is easy to throw. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
h) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It is easy to
    throw. It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
i) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    It is easy to
    throw. It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 64 of Dol Guldur.
j) The Trident of Dainde (E:0, L:0) (1d8) (+4,-2) [4,+0] (+3 attacks)
    
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It is easy to throw. It increases your wisdom and attack
    speed by 3.  It poisons your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against orcs.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
k) The Glaive of Agnor (2d6) (+14,+17) [5,+0]
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It does extra damage from frost and light.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
l) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    It should be
    wielded two-handed.  It increases your charisma by 3.  It does extra
    damage from fire.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides resistance to fire and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 60 of Erebor.
m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    should be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Orodruin.
n) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
    It should be
    wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
o) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be
    activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and 
    wisdom by 4.  It does extra damage from light and pure magic.  It
    fights against evil with holy fury.  It provides resistance to light.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Santa Claus on level 67 of Erebor.
p) The Mace 'Taratol' (4d4) (+12,+12)
    It
    should be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 69 of Dol
    Guldur.
q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It should be wielded two-handed.  It can be activated for 
    dispel evil (x4) every 100+d100 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, wisdom and 
    speed by 4.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to life draining, 
    electricity, fire, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
r) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
    It should be
    wielded two-handed.  It can be activated for drain life (90) every 70
    turns if it is being worn. It increases your wisdom and infravision by 
    4.  It does extra damage from frost.  It is especially deadly against
    orcs.  It provides resistance to cold, light and nexus.  It allows you
    to sense the presence of orcs, trolls and giants.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogre on level 16 of Mirkwood.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    should be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maedhros the Tall on level 40 of The Land
    Of Rhun.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of
    Erebor.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
x) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your 
    dexterity, stealth and infravision by 3.  It provides immunity to
    paralysis.  It allows you to sense the presence of orcs.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
a) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
c) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can
    be activated for explosive rune every 200 turns if it is being worn. 
    It increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
d) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can
    be activated for magic arrow (10d10) every 20+d20 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    resistance to electricity, light, dark and blindness.  It fires
    missiles with extra might.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
e) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
f) The Small Wooden Boomerang of Nalemel (1d4) (+7,+14)
    It does extra
    damage from acid and dark.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Small Wooden Boomerang of Atuoreth (E:10, L:1) (1d4) (+22,+11)
    
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    69 of Paths of the Dead.
h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
i) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases 
    your dexterity and speed by 3.  It poisons your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
j) The Metal Boomerang of Dunuini (4d5) (+8,+9)
    It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of Erebor.
k) The Mithril Boomerang 'Raman' (E:0, L:0) (4d5) (+12,+2)
    
    It is a great bane of dragons.  It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 69 of Paths of
    the Dead.
l) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Erebor.
m) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of Dol Guldur.
n) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
o) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be
    activated for ball of cold (48) every 400 turns if it is being worn. 
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, speed and 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from dark and pure magic.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
p) The Mage Staff of Losgal (1d4) (+8,-2) (+3)
    
    It should be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It does extra damage from pure magic
    .  It sustains your intelligence.  It provides resistance to confusion
    .  It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of Mirkwood.



Posted on 11.7.2008 09:40
Last updated on 17.7.2008 04:55

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56. on the Ladder (of 12551)
54. on the FuryBand Ladder (of 155)
Best for this player (out of 12)

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On 11.7.2008 09:40 mcantrell@netzero.net wrote:
Here is my current character, currently hunting Sauron after destroying the ring. Hope to find him soon...

On 17.7.2008 04:55 mcantrell@netzero.net wrote:
Well, that was easy. Might try to farm some XP and/or head into the Void. Not sure if I should switch out some equipment, though...

On 18.7.2008 00:51 OmniNegro@hotmail.com wrote:
Looking at your equipment, I suggest going to the Old Forest just west of Bree and scumming the boot shops until you get something that gives res chaos. You will be much better in void with that.

On 18.7.2008 16:25 mcantrell@netzero.net wrote:
Ah, thank you. I have Res Chaos someplace, but a few traps of silent switching moved that around...

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