The Angband Ladder: Black, Wood-Elf Mimic by <bceason@yahoo.com>

  [ToME 2.0.0 Character Dump]

 Name  : Black                  Age                 78       STR: 18/150       
 Sex   : Male                   Height              69       INT: 18/100       
 Race  : Corrupted Wood-Elf     Weight             106       WIS:  18/20       
 Class : Mimic                  Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/153       
                                                             CHR: 18/116       
                                                                               
 + To Melee Hit          37 Level             39    Max Hit Points       598   
 + To Melee Damage       33 Experience   1632300    Cur Hit Points       598   
 + To Ranged Hit         48 Max Exp      1632300    Max SP (Mana)        104   
 + To Ranged Damage      42 Exp to Adv.  1900000    Cur SP (Mana)          4   
   AC                34+123 Gold          218510    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[22]Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Very Good    Wpn.dmg/Rnd:  20d8+330  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          Your mother was of the Nandor.  You are one of several               
          children of a Serf.  You are the black sheep of the family.          
          You have dark brown eyes, straight red hair, and a dark              
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Sandworm lair: Level 29 (1450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 Your adventured lasted 45 days.

                                                
                    abdefkmnopqsuvxz{|@         
        Add Str   : +....+.....+.......         
        Add Int   : ......++...........         
        Add Wis   : ......++...........         
        Add Dex   : .++........+.......         
        Add Con   : +....+.+...+.......         
        Add Chr   : ......+............         
        Mul Mana  : ...................         
        Mul SPower: ...................         
        Add Stea. : ..+.....+..........         
        Add Sear. : ...................         
        Add Infra : ...................         
        Add Tun.. : ...................         
        Add Speed : ...+..........+...+         
        Add Blows : .+..+..............         
        Chaotic   : ...................         
        Vampiric  : ...................         
                                                
                                                
                                                
                                                
                    abdefkmnopqsuvxz{|@         
        Slay Anim.: .+.................         
        Slay Evil : +..................         
        Slay Und. : ...................         
        Slay Demon: +..................         
        Slay Orc  : .+.................         
        Slay Troll: +..................         
        Slay Giant: ...................         
        Slay Drag.: +..................         
        Kill Drag.: ...................         
        Sharpness : .+.................         
        Impact    : ...................         
        Poison Brd: .+.................         
        Acid Brand: ...................         
        Elec Brand: +..................         
        Fire Brand: ...................         
        Cold Brand: ...................         
                                                
                                                
                                                
                                                
                    abdefkmnopqsuvxz{|@         
        Sust Str  : .....+.....+.......         
        Sust Int  : ...................         
        Sust Wis  : ...................         
        Sust Dex  : ...........+.......         
        Sust Con  : .....+.....++......         
        Sust Chr  : ...................         
        Invisible : ...................         
        Mul life  : ...................         
        Imm Acid  : ...................         
        Imm Elec  : ...................         
        Imm Fire  : ...................         
        Imm Cold  : ...................         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : ++...+......+......         
        Hold Life : ...................         
                                                
                                                
                                                
                                                
                    abdefkmnopqsuvxz{|@         
        Res Acid  : .......+.+.+.......         
        Res Elec  : +........+.........         
        Res Fire  : .........+.........         
        Res Cold  : .........+.+.......         
        Res Pois  : .+.....+...........         
        Res Fear  : +....+.....+.......         
        Res Lite  : .........+..+.....+         
        Res Dark  : +........+.+.......         
        Res Blind : ...................         
        Res Conf  : .......+...........         
        Res Sound : +..................         
        Res Shard : .........+.........         
        Res Neth  : .......++..........         
        Res Nexus : ...........+.......         
        Res Chaos : ...................         
        Res Disen : ..+..+.............         
                                                
                                                
                                                
                                                
                    abdefkmnopqsuvxz{|@         
        Aura Fire : ..................+         
        Aura Elec : ...................         
                                                
                                                
        NoTeleport: ...................         
        AntiMagic : ...................         
        WraithForm: ...................         
        EvilCurse : ...................         
        Easy Know : ......+............         
        Hide Type : .+++.+.+...+..+....         
        Show Mods : +.+.............+..         
        Insta Art : ...................         
        Levitate  : ...................         
        Lite      : +...........+.....+         
        See Invis : +..................         
                                                
                                                
                                                
                                                
                                                
                    abdefkmnopqsuvxz{|@         
        Digestion : +..........+.......         
        Regen     : ...................         
        Xtra Might: ..................+         
        Xtra Shots: ..+................         
        Ign Acid  : +++....+++.++......         
        Ign Elec  : +++....+++.++......         
        Ign Fire  : +++...++++.++......         
        Ign Cold  : .++....+++.++......         
        Activate  : .......+....+......         
        Drain Exp : ...................         
        Teleport  : ...................         
        Aggravate : ...................         
        Blessed   : ...................         
        Cursed    : ...................         
        Hvy Curse : ...................         
        Prm Curse : ...................         
                                                
                                                
                                                
                                                
                    abdefkmnopqsuvxz{|@         
        No blows  : ...................         
        Precogn.  : ...................         
        B.Breath  : ...................         
        Recharge  : ...................         
        Fly       : ...................         
        Mrg.Curse : ...................         
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ...................         
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    abdefkmnopqsuvxz{|@         
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ...................         
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

Skills (points left: 0)
 - Combat                                        27.000 [0.800]
	  - Weaponmastery                               05.000 [0.800]
	  - Archery                                     49.600 [0.900]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    13.800 [0.800]
	  . Stealth                                     05.800 [0.800]
	  . Disarming                                   03.100 [0.700]
 - Magic                                         07.013 [0.700]
	  . Magic-Device                                18.000 [1.000]
 - Spirituality                                  02.700 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   18.000 [0.500]
 - Monster-lore                                  02.100 [1.100]
	  . Corpse-preservation                         10.000 [0.900]
	  . Possession                                  00.000 [0.100]
	  . Mimicry                                     43.400 [0.800]
 - Misc                                          00.000 [0.000]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 24 princesses.

 You have defeated 7983 enemies.


  [Corruptions]

 You can spit acid (dam lvl).
 You can drain life from a foe like a vampire.
 You can smell nearby monsters.
 You can teleport yourself short distances.
 You can consume solid rock.
 You can emit bright light.
 You can feel the strength of the magics affecting you.
 You can run for your life after hitting something.
 You can create a spear of darkness.
 You can freeze things with a touch.
 You are subject to cowardice.
 Your body produces alcohol.
 You sometimes cause nearby creatures to vanish.
 Your health is subject to chaotic forces.
 You have a horrible wasting disease.
 You attract dragons.
 You are moronic (-4 INT/WIS).
 Your legs are short stubs (-3 speed).
 Your body is enveloped in flames.
 Your skin has turned into scales (-1 CHR, +10 AC).
 You are telepathic.
 Your body is very limber (+3 DEX).


  [Fates]

You are fated to meet a Mean-looking mercenary on level 37.
You are fated to meet a White harpy on level 6.


  [Character Equipment]

a) a Shocking Claymore of Gondolin (2d8) (+9,+13) (+2) {r.sound @w0}
   
   It affects your strength.
   It affects your constitution.
   It does extra damage from electricity.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It slows your metabolism.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {r.disen @w1}
   
   The great bow of Beleg, made of black yew and strung with
   elven hair that faintly shines a pale clear gold.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to disenchantment.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Speed (+9)
f) a Ring of Extra Attacks (+2 attacks)
k) an Amulet of Weaponmastery (+4,+4) [+4] (+2)
m) a Dwarven Lantern of the Magi (+1)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It can be used to store a spell.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It cannot be harmed by fire.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {@A5}
   
   A hauberk, leggings, and sleeves of interlocking steel
   rings, strategically reinforced at vital locations with a
   second layer of chain.  Magics to enhance body and mind lie
   within, and no door can hope to resist the wearer.
   It can be activated for...
   door and trap destruction every 10 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Giant] of Aman [1,+14] (+3 to stealth) {r.neth}
   
   It affects your stealth.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Leather Shield of Celegorm [4,+20]
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
q) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
v) (nothing)
x) a Pair of Metal Shod Boots of Speed [6,+9] (+7)
   
   It affects your speed.
z) a Lurker (200 hp)
{) 29 Arrows (exploding) (1d4) (+7,+7) {electricity}
|) Climbing Set {@w5}


  [Character Inventory]

a) The Deck of Wild Magic {mass genocide @A8}
   
   It can be activated for...
   mass genocide
b) The Gem of Ghosts {restoration @A7}
   
   It can be activated for...
   restoration
c) the Hand of Vecna {acquirement}
   
   It can be activated for...
   acquirement
d) the Eye of Vecna {cure hunger @A0}
   
   It can be activated for...
   cure hunger
e) 19 Potions of Cure Critical Wounds {@q1}
f) 5 Potions of Healing {@q9!q}
g) an Aluminium Rod of Simplicity of Slow Monster (75/75) {@z1}
   
h) a Golden Rod of Quickness of Detection (125/125) {@z0}
   
   It can cast spells faster.
i) a Golden Rod of Teleport Other (125/125) {@z5}
j) a Mithril Rod of Recall (160/160) {@z9!z}
k) a Wand of Teleport Other (4 charges) {@a5}
l) a Wand of Teleport Other {good}
m) a Staff of Speed (5 charges) {@u9}
n) a Staff of Dispel Evil (6 charges) {@u1}
o) a Pick of Digging (1d3) (+13,+10) (+6) {@w5}
   
   It affects your ability to tunnel.
   It cannot be harmed by acid, cold, lightning or fire.
p) 11 Arrows of Frost (1d4) (+7,+10)
q) 9 Flight Arrows (exploding) (1d3) (+7,+7) {tele away}
r) 31 Seeker Arrows of Flame (4d4) (+8,+8)
s) 19 Seeker Arrows of Slay Undead (4d4) (+8,+7) {@w9 ringwraiths}
t) a Mandolin {@w1@A1 knowledge}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) a Scroll of Teleport Level {@r8!r}
c) 4 Scrolls of *Remove Curse*
d) an Iron Rod of Simplicity of Probing (50/50)
e) 2 Wands of Dragon's Frost (5 charges)
f) The Wand of Digging of Thrain (203 charges) {@a0}
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
g) a Ring of Blindness Resistance
h) an Amulet of the Serpents [+3] (+4)
i) an Amulet of Sustenance
j) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your mana capacity.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Cloak of Mimicry [Ghost] of Protection [1,+20]
   
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Cloak of Mimicry [Dragon] [1,+7]
n) a Jewel Encrusted Crown of Might [0,+9] (+2) {r.pois}
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It cannot be harmed by acid.
o) 16 Arrows of Slay Demon (1d4) (+7,+8)
p) 23 Arrows of Slay Undead (1d4) (+4,+7)


  [Home Inventory - Gondolin ]

a) Benetar's Death Ray Experiment {destruction}
   
   It can be activated for...
   destruction
b) a Door mimic (100 hp)
c) a Potion of *Healing*
d) a Potion of Restore Mana
e) 3 Potions of Enlightenment
f) 2 Potions of Resistance {@q3}
g) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
h) an Aluminium Rod of Nothing (75/75)
i) an Indestructible Ring of Slaying (+7,+13)
   
   It cannot be harmed by acid, cold, lightning or fire.
j) a Ring of Slaying (+10,+11) {25% off}
k) a Ring of Speed (+6)
l) an Amulet of Reflection
m) an Amulet of ESP
n) an Amulet of Devotion (+3)
o) an Amulet of Wisdom (+6)
p) Multi-Hued Dragon Scale Mail (-2) [30,+10]
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Cloak of Mimicry [Mana ball] of Electricity [1,+11]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
s) a Cloak of Mimicry [Cold cloud] of Protection [1,+8]
t) a Golden Crown of the Magi [0,+9] (+3) {r.sound}
   
   It affects your intelligence.
   It affects your spell power.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Jewel Encrusted Crown of Might [0,+16] (+3) {r.chaos}
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to chaos.
   It cannot be harmed by acid.
v) a Fauchard of Life (1d10) (+8,+10)(60%)
   
   It can be wielded two-handed.
   It affects your hit points.
   It provides resistance to life draining.


  [Home Inventory - Minas Anor ]

a) The Lost Works of Kenault {@A9 light absorption}
   
   It can be activated for...
   light absortion
b) 12 Potions of Cure Serious Insanity
c) 4 Potions of *Healing*
d) a Potion of Life
e) a Silver Rod of Disarming (100/100)
f) a Silver Rod of Quickness of Nothing (100/100)
   
   It can cast spells faster.
g) a Ring of Constitution (+5)
h) a Ring of Accuracy (+19)
i) a Ring of Damage (+19)
j) a Ring of Extra Attacks (+1 attack)
k) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Full Plate Armour of Isildur [25,+25] (+1)
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Cloak of Mimicry [Vampire] of Electricity [1,+7]
n) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   
   The twin blades of this weapon were forged in Belegost, and
   powerful forces to resist and endure lie ready for he who
   shall wield it once more.
   It affects your strength.
   It affects your constitution.
   It affects your stealth.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of non-living things.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   
   A frosty dagger surrounded in a nimbus of ice with a hilt
   of elk horn and an edge to wound the wind.
   It can be activated for...
   frost ball (48) every 5+d5 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from frost.
   It poisons your foes.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides light.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) a Spectral Executioner's Sword of the Thunderlords (4d5) (+8,+15) (+2 to
search
   
   It must be wielded two-handed.
   It can be activated for...
   teleport every 50+d50 turns
   ...if it is being worn.
   It affects your searching.
   It does extra damage from electricity.
   It is a great bane of dragons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to poison.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It drains life.
   It induces random teleportation.
r) a Long Bow of Extra Might (x5) (+9,+16) {@w0 r.neth}
   
   It provides resistance to nether.
   It fires missiles with extra might.
s) 23 Arrows of Frost (1d4) (+7,+8)
t) 17 Arrows (exploding) (1d4) (+7,+9) {fire}
u) 25 Arrows (exploding) (1d4) (+7,+8) {frost}
v) 21 Seeker Arrows of Slay Animal (4d4) (+5,+7)
w) 14 Silver Arrows (3d4) (+8,+6)


  [Home Inventory - Lothlorien ]

a) Mordekainen's Pocket Magician {@A0 restoration}
   
   It can be activated for...
   restoration
b) the Immortal Skull of Benetar {pet summoning}
   
   It can be activated for...
   pet summoning
c) 19 Potions of Cure Serious Insanity
d) 27 Potions of Cure Insanity
e) an Iron Rod of Light (50/50) {@z5}
f) a Staff of *Destruction* (4 charges)
g) an Amulet of the Magi (-4,-4) (+2 to searching)
h) Elven Blue Dragon Scale Mail (-2) [30,+17] (+1 to stealth) {r.nexus}
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
i) a Cloak of Mimicry [Ent] [1,+6]
j) a Cloak of Mimicry [Quylthulg] of Immolation [1,+9]
k) a Cloak of Mimicry [Serpent] of Protection [1,+11]
   
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   
   A royal heirloom of the southern coast, strong in combat
   against evil creatures of the earth.
   It affects your constitution.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It fights against evil with holy fury.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Tulwar of Aman (2d4) (+13,+18) [+2] (+1)
   
   It affects your wisdom.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your wisdom.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   
   An utterly perfect, cleanly chiseled sword, with a edge
   that effortlessly slices rock and bone, and spells to
   render the wearer lithe and nimble.  It is combat
   incarnate.
   It affects your dexterity.
   It affects your ability to tunnel.
   It affects your speed.
   It sustains your dexterity.
   It cannot be harmed by acid, cold, lightning or fire.
o) 13 Seeker Arrows of Venom (4d4) (+8,+9)


  [Home Inventory - Gondolin ]

a) Benetar's Death Ray Experiment {destruction}
   
   It can be activated for...
   destruction
b) a Door mimic (100 hp)
c) a Potion of *Healing*
d) a Potion of Restore Mana
e) 3 Potions of Enlightenment
f) 2 Potions of Resistance {@q3}
g) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
h) an Aluminium Rod of Nothing (75/75)
i) an Indestructible Ring of Slaying (+7,+13)
   
   It cannot be harmed by acid, cold, lightning or fire.
j) a Ring of Slaying (+10,+11) {25% off}
k) a Ring of Speed (+6)
l) an Amulet of Reflection
m) an Amulet of ESP
n) an Amulet of Devotion (+3)
o) an Amulet of Wisdom (+6)
p) Multi-Hued Dragon Scale Mail (-2) [30,+10]
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Cloak of Mimicry [Mana ball] of Electricity [1,+11]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
s) a Cloak of Mimicry [Cold cloud] of Protection [1,+8]
t) a Golden Crown of the Magi [0,+9] (+3) {r.sound}
   
   It affects your intelligence.
   It affects your spell power.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Jewel Encrusted Crown of Might [0,+16] (+3) {r.chaos}
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to chaos.
   It cannot be harmed by acid.
v) a Fauchard of Life (1d10) (+8,+10)(60%)
   
   It can be wielded two-handed.
   It affects your hit points.
   It provides resistance to life draining.



Posted on 28.11.2002 00:46
Last updated on 11.12.2002 23:03

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8455. on the Ladder (of 18915)
1496. on the ToME Ladder (of 3145)
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On 28.11.2002 00:46 bceason@yahoo.com wrote:
Really loving the Mimic class. I play mostly as an archer (hence the Wood Elf), but mimic to Giant and bash away with melee on grouped monsters. I threw in a little Mindcraft, but only use it for detection mostly. I've stopped putting points into it for now, getting back to things I've ignored like Sneakiness and Magic Device that I need to survive well.

On 4.12.2002 16:42 bceason@yahoo.com wrote:
Progressing nicely. Ghost mimicry made the maze MUCH easier to deal with.

On 5.12.2002 20:51 bceason@yahoo.com wrote:
Found some nice arts recently. Now to only get my mana up so I can use Arm Mimicry with the Whip 'Lasher'!

On 6.12.2002 04:24 bceason@yahoo.com wrote:
Killed my first two AMHD on the last level. Mimiced a Giant for +7 speed and quaffed a speed potion and pillardanced. Two consecutive quests for Draconic Q's now. The second was easier though, as it was a FF quest and Q's were scattered. First was a princess quest, so I had to disperse Q's before reall beginning the quest. Nice looking randart is Kill Dragon, but has a low +todam. I've definitely decided I need a dragon slaying swap. Branded arrows are working nicely for all but AMHD since I have a X6 multiplier before branding mult.

On 11.12.2002 23:03 bceason@yahoo.com wrote:
Love the new arms ability with Lasher and my RoExtraAttacks(+2)!

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