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The Angband Ladder: Durkon Thundershield, Dwarf Priest by <billdg.at.nospamgmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Durkon Thundershield                     Self  RB  CB  EB   Best
 Sex    Male              Age        49   STR! 18/100  +2  -1 +13618/1470
 Race   Dwarf             Height     48   INT! 18/100  -3  -3 +12618/1300
 Class  Priest            Weight    164   WIS! 18/100  +2  +3 +12818/1430
 Title  ***WINNER***      Status     59   DEX! 18/100  -2  -1 +13018/1370
 HP     960/960           Maximize    Y   CON! 18/100  +2  +0 +13118/1430
 SP     170/353                           CHR! 18/100  -3  +2 +13218/1410

 Level           50       Armor   [41,+130]     Saving Throw   Legendary
 Cur Exp   22306444       Fight   (+61,+41)     Stealth           Superb
 Max Exp   22306444       Melee   (+71,+56)     Fighting          Superb
 Adv Exp   ********       Shoot   (+71,+14)     Shooting          Superb
 MaxDepth   Lev 100       Blows      4/turn     Disarming         Superb
 Turns      3285687       Shots      1/turn     Magic Device   Legendary
 Gold       2929483       Infra     1300 ft     Perception          Fair
 Burden   344.1 lbs       Speed          27     Searching           Fair

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:............+
 Elec:......+..+... Confu:......+..+...
 Fire:.+.*+.+..+... Sound:......+.+....
 Cold:+.....+..+... Shard:.......+.....
 Pois:....+....+... Nexus:......+..+...
 Fear:+..++...++... Nethr:+..+.....+...
 Lite:.....+...+... Chaos:........+....
 Dark:+....+...+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:+..........+.
Feath:...........+. Sear.:.............
PLite:.........+... Infra:.........+...
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:+++++......+.
Invis:...+.+...+... Blows:.............
FrAct:...+....+.+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+10,+15) (+4 to stealth) {@0 draebor}
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Saruman, 3000}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Fluorite Ring of Speed (+12) {GBW, 4900}
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {!s!d GSW 3750}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {GHW, 4050}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain {great cold wyrm, 3000}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+24] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Protection [6,+21] {GWoT 5000}
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {red dragon pit, 4010}
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {LVault, 5000}
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+4) {GHW, 4050}
   It increases your stealth and speed by 4.  It makes you fall like a
   feather.  It cannot be harmed by acid or fire.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 3 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 14 White Potions of Speed
j) 2 Copper Speckled Potions of Berserk Strength
k) 18 Grey Speckled Potions of *Healing*
l) 10 Light Blue Potions of Life
m) 36 Gold Speckled Potions of Restore Mana
n) 11 Scrolls titled "inus vervus" of *Identify*
o) 18 Scrolls titled "sum piescito" of *Destruction*
p) a Scroll titled "prae lunuo co" of Banishment
q) 4 Nickel Wands of Clone Monster (0 charges)
r) an Oak Staff of Speed (0 charges)
s) The Ring of Power 'Nenya' (+8,+8) (+2) {!d!s GWoMC 4500}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
t) The Ring of Power 'Vilya' (+10,+10) (+3) {!d!s lesser vault 4900}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
v) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 23 Grey Speckled Potions of *Healing*
b) 69 Gold Speckled Potions of Restore Mana
c) 40 Gold Speckled Potions of Restore Mana
d) a Fluorite Ring of Speed (+11) {GBW, 4900}
   It increases your speed by 11.  
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
f) The Ring of Tulkas (+4) {GHW, 4050}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) The Amulet of Ingwe (+3) {Lesser Balrog, 3500}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
h) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
i) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {great ice wyrm, 3}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {floor, 2800}
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {floor, 2800}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
o) a Small Metal Shield of Preservation [3,+16]
   It provides resistance to light, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
p) a Large Leather Shield of Elvenkind [4,+10] (+3 to stealth) {nether}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
r) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Maeglin, 4500}
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
u) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It
   slays animals, trolls, and giants, and is especially deadly against 
   dragons.  It is branded with fire.  It provides immunity to fire.  
   It provides resistance to lightning and dark.  It usually provides
   light of radius 4.  It aggravates creatures around you and is
   heavily cursed.  It activates for large fire ball (120) every 15
   turns.  It cannot be harmed by the elements.  
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Witch King, 4050}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.8.2008 03:09
Last updated on 12.9.2008 01:15

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1184. on the Ladder (of 12444)
202. on the Angband Ladder (of 3626)

Comments

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On 8.8.2008 03:09 billdg.at.nospamgmail.com wrote:
Just reached stat potion depth

On 11.8.2008 20:58 billdg.at.nospamgmail.com wrote:
This game has had the best Wormtongue drop I've ever had -- a robe of Resistance and a crossbow of extra shots (I actually got a better one later too). I've never had this much non-OoD offense this early in the game before. Mim died shockingly fast, just quaff a potion of speed and *tung*tung*tung*tung*.

This game is well and truly rocking. Elvenkind armor (poison), resist confusion (thengel), see invis and free action. Even a little speed from boots (mostly offsetting encumberance penalties). Have a long wait at stat potion depth ahead but have managed to avoid any near-deaths so far.

On 21.8.2008 03:32 billdg.at.nospamgmail.com wrote:
Dump is immediately after clearing my first greater vault (Mirrored Quartet). Teleported away and avoided most of the uniques, but still got some good armor pieces as well as the G and H books finally.

Have not rearranged my gear for the new toys... have nether and chaos at the moment, but I should be able to wedge sound and maybe telepathy in.

On 4.9.2008 23:10 billdg.at.nospamgmail.com wrote:
Have reached clvl 50 and am snuffing uniques as fast as I can. All resists except DE; could have all resists with AoWM in bank but would lose 18/200 wis and the crucial 0% failure rate that goes with it.

Still under 3M turns!

On 5.9.2008 21:18 PowerDiver wrote:
I'd go with Caspanion, Narya, and Dwarves. That loses rSound and rNexus, but I'd rather have the hp and fire immunity. Healing is much more effective when you have more max hp. You'd prefer to carry some scrolls of destruction if you try that. Trickery instead of Dwarves is also reasonable.

On 12.9.2008 01:15 billdg.at.nospamgmail.com wrote:
Just after winning, 3.28 million turns. Could have won a LOT earlier but I never found the last priest book, and wasted a lot of time farming for it. Found LOTS of the last mage book, so this was very annoying. Item distribution in general feels very out of whack. Artifacts for some slots (like armor) are too abundant compared to other equipment slots (like boots and cloak).

Adding *Healing* and Life potions to the Good item list is a good change. I would suggest adding scrolls of Banishment and Mass Banishment too.

This was my first full game with Smart Pack behavior turned on. It is a sad, sad joke. It actually accomplishes two things that I would have thought to be impossible: it makes the Z hounds even more annoying than they already are, while simultaneously making them less of a threat. It's actually much easier to exploit their behavior than the default AI, because the Z hounds will *run away* from you and let you heal, even when they could pose a significant risk of killing you. This makes it so you can fight a few, run into a corridor and heal to full, then fight a few, then run back, etc.

Not being able to change options while playing is a significant change for the worse. Boo hiss on whoever thought that was a good idea. While I could see it for some things like AI behavior, not being able to toggle Autoscum is just plain stupid and completely ignorant of the history of the option.

Autosquelch is a good thing. Implementation needs to include ignoring things in stacks on the floor for things like destroying items or IDing stuff on the floor.

On 12.9.2008 01:30 billdg@nospampleasegmail.com wrote:
In re: PowerDiver's comment -- looking at some of your fast dives, you clearly know what you're talking about, but losing rNexus and rSound make it too easy to risk failure (keeping a 0% failure rate on spells is crucial). My playstyle is big on control of the situation, which is why I like priests; best information gathering and control in the game. I only had 2 significant close calls the entire game, one of which was when a Dracolisk breathed Nexus before I had resistance.

The other was not healing after a great ice wyrm breathed on me, and having it breathe again on the next turn took me down to 25 hp. But that was a stupid careless boredom-induced near death. (Ironically, the critter that summoned the ice wyrm dropped Nenya.)

Aside from those two, I didn't even trigger low hit point warnings (at 50%) at all after stat depth, aside from the unavoidable mana/darkness storms that Morgy casts.

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