The Angband Ladder: Rhudh, High-Elf Mage by Narvius

  [Angband 3.0.9b Character Dump]

 Name   Rhudh                                    Self  RB  CB  EB   Best
 Sex    Female            Age       110   STR:     15  +1  -5  +4     15
 Race   High-Elf          Height     85   INT:  18/14  +3  +3  +0  18/74
 Class  Mage              Weight    187   WIS:     11  -1  +0  +3     13
 Title  Spellbinder       Status     63   DEX:     10  +3  +1  +0     14
 HP     -8/104            Maximize    Y   CON:     14  +1  -2  +0     13
 SP     21/53                             CHR:     10  +5  +1  +3  18/10

 Level           21       Armor     [3,+18]     Saving Throw      Superb
 Cur Exp      13900       Fight     (+0,+0)     Stealth           Superb
 Max Exp      13900       Melee     (+9,+6)     Fighting       Very Good
 Adv Exp      15640       Shoot     (+8,+8)     Shooting       Very Good
 MaxDepth   1650 ft       Blows      1/turn     Disarming      Excellent
 Turns       536788       Shots      1/turn     Magic Device      Heroic
 Gold          9062       Infra       60 ft     Perception          Good
 Burden    91.6 lbs       Speed      Normal     Searching           Fair

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+............ Blind:.............
 Elec:+............ Confu:.........+...
 Fire:+............ Sound:.............
 Cold:+............ Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+............ Sear.:.............
PLite:............. Infra:....+........
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You failed to get the spell off!
> Target Selected.
> The Black knight wakes up.
> The Black knight grunts with pain. <3x>
> The Black knight casts a spell, burning your eyes!
> You resist the effects!
> The Black knight grunts with pain. <3x>
> You have 13 Arrows (1d4) (+0,+0) {@f5} (t).
> The Black knight hits you. <3x>
> The Black knight gestures in shadow.
> Darkness surrounds you.
> You have 12 Arrows (1d4) (+0,+0) {@f5} (t).
> The Arrow disappears.
> The Black knight hits you. <5x>
> You die.


  [Character Equipment]

a) a Scimitar (Defender) (2d5) (+9,+6) [+6] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your dexterity.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow (x3) (+8,+8)
c) an Aquamarine Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
d) a Rhodonite Ring of Sustain Intelligence
   It sustains your intelligence.  
e) a Driftwood Amulet of Infravision (+2)
   It increases your infravision by 2.  
f) a Lantern (8376 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) (nothing)
h) (nothing)
i) (nothing)
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) (nothing)
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Flasks of oil
e) 6 Bubbling Potions of Cure Serious Wounds
f) a Cloudy Potion of Restore Mana
g) a Scroll titled "ceo dectus ut" of Enchant Weapon To-Hit
h) a Scroll titled "mantus suo" of Enchant Weapon To-Dam
i) a Silver Rod of Recall
   It cannot be harmed by electricity.  
j) a Tin Rod of Lightning Bolts
k) an Ivory Wand of Teleport Other (9 charges)
l) an Iron Wand of Fire Bolts (7 charges)
m) a Hickory Staff of Light (22 charges)
n) 2 Spruce Staffs of Object Location (30 charges)
o) a Carnelian Ring of Feather Falling
   It makes you fall like a feather.  
p) a Pewter Amulet of Slow Digestion
   It slows your metabolism.  
q) a Bastard Sword (3d4) (+1,+7)
r) a Light Crossbow (x3) (+7,+2)
s) 21 Arrows (1d4) (+3,+3)
t) 12 Arrows (1d4) (+0,+0) {@f5}


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.8.2008 23:07
Last updated on 10.8.2008 11:17

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15735. on the Ladder (of 18929)
5689. on the Angband Ladder (of 6476)
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Comments

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On 9.8.2008 23:07 Narvius wrote:
...wow. !*Enlightenment*.
She won't survive much farther anyways, I fear.

On 9.8.2008 23:14 Narvius wrote:
After the !*Enlightenment*, I've found a Thengel metal cap and a defender scimitar on the same level. Note, I'm still on 650'.

On 9.8.2008 23:35 Narvius wrote:
She did survive that dive. I run as hell from an Umber Hulk, forgetting my FA... but hey, it could have killed me anyways. Now I'm getting all that important supplies like a bow and some !CXW. I also got an useful wand from the 7-Market.

On 10.8.2008 00:01 Narvius wrote:
She's doing well. Very well.
Going down, used -TO once, it works good. Still waiting for the fourth town spellbook to show up.
But I'll let her rest for now, as it was an adventurous night.

On 10.8.2008 11:17 Narvius wrote:
Once again, death through invulnerability feeling.

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