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The Angband Ladder: Ciranna, Dark-Elf Alchemist by Estie

  [ToME 2.3.4 Character Sheet]

 Name  : Ciranna                Age                 92       STR!     40       
 Sex   : Female                 Height              57       INT!     40       
 Race  : Dark-Elf Hermit        Weight              78       WIS!     40       
 Class : Alchemist              Social Class        23       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          20 Level             50    Hit Points     3720/  3720 
 + To Melee Damage       -9 Experience  79992198    Spell Points  30912/ 30912 
 + To Ranged Hit         43 Max Exp     79992198    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               279859 
   AC                22+378 Gold         5900988    Speed           Fast (+72) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-36    
 Stealth     : Legendary[27]Magic Device: Heroic       Infra-Vision: 2060 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 38 (1900')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 20 (1000')
        A lost temple: Level 25 (1250')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 17659 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 56th Hrive of the 2890th year of the third age.
 You have been adventuring for 124 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34...*.23....            
        Add Int   : ......67*6...2..            
        Add Wis   : ....4...*......+            
        Add Dex   : ........*.......            
        Add Con   : ...3....*.23....            
        Add Chr   : ...34...*....2..            
        Mul Mana  : +..............+            
        Mul SPower: +.....+..+......            
        Add Stea. : .......7*.....*.            
        Add Sear. : ...3..67........            
        Add Infra : *...............            
        Add Tun.. : ..............*.            
        Add Speed : .**.43.7*..3.2*.            
        Vampiric  : .............+..            
        Slay Evil : .............+..            
        Poison Brd: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : .......+++......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ........+......+            
        Sens Fire : ......+.........            
        Reflect   : ........+.......            
        Free Act  : .+.....+..+.....            
        Hold Life : ..+..+..+.......            
        Imm Acid  : ........*+......            
        Imm Elec  : ........*+......            
        Imm Fire  : .+.*+....+......            
        Imm Cold  : ........*+......            
        Res Pois  : ....+...+.......            
        Res Fear  : ....+......+....            
        Res Light : .....+..........            
        Res Dark  : .....+.........+            
        Res Blind : ......+.+..+....            
        Res Conf  : .....++.........            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Imm Neth  : ..*.....++......            
        Res Nexus : ........+.......            
        Res Chaos : .....+..........            
        Res Disen : ....+...+.......            
        WraithForm: ..+.............            
        Lite      : .............+..            
        See Invis : ..++.++........+            
        Digestion : ........+.......            
        Regen     : ..+.....+.......            
        Activate  : .+.+++..........            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Fly       : ...+............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

Skills (points left: 16)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                       -00.300 [0.700]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              06.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         21.370 [1.100]
          . Magic-Device                         27.250 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       01.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           06.200 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          06.200 [0.500]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  50.000 [0.800]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            03.200 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Mimicry                              01.700 [0.500]

Abilities
 * Artifact Creation
 * Perfect casting


  [Fates]

You may meet a Sparrow on level 5.
You may find a Wand of Heal Monster on level 17.
You may meet a Giant black ant on level 7.
You are fated to meet a Scrawny cat on level 4.
You may find an Amulet of Lightning Resistance on level 12.
You may find a Parchment - Numenorean for Beginners (II) on level 17.
You may find an Iron Spike on level 19.


  [Character Equipment]

a) The Mage Staff called 'Lathspell' [Stone Skin] (1d4) (-9,-18)(4000%) (+200 to
i
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your infravision and spell power by 200.  It increases your 
    mana capacity by 4000%.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {@w1}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 69 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Angband.
m) The Arkenstone of Thrain (+3) {!*!*!*}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 69 of Erebor.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) an Elven Cloak of the Magi (-3,-4) [4,+17] (+7)
    It can be used to store a spell.  It increases your intelligence, 
    stealth, searching, speed and luck by 7.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection called 'Imnes' (-1,-1) [10,+33](280%) (+14 to
speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and speed by 14.  It increases your 
    hit points by 280%.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to life draining, poison
    , blindness, sound, shards, nether, nexus and disenchantment.  It
    slows your metabolism.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
s) an Iron Crown of the Magi [0,+19] (+6) {Nether ESP}
    It increases your intelligence and spell power by 6.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and nether.  It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 68 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Eanahir' (1d5) (+7,+2) (+2 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    charisma and speed by 2.  It poisons your foes.  It drains life from
    your foes.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) The Gnomish Shovel called 'Clap' (+0,+0) (+10 to speed)
    It increases your stealth, ability to tunnel and speed by 10.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!*}
    It cannot be harmed by fire.  
    You made it yourself.
b) 2 Fireproof Tomes of Translocation {!*}
    It cannot be harmed by fire.  
    You made it yourself.
c) 2 Fireproof Tomes of Knowledge {!*}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) 2 Fireproof Holy Tomes of Eru Iluvatar
    It cannot be harmed by fire.  
    You made it yourself.
e) a Holy Tome of Eru Iluvatar
f) Tenser's Alteration Manual {@A1hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) Raal's Tome of Unconventional Warfare (charging) {Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 22 of The Sandworm lair.
h) Benetar's Portable Plague {Mass}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 63 of Mordor.
i) Jor's Buckler of Missile Attraction {insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) 4 Potions of *Healing*
k) 18 Potions of Life
l) 3 Potions of Restore Mana
m) a Fireproof Scroll of Summon Undead
    It cannot be harmed by fire.  
    You found it in the remains of a Nalfeshnee on level 678 of Nether Realm.
n) 11 Scrolls of Teleportation
o) 6 Scrolls of *Destruction* {100% off}
p) 2 Scrolls of Nothing
q) an Adamantite Rod of the Istari of Home Summoning (400/400) {@z1!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
r) an Adamantite Rod of the Istari of Healing (400/400) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
s) a Partial Totem of a Great Wyrm of Power {@8}
t) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed)
    It is part of the trinity of the ultimate weapons.  It increases your 
    dexterity, constitution, stealth, infravision, speed and luck by 5.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to blindness, confusion, chaos and disenchantment.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    slows your metabolism.  It reflects bolts and arrows.  It produces an
    anti-magic shell.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
u) 7 Essences of Extra Life
v) 7 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Tree
b) a Rod Tip of Recall (80 Mana to cast)
c) The Wand of Digging of Thrain (1903 charges) {!*@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) an Elven Cloak [4,+11] (+4 to stealth)
f) a Dragon Shield [8,+15]
g) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 71 of Erebor.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
j) The Light Crossbow 'Findron' (x6) (+19,+5) (+3 to speed)
    It increases your strength, dexterity and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of The
    Sacred Land Of Mountains.
k) a Mage Staff (1d4) (+0,+0)
l) 96 Essences of Cold
m) 98 Essences of Fire
n) 53 Essences of Darkness
o) 21 Essences of Force


  [Home Inventory - Gondolin ]

a) The Tome of Collected Weird Magic {Mass}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Flying skull on level 46 of Mordor.
b) a Rod Tip of Restoration (140 Mana to cast)
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
f) an Amulet of Doom [+4] (+8)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient green dragon on level 68 of
    Erebor.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 47 of Mordor.
h) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
k) a Polished Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+35]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your wisdom.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
l) The Elven Cloak of Pangonwen [4,+16] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It sustains your 
    charisma.  It provides resistance to acid, fire, cold, shards, nether
     and chaos.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
m) an Elven Cloak of the Magi (-3,-3) [4,+18] (+5) {100% off}
    It increases your intelligence, stealth, searching, speed and luck by 
    5.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Shadow Cloak of Aman [6,+28] (+4 to stealth)
    It increases your stealth by 4.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) a Set of Leather Gloves of Charming [1,+11] (+4)
    It increases your charisma by 4.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
    
s) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+10)
    It increases your stealth and speed by 10.  It provides immunity to
    paralysis.  It allows you to levitate.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
t) a Climbing Set
u) a Floating eye corpse
v) The Mage Staff called 'Morlath' (Exp:3833269) (1d4) (-32,-14)(4860%) (+243 to
i
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your infravision and spell power by 243.  It increases your 
    mana capacity by 4860%.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
w) 6 Essences of Magic


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Healing (120 Mana to cast)
b) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Erebor.
c) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It allows you to
    levitate.  It speeds your regenerative powers.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
d) 16 Essences of Magic


  [Home Inventory - Lothlorien ]

a) The Medallion of Good Will {heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 10 Sprigs of Athelas {100% off}
c) a Golden Rod of Charging of Recall (125/125) {!*}
    It regenerates its mana faster.  
    You bought it from the Black Market.
d) an Adamantite Rod of the Istari of Nothing (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 695 of Nether Realm.
g) an Elven Cloak of the Magi (-4,-5) [4,+26] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) {@w1}
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 680 of Nether Realm.
j) 74 Essences of Poison
k) 52 Essences of Explosion
l) 61 Essences of Teleport
m) 98 Essences of Cold
n) 99 Essences of Fire
o) 95 Essences of Acid
p) 33 Essences of Life
q) 99 Essences of Confusion
r) 60 Essences of Light
s) 52 Essences of Chaos
t) 35 Essences of Time
u) 99 Essences of Darkness
v) 97 Essences of Force
w) 99 Essences of Lightning
x) 86 Essences of Mana


  [Home Inventory - Khazad-dum ]

a) The Ring of Barahir (+1)


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
c) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
d) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to blindness
     and nether.  It allows you to breathe underwater.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison and light.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) a Dragon Horn (+6)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 6.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.



Posted on 13.8.2008 04:10

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211. on the Ladder (of 17398)
63. on the ToME Ladder (of 3105)
Best for this player (out of 225)

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