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The Angband Ladder: Irime_IX, High-Elf Ranger by <eamaynard@gmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Irime_IX                                 Self  RB  CB  EB   Best
 Sex    Female            Age       129   STR! 18/100  +1  +2 +17 18/300
 Race   High-Elf          Height     83   INT! 18/100  +3  +2  +6 18/210
 Class  Ranger            Weight    202   WIS! 18/100  -1  +0  +8 18/170
 Title  ***WINNER***      Status     58   DEX! 18/100  +3  +1 +10 18/240
 HP     1037/1037         Maximize    Y   CON! 18/100  +1  +1 +11 18/230
 SP     172/385                           CHR! 18/100  +5  +1 +10 18/260

 Level           50       Armor   [53,+143]     Saving Throw   Legendary
 Cur Exp   17805334       Fight   (+49,+42)     Stealth           Superb
 Max Exp   17805334       Melee   (+67,+61)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+57,+11)     Shooting       Legendary
 MaxDepth   5050 ft       Blows      5/turn     Disarming         Superb
 Turns      4960027       Shots      1/turn     Magic Device   Legendary
 Gold       4083264       Infra       60 ft     Perception     Very Good
 Burden   342.5 lbs       Speed          21     Searching      Very Good

 You are the only child of a Vanyarin Archer.  You have light grey
 eyes, wavy brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*+... Blind:..+..+.......
 Elec:......+...... Confu:...........+.
 Fire:.+..+.++..... Sound:........+....
 Cold:..*...++.+... Shard:.............
 Pois:....+........ Nexus:.........+...
 Fear:....+...+.... Nethr:...........+.
 Lite:............+ Chaos:.....+..+..+.
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:..+.......... Sear.:.....+.......
PLite:............. Infra:.....+.......
Regen:..+.......... Tunn.:.............
Telep:..+..+....... Speed:.++++..+.....
Invis:+.+..+......+ Blows:.............
FrAct:..+.....+.++. Shots:.............
HLife:..+.......... Might:.............


  [Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+8,+11) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Quartz Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for remove fear and
   cure poison every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6}
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations] {@m8}
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9}
   It cannot be harmed by the elements.  
j) 3 Green Mushrooms of Restoring
k) 21 Pink Potions of Healing
l) 10 Coagulated Crimson Potions of *Healing*
m) 10 Magenta Potions of Life
n) 4 Bubbling Potions of Restore Mana
o) a Yellow Potion of Restore Life Levels
p) 5 Aluminum-Plated Rods of Teleport Other {!*}
q) a Quartz Ring of Speed (+10)
   It increases your speed by 10.  
r) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
t) The Mighty Hammer 'Grond' (9d9) (+13,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
u) 19 Seeker Bolts of Slay Animal (4d5) (+18,+17) {@f1}
   It slays animals.  


  [Home Inventory]

a) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
b) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) a Sea Shell Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
d) The Amulet of Carlammas (+2) (charging) {!*}
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
f) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
g) a Tortoise Shell Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
h) The Star of Elendil {!*}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
i) The Arkenstone of Thrain {!*}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
k) The Cloak 'Colluin' [1,+14] {!*}
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
l) a Shadow Cloak of Aman [6,+19] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to chaos.  
   It cannot be harmed by the elements.  
m) The Large Metal Shield of Anarion [5,+20] {!*}
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
o) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
p) The Jewel Encrusted Crown of Numenor [0,+17] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+11,+15) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.8.2008 08:04
Last updated on 14.8.2008 08:06

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Comments

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On 14.8.2008 08:04 eamaynard@gmail.com wrote:
I'm not sure which was harder, running a marathon, or defeating the letter P. And yes, I feel bad about killing Farmer Maggot.

Thanks to all the people who have invested their lives in creating this incredible game. I promise my family I will never, ever play it again. Probably.

On 14.8.2008 08:06 eamaynard@gmail.com wrote:
I'm not sure which was harder, running a marathon, or defeating the letter P. And yes, I feel bad about killing Farmer Maggot.

Thanks to all the people who have invested their lives in creating this incredible game. I promise my family I will never, ever play it again. Probably.

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