The Angband Ladder: Angouleme, Wood-Elf Archer by pav

  [ToME 2.1.0 Character Dump]

 Name  : Angouleme              Age                124       STR:     18       
 Sex   : Male                   Height              66       INT:  18/10       
 Race  : Corrupted Wood-Elf     Weight             108       WIS:     14       
 Class : Archer                 Social Class        22       DEX:  18/30       
 Body  : Player                                              CON:     17       
 God   : Nobody                                              CHR:      9       
                                                                               
 + To Melee Hit          18 Level             28    Max Hit Points       202   
 + To Melee Damage       18 Experience     81832    Cur Hit Points       202   
 + To Ranged Hit         47 Max Exp        81832    Max SP (Mana)         23   
 + To Ranged Damage      13 Exp to Adv.    90000    Cur SP (Mana)         23   
   AC                 13+93 Gold           88875                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Poor         Blows/Round:  1         
 Bows/Throw  : Legendary[40]Searching   : Fair         Shots/Round:  3         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  1d9+18    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Avari.  You are the illegitimate but          
          acknowledged child of a Townsman.  You are a credit to the           
          family.  You have blue-gray eyes, straight auburn hair, and          
          a very dark complexion.                                              


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 20 (1000')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 It now is 12 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +...............            
        Add Dex   : ....+...........            
        Add Con   : +...............            
        Add Tun.. : ..............+.            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ......+...+.....            
        Sust Chr  : ......+..+......            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ......+.........            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ...+..+.........            
        Res Cold  : ......+..+......            
        Res Pois  : ....+...........            
        Res Fear  : +...............            
        Res Lite  : ..........+....+            
        Res Dark  : +........+......            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ......+.........            
        Aura Fire : ...............+            
        Show Mods : ++...........++.            
        Lite      : +.........+.....            
        See Invis : +...............            
        Digestion : +...............            
        Regen     : ...............+            
        Xtra Might: ...............+            
        Ign Acid  : +.+...++.++.....            
        Ign Elec  : ..+...++.++.....            
        Ign Fire  : +.++..++.++.....            
        Ign Cold  : ..+...++.++.....            
        Activate  : ...++.....+.....            
        Aggravate : ...............+            
        Fly       : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : +...............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armor class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        23.096 [0.800]
	  . Weaponmastery                               01.000 [0.500]
	  - Archery                                     33.024 [1.050]
	 	  . Sling-mastery                             00.000 [0.500]
	 	  . Bow-mastery                               33.000 [0.500]
	 	  . Crossbow-mastery                          00.000 [0.500]
	 	  . Boomerang-mastery                         00.000 [0.500]
 - Sneakiness                                    04.690 [0.900]
	  . Stealth                                     02.000 [0.500]
	  . Disarming                                   08.200 [0.900]
	  . Trapping                                    01.000 [0.500]
 - Magic                                         00.424 [0.200]
	  . Magic-Device                                18.600 [1.100]
	  . Divination                                  02.500 [0.500]
	  . Demonology                                  01.500 [1.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   04.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved 20 princesses.

 You have defeated 6492 enemies.


  [Character Equipment]

a) a Broad Spear (1d9) (+14,+12) (+3) {of Gondolin}
d) a Long Bow of Accuracy (x3) (+27,+13)
    
    You bought it from the Black Market.
e) an Indestructible Ring of Critical Hits (+6% of critical hits)
    It increases your ability to score critical hits by 6.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Flames [+10]
k) an Amulet of the Serpents [+1] (+1)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 1.  It provides resistance
    to poison.  
    You found it lying on the ground on level 12 of Mirkwood.
m) (nothing)
n) a Robe [2,+10] {of Permanence}
o) a Cloak of Mimicry [Ape] of Protection [1,+15]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield [3,+7]
s) The Metal Cap 'Reindurth' [3,+5]
    It provides light (radius 3) forever.  It sustains your charisma. 
    It provides resistance to cold, dark and blindness.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek Archer on level 13 of 
    Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
x) a Pair of Hard Leather Boots [3,+5]
z) (nothing)
{) 32 Arrows (1d4) (+0,+0)
|) a Shovel (1d2) (+3,+2) (+1)


  [Character Inventory]

a) 6 Rations of Food
b) a Potion of Speed
c) 12 Potions of Cure Critical Wounds
d) 6 Scrolls of Phase Door
e) 2 Scrolls of Word of Recall {25% off}
f) 26 Scrolls of Identify {25% off}
g) 2 Scrolls of *Identify* {90% off}
h) a Copper Rod of the Istari of Trap Location (40/40)
i) a Wand of Tidal Wave[2|20] (4 charges)
j) 3 Wands of Dig[1|1] (51 charges)
k) an Elemental Lead-Filled Mace (3d4) (+6,+6)
    It can be wielded two-handed.  It does extra damage from acid, electricity,
    fire and frost.  It poisons your foes.  It provides resistance to acid,
    electricity, fire, cold and poison.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) 27 Arrows of Venom (1d4) (+4,+6)
m) 20 Arrows of Slay Dragon (1d4) (+5,+5)
n) 12 Arrows (1d4) (+4,+4) {90% off}
o) 3 Arrows (1d4) (+3,+6) {90% off}
p) 26 Arrows (1d4) (+2,+4) {90% off}
q) 8 Seeker Arrows (4d4) (+3,+8) {90% off}
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) {average}
b) a Parchment titled ``Magic for the Layman''
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Snaga on level 18 of Orc Cave.
c) 4 Potions of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Critical Insanity
f) 2 Scrolls of Teleportation
g) a Wooden Rod of Cheapness of Nothing (10/10)
h) a Wooden Rod of Nothing (10/10)
i) a Silver Rod of Cheapness of Nothing (100/100)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
j) 2 Rod Tips of Light (15 Mana to cast)
k) a Wand of Dig[1|1] (12 charges)
l) a Ring of Protection [+8]
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Gem of Rage
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven priest on level 12 of 
    Mirkwood.
b) a Wooden Rod of Nothing (10/10)
c) a Copper Rod of Light (20/20)
d) a Ring of Confusion Resistance
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
f) a Set of Gauntlets of Power (+4,+5) [2,+5] (+2)
    It increases your strength by 2.  It provides resistance to blindness.
    
    You found it in the remains of a Forest troll on level 20 of Orc Cave.
g) a Pair of Soft Leather Boots of Free Action [2,+1] {stash}
    It provides immunity to paralysis.  
    You found it in the remains of a Novice mindcrafter on level 8 of 
    Barrow-Downs.
h) a Spectral Battle Axe of the Thunderlords (2d8) (+4,+15) (+1 to searching)
    It can be wielded two-handed.  It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your searching 
    by 1.  It does extra damage from electricity.  It is a great bane 
    of dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to life draining, sound and nexus.  It allows you to fly.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It induces random teleportation.  
    You found it in the remains of Ufthak of Cirith Ungol on level 18 
    of Orc Cave.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to nexus. 
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) a Cutlass of *Slay Evil* (1d7) (+3,+3) (+1) {sell}
k) a Bastard Sword (*Defender*) (3d4) (+4,+4) [+11] (+2 to stealth) {sell}
    It can be wielded two-handed.  It increases your wisdom, dexterity,
    constitution and stealth by 2.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid,
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Lance of Westernesse (2d8) (+7,+10) (+1) {princess}
    It must be wielded two-handed.  It increases your strength, dexterity 
    and constitution by 1.  It is especially deadly against orcs.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see 
    invisible monsters.  It allows you to sense the presence of orcs, trolls 
    and giants.  
    It was given to you as a reward.
m) a Lance (Defender) (2d8) (+6,+6) [+5] (+4 to stealth) {sell}
    It must be wielded two-handed.  It increases your stealth by 4.  It
    sustains your charisma.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk Shaman on level 16 of Mirkwood.
n) a Frozen Lead-Filled Mace (3d4) (+6,+3)
o) a Blessed Great Hammer of Slay Demon (4d6) (+8,+11) (+2)
p) a Light Crossbow of Extra Shots (x3) (+17,+9) {sell}



Posted on 1.12.2002 22:42
Last updated on 25.12.2002 05:46

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13038. on the Ladder (of 18915)
2288. on the ToME Ladder (of 3145)
17. for this player (

Related screenshots:
Trolls stuck in the bottle
Lava pool in the middle of forest
Breeders! Eliminate breeders!

Comments

Jump to latest

On 1.12.2002 22:42 pav wrote:
So here we go, I started playing T.o.M.E., this is CVS. Quite nice to play archer who actually do more damage by arrows than by sword. Unless he run out of good arrows, which happened just now to me.

On 14.12.2002 21:24 pav wrote:
Cleared Deathwatch and got three guaranteed artifacts. What a boring trash - I prefer my Spear of Gondolin over Maedros, my Gloves of Power over Cammithrim, and my Robe of Permanence over Thalketoth. I think that a) Deathwatch artifacts should be boosted, or b) princess rewards should be toned down. Really really.

On 25.12.2002 05:46 pav wrote:
Finally getting bored of ToME. Too much breeders, too much annoyance.

On 5.7.2003 05:22 satinka33@netscape.net wrote:
I'm with you on the breeders....and you're deeper than I am. Blah....

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