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The Angband Ladder: Chianidd, Elf Sorceror by sigsegv

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Chianidd               Age                 99       STR!     22       
 Sex   : Male                   Height              63       INT!     37       
 Race  : Elf                    Weight             105       WIS:     33       
 Class : Sorceror               Social Class        32       Dex:     28     29
 Body  : Player                                              CON:     25       
 God   : Eru Iluvatar                                        CHR!     34       
                                                                               
 + To Melee Hit           0 Level             33    Hit Points       -1/   273 
 + To Melee Damage       -4 Experience    335854    Spell Points    388/   407 
 + To Ranged Hit         -5 Max Exp       335854    Sanity          417/   417 
 + To Ranged Damage       0 Exp to Adv.   412500    Piety               143106 
   AC                 38+94 Gold           41434    Speed               Normal 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-16    
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Archer.  You            
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 9 (450')

 Your body was a Player.
 You have defeated 16125 enemies.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Quelle of the 2890th year of the third age.
 Your adventure lasted 63 days.

     Your Attributes:
You are dead, killed by The Cat Lord on level 26 of Mirkwood.
You can emit bright light.
You cannot see.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Int   : ...4............            
        Add Wis   : .........3.....+            
        Add Con   : ..3.............            
        Add Chr   : .........3......            
        Mul Mana  : ...............+            
        Add Stea. : ......21........            
        Add Sear. : .......1........            
        Add Tun.. : ..............2.            
        Sust Str  : ........+..+....            
        Sust Int  : ...........+....            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ........+..+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Imm Elec  : ......+.*.......            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ........+.......            
        Res Fear  : ................            
        Res Light : ..........+....+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ......+.++.+....            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ......+.+.......            
        Res Disen : ................            
        Lite      : ..........+.....            
        Regen     : ....+...........            
        Activate  : ..........+.....            
        Cursed    : ....+......+....            
        Orc.ESP   : ......+.........            

Skills (points left: 0)
          . Archery                              01.500 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         20.140 [1.000]
          . Magic-Device                         03.600 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              01.000 [0.700]
          . Mana                                 26.100 [0.900]
                   . Fire                        12.000 [1.000]
                   . Water                       35.000 [1.000]
                   . Air                         20.000 [1.000]
                   . Earth                       15.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           13.000 [1.000]
          . Divination                           25.000 [1.000]
          . Temporal                             13.000 [1.000]
          . Mind                                 13.000 [1.000]
          . Nature                               13.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  04.110 [0.550]
          . Prayer                               01.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet Shagrat, the Orc Captain on level 36.


  [Character Equipment]

a) a Mage Staff (1d4) (+9,+10) {cursed}
d) (nothing)
e) a Ring of Constitution (+3)
f) a Ring of Intelligence (+4)
    It increases your intelligence by 4.  
    You bought it from the Expensive Black Market.
k) an Amulet of Regeneration {cursed}
    It speeds your regenerative powers.  It is cursed.  
    You bought it from the Expensive Black Market.
m) a Brass Lantern of Illumination (with 2147 turns of light)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
    You bought it from the Black Market.
n) an Elven Chain Mail (-2 to accuracy) [14,+11] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 19 of Orc
    Cave.
o) an Elven Cloak [4,+11] (+1 to stealth)
p) The Shield of Deflection of Tinumint [10,+19]
    It sustains your strength and charisma.  It provides immunity to 
    electricity.  It provides resistance to poison, sound and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice ranger on level 18 of Mirkwood.
    
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Gortar [6,+10] {cursed}
    It sustains your strength, intelligence and charisma.  It provides
    resistance to confusion and nexus.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
e) a Tome of the Everrunning Wave
    
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
g) a Tome of Knowledge
    
h) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) The Gem of Knowledge
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 11 of Orc Cave.
j) 7 Mushrooms of Cure Confusion
    
k) 5 Flasks of oil
    
l) 13 Potions of Speed
    
m) 15 Potions of Healing
    
n) a Potion of Restore Life Levels
    
o) 11 Potions of Curing
    
p) 2 Scrolls of Word of Recall
    
q) 7 Scrolls of *Identify*
    
r) The Ring 'Earmor' (+7 to damage) (+4)
    It increases your charisma by 4.  It makes you invisible.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to cold
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 22 of Mirkwood.
u) a Frozen Cutlass of Gondolin (1d7) (+18,+11) (+2)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and dark.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  It cannot be harmed by
    cold.  
    You found it lying on the ground on level 14 of Mirkwood.
v) a Lucerne Hammer of *Slay Giant* (2d5) (+3,+2) (+2)
    It can be wielded two-handed.  It increases your strength by 2.  It is
    especially deadly against giants.  It sustains your strength.  It
    provides resistance to shards.  It allows you to sense the presence of 
    giants.  
    You found it in the remains of a Swordsman on level 15 of Mirkwood.
w) a Long Bow of Extra Might (x4) (+7,+16)
    It provides resistance to nexus.  It fires missiles with extra might.  
    
    You found it in the remains of a Forest troll on level 18 of Mirkwood.


  [Home Inventory - Bree ]

a) a Tome of Magical Energy
    
b) a Tome of the Time
    
c) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Spellbook of Vision
    
e) a Spellbook of Dig
    
f) a Spellbook of Identify
    
g) a Spellbook of Confuse
    
h) a Spellbook of Noxious Cloud
    
i) a Spellbook of Disarm
    
j) a Spellbook of Vapor
    
k) a Spellbook of Charm
    
l) a Spellbook of Stone Skin
    
m) Jor's Compendium of Strange Behaviour
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 19 of The Old Forest.
n) Pytar's Portable Pandemonium
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Hill orc on level 12 of Orc Cave.
o) The Toenail of Vecna
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
p) 2 Mushrooms of Restore Strength
q) a Potion of Restore Mana
r) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Hard Leather Armour of Elirch (-1 to accuracy) [6,+8]
    It sustains your strength and charisma.  It provides resistance to 
    electricity, fire, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Orc Cave.
t) a Mage Staff of Power (1d4) (-6,+2) (+9)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    You found it in the remains of a Hill orc Captain on level 14 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) a Tome of the Tree
    
b) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) an Indestructible Ring of See Invisible {25% off}
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Expensive Black Market.
d) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
e) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.


  [The Mathom-house Inventory - Bree ]

a) Valdarbon's Automatic Alchemist
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 19 of Mirkwood.
b) Jor's Buckler of Missile Attraction
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 7 of A lost temple.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
d) The Tulwar of Lennar (2d4) (+7,+19) (+5)
    It increases your strength and wisdom by 5.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
e) The Awl-Pike 'Arinor' (1d8) (+12,+20) (+3)
    It can be wielded two-handed.  It increases your strength by 3.  It
    does extra damage from acid and frost.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 11 of
    Mirkwood.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Wooden Boomerang of Maredhron (1d8) (+5,+7)
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark naga on level 18 of Orc Cave.



Posted on 27.8.2008 01:10
Last updated on 14.9.2008 15:22

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8001. on the Ladder (of 15374)
1753. on the ToME Ladder (of 3060)
Best for this player (out of 5)

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On 27.8.2008 01:10 sigsegv wrote:
My first character posted here.

On 9.9.2008 02:27 sigsegv wrote:
Potion of experience brought this guy up 2 levels to level 33.

On 14.9.2008 15:22 sigsegv wrote:
Ack!

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