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The Angband Ladder: Diver1, High-Elf Warrior by evariste

  [Angband 3.1.0 dev (r988) Character Dump]

 Name   Diver1                                   Self  RB  CB  EB   Best
 Sex    Male         Age            129   STR:     17  +1  +5  +0  18/50
 Race   High-Elf     Height          93   INT:     11  +3  -2  +2     14
 Class  Warrior      Weight         146   WIS:     10  -1  -2  +2      9
 Title  Myrmidon     Social  Role model   DEX:  18/40  +3  +2  +0  18/90
 HP     342/342      Maximize         Y   CON:     18  +1  +2  +0  18/30
 SP     0/0                               CHR:     11  +5  -1  +3     18

 Level               28   Armor    [15,+45]     Saving Throw      Superb
 Cur Exp          84948   Fight    (+5,+15)     Stealth             Good
 Max Exp          84948   Melee    (+5,+45)     Fighting          Heroic
 Adv Exp         100000   Shoot    (+15,+9)     Shooting          Heroic
 MaxDepth   2150' (L43)   Blows      2/turn     Disarming      Excellent
 Turns           165402   Shots      1/turn     Magic Device      Superb
 Gold             27884   Infra       40 ft     Perception          Poor
 Burden       173.1 lbs   Speed      Normal     Searching           Poor

 You are one of several children of a Telerin King.  You have light
 grey eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+...
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:..+.......... Nexus:.............
 Fear:+............ Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:............+
Regen:............. Tunn.:.............
Telep:.........+... Speed:.............
Invis:............+ Blows:.............
FrAct:...........+. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Glaive of Pain (9d6) (+0,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 76.5 against normal creatures.
b) a Heavy Crossbow of Accuracy (x4) (+10,+9)
c) a Quartz Ring of Resist Poison
     Provides resistance to poison.
d) an Engagement Ring of Damage (+0,+9)
e) an Adamant Amulet of Charisma (+3)
     +3 charisma.
     Sustains charisma.
f) a Lantern (13988 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Studded Leather Armour of Resistance (-1) [6,+16]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak [1,+0]
i) a Small Metal Shield [4,+6]
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) a Set of Caestus (+0,+3) [2,+3]
l) a Pair of Ethereal Slippers of Free Action [0,+5]
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.


  [Character Inventory]

a) 20 Cloudy Potions of Cure Serious Wounds
b) 20 Hazy Potions of Cure Critical Wounds
c) 20 Scrolls titled "nunus ex" of Phase Door
d) 2 Scrolls titled "craens clarium" of Teleportation {!*}
e) 20 Scrolls titled "am teo depero" of Identify {r@4}
f) a Scroll titled "de omensper" of Deep Descent
g) an Aluminum-Plated Rod of Treasure Location {!!}
h) a Copper-Plated Rod of Door/Stair Location {!!}
i) a Steel Rod of Trap Location {!!}
j) a Zirconium Rod of Light {!!}
k) a Mithril Rod of Illumination {!!}
l) a Silver Rod of Recall (charging) {!*!*!*}
     Cannot be harmed by electricity.
m) an Ashen Staff of Mapping (6 charges)
n) an Aspen Staff of Teleportation (7 charges) {!*}
o) a Dogwood Staff of Speed (1 charge)
p) a Tiger Eye Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
q) 99 Bolts (1d5) (+0,+0) {t@5}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 21 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Brown Mushroom of Vigor
     When ingested, it restores all your stats.
     Provides nourishment for about 250 turns under normal conditions.
b) 7 Cloudy Potions of Cure Serious Wounds
     When ingested, it heals you a little (1/5 of your wounds, minimum 
     25HP), heals cut damage, and cures blindness and confusion.
     Provides nourishment for about 150 turns under normal conditions.
c) 5 Hazy Potions of Cure Critical Wounds
     When ingested, it heals you a little (1/4 of your wounds, minimum 
     30HP), heals cut damage, and cures stunning, poisoning, blindness, 
     and confusion.
     Provides nourishment for about 300 turns under normal conditions.
d) a Brown Potion of Speed
     When ingested, it hastens you for 2d10+20 turns.
e) 23 Scrolls titled "nunus ex" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
f) 73 Scrolls titled "am teo depero" of Identify {r@4}
     When read, it reveals to you the extent of an item's magical power
     s.
g) a Mithril Wand of Teleport Other (0 charges)
     When aimed, it teleports a target monster away.
h) an Engagement Ring of Damage (+0,+7)
i) a Pair of Leather Sandals of Stealth [1,+9] (+2)
     +2 stealth.
     
j) 85 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 21 against
     normal creatures.
     25% chance of breaking upon contact.
k) 58 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 21 against
     normal creatures.
     25% chance of breaking upon contact.
l) 64 Arrows (1d4) (+0,+0)
m) 84 Arrows (1d4) (+0,+0)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't preserve artifacts when leaving level  : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.9.2008 07:29

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8460. on the Ladder (of 12557)
2655. on the Angband Ladder (of 3681)
12. for this player (out of 13)

Comments

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On 1.9.2008 07:29 evariste wrote:
An attempt at diving in the current dev. Things have been a little slower than usual -- it feels like the dungeon is a little less well connected than it used to be, but that may just be my imagination. Anyway, this character just found Thranduil and the Glaive of Pain and feels very confident... strength potions would really be nice, though.

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