The Angband Ladder: Dave, Dark-Elf no-class by <dzhang@its.caltech.edu>

                 [Sangband 1.0.0 Character Dump]

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You were rolled up 42921 times before being accepted.
         Dave            Age    :            223  STR!  18/***
  "Divine Artificer"     Height :     5 ft, 7 in  INT!  18/190
                         Weight :         108 lb  WIS!  18/150
Gender : Male                                     DEX!  18/***
Race   : Dark-Elf               Slayer of         CON!  18/***
Realm  : Sorcery            Morgoth, Lord of      Chr:      14    18/80
                                Darkness
Max Hitpoints       915  Power               100  Max Mana          294
Cur Hitpoints       915  Score              3698  Cur Mana          294

       (Melee)           Unspent Exp      445419         (Missile)
Blows per round       8  Gold           14101467  Shots per round     2
+ to Skill           10                           + to Skill          9
Deadliness (%)      200  Max Depth       Lev 100  Deadliness (%)    174

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Legendary  Magic Device: Very Good
Shooting  : Legendary  Stealth     : Very Good  Dodging     : Legendary
Throwing  : Heroic     Perception  : Legendary  Fame        : Immortal
Digging   : Excellent  Disarming   : Legendary  Infra-Vision: 40 feet

   Speed       : +20
   Armor      : 143
   Kills       : 5295
   Time Elapsed: 13 days, 12 hours, 15 minutes   (1351049 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.......3....1        STR! 18/100 .1.1..2.44... 18/***
Invis:...1.........        INT! 18/100 ...13..s....5 18/190
Aware:.............        WIS! 18/100 ...1...s..4.. 18/150
Disar:.............        DEX! 18/100 .1.1..2..4..4 18/***
Devic:.............        CON! 18/100 2..1...3442.2 18/***
Speed:...*.......*.        Chr: 18/100 ...1........3  18/80     14

      abcdefghijkl@                           abcdefghijkl@
Infra:......2.....2                     NFuel:.....+.......
Tunnl:.......3.....                     Steal:.............
Save :.....2.......                     NoMag:.............
Mana :.3...........                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......++*+... Light:.........+... Food :...+.........
Elec :+.....*..+... Dark :..........+.. Feath:.............
Fire :+..*.....+... Sound:........+.... Shine:.............
Cold :......*..++.. Shard:.......+..... Regen:...+.........
Pois :.+........... Nexus:.......+..+.. ESP  :.........+...
Fear :..........+.. Nethr:.+........... SeeIn:...+.+.+.+...
Blind:.........+... Chaos:........+.... FrAct:+..+....+.+..
Confu:..........+.. Disen:.+........... HLife:......+......


  [Last Messages]

You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (p).
You no longer have the Mighty Hammers 'Grond' (9d9) (+5,+25) [+10] (p).
That command does not work in your home. <2x>
You push past the Pitiful-looking beggar. <2x>
There is a wall in the way.
You bought a Book of Magic Spells [Lesser Conjury] (b) for 322 gold.
You have 3 Books of Magic Spells [Lesser Conjury] (b).
Saving game...
done.
Character dump saved in the "C:\Documents and Settings\Dave
Zhang\Desktop\Nonwork\sang100swin\lib\user" directory.
There is a wall in the way. <2x>
Saving game...
done.
Do you want to retire?  y
Replace existing file C:\Documents and Settings\Dave
Zhang\Desktop\Nonwork\sang100swin\lib\user\Dave.txt?  y


  [Skills]

Swordsmanship     :  80%
Archery - Bows    : 100%
Karate            :  90%
Spellcasting      :  88%
Magical Power     : 100%
Wizardry          : 100%
Magical Device    :  33%
Burglary          :   8%
Perception        : 100%
Disarming         : 100%
Dodging           : 100%
Spell Resistance  : 100%
Weaponsmithing    : 100%
Bowmaking         : 100%
Armor Forging     : 100%
Alchemy           : 100%
Magical Infusion  : 100%



  [Quests]

                You have slain Morgoth, Lord of Darkness!             
   
   Defeated 10 Animated daggers on level 3
   Defeated 6 Giant green dragon flies on level 6
   Defeated 22 Hill orcs on level 8
   Defeated 9 Mummified orcs on level 10
   Defeated 16 Energy hounds on level 12
   Defeated 17 Cold vortices on level 14
   Defeated 9 Stone golems on level 17
   Defeated 17 Umber hulks on level 19
   Defeated 30 Giant army ants on level 21
   Defeated 15 Dark elven lords on level 23
   Defeated 13 Killer slicer beetles on level 26
   Defeated 15 Mind flayers on level 29
   Defeated 14 Mature blue dragons on level 31
   Defeated 22 Monadic Devas on level 34
   Defeated 21 Berserkers on level 36
   Defeated 16 Mature red dragons on level 38
   Defeated 12 Dagashis on level 40
   Defeated 19 Mature multi-hued dragons on level 43
   Defeated 21 Beholders on level 45
   Defeated 23 Colossi on level 47
   Defeated 16 Night mares on level 50
   Defeated 22 Hezrou on level 53
   Defeated 20 Horde m�maks on level 56
   Defeated 24 Mariliths on level 59
   Defeated 40 Time hounds on level 61
   Defeated 23 Nimshaitans on level 63
   Defeated 52 Chaos hounds on level 66
   Defeated 27 Lesser titans on level 68
   Defeated 23 Sky drakes on level 71
   Defeated 20 Sorcerers on level 73
   Defeated 16 Great wyrms of Law on level 76
   Defeated 27 Great wyrms of Law on level 78
   Defeated 17 Grand master mystics on level 80
   Defeated 18 Greater titans on level 82
   Defeated Sauron, the Sorcerer on level 99
   Defeated Morgoth, Lord of Darkness on level 100


  [Character Equipment]

A Bluesteel Blade (adamant) (3d14) (+10,+22) (+2 attacks) (charging) {!*
     Activates for orb of lightning (damage 130) every 110 turns.  [14% fail]
     +2 CON, Blows.  Slay Giant, Dragon.  Brand Lightning.
     Vorpal.  Resist Lightning, Fire.  Free Action.
A Long Bow (adamant) (x3) (+9,+9) (+1, +3)
     +45 Mana; +1 STR, DEX.
     Resist Poison, Nether, Disenchantment.
An Opal Ring of Combat (+14,+14)
The Ring of Power 'Narya' (+1, +10) (charging)
     Activates for large fire ball (225) every 125-150 turns.  [95% fail]
     +1 all stats; +10 Speed; +1 Invisibility.
     Sustain STR, DEX.  Immunity to Fire.
     Slow Digestion; Regeneration; See Invisible; Free Action.
A Coral Amulet of Intelligence (+3)
The Star of Elendil (lit) [3] (+2 to saving throw (x5)) (charging)
     Activates for magic mapping every 30-60 turns.  [0% fail]
     +10 Save.  See Invisible.  Permanent Light (radius 3)
A Robe (adamant) [2,+7] (+2 to infravision)
     +2 STR, DEX, Infravision.
     Immunity to Lightning, Cold.  Resist Acid.  Hold Life.
The Cloak of Erimpheb [1,+12] (+3 to stealth)
     +3 CON, Stealth, Tunneling.  Sustain INT, WIS.
     Resist Acid, Shards, Nexus.  See Invisible.
The Small Metal Shield of Thorin [5,+21] (+4)
     +4 STR, CON.  Immunity to Acid.
     Resist Sound, Chaos.  Free Action.
The Dragon Helm of Dor-l�min [8,+20] (+4)
     +4 STR, DEX, CON.
     Resist Acid, Lightning, Fire, Cold, Light, Blindness.
     ESP; See Invisible.
A Set of Leather Gloves (adamant) (+12,+12) [1,+14] (+4, +2)
     +4 WIS; +2 CON.  Sustain CON.
     Resist Cold, Dark, Nexus, Fear, Confusion.  Free Action.
A Pair of Soft Leather Boots of Speed [2,+4] (+10) {!* reward}
A Pouch (holding 220 essences of 18 types)
77 Arrows (2d2) (+0,+0)


  [Character Inventory]

3 Books of Magic Spells [Apprentice Magic]
3 Books of Magic Spells [Lesser Conjury]
     Does 3d7 thrown damage
3 Books of Magic Spells [Elemental Sorcery]
     Does 5d11 thrown damage
a Book of Magic Spells [Mordenkainen's Escapes]
     Does 8d19 thrown damage
a Book of Magic Spells [Grimoire of Wizardry]
     Does 9d28 thrown damage
15 Grey Mushrooms of Heroism {!*}
20 Rations of Food
a Sprig of Athelas {!*}
54 Shining Potions of Cure Critical Wounds
2 Frothing Potions of Healing {!*}
3 Brown Speckled Potions of Restore Experience
23 Scrolls titled "bunoarg ad paddudul" of Teleportation {!*}
2 Rhodium Rods of Trap Location {!k!d}
3 Runed Rods of Sense Surroundings
the Shadow Cloak of L�thien [4,+20] (+2) (charging) {Ancalagon}
     Activates for restore skills every 450 turns.  [5% fail]
     +2 INT, WIS, CHR.  Resist Cold, Dark, Nether, Chaos.


  [Home Inventory]

5 Books of Magic Spells [Apprentice Magic]
2 Books of Magic Spells [Phantasms and Illusions] {Ugl�k}
     Does 7d14 thrown damage
a Book of Magic Spells [Raal's Tome of Destruction]
     Does 10d47 thrown damage
6 Brown Mushrooms of Mana
a Slimy Mushroom of Berserkergang
16 Frothing Potions of Healing {!*}
9 Cloudy Potions of *Healing* {!*}
5 Lavender Potions of Life {!*!*}
11 Scrolls titled "ast gopbit bunokal" of *Destruction* {!*}
4 Scrolls titled "ast warthoth" of Genocide {!*}
3 Scrolls titled "nunkurn" of Mass Genocide {Lokkak}
a Runed Rod of Sense Surroundings
a Hemlock Staff of *Destruction* (5 charges)
     Unusually durable
an Opal Ring of Combat (+11,+10)
the Ring of Tulkas (+4, +6)
     Activates for haste self (duration 75-150) every 150-300 turns.  [85%
fail]
     +6 Speed; +4 STR, DEX, CON.
the Ring of Power 'Nenya' (+2, +10) (charging)
     Activates for large frost ball (250) every 125-150 turns.  [100% fail]
     +2 all stats; +10 Speed; +2 Invisibility.
     Sustain INT, WIS.  Immunity to Cold.
     Feather Falling; Regeneration; See Invisible; Free Action
     Hold Life.
the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     +125 all stats; +125 Infravision.
     Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Nexus,
     Confusion.
     Permanent Light; ESP; See Invisible;  Permanently Cursed.
a Hard Leather Cap (adamant) [2,+12] (+10, +1)
     +150 Mana; +1 CHR.  Sustain CHR.
     Resist Lightning, Fear, Blindness.
     ESP; Free Action; Aggravates.
the Light Crossbow 'C�bragol' (x3) (+12,+16) (+1)
     Activates for haste self (duration 20-40) every 100-200 turns.  [8% fail]
     +1 Shots.  Brand Fire.  Resist Fire.
a Long Bow (runegold) (x3) (+8,+10)
     Resist Poison, Nether, Disenchantment.
a Two-Handed Sword (iron) (2d10) (+8,+12) (+6, +2)
     +6 Infravision; +2 INT.  Sustain CHR.
     Slay Evil, Troll.  Resist Nether.  Blessed Blade.
a Bluesteel Blade (mithril) (3d11) (+9,+9) (+2 attacks)
     +10 Save; +2 WIS, Blows.  Slay Evil, Troll, Giant.
     Brand Frost.  Vorpal.  See Invisible.
the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slay Animal, Evil, Undead, Demon, Orc, Troll, Dragon.
     Resist Acid, Lightning, Fire, Cold.
     ESP; See Invisible; Impact; Aggravates.
6 chunks of Adamant
     Does 5d20 thrown damage




Posted on 5.9.2008 08:24

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26. on the Sangband Ladder (of 287)

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On 5.9.2008 08:40 dzhang@its.caltech.edu wrote:
So, I have to admit that I originally set this to "Beginner Mode," with the "Cheat Death" option marked (a previous attempt with a Dwarf Priest dead by KO from Forge Giants was a bit too painful). However, since I didn't die this time around, I unmarked it at the end, and voila, it's still considered a legit win.

Comments and thoughts on Sangband:

I really like the crafting system, but the distribution of components is WAY too heavily favored towards end-gear. I had been steadily raising Armor Forging, Weapon Forging, and Magical Infusion since power level 5, and the first chunk of metal I got was Iron (at some appropriate Dlevel, I think late 20-ish?).

I was very much strapped for Resistances before then, and it was really annoying that I couldn't make anything that's simply RElec or RCold for lack of metal.

Towards the end of the game, the opposite problem emerged. I was to the point of not bothering to pick up any metal that wasn't Adamant, and even Adamant was common enough off Dragons that I could build up perfect weapons.

Immunities are too easy to craft IMO. Essences of the basic 4 elements are way overabundant in the end-game, and the only reason a Artificer wouldn't have full immunities is sheer laziness.

Sauron and Morgoth are significantly easier than I expected. No big Mana Storms, no big healing of self, not even very often or powerful summons (I got some Vrocks and Nalfanshees the first summon, and some vampires the second). The most damage Morgoth ever hit me for in a single round was about 200.

In constrast, Unmakers are much more tough, with their explosive breeding and breaths.. (I routinely abandon levels where I see more than one.)

Finally, I feel that OAngband's dice + deadliness system just doesn't work out very well. Anyone relying primarily on Melee wants a weapon with as big dice as possible, so artifact weapons are often not competitive with even, say, an Executioner Sword of Slay Evil.



On 5.9.2008 20:37 camlost wrote:
I've never really had trouble finding copper and bronze.

The only solution I can suggest for the bounty of materials is to increase the rarity of materials as you find more and more of them, which seems like a pretty ugly hack to me.

You're running a pretty high-power character here given your long list of skills. It's not too surprising that you found Morgoth and Sauron easy.

Unmakers are abandon-worthy, IMO. Especially since they often breed well out of LOS and are unmanageable by the time you see them.

On 5.9.2008 20:52 dzhang@its.caltech.edu wrote:
True, my list of skills is fairly long. But a few of the things I maxed out towards the end because I was already power 100, and still had tons of XP left.

For example, I wanted to see what all I could make with high level alchemy, so I raised it from 0 to 100. I was also doing just fine with about 70 in Bows and Magical Power and Wizardry and Karate and Spellcasting, but again, with so much XP, I felt somehow obligated to put them somewhere. (I even considered boosting Burglary towards then end, but then decided that Bluesteel Blade probably weren't "Light Blades.")

I didn't particular make this a "crawl" experience, though I certainly didn't power-dive either. I usually just head to the next level when I detect stairs down, taking detours to clear pits and pick up unIDed items. So it seems like the end-game also provides too much XP, which then of course tempts one to try the various untapped skills.. (so yeah, the score system penalizes curiosity :-P)

I think a great solution to the early metal chunk problem is to have metal chunk flavored Chests, dropped of monsters and uniques and player Ghosts. Of course, this would be useless to non-crafters, but then again, wand and staff flavored chests are useless to non magic-devicers.

Alternatively, one could make them infrequently sold in the General store or such.

I take it from the lack of response that you generally approve of the Oangband style +Deadliness?


On 21.12.2008 02:57 camlost wrote:
I've played a lot of martial artists so my experience with weapons is lesser, and I certainly agree that often a good ego-item (slay evil or brand) is often better than artifacts, but that's not necessarily a bad things. Certainly making more weapons and weapon styles viable is a good thing.

I'm not sold on deadliness, but I don't really like the vanilla combat either. Perhaps a finely-tuned combination of deadliness and damage is warranted.

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