The Angband Ladder: Eowalim, High-Elf Jedi by < WatchmanJ@aol.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Eowalim                Age                109       STR!     40       
 Sex   : Male                   Height              51       INT!     40       
 Race  : High-Elf               Weight             189       WIS!     36       
 Class : Jedi                   Social Class        38       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     35       
                                                                               
 + To Melee Hit         114 Level             48    Hit Points     1289/  1289 
 + To Melee Damage       68 Experience   7034573    Spell Points    368/   368 
 + To Ranged Hit         57 Max Exp      7034573    Sanity          725/   725 
 + To Ranged Damage       0 Exp to Adv.  8000000                               
   AC                22+135 Gold         9254626    Speed            Fast (+5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Damg./Round:  60d6+680  
 Stealth     : Legendary[20]Magic Device: Legendary[5] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children  of a Noldorin  Ranger.              
          You have light grey eyes,  straight  black hair, and a fair          
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Den of Dogs: Level 41 (2050')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 38 (1900')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        Emyn Luin: Level 60 (3000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 44575 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Quelle of the 2890th year of the third age.
 You have been adventuring for 56 days.

                    adefkmnopsuxz{|@            
        SlayUndead: +...............            
        Fire Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ......+.........            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ....+.+.........            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.........            
        Free Act  : +..+....+.+.....            
        Hold Life : ...+..+.........            
        Blessed   : ................            
        Reflect   : +...............            
        No Stun   : .....+..........            
        Protection: ................            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Imm Fire  : +*....+.........            
        Res Cold  : ......+.........            
        Res Pois  : +..+..+.........            
        Res Fear  : +...............            
        Res Light : ..+............+            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : +..++...+.......            
        Res Sound : ........+.......            
        Res Shard : +.....+.........            
        Res Neth  : ........++......            
        Res Nexus : ..+.............            
        Res Chaos : +..+....+.......            
        Res Disen : ...+..+.........            
        Fire Aura : +...............            
        Climb     : ...........+....            
        Light     : +.+..+..........            
        See Invis : ...............+            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Add Str   : ........4.2.....            
        Add Int   : 6......2.2......            
        Add Wis   : .......2.2......            
        Add Dex   : 6...............            
        Add Con   : .2......4.23....            
        Add Chr   : 6...............            
        Add SPower: 6...............            
        Add Stlth.: 6...5.32...3....            
        Add Search: .....4..........            
        Add Speed : .......2...3....            
        Mul life  : ...............+            
        Add Luck  : .....4..........            
        Tunneling : ..............6.            
        Acidproof : ++++++++++++..+.            
        Elecproof : ++++++++++++..+.            
        Fireproof : ++++++++++++..+.            
        Coldproof : ++++++++++++..+.            
        Activate  : ++..++.+........            
        Orc    ESP: ......+.++......            
        Troll  ESP: .........+......            
        Evil   ESP: .........+.....+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

Skills (points left: 12)
 - Combat                                        35.056 [0.800]
          - Weaponmastery                        29.619 [0.850]
                   . Sword-mastery               27.000 [1.000]
          . Archery                              03.500 [0.600]
 - Sneakiness                                    08.320 [0.900]
          . Stealth                              11.000 [1.000]
          . Disarming                            17.600 [0.900]
 - Powers                                        36.180 [1.000]
          . Devices                              34.050 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 . Spirituality                                  11.000 [0.400]
 - Monster-lore                                  01.200 [0.500]
          . Symbiosis                            15.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to meet a Blue dragon bat on level 24.
You may find a Jug of Milk on level 1.
You are fated to find a Reaper Axe on level 44.


  [Character Equipment]

a) The Curved Lightsaber of Count Dooku (E:37739, L:25) (6d6) (+30,+20) [10,+0]
(+
        It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    does extra damage from fire.  It can cause damaging strikes.  It
    strikes at undead with holy wrath.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire, 
    poison, shards and chaos.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Green Thunderlord in a plain of grass.
d) a Horn of Ulmo (+2)
    
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides immunity 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 35 of
    Moria.
e) a Radiant Ring of Nexus Resistance
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 4) forever.  It provides resistance to light
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Den of Dogs.
f) a Ring of Lordly Protection [+22]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
k) The Amulet of Faramir (+18,+0) [+8] (+5) {!*}
    It can be activated for word of recall
    every 200 turns if it is being worn. It increases your stealth by 5.  
    It sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, son of Boldor on level 10 of
    Barrow-Downs.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your searching and luck by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
n) an Elven Robe of Permanence [2,+18] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, shards and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
o) The Cloak 'Holcolleth' [1,+9] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and nether.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Lucky Hobbit on level 22 of The Old
    Forest.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Lucky Hobbit on level 22 of The Old
    Forest.
z) a Shimmering mold (115 hp)
{) (nothing)
|) a Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Mirror of Alternate Dimensions {light absorption/80}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
b) Curunir's Alteration Manual {!d!k!v!s satisfy hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Mind flayer on level 39 of The Land Of
    Rhun.
c) The Box of Wizardry {!d heal 700/100}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
d) The Gem of Time {teleport 100/100}
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
e) The Lost Works of Melian {!d restore all/200}
    It can be activated for restore stats and life levels every
    200 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
f) The Horn of Ages {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
g) 11 Potions of Heroism {25% off}
h) 34 Potions of Cure Critical Wounds
i) 18 Potions of Healing
j) 7 Potions of Restore Mana
k) 16 Potions of Resistance
l) 12 Potions of Curing
m) a Mithril Rod of the Istari of Detection (320/320) {!d!k!v!s @z1}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 37 of The Land Of Rhun.
n) The Anchor of Space-Time {!*}
    It provides light (radius 2) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of King Koopa on level 31 of Mirkwood.
o) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It
    prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) a Small Metal Boomerang of *Slay Undead* (3d4) (+11,+8) (+2)
    It increases your wisdom by 2.  It is a great bane of undead.  
    It provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Pandora's Box {restore all/200}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
b) The Tome of Chaos {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Saruman's Big Book of Brutality {cure blindness/100}
    It can be
    activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 11 of Orc Cave.
d) Curunir's Book of Impossible Occurences {mass genocide/1000}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
e) a Parchment ``Of the Kinslaying Wars'' {cure cuts/100}
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
f) 9 Sprigs of Athelas
g) 4 Potions of Cure Light Insanity
h) 9 Potions of Cure Serious Insanity
i) 3 Potions of Cure Insanity
j) a Scroll of *Remove Curse*
k) a Staff of Remove Curses[2|16] (5 charges)
l) a Ring of Lordly Protection [+21]
    It provides immunity to paralysis.  It provides
    resistance to life draining, poison, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven smith on level 22 of Orc
    Cave.
n) an Elven Filthy Rag [1,+13] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 5 of Barrow-Downs.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of Mirkwood.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Lightsaber (E:650, L:11) (5d5) (+9,+7) [10,+0] (+1) {!k}
t) a Parchment - Adventurer's Guide to Middle-earth
u) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Potion of *Healing*
b) 4 Scrolls of Remove Curse
c) a Staff of Remove Curses[2|28] of Plenty (5 charges)
    It allows you to sense the presence of 
    evil beings.  
    You found it in the remains of a Draugrog on level 38 of Moria.
d) The Amulet of Carlammas (+2)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
e) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
f) The Black Banner of Gondor (-3)
    It can be activated for summon undead
    every 666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon in the town of
    Gondolin .
h) an Elven Augmented Chain Mail (-2 to accuracy) [16,+12] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold, poison and nexus.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 38 of Moria.
i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can
    be activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
j) a Leather Scale Mail of the Maiar (-1 to accuracy) [11,+17]
    
    It grants you the power of berserk if it is being worn.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and light.  It allows you to sense the presence of trolls, 
    giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
k) an Elven Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+17] (+3 to
ste
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fire-drake on level 36 of Moria.
l) a Jedi Master Robe of Resist Cold [6,+6]
    It
    provides resistance to cold, light, dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mist giant on level 37 of Moria.
m) a Doublended Lightsaber (E:147016, L:29) (9d9) (+20,+11) [15,+0](40%) (+2)
{!}
n) a Jutte of Aman (2d7) (+10,+11) [+2] (+3)
    It 
    increases your wisdom by 3.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your strength.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Ogrillon on level 38 of Moria.
o) a Nunchuks of *Slay Dragon* (3d3) (+6,+9) (+1)
    It
    should be wielded two-handed.  It increases your constitution by 1.  
    It is a great bane of dragons.  It makes you completely fearless.  It
    provides resistance to fire, cold and poison.  It allows you to sense
    the presence of dragons.  
    You found it in the remains of a Young red dragon on level 38 of Moria.
p) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.


  [Home Inventory - Minas Anor ]

a) The Tome of Collected Strange Magic {!d!k!v!d cure insanity/200}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master vampire on level 36 of The Land Of
    Rhun.
b) The Altruistic Assassin {satisfy hunger/100}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 8 Sprigs of Athelas
d) 5 Potions of Cure Insanity
e) 6 Scrolls of Remove Curse
f) a Golden Rod of Capacity of Recall (250/250) {!*}
g) a Fireproof Staff of Remove Curses[2|22] (6 charges)
h) a Lucky Amulet of Resistance (+5)
    It 
    increases your luck by 5.  It provides resistance to acid, electricity
    , fire, cold and poison.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
i) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 39 of The Land Of Rhun.
j) The Key of Orthanc
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    It grants you the
    power of poison dart if it is being worn.  It increases your strength, 
    wisdom and constitution by 2.  It increases your hit points by 40%.  
    It sustains your strength, wisdom and constitution.  It provides
    resistance to fire, cold, poison and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
l) an Elven Soft Studded Leather [5,+17] (+2 to stealth)
    It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and nether.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll Chieftain on level 35 of Moria.
m) an Elven Leather Scale Mail of Resist Lightning (-1 to accuracy) [11,+19] (+1
t
    
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bloodletter of Khorne on level 35 of
    Moria.
n) an Elven Leather Jerkin of Resist Fire [7,+14] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 38 of The Land Of
    Rhun.
o) The Large Metal Shield of Eldudhon [5,+4]
    It sustains your dexterity.  It provides immunity to acid, fire
     and cold.  It provides resistance to light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
q) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre Chieftain on level 32 of
    Moria.
r) a Doublended Lightsaber (E:500, L:10) (9d9) (+7,+6) [15,+0](20%) (+1) {!k}
s) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+5) [15,+0](20%) (+1) {!k}
t) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of The Land Of Rhun.
u) a Harp of Power (+4)
    It 
    increases your charisma by 4.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Music Store.
v) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Skeleton of Nob {mass genocide/1000}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Random Number Generator on level 15 of
    Mirkwood.
b) a Parchment ``On Beren and Luthien'' {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
c) a Parchment ``There And Back Again'' {light absorption/80}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
d) 8 Sprigs of Athelas
e) 3 Potions of Cure Serious Insanity
f) 7 Potions of Cure Critical Insanity
g) 3 Potions of Cure Insanity
h) a Potion of *Healing*
i) a Mithril Rod of Detection (160/160)
j) 4 Rod Tips of Recall (80 Mana to cast)
k) a Rod Tip of Healing (120 Mana to cast)
l) a Staff of Remove Curses[2|24] of Plenty (13 charges)
    It
    allows you to sense the presence of evil beings.  
    You found it in the remains of a Narrog on level 28 of Maze.
m) a Staff of Remove Curses[1|15] (6 charges)
n) The Ring of Firinath (+13,+16)
    It
    sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to dark and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, dark and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake on level 34 of The Land Of
    Rhun.
q) a Mumak Hide Armour of the Maiar (-1 to accuracy) [8,+17]
    It grants you the power of berserk if it is being worn.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snow-troll on level 34 of The Land Of
    Rhun.
r) an Elven Cord Armour [6,+12] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 14 of Mirkwood.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Lightsaber (E:650, L:11) (5d5) (+5,+8) [10,+0] (+1) {!k}
u) a Doublended Lightsaber (E:500, L:10) (9d9) (+0,+0) [15,+0](20%) (+1) {!k}
v) a Drum of Power (+4)
    It increases your strength and 
    charisma by 4.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mummified orc on level 32 of The Land Of
    Rhun.


  [The Museum Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for aggravate.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
b) The Gem of Rage
    It can be activated for paralyze.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
c) The Gem of Hate
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 6 of Barrow-Downs.
d) The Doll of Ghan-buri-ghan
    It can be
    activated for blindness.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) The Gem of Chaos
    It can be
    activated for decreasing Wisdom.  
    You found it in the remains of a Wizard leprawn on level 17 of Orc Cave.
f) The Fourteenth Eye of Sauron
    
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 4 of Barrow-Downs.
g) The Space-Time Continuum
    It can be
    activated for create hunger.  
    You found it lying on the ground on level 19 of Orc Cave.
h) The Pendulum of Immortality
    It can be
    activated for decreasing Constitution.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
i) The Staff of the Ithryn Luin
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 2 of Barrow-Downs.
j) The Clay Tablets of Antiquity
    It can be
    activated for decreasing Dexterity.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
k) The Fifteenth Eye of Sauron
    It can be activated for confusion.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
l) The Crystal Ball of The Witch-King of Angmar (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Apprentice mage on level 10 of
    Barrow-Downs.
m) One Rune to Rule them All
    It can be activated for death.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
n) a Parchment ``Famous Last Words'' {cure poison/100}
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
o) The Fire of Orthanc
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
p) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it
    is being worn. It increases your searching and infravision by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Caras Galadhon ]

a) The Gram of Lore
    It can be activated for confusion.  
    You found it in the remains of a Sand-dweller on level 15 of Orc Cave.
b) The Shard of Pottery that is Not Junk
    
    It can be activated for death.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
c) The Crystal Ball of Godly Sights
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
d) The Box of Many Wonders
    It can be activated for high stat loss.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
e) The Hat of Radagast
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 22 of The Withered Heath.
f) a Parchment titled ``How to Win the Game''
    It
    can be activated for stat loss.  
    You found it in the remains of a Gnome priest on level 12 of Orc Cave.
g) Radagast's Compendium of Strange Behaviour
    
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
h) 98 Potions of Water Curing {quest}
i) a Blasted Jedi Master Robe of Resist Fire [6,-7] {!k}
    It provides resistance to light, dark, confusion and chaos.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  



Posted on 10.9.2008 02:20
Last updated on 10.9.2008 02:21

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6030. on the Ladder (of 18915)
81. on the FuryBand Ladder (of 163)

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On 10.9.2008 02:20 WatchmanJ@aol.com wrote:
Thanks , I dont know where angband is at this point not everything is where yiu might think. The weapon I was using became uselesss after I killed (in mass atack) the wrong thing and was cused by it before it died

On 10.9.2008 02:21 WatchmanJ@aol.com wrote:
Thanks , I dont know where angband is at this point not everything is where yiu might think. The weapon I was using became uselesss after I killed (in mass atack) the wrong thing and was cused by it before it died

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