The Angband Ladder: Desser, Dwarf Priest by Narvius

  [Angband 3.0.9b Character Dump]

 Name   Desser                                   Self  RB  CB  EB   Best
 Sex    Male              Age        38   STR:  18/38  +2  -1  +0  18/48
 Race   Dwarf             Height     53   INT:     16  -3  -3  +2     12
 Class  Priest            Weight    142   WIS:  18/15  +2  +3  +5 18/115
 Title  Canon             Status     29   DEX:     11  -2  -1  +3     11
 HP     -267/507          Maximize    Y   CON:  18/83  +2  +0  +6 18/163
 SP     90/145                            CHR:     14  -3  +2  +0     13

 Level           32       Armor    [16,+52]     Saving Throw      Heroic
 Cur Exp     242890       Fight     (-2,+1)     Stealth             Poor
 Max Exp     242890       Melee    (+6,+11)     Fighting          Superb
 Adv Exp     280000       Shoot     (-2,+0)     Shooting       Excellent
 MaxDepth   2600 ft       Blows      1/turn     Disarming      Very Good
 Turns      2223145       Shots      0/turn     Magic Device      Superb
 Gold        125268       Infra       50 ft     Perception          Fair
 Burden    98.7 lbs       Speed           3     Searching           Fair

 You are one of two children of a Dwarven Miner.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+..+
 Elec:....+........ Confu:.............
 Fire:..........+.. Sound:.............
 Cold:............. Shard:......+......
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:..........+.. Tunn.:.............
Telep:+........+... Speed:......+......
Invis:............. Blows:.............
FrAct:...+......... Shots:.............
HLife:............. Might:.............

  [Last Messages]

> Rogrog the Black Troll picks up a Small wooden chest.
> You were wielding a Dwarven Shovel of Digging (1d3) (+7,+8) (+7) (q).
> You are wielding The Beaked Axe of Theoden (2d6) (+8,+10) (+3) (a).
> You do not feel comfortable with your weapon.
> The Cave troll hits you. <2x>
> The Cave troll bites you. <2x>
> The Cave troll is hit hard.
> The Cave troll flees in terror!
> The Cave troll is hit hard. <9x>
> The Stone troll is hit hard.
> Rogrog the Black Troll is hit hard.
> The Cave troll is hit hard.
> The Ancient multi-hued dragon breathes gas.
> The Cave troll resists a lot. <2x>
> You die.

  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  
   It slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed
   by the elements.  
b) (nothing)
c) a Sapphire Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
d) an Alexandrite Ring of Free Action
   It grants you immunity to paralysis.  
e) a Ruby Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
f) a Lantern (11418 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
h) a Cloak [1,+2]
i) (nothing)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
l) (nothing)

  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings] {!d!k}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {!d!k}
   It cannot be harmed by the elements.  
g) 4 Flasks of oil
h) a Dark Green Potion of Healing
i) a Viscous Pink Potion of *Healing*
j) a Coagulated Crimson Potion of Restore Mana
k) 2 Bubbling Potions of Enlightenment
l) a Silver Rod of Recall {@z9}
   It cannot be harmed by electricity.  
m) a Tin-Plated Rod of Detection {@z0}
   It cannot be harmed by electricity.  
n) 3 Zirconium Rods of Teleport Other {@z1}
o) a Nickel Rod of Lightning Balls
p) 2 Oak Staffs of Teleportation (14 charges)
q) a Dwarven Shovel of Digging (1d3) (+7,+8) (+7)
   It increases your tunneling by 7.  It is branded with acid.  

  [Home Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) a Light Green Mushroom of Restoring
e) a Yellow Potion of Speed
f) a Blue Potion of Restore Strength
g) 2 Cloudy Potions of Restore Intelligence
h) 5 Pungent Potions of Restore Wisdom
i) 2 Pink Potions of Restore Constitution
j) 4 Puce Potions of Restore Charisma
k) 4 Scrolls titled "ops tero cor" of *Identify*
l) a Scroll titled "ditus ium" of Banishment
m) a Steel Wand of Clone Monster (6 charges)
n) a Runed Staff of Curing (7 charges)
o) a Quarterstaff (Defender) (1d9) (+14,+11) [+3] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your wisdom.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 11.9.2008 21:15
Last updated on 12.9.2008 18:25

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10515. on the Ladder (of 18456)
4123. on the Angband Ladder (of 6181)
8. for this player (out of 30)


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On 11.9.2008 21:15 Narvius wrote:

On 11.9.2008 21:59 PowerDiver wrote:
It's sad, but you would be better off selling the weapon and buying/enchanting a +9 longbow. You really want one of the egos with FA or a wis bonus until you start picking up nice artifact weapons.

On 11.9.2008 22:05 Pete Mack wrote:
Yup, eddie's right, although I would keep the weapon for killing trolls & orcs for stat potions. But you do need a longbow for taking out major targets.

On 11.9.2008 22:37 Narvius wrote:
I use OoD when MP > 8 and then Portal. If it fails, _Teleport.
That makes a longbow unnecessary.

On 12.9.2008 07:18 will_asher wrote:
I wouldn't ignore the advice of two of the most experienced Angband players.

On 12.9.2008 08:32 Nick wrote:
Or else do whatever you feel like. Those guys are nothing much :)

On 12.9.2008 16:43 Narvius wrote:
Despite not being the highest-level one, Desser is already my best char.
Several artifact finds (most sold - Barukkheled, Osondir, Nimthanc).
2 Rods of Teleport Other.
And - I'm very happy about that one - Godly Insights. I'll have Clairvoyance soon!

On 12.9.2008 18:25 Narvius wrote:
I was about to get Holy Infusions, and that Ancient Multi-Hued one one-breath killed me... I didn't knew he was *so* strong. I could've TO'ed him, damn.

On 15.9.2008 22:04 Pete Mack wrote:
you really don't want to use escapes as a way to recover mana in combat. What happens when you come down in a bunch of gravity hounds, low on up and bingo mana? Use Orb to soften stuff up and finish them off with a longbow. Try to minimize use of blind teleportation.

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