The Angband Ladder: Mortimer, High-Elf Mage by Donald Jonker

  [Z+Angband 0.2.2 Character Dump]

Name     : Mortimer             Age            108     STR:   12.7
Sex      : Male                 Height          96     INT:   23.8
Race     : High-Elf             Weight         189     WIS:   13.8
Class    : Mage                 Social Class    27     DEX:   14.7
Magic    : Death                                       CON:   16.3
           Conjuration                                 Chr:   15.4   16.6

+ Skill          6     Level                18     Max Hit Points     116
% Deadliness   140     Experience         8185     Cur Hit Points     -13
+ To AC          1     Max Exp            8302     Max SP (Mana)       42
  Base AC       11     Exp to Adv.          95     Cur SP (Mana)       40
                       Gold                599

                         (Miscellaneous Abilities)
Fighting    : Poor           Perception  : Superb         Blows/Round : 2
Bows/Throw  : Fair           Sensing     : Very Good      Shots/Round : 1.0
Saving Throw: Superb         Disarming   : Very Good      Avg.Dam./Rnd: 10
Stealth     : Superb         Magic Device: Chaos Rank     Infra-Vision: 40'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Recall Depth:       Level 31 (1550')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   16.7   1  -5   0   12.7         .............
Int:   17.8   3   3   0   23.8         .............
Wis:   11.8   2   0   0   13.8         .............
Dex:   10.7   3   1   0   14.7         .............
Con:   17.3   1  -2   0   16.3         .............
Chr:   10.6   5   1   0   16.6   15.4  .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ...........4. 
Search :  ....4........ 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : .............
Elec  : .............
Fire  : .............
Cold  : ...+.........
Poison: .............
Fear  : .............
Light : ............+
Dark  : .............
Shard : .............
Blind : .............
Conf  : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..+..........
SeeInvis.: ............+
Hold Life: +............
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: +............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 692 enemies.


  [Top 10 deepest kills]

 1 Ice skeleton                         Level 33 (1650')
 2 Noxious fume                         Level 32 (1600')
 1 Hardened warrior                     Level 31 (1550')
 1 Chaos beastman                       Level 30 (1500')
 1 Forest troll                         Level 27 (1350')
 1 Giant red scorpion                   Level 25 (1250')
 1 Gazer                                Level 25 (1250')
 1 Werebear                             Level 24 (1200')
 1 Griffon                              Level 24 (1200')
 1 Druid                                Level 23 (1150')


  [Character Equipment]

a) a Nunchaku of Slay Undead (2d3) (+6,+40%)
b) a Long Bow (x2) (+7,+20%)
c) an Aquamarine Ring of Free Action
d) a Lapis Lazuli Ring of Resist Cold
e) an Electrum Amulet of Sensing (+4)
f) The Phial
   It provides light (radius 3).  It provides permanent light.  You found it
   on the floor in a quest.  
g) a Robe [2,+0]
h) a Cloak [1,+0]
i) a Buckler [3,+0]
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Hard Leather Boots of Stealth [3,+1] (+4)


  [Character Inventory]

a) 2 Death Spellbooks [Black Prayers] {@m1@b1@G1}
b) a Death Spellbook [Black Mass] {@m3@b3@G3}
c) 2 Conjuration Spellbooks [Tricks for Beginners] {@m2@b2@G2}
d) a Conjuration Spellbook [Master Conjurer's Handbook] {@m4@b4@G4}
e) 5 Rations of Food
f) a Brown Speckled Potion of Cure Serious Wounds
g) a Hazy Potion of Cure Critical Wounds
h) 3 Scrolls titled "lechblaa ausab" of Phase Door
i) 2 Scrolls titled "payorn cos" of Teleportation
j) 2 Scrolls titled "app eepple vly" of Word of Recall
k) 3 Scrolls titled "onesh pet" of Identify
l) a Scroll titled "ple dalf agner" of Trap Detection
m) a Scroll titled "wexdalf consa" of Satisfy Hunger
n) a Scroll titled "crewex" of Holy Chant
o) a Carbon Steel Wand of Teleport Other (7 charges)
p) a Zinc Wand of Light (11 charges)
q) a Dogwood Staff of Enlightenment (6 charges)
r) a Driftwood Staff of Detection (8 charges)
s) a Darkwood Staff of Curing (7 charges) {25% off}
t) 17 Orcish Arrows (1d8) (10/10)


  [Home Inventory - Agbo]

a) a Slime Mold


  [Quests]

====Active quests==== 

Defeat the undead camp west of Orthol.  

From a Courier in Agbo (Danger level 0):
   Carry a message to Solostoran the Bloated in Farm.  

From a Keep in Orthol (Danger level 9):
   A Kobold chieftain has been hiding in the area south-west of Orthol.  Track
it to its abode and slay it.  

From a Keep in Ithgal (Danger level 21):
   Kill the 5 Skeletons that are guarding dungeon level 21. (1050ft) You have
killed 0.

From a Town Hall in Ladduin City (Danger level 25):
   Clear 3 levels of a certain underground city west of Eglome View.  

From a Mages' Guild in Ladduin City (Danger level 29):
   Find the relic of Hagen, which is hidden in a sewer, north of Golael Town.  

From a Keep in Kemenanca (Danger level 38):
   Kill the 2 Banshees that are guarding dungeon level 38. (1900ft) You have
killed 0.

From a Warriors' Guild in Agbo (Danger level 44):
   A Mist giant has been spreading evil in the area north-west of Agbo.  Track
it to its lair and kill it. 


====Completed/failed quests==== 

Kill 11 Giant slugs by Day 9, 11:04 AM.  (Failed)
====Finished quests==== 

Kill 5 Insect swarms by Day 3, 7:11 AM.  (Finished, Failed)
Kill 7 Giant white centipedes by Day 3, 8:18 AM.  (Finished, Failed)
Kill 3 Eagles by Day 3, 9:27 AM.  (Finished)
Kill Grip, Farmer Maggot's dog by Day 3, 10:03 AM.  (Finished)
Kill 3 piles of Creeping copper coins by Day 3, 10:37 AM.  (Finished)
Kill 12 Cave lizards by Day 7, 8:39 AM.  (Finished, Failed)
Kill 7 Metallic blue centipedes by Day 9, 8:28 AM.  (Finished, Failed)
Kill 10 White harpies by Day 9, 9:37 AM.  (Finished)
Kill 12 Salamanders by Day 9, 10:11 AM.  (Finished)
(Danger level 1):  Several wolves have been seen in the area north-west of
Ladduin City.  Discover their home and slay them all. 
(Finished)
(Danger level 3):  A Novice archer has been seen in the area west of Ithgal. 
Track him to his lair and kill him.  (Finished)
(Danger level 6):  Many raiders have been spotted in the area north-west of
Agbo.  Discover their lair and destroy
them all.  (Finished)
(Danger level 7):  A Rotting corpse has been killing people in the area
north-west of Ladduin City.  Track it to its stronghold and
slay it.  (Finished)
(Danger level 9):  A Baby green dragon has been killing people in the area
north-west of Agbo.  Track it to its abode and kill it. 
(Finished)
(Danger level 11):  A Zombified orc has been killing people in the area west of
Agbo.  Track it to its den and terminate it. 
(Finished)
(Danger level 11):  Clear 1 level of a certain mine west of Ithgal.  (Finished)
(Danger level 14):  Many cats have been terrorizing the area north of Kemenanca.
 Discover their lair and kill them
all.  (Finished)
(Danger level 26):  A Hardened warrior has been lurking in the area west of
Agbo.  Track him to his lair and destroy him. 
(Finished)


  [Message Log (last 50 messages)]

You cannot run in that direction.
The door is unlocked.
You have a Scroll titled "ple dalf agner" of Trap Detection (l).
There is a wall blocking your way.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of buried treasure!
You sense the presence of objects!
You sense the presence of monsters!
You have 8 charges remaining.
There is a wall blocking your way.
You cannot run in that direction. <2x>
There is a wall blocking your way.
You enter a maze of up staircases.
Autosaving the game...
You can learn 4 more spells.
You are getting hungry.
Cancelled.
Illegal object choice (normal)!
That tastes good.
You are no longer hungry.
5 Rations of Food (e).
The 7-headed hydra barely notices.
The 7-headed hydra looks confused.
2 Scrolls titled "payorn cos" of Teleportation (i).
The Crypt thing blinks away.
The Night mare bites you.
You feel your life slipping away!
You can learn 3 more spells.
The Night mare hits you. <3x>
You are confused!
The Master vampire hits you. <2x>
The Master vampire bites you.
You feel your life slipping away!
The Master vampire bites you.
You feel your life slipping away!
You are too confused!
You feel very good.
a Hazy Potion of Cure Critical Wounds (g).
The Night mare bites you.
You keep hold of your life force!
The Night mare hits you.
The Night mare is repelled.
The Night mare hits you.
The Logrus ghost stares deep into your eyes!
You are unaffected!
The Crypt thing looks deep into your eyes.
Your mind is blasted by psionic energy.
I'll be revenged on the whole pack of you!  You die.



Posted on 12.9.2008 13:39
Last updated on 15.9.2008 16:34

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16457. on the Ladder (of 18915)
91. on the Z+Angband Ladder (of 120)
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Comments

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On 12.9.2008 13:39 Donald Jonker wrote:
Death/Conjuration is a pretty potent combo - good attack spells from Death, good escape from Conj. Detection is a little weak at present, though. Getting to clvl2 without an attack spell kind of sucked, esp since it's hard to get an effective launcher at first... scumming for clear icky things isn't so fun.

Been doing quests only - no dungeon. Like being a wandering badass for hire, doing good deeds and then moving on. Good stuff.

On 12.9.2008 13:44 Donald Jonker wrote:
PS - I kind of wish that you would gain XP from your summoned creatures' kills, but I suppose that would bring up balance issues. Perhaps a very low percentage? As it is, one would only conjure up a pet if unable to handle monsters by himself...making it a last-resort use instead of working it into regular play. Maybe that's the point, though.

On 13.9.2008 15:41 Mangojuice wrote:
You do gain XP for your summoned creatures' kills... but only 10%, because it is a *very* safe way of attacking monsters compared to others. At your level it would be hard to notice the gain, but if you send a Phantom Warrior into a room of worm masses, you'll eventually notice that you've gained an experience point or two.

On 15.9.2008 16:36 Donald Jonker wrote:
10% exp from pet kills seems about right to me.

In other news, died from venturing too far in the wilderness. Live and learn.

On 15.9.2008 16:44 Mangojuice wrote:
Yeah, you have to be cautious going into the wilderness. It becomes truly safe ... never. There are some extremely dangerous places out there: most notably, high-level dungeon entrances. My latest character almost got pummeled by Stryggwhatever, when I barely got close enough to the lvl 7 dungeon entrance to see it on my map.

Stick to the roads, and use ^F repeatedly to check for your feeling about the danger level of the area you're in. And make sure to check the map frequently for dangerous areas you might be wandering towards.

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